/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H #define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H // LOVE #include "common/config.h" #include "JoystickModule.h" namespace love { namespace joystick { namespace sdl { int w_getJoystick(lua_State *L); int w_getIndex(lua_State *L); int w_getJoystickCount(lua_State *L); int w_isGamepad(lua_State *L); int w_setGamepadMapping(lua_State *L); int w_getGamepadMapping(lua_State *L); extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L); } // sdl } // joystick } // love #endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H