/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Source.h" namespace love { namespace audio { namespace null { Source::Source() : love::audio::Source(Source::TYPE_STATIC) { } Source::~Source() { } love::audio::Source *Source::copy() { this->retain(); return this; } void Source::play() { } void Source::stop() { } void Source::pause() { } void Source::resume() { } void Source::rewind() { } bool Source::isStopped() const { return true; } bool Source::isPaused() const { return false; } bool Source::isFinished() const { return true; } bool Source::update() { return false; } void Source::setPitch(float pitch) { this->pitch = pitch; } float Source::getPitch() const { return pitch; } void Source::setVolume(float volume) { this->volume = volume; } float Source::getVolume() const { return volume; } void Source::seek(float, Source::Unit) { } float Source::tell(Source::Unit) { return 0.0f; } void Source::setPosition(float *) { } void Source::getPosition(float *) const { } void Source::setVelocity(float *) { } void Source::getVelocity(float *) const { } void Source::setDirection(float *) { } void Source::getDirection(float *) const { } void Source::setCone(float innerAngle, float outerAngle, float outerVolume) { coneInnerAngle = innerAngle; coneOuterAngle = outerAngle; coneOuterVolume = outerVolume; } void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const { innerAngle = coneInnerAngle; outerAngle = coneOuterAngle; outerVolume = coneOuterVolume; } void Source::setRelativePosition(bool relative) { relativePosition = relative; } bool Source::hasRelativePosition() const { return relativePosition; } void Source::setLooping(bool looping) { this->looping = looping; } bool Source::isLooping() const { return looping; } bool Source::isStatic() const { return (type == TYPE_STATIC); } void Source::setMinVolume(float volume) { this->minVolume = volume; } float Source::getMinVolume() const { return this->minVolume; } void Source::setMaxVolume(float volume) { this->maxVolume = volume; } float Source::getMaxVolume() const { return this->maxVolume; } void Source::setReferenceDistance(float distance) { this->referenceDistance = distance; } float Source::getReferenceDistance() const { return this->referenceDistance; } void Source::setRolloffFactor(float factor) { this->rolloffFactor = factor; } float Source::getRolloffFactor() const { return this->rolloffFactor; } void Source::setMaxDistance(float distance) { this->maxDistance = distance; } float Source::getMaxDistance() const { return this->maxDistance; } } // null } // audio } // love