/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Mesh.h" #include "Image.h" #include "Canvas.h" #include "graphics/wrap_Texture.h" // C++ #include namespace love { namespace graphics { namespace opengl { Mesh *luax_checkmesh(lua_State *L, int idx) { return luax_checktype(L, idx, GRAPHICS_MESH_ID); } int w_Mesh_setVertex(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); size_t i = size_t(luaL_checkinteger(L, 2) - 1); Vertex v; if (lua_istable(L, 3)) { for (int i = 1; i <= 8; i++) lua_rawgeti(L, 3, i); v.x = luaL_checknumber(L, -8); v.y = luaL_checknumber(L, -7); v.s = luaL_optnumber(L, -6, 0.0); v.t = luaL_optnumber(L, -5, 0.0); v.r = luaL_optinteger(L, -4, 255); v.g = luaL_optinteger(L, -3, 255); v.b = luaL_optinteger(L, -2, 255); v.a = luaL_optinteger(L, -1, 255); lua_pop(L, 8); } else { v.x = luaL_checknumber(L, 3); v.y = luaL_checknumber(L, 4); v.s = luaL_optnumber(L, 5, 0.0); v.t = luaL_optnumber(L, 6, 0.0); v.r = luaL_optinteger(L, 7, 255); v.g = luaL_optinteger(L, 8, 255); v.b = luaL_optinteger(L, 9, 255); v.a = luaL_optinteger(L, 10, 255); } luax_catchexcept(L, [&](){ t->setVertex(i, v); }); return 0; } int w_Mesh_getVertex(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); size_t i = (size_t) (luaL_checkinteger(L, 2) - 1); Vertex v; luax_catchexcept(L, [&](){ v = t->getVertex(i); }); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); lua_pushnumber(L, v.s); lua_pushnumber(L, v.t); lua_pushnumber(L, v.r); lua_pushnumber(L, v.g); lua_pushnumber(L, v.b); lua_pushnumber(L, v.a); return 8; } int w_Mesh_setVertices(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); int vertex_count = (int) lua_objlen(L, 2); std::vector vertices; vertices.reserve(vertex_count); // Get the vertices from the table. for (int i = 1; i <= vertex_count; i++) { lua_rawgeti(L, 2, i); if (lua_type(L, -1) != LUA_TTABLE) return luax_typerror(L, 2, "table of tables"); for (int j = 1; j <= 8; j++) lua_rawgeti(L, -j, j); Vertex v; v.x = (float) luaL_checknumber(L, -8); v.y = (float) luaL_checknumber(L, -7); v.s = (float) luaL_optnumber(L, -6, 0.0); v.t = (float) luaL_optnumber(L, -5, 0.0); v.r = (unsigned char) luaL_optinteger(L, -4, 255); v.g = (unsigned char) luaL_optinteger(L, -3, 255); v.b = (unsigned char) luaL_optinteger(L, -2, 255); v.a = (unsigned char) luaL_optinteger(L, -1, 255); lua_pop(L, 9); vertices.push_back(v); } luax_catchexcept(L, [&](){ t->setVertices(vertices); }); return 0; } int w_Mesh_getVertices(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); const Vertex *vertices = t->getVertices(); int count = (int) t->getVertexCount(); lua_createtable(L, count, 0); if (count == 0 || vertices == nullptr) return 1; for (int i = 0; i < count; i++) { // Create vertex table. lua_createtable(L, 8, 0); lua_pushnumber(L, vertices[i].x); lua_rawseti(L, -2, 1); lua_pushnumber(L, vertices[i].y); lua_rawseti(L, -2, 2); lua_pushnumber(L, vertices[i].s); lua_rawseti(L, -2, 3); lua_pushnumber(L, vertices[i].t); lua_rawseti(L, -2, 4); lua_pushnumber(L, vertices[i].r); lua_rawseti(L, -2, 5); lua_pushnumber(L, vertices[i].g); lua_rawseti(L, -2, 6); lua_pushnumber(L, vertices[i].b); lua_rawseti(L, -2, 7); lua_pushnumber(L, vertices[i].a); lua_rawseti(L, -2, 8); // Insert vertex table into vertices table. lua_rawseti(L, -2, i + 1); } // Return vertices table. return 1; } int w_Mesh_getVertexCount(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); lua_pushinteger(L, t->getVertexCount()); return 1; } int w_Mesh_setVertexMap(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); bool is_table = lua_istable(L, 2); int nargs = is_table ? (int) lua_objlen(L, 2) : lua_gettop(L) - 1; std::vector vertexmap; vertexmap.reserve(nargs); for (int i = 0; i < nargs; i++) { if (is_table) { lua_rawgeti(L, 2, i + 1); vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1)); lua_pop(L, 1); } else vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1)); } luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); }); return 0; } int w_Mesh_getVertexMap(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); std::vector vertex_map; luax_catchexcept(L, [&](){ t->getVertexMap(vertex_map); }); int element_count = (int) vertex_map.size(); lua_createtable(L, element_count, 0); for (int i = 0; i < element_count; i++) { lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1); lua_rawseti(L, -2, i + 1); } return 1; } int w_Mesh_setTexture(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); if (lua_isnoneornil(L, 2)) t->setTexture(); else { Texture *tex = luax_checktexture(L, 2); t->setTexture(tex); } return 0; } int w_Mesh_getTexture(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); Texture *tex = t->getTexture(); if (tex == nullptr) return 0; // FIXME: big hack right here. if (typeid(*tex) == typeid(Image)) luax_pushtype(L, GRAPHICS_IMAGE_ID, tex); else if (typeid(*tex) == typeid(Canvas)) luax_pushtype(L, GRAPHICS_CANVAS_ID, tex); else return luaL_error(L, "Unable to determine texture type."); return 1; } int w_Mesh_setDrawMode(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); const char *str = luaL_checkstring(L, 2); Mesh::DrawMode mode; if (!Mesh::getConstant(str, mode)) return luaL_error(L, "Invalid mesh draw mode: %s", str); t->setDrawMode(mode); return 0; } int w_Mesh_getDrawMode(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); Mesh::DrawMode mode = t->getDrawMode(); const char *str; if (!Mesh::getConstant(mode, str)) return luaL_error(L, "Unknown mesh draw mode."); lua_pushstring(L, str); return 1; } int w_Mesh_setDrawRange(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); if (lua_isnoneornil(L, 2)) t->setDrawRange(); else { int rangemin = luaL_checkint(L, 2) - 1; int rangemax = luaL_checkint(L, 3) - 1; luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); }); } return 0; } int w_Mesh_getDrawRange(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); int rangemin = -1; int rangemax = -1; t->getDrawRange(rangemin, rangemax); if (rangemin < 0 || rangemax < 0) return 0; lua_pushinteger(L, rangemin + 1); lua_pushinteger(L, rangemax + 1); return 2; } int w_Mesh_setVertexColors(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); t->setVertexColors(luax_toboolean(L, 2)); return 0; } int w_Mesh_hasVertexColors(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); luax_pushboolean(L, t->hasVertexColors()); return 1; } static const luaL_Reg functions[] = { { "setVertex", w_Mesh_setVertex }, { "getVertex", w_Mesh_getVertex }, { "setVertices", w_Mesh_setVertices }, { "getVertices", w_Mesh_getVertices }, { "getVertexCount", w_Mesh_getVertexCount }, { "setVertexMap", w_Mesh_setVertexMap }, { "getVertexMap", w_Mesh_getVertexMap }, { "setTexture", w_Mesh_setTexture }, { "getTexture", w_Mesh_getTexture }, { "setDrawMode", w_Mesh_setDrawMode }, { "getDrawMode", w_Mesh_getDrawMode }, { "setDrawRange", w_Mesh_setDrawRange }, { "getDrawRange", w_Mesh_getDrawRange }, { "setVertexColors", w_Mesh_setVertexColors }, { "hasVertexColors", w_Mesh_hasVertexColors }, { 0, 0 } }; extern "C" int luaopen_mesh(lua_State *L) { return luax_register_type(L, GRAPHICS_MESH_ID, functions); } } // opengl } // graphics } // love