/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_ParticleSystem.h" #include "wrap_Quad.h" #include "common/Vector.h" #include namespace love { namespace graphics { namespace opengl { ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx) { return luax_checktype(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T); } int w_ParticleSystem_setSprite(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); Image *i = luax_checkimage(L, 2); t->setSprite(i); return 0; } int w_ParticleSystem_setBufferSize(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); int arg1 = luaL_checkint(L, 2); t->setBufferSize((unsigned int)arg1); return 0; } int w_ParticleSystem_setEmissionRate(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); int arg1 = luaL_checkint(L, 2); t->setEmissionRate((unsigned int)arg1); return 0; } int w_ParticleSystem_setLifetime(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setLifetime(arg1); return 0; } int w_ParticleSystem_setParticleLife(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setParticleLife(arg1, arg2); return 0; } int w_ParticleSystem_setPosition(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_checknumber(L, 3); t->setPosition(arg1, arg2); return 0; } int w_ParticleSystem_setAreaSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); ParticleSystem::AreaSpreadDistribution distribution; const char *str = luaL_checkstring(L, 2); if (!ParticleSystem::getConstant(str, distribution)) return luaL_error(L, "Invalid distribution: '%s'", str); float x = (float)luaL_checknumber(L, 3); float y = (float)luaL_checknumber(L, 4); if (x < 0.0f || y < 0.0f) return luaL_error(L, "Invalid area spread parameters (must be >= 0)"); t->setAreaSpread(distribution, x, y); return 0; } int w_ParticleSystem_setDirection(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setDirection(arg1); return 0; } int w_ParticleSystem_setSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setSpread(arg1); return 0; } int w_ParticleSystem_setRelativeDirection(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); bool arg1 = (bool)luax_toboolean(L, 2); t->setRelativeDirection(arg1); return 0; } int w_ParticleSystem_setSpeed(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setSpeed(arg1, arg2); return 0; } int w_ParticleSystem_setGravity(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setGravity(arg1, arg2); return 0; } int w_ParticleSystem_setRadialAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setRadialAcceleration(arg1, arg2); return 0; } int w_ParticleSystem_setTangentialAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setTangentialAcceleration(arg1, arg2); return 0; } int w_ParticleSystem_setSizes(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); size_t nSizes = lua_gettop(L) - 1; if (nSizes > 8) return luaL_error(L, "At most eight (8) sizes may be used."); if (nSizes <= 1) { float size = luax_checkfloat(L, 2); t->setSize(size); } else { std::vector sizes(nSizes); for (size_t i = 0; i < nSizes; ++i) sizes[i] = luax_checkfloat(L, 1 + i + 1); t->setSize(sizes); } return 0; } int w_ParticleSystem_setSizeVariation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); if (arg1 < 0.0f || arg1 > 1.0f) return luaL_error(L, "Size variation has to be between 0 and 1, inclusive."); t->setSizeVariation(arg1); return 0; } int w_ParticleSystem_setRotation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setRotation(arg1, arg2); return 0; } int w_ParticleSystem_setSpin(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); float arg3 = (float)luaL_optnumber(L, 4, 0); t->setSpin(arg1, arg2, arg3); return 0; } int w_ParticleSystem_setSpinVariation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setSpinVariation(arg1); return 0; } int w_ParticleSystem_setColors(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); int cargs = lua_gettop(L) - 1; size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4) if (cargs % 4 != 0 || cargs == 0) return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4); if (nColors > 8) return luaL_error(L, "At most eight (8) colors may be used."); if (nColors == 1) { int r = luaL_checkint(L, 2); int g = luaL_checkint(L, 3); int b = luaL_checkint(L, 4); int a = luaL_checkint(L, 5); t->setColor(Color(r,g,b,a)); } else { std::vector colors(nColors); for (size_t i = 0; i < nColors; ++i) { int r = luaL_checkint(L, 1 + i*4 + 1); int g = luaL_checkint(L, 1 + i*4 + 2); int b = luaL_checkint(L, 1 + i*4 + 3); int a = luaL_checkint(L, 1 + i*4 + 4); colors[i] = Color(r,g,b,a); } t->setColor(colors); } return 0; } int w_ParticleSystem_setQuads(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); int nQuads = lua_gettop(L) - 1; if (lua_istable(L, 2)) nQuads = lua_objlen(L, 2); // Remove all quads if no argument is given. if (nQuads == 0) { t->setQuads(); return 0; } std::vector quads(nQuads); if (lua_istable(L, 2)) { for (int i = 0; i < nQuads; i++) { lua_pushnumber(L, i + 1); // array index lua_gettable(L, 2); quads[i] = luax_checkframe(L, -1); lua_pop(L, 1); } } else { for (int i = 0; i < nQuads; i++) quads[i] = luax_checkframe(L, i + 2); } t->setQuads(quads); return 0; } int w_ParticleSystem_setOffset(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); t->setOffset(x, y); return 0; } int w_ParticleSystem_getX(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getX()); return 1; } int w_ParticleSystem_getY(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getY()); return 1; } int w_ParticleSystem_getPosition(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); const love::Vector &p = t->getPosition(); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 2; } int w_ParticleSystem_getAreaSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution(); const char *str; ParticleSystem::getConstant(distribution, str); const love::Vector &p = t->getAreaSpreadParameters(); lua_pushstring(L, str); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 3; } int w_ParticleSystem_getDirection(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getDirection()); return 1; } int w_ParticleSystem_getSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getSpread()); return 1; } int w_ParticleSystem_getOffsetX(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getOffsetX()); return 1; } int w_ParticleSystem_getOffsetY(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getOffsetY()); return 1; } int w_ParticleSystem_count(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->count()); return 1; } int w_ParticleSystem_start(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->start(); return 0; } int w_ParticleSystem_stop(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->stop(); return 0; } int w_ParticleSystem_pause(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->pause(); return 0; } int w_ParticleSystem_reset(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->reset(); return 0; } int w_ParticleSystem_isActive(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); luax_pushboolean(L, t->isActive()); return 1; } int w_ParticleSystem_isEmpty(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); luax_pushboolean(L, t->isEmpty()); return 1; } int w_ParticleSystem_isFull(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); luax_pushboolean(L, t->isFull()); return 1; } int w_ParticleSystem_update(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float dt = (float)luaL_checknumber(L, 2); t->update(dt); return 0; } static const luaL_Reg functions[] = { { "setSprite", w_ParticleSystem_setSprite }, { "setBufferSize", w_ParticleSystem_setBufferSize }, { "setEmissionRate", w_ParticleSystem_setEmissionRate }, { "setLifetime", w_ParticleSystem_setLifetime }, { "setParticleLife", w_ParticleSystem_setParticleLife }, { "setPosition", w_ParticleSystem_setPosition }, { "setAreaSpread", w_ParticleSystem_setAreaSpread }, { "setDirection", w_ParticleSystem_setDirection }, { "setSpread", w_ParticleSystem_setSpread }, { "setRelativeDirection", w_ParticleSystem_setRelativeDirection }, { "setSpeed", w_ParticleSystem_setSpeed }, { "setGravity", w_ParticleSystem_setGravity }, { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration }, { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration }, { "setSizes", w_ParticleSystem_setSizes }, { "setSizeVariation", w_ParticleSystem_setSizeVariation }, { "setRotation", w_ParticleSystem_setRotation }, { "setSpin", w_ParticleSystem_setSpin }, { "setSpinVariation", w_ParticleSystem_setSpinVariation }, { "setColors", w_ParticleSystem_setColors }, { "setQuads", w_ParticleSystem_setQuads }, { "setOffset", w_ParticleSystem_setOffset }, { "getX", w_ParticleSystem_getX }, { "getY", w_ParticleSystem_getY }, { "getPosition", w_ParticleSystem_getPosition }, { "getAreaSpread", w_ParticleSystem_getAreaSpread }, { "getDirection", w_ParticleSystem_getDirection }, { "getSpread", w_ParticleSystem_getSpread }, { "getOffsetX", w_ParticleSystem_getOffsetX }, { "getOffsetY", w_ParticleSystem_getOffsetY }, { "count", w_ParticleSystem_count }, { "start", w_ParticleSystem_start }, { "stop", w_ParticleSystem_stop }, { "pause", w_ParticleSystem_pause }, { "reset", w_ParticleSystem_reset }, { "isActive", w_ParticleSystem_isActive }, { "isEmpty", w_ParticleSystem_isEmpty }, { "isFull", w_ParticleSystem_isFull }, { "update", w_ParticleSystem_update }, { 0, 0 } }; extern "C" int luaopen_particlesystem(lua_State *L) { return luax_register_type(L, "ParticleSystem", functions); } } // opengl } // graphics } // love