/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_OPENGL_H #define LOVE_GRAPHICS_OPENGL_OPENGL_H #include "GLee.h" #include "graphics/Image.h" namespace love { namespace graphics { namespace opengl { /** * Initializes some required context state, * based on current and default OpenGL state. **/ void initializeContext(); /** * Marks current context state as invalid. **/ void uninitializeContext(); /** * Helper for setting the active texture unit. * * @param textureunit Index in the range of [0, maxtextureunits-1] **/ void setActiveTextureUnit(int textureunit); /** * Helper for binding an OpenGL texture. * Makes sure we aren't redundantly binding textures. **/ void bindTexture(GLuint texture); /** * Helper for binding a texture to a specific texture unit. * * @param textureunit Index in the range of [0, maxtextureunits-1] * @param resoreprev Restore previously bound texture unit when done. **/ void bindTextureToUnit(GLuint texture, int textureunit, bool restoreprev); /** * Helper for deleting an OpenGL texture. * Cleans up if the texture is currently bound. **/ void deleteTexture(GLuint texture); /** * Sets the image filter mode for the currently bound texture. */ void setTextureFilter(const graphics::Image::Filter &f); /** * Returns the image filter mode for the currently bound texture. */ graphics::Image::Filter getTextureFilter(); /** * Sets the image wrap mode for the currently bound texture. */ void setTextureWrap(const graphics::Image::Wrap &w); /** * Returns the image wrap mode for the currently bound texture. */ graphics::Image::Wrap getTextureWrap(); } // opengl } // graphics } // love #endif