#ifndef LOVE_GRAPHICS_FRAMEBUFFER_H #define LOVE_GRAPHICS_FRAMEBUFFER_H #include #include #include #include #include #include #include #include "GLee.h" namespace love { namespace graphics { namespace opengl { class Framebuffer : public Drawable, public Volatile { public: Framebuffer(int width, int height); virtual ~Framebuffer(); unsigned int getStatus() const { return status; } static Framebuffer* current; static void bindDefaultBuffer(); void startGrab(); void stopGrab(); void clear(const Color& c); virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; love::image::ImageData * getImageData(love::image::Image * image); void setFilter(const Image::Filter &f); Image::Filter getFilter() const; void setWrap(const Image::Wrap &w); Image::Wrap getWrap() const; bool loadVolatile(); void unloadVolatile(); private: GLsizei width; GLsizei height; GLuint fbo; GLuint depthbuffer; GLuint img; vertex vertices[4]; GLenum status; struct { Image::Filter filter; Image::Wrap wrap; } settings; }; } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_FRAMEBUFFER_H