#ifndef LOVE_GRAPHICS_OPENGL_WRAP_FBO_H #define LOVE_GRAPHICS_OPENGL_WRAP_FBO_H // LOVE #include #include "Framebuffer.h" namespace love { namespace graphics { namespace opengl { //see Framebuffer.h Framebuffer * luax_checkfbo(lua_State * L, int idx); int w_Framebuffer_renderTo(lua_State * L); int w_Framebuffer_getImageData(lua_State * L); int w_Framebuffer_setFilter(lua_State * L); int w_Framebuffer_getFilter(lua_State * L); int w_Framebuffer_setWrap(lua_State * L); int w_Framebuffer_getWrap(lua_State * L); int w_Framebuffer_clear(lua_State * L); int luaopen_framebuffer(lua_State * L); } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_WRAP_FBO_H