/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_MOUSE_SDL_MOUSE_H #define LOVE_MOUSE_SDL_MOUSE_H // LOVE #include "mouse/Mouse.h" #include "Cursor.h" // C++ #include namespace love { namespace mouse { namespace sdl { class Mouse : public love::mouse::Mouse { public: // Implements Module. const char *getName() const; Mouse(); ~Mouse(); love::mouse::Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty); love::mouse::Cursor *getSystemCursor(Cursor::SystemCursor cursortype); void setCursor(love::mouse::Cursor *cursor); void setCursor(); love::mouse::Cursor *getCursor() const; int getX() const; int getY() const; void getPosition(int &x, int &y) const; void setX(int x); void setY(int y); void setPosition(int x, int y); void setVisible(bool visible); bool isDown(Button *buttonlist) const; bool isVisible() const; void setGrabbed(bool grab); bool isGrabbed() const; private: Object::StrongRef curCursor; std::map systemCursors; }; // Mouse } // sdl } // mouse } // love #endif // LOVE_MOUSE_SDL_MOUSE_H