/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_WRAP_MESH_H #define LOVE_GRAPHICS_OPENGL_WRAP_MESH_H // LOVE #include "common/runtime.h" #include "Mesh.h" namespace love { namespace graphics { namespace opengl { Mesh *luax_checkmesh(lua_State *L, int idx); int w_Mesh_setVertex(lua_State *L); int w_Mesh_getVertex(lua_State *L); int w_Mesh_setVertices(lua_State *L); int w_Mesh_getVertices(lua_State *L); int w_Mesh_getVertexCount(lua_State *L); int w_Mesh_setVertexMap(lua_State *L); int w_Mesh_getVertexMap(lua_State *L); int w_Mesh_setTexture(lua_State *L); int w_Mesh_getTexture(lua_State *L); int w_Mesh_setDrawMode(lua_State *L); int w_Mesh_getDrawMode(lua_State *L); int w_Mesh_setDrawRange(lua_State *L); int w_Mesh_getDrawRange(lua_State *L); int w_Mesh_setVertexColors(lua_State *L); int w_Mesh_hasVertexColors(lua_State *L); extern "C" int luaopen_mesh(lua_State *L); } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_WRAP_MESH_H