/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "BufferSync.h" namespace love { namespace graphics { namespace opengl { BufferSync::~BufferSync() { cleanup(); } void BufferSync::lock(size_t start, size_t length) { Range range = {start, length}; GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); locks.emplace_back(range, sync); } void BufferSync::wait(size_t start, size_t length) { Range range = {start, length}; int lockcount = (int) locks.size(); for (int i = 0; i < lockcount; i++) { if (range.overlaps(locks[i].range)) { syncWait(locks[i].sync); glDeleteSync(locks[i].sync); locks[i] = locks[lockcount - 1]; locks.pop_back(); --lockcount; --i; } } } void BufferSync::cleanup() { for (const auto &lock : locks) glDeleteSync(lock.sync); locks.clear(); } void BufferSync::syncWait(GLsync sync) { GLbitfield flags = 0; GLuint64 duration = 0; while (true) { GLenum status = glClientWaitSync(sync, flags, duration); if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED) return; if (status == GL_WAIT_FAILED) return; flags = GL_SYNC_FLUSH_COMMANDS_BIT; duration = 1000000000; // 1 second in nanoseconds. } } } // opengl } // graphics } // love