/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_THREAD_SDL_WRAP_THREAD_H #define LOVE_THREAD_SDL_WRAP_THREAD_H // LOVE #include #include "Thread.h" namespace love { extern StringMap types; namespace thread { namespace sdl { Thread *luax_checkthread(lua_State *L, int idx); int w_Thread_start(lua_State *L); int w_Thread_kill(lua_State *L); int w_Thread_wait(lua_State *L); int w_Thread_getName(lua_State *L); int w_Thread_receive(lua_State *L); int w_Thread_demand(lua_State *L); int w_Thread_peek(lua_State *L); int w_Thread_send(lua_State *L); int luaopen_thread(lua_State *L); int w_newThread(lua_State *L); int w_getThreads(lua_State *L); int w_getThread(lua_State *L); extern "C" LOVE_EXPORT int luaopen_love_thread(lua_State * L); } // sdl } // thread } // love #endif // LOVE_THREAD_SDL_WRAP_THREAD_H