/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_FRAME_H #define LOVE_GRAPHICS_OPENGL_FRAME_H // LOVE #include #include #include namespace love { namespace graphics { namespace opengl { class Frame : public Object { private: vertex vertices[4]; public: /** * Creates a new Frame of size (w,h), using (x,y) as the top-left * anchor point in the source image. The size of the source image is * is specified by (sw,sh). * * @param x Frame source position along the x-axis. * @param y Frame source position along the y-axis. * @param w Frame width. * @param h Frame width. * @param sw Width of the source image. * @param sh Height of the source image. **/ Frame(int x, int y, int w, int h, int sw, int sh); virtual ~Frame(); void flip(bool x, bool y); /** * Gets a pointer to the vertices. **/ const vertex * getVertices() const; }; } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_FRAME_H