/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "common/config.h" #include "common/Exception.h" #include "Touch.h" namespace love { namespace touch { namespace sdl { std::vector Touch::getTouchIDs() const { std::vector ids; ids.reserve(touches.size()); for (const auto &touch : touches) ids.push_back(touch.first); return ids; } void Touch::getPosition(int64 id, double &x, double &y) const { const auto it = touches.find(id); if (it == touches.end()) throw love::Exception("Invalid active touch ID: %d", id); x = it->second.x; y = it->second.y; } const char *Touch::getName() const { return "love.touch.sdl"; } void Touch::onEvent(Uint32 eventtype, const TouchInfo &info) { switch (eventtype) { case SDL_FINGERDOWN: case SDL_FINGERMOTION: touches[info.id] = info; break; case SDL_FINGERUP: touches.erase(info.id); break; default: break; } } } // sdl } // touch } // love