/** * Copyright (c) 2006-2022 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // STL #include #include "types.h" namespace love { static std::unordered_map types; Type::Type(const char *name, Type *parent) : name(name) , parent(parent) , id(0) , inited(false) { } void Type::init() { static uint32 nextId = 1; // Make sure we don't init twice, that would be bad if (inited) return; // Note: we add it here, not in the constructor, because some Types can get initialized before the map! types[name] = this; id = nextId++; bits[id] = true; inited = true; if (!parent) return; if (!parent->inited) parent->init(); bits |= parent->bits; } uint32 Type::getId() { if (!inited) init(); return id; } const char *Type::getName() const { return name; } Type *Type::byName(const char *name) { auto pos = types.find(name); if (pos == types.end()) return nullptr; return pos->second; } } // love