/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" // LOVE #include "wrap_Touch.h" #include "sdl/Touch.h" namespace love { namespace touch { #define instance() (Module::getInstance(Module::M_TOUCH)) int w_getTouchCount(lua_State *L) { lua_pushinteger(L, instance()->getTouchCount()); return 1; } int w_getTouch(lua_State *L) { int index = luaL_checkint(L, 1) - 1; Touch::TouchInfo info; luax_catchexcept(L, [&](){ info = instance()->getTouch(index); }); // Lets hope the ID can be accurately represented in a Lua number... lua_pushnumber(L, (lua_Number) info.id); lua_pushnumber(L, info.x); lua_pushnumber(L, info.y); return 3; } static const luaL_Reg functions[] = { { "getTouchCount", w_getTouchCount }, { "getTouch", w_getTouch }, { 0, 0 } }; extern "C" int luaopen_love_touch(lua_State *L) { Touch *instance = instance(); if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new love::touch::sdl::Touch(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "touch"; w.flags = MODULE_T; w.functions = functions; w.types = nullptr; return luax_register_module(L, w); } } // touch } // love