/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Mouse.h" // SDL #include namespace love { namespace mouse { namespace sdl { const char * Mouse::getName() const { return "love.mouse.sdl"; } int Mouse::getX() const { int x; SDL_GetMouseState(&x, 0); return x; } int Mouse::getY() const { int y; SDL_GetMouseState(0, &y); return y; } void Mouse::getPosition(int & x, int & y) const { SDL_GetMouseState(&x, &y); } void Mouse::setPosition(int x, int y) { SDL_WarpMouse(x, y); } void Mouse::setVisible(bool visible) { SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); } bool Mouse::isDown(Button button) const { unsigned b = 0; if(!buttons.find(button, b)) return false; return (SDL_GetMouseState(0, 0) & SDL_BUTTON(b)) != 0; } bool Mouse::isVisible() const { return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false; } void Mouse::setGrab(bool grab) { SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF); } bool Mouse::isGrabbed() const { return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false); } EnumMap::Entry Mouse::buttonEntries[] = { { Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT}, { Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE}, { Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT}, { Mouse::BUTTON_WHEELUP, SDL_BUTTON_WHEELUP}, { Mouse::BUTTON_WHEELDOWN, SDL_BUTTON_WHEELDOWN}, { Mouse::BUTTON_X1, SDL_BUTTON_X1}, { Mouse::BUTTON_X2, SDL_BUTTON_X2}, }; EnumMap Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries)); } // sdl } // mouse } // love