/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_DistanceJoint.h" namespace love { namespace physics { namespace box2d { DistanceJoint *luax_checkdistancejoint(lua_State *L, int idx) { DistanceJoint *j = luax_checktype(L, idx, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T); if (!j->isValid()) luaL_error(L, "Attempt to use destroyed joint."); return j; } int w_DistanceJoint_setLength(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setLength(arg1); return 0; } int w_DistanceJoint_getLength(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); lua_pushnumber(L, t->getLength()); return 1; } int w_DistanceJoint_setFrequency(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setFrequency(arg1); return 0; } int w_DistanceJoint_getFrequency(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); lua_pushnumber(L, t->getFrequency()); return 1; } int w_DistanceJoint_setDampingRatio(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setDampingRatio(arg1); return 0; } int w_DistanceJoint_getDampingRatio(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); lua_pushnumber(L, t->getDampingRatio()); return 1; } static const luaL_Reg functions[] = { { "setLength", w_DistanceJoint_setLength }, { "getLength", w_DistanceJoint_getLength }, { "setFrequency", w_DistanceJoint_setFrequency }, { "getFrequency", w_DistanceJoint_getFrequency }, { "setDampingRatio", w_DistanceJoint_setDampingRatio }, { "getDampingRatio", w_DistanceJoint_getDampingRatio }, // From Joint. { "getType", w_Joint_getType }, { "getBodies", w_Joint_getBodies }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "getCollideConnected", w_Joint_getCollideConnected }, { "setUserData", w_Joint_setUserData }, { "getUserData", w_Joint_getUserData }, { "destroy", w_Joint_destroy }, { 0, 0 } }; extern "C" int luaopen_distancejoint(lua_State *L) { return luax_register_type(L, "DistanceJoint", functions); } } // box2d } // physics } // love