/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_MouseJoint.h" namespace love { namespace physics { namespace box2d { MouseJoint *luax_checkmousejoint(lua_State *L, int idx) { MouseJoint *j = luax_checktype(L, idx, "MouseJoint", PHYSICS_MOUSE_JOINT_T); if (!j->isValid()) luaL_error(L, "Attempt to use destroyed joint."); return j; } int w_MouseJoint_setTarget(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); t->setTarget(x, y); return 0; } int w_MouseJoint_getTarget(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); lua_remove(L, 1); return t->getTarget(L); } int w_MouseJoint_setMaxForce(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); float f = (float)luaL_checknumber(L, 2); t->setMaxForce(f); return 0; } int w_MouseJoint_getMaxForce(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); lua_pushnumber(L, t->getMaxForce()); return 1; } int w_MouseJoint_setFrequency(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setFrequency(arg1); return 0; } int w_MouseJoint_getFrequency(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); lua_pushnumber(L, t->getFrequency()); return 1; } int w_MouseJoint_setDampingRatio(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setDampingRatio(arg1); return 0; } int w_MouseJoint_getDampingRatio(lua_State *L) { MouseJoint *t = luax_checkmousejoint(L, 1); lua_pushnumber(L, t->getDampingRatio()); return 1; } static const luaL_Reg functions[] = { { "setTarget", w_MouseJoint_setTarget }, { "getTarget", w_MouseJoint_getTarget }, { "setMaxForce", w_MouseJoint_setMaxForce }, { "getMaxForce", w_MouseJoint_getMaxForce }, { "setFrequency", w_MouseJoint_setFrequency }, { "getFrequency", w_MouseJoint_getFrequency }, { "setDampingRatio", w_MouseJoint_setDampingRatio }, { "getDampingRatio", w_MouseJoint_getDampingRatio }, // From Joint. { "getType", w_Joint_getType }, { "getBodies", w_Joint_getBodies }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "getCollideConnected", w_Joint_getCollideConnected }, { "setUserData", w_Joint_setUserData }, { "getUserData", w_Joint_getUserData }, { "destroy", w_Joint_destroy }, { "isDestroyed", w_Joint_isDestroyed }, { 0, 0 } }; extern "C" int luaopen_mousejoint(lua_State *L) { return luax_register_type(L, "MouseJoint", functions); } } // box2d } // physics } // love