/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once // LOVE #include "graphics/Texture.h" #include "graphics/Volatile.h" // OpenGL #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Texture final : public love::graphics::Texture, public Volatile { public: Texture(love::graphics::Graphics *gfx, const Settings &settings, const Slices *data); virtual ~Texture(); // Implements Volatile. bool loadVolatile() override; void unloadVolatile() override; void copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect) override; void copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size) override; void setSamplerState(const SamplerState &s) override; ptrdiff_t getHandle() const override; ptrdiff_t getRenderTargetHandle() const override; ptrdiff_t getSamplerHandle() const override { return 0; } int getMSAA() const override { return actualSamples; } inline GLuint getFBO() const { return fbo; } void readbackInternal(int slice, int mipmap, const Rect &rect, int destwidth, size_t size, void *dest); private: void createTexture(); void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override; void generateMipmapsInternal() override; Slices slices; GLuint fbo; GLuint texture; GLuint renderbuffer; GLenum framebufferStatus; GLenum textureGLError; int actualSamples; }; // Texture } // opengl } // graphics } // love