/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_COMMON_OPENGL_H #define LOVE_COMMON_OPENGL_H #include "GLee.h" namespace love { namespace graphics { namespace opengl { // resets the stored bound texture id void resetBoundTexture(); /** * Helper for binding an OpenGL texture. * Makes sure we aren't redundantly binding textures. * @param texture The texture to bind. * @param override Overrides the checks to guarantee texture bind **/ void bindTexture(GLuint texture, bool override = false); /** * Helper for deleting an OpenGL texture. * Cleans up if the texture is currently bound. * @param texture The texture to delete. **/ void deleteTexture(GLuint texture); } // opengl } // graphics } // love #endif