/** * Copyright (c) 2006-2024 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" #include "wrap_Graphics.h" #include "Texture.h" #include "image/ImageData.h" #include "image/Image.h" #include "font/Rasterizer.h" #include "filesystem/Filesystem.h" #include "filesystem/wrap_Filesystem.h" #include "video/VideoStream.h" #include "image/wrap_Image.h" #include "common/Reference.h" #include "math/wrap_Transform.h" #include "thread/wrap_Channel.h" #include "opengl/Graphics.h" #include #include #include #include #include // Shove the wrap_Graphics.lua code directly into a raw string literal. static const char graphics_lua[] = #include "wrap_Graphics.lua" ; namespace love { namespace graphics { #define instance() (Module::getInstance(Module::M_GRAPHICS)) static int luax_checkgraphicscreated(lua_State *L) { if (!instance()->isCreated()) return luaL_error(L, "love.graphics cannot function without a window."); return 0; } int w_reset(lua_State *) { instance()->reset(); return 0; } int w_clear(lua_State *L) { OptionalColorD color(ColorD(0.0, 0.0, 0.0, 0.0)); std::vector colors; OptionalInt stencil(0); OptionalDouble depth(1.0); int argtype = lua_type(L, 1); int startidx = -1; if (argtype == LUA_TTABLE) { int maxn = lua_gettop(L); colors.reserve(maxn); for (int i = 0; i < maxn; i++) { argtype = lua_type(L, i + 1); if (argtype == LUA_TNUMBER || argtype == LUA_TBOOLEAN) { startidx = i + 1; break; } else if (argtype == LUA_TNIL || argtype == LUA_TNONE || luax_objlen(L, i + 1) == 0) { colors.push_back(OptionalColorD()); continue; } for (int j = 1; j <= 4; j++) lua_rawgeti(L, i + 1, j); OptionalColorD c; c.hasValue = true; c.value.r = luaL_checknumber(L, -4); c.value.g = luaL_checknumber(L, -3); c.value.b = luaL_checknumber(L, -2); c.value.a = luaL_optnumber(L, -1, 1.0); colors.push_back(c); lua_pop(L, 4); } } else if (argtype == LUA_TBOOLEAN) { color.hasValue = luax_toboolean(L, 1); startidx = 2; } else if (argtype != LUA_TNONE && argtype != LUA_TNIL) { color.hasValue = true; color.value.r = (float) luaL_checknumber(L, 1); color.value.g = (float) luaL_checknumber(L, 2); color.value.b = (float) luaL_checknumber(L, 3); color.value.a = (float) luaL_optnumber(L, 4, 1.0); startidx = 5; } if (startidx >= 0) { argtype = lua_type(L, startidx); if (argtype == LUA_TBOOLEAN) stencil.hasValue = luax_toboolean(L, startidx); else if (argtype == LUA_TNUMBER) stencil.value = (int) luaL_checkinteger(L, startidx); argtype = lua_type(L, startidx + 1); if (argtype == LUA_TBOOLEAN) depth.hasValue = luax_toboolean(L, startidx + 1); else if (argtype == LUA_TNUMBER) depth.value = luaL_checknumber(L, startidx + 1); } if (colors.empty()) luax_catchexcept(L, [&]() { instance()->clear(color, stencil, depth); }); else luax_catchexcept(L, [&]() { instance()->clear(colors, stencil, depth); }); return 0; } int w_discard(lua_State *L) { std::vector colorbuffers; if (lua_istable(L, 1)) { for (size_t i = 1; i <= luax_objlen(L, 1); i++) { lua_rawgeti(L, 1, i); colorbuffers.push_back(luax_optboolean(L, -1, true)); lua_pop(L, 1); } } else { bool discardcolor = luax_optboolean(L, 1, true); size_t numbuffers = std::max((size_t) 1, instance()->getRenderTargets().colors.size()); colorbuffers = std::vector(numbuffers, discardcolor); } bool depthstencil = luax_optboolean(L, 2, true); instance()->discard(colorbuffers, depthstencil); return 0; } int w_present(lua_State *L) { luax_catchexcept(L, [&]() { instance()->present(L); }); return 0; } int w_isCreated(lua_State *L) { luax_pushboolean(L, instance()->isCreated()); return 1; } int w_isActive(lua_State *L) { luax_pushboolean(L, instance()->isActive()); return 1; } int w_isGammaCorrect(lua_State *L) { luax_pushboolean(L, graphics::isGammaCorrect()); return 1; } int w_isLowPowerPreferred(lua_State *L) { luax_pushboolean(L, graphics::isLowPowerPreferred()); return 1; } int w_getWidth(lua_State *L) { lua_pushinteger(L, instance()->getWidth()); return 1; } int w_getHeight(lua_State *L) { lua_pushinteger(L, instance()->getHeight()); return 1; } int w_getDimensions(lua_State *L) { lua_pushinteger(L, instance()->getWidth()); lua_pushinteger(L, instance()->getHeight()); return 2; } int w_getPixelWidth(lua_State *L) { lua_pushinteger(L, instance()->getPixelWidth()); return 1; } int w_getPixelHeight(lua_State *L) { lua_pushinteger(L, instance()->getPixelHeight()); return 1; } int w_getPixelDimensions(lua_State *L) { lua_pushinteger(L, instance()->getPixelWidth()); lua_pushinteger(L, instance()->getPixelHeight()); return 2; } int w_getDPIScale(lua_State *L) { lua_pushnumber(L, instance()->getScreenDPIScale()); return 1; } int w_getQuadIndexBuffer(lua_State *L) { luax_pushtype(L, instance()->getQuadIndexBuffer()); return 1; } static Graphics::RenderTarget checkRenderTarget(lua_State *L, int idx) { lua_rawgeti(L, idx, 1); Graphics::RenderTarget target(luax_checktexture(L, -1), 0); lua_pop(L, 1); TextureType type = target.texture->getTextureType(); if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME) target.slice = luax_checkintflag(L, idx, "layer") - 1; else if (type == TEXTURE_CUBE) target.slice = luax_checkintflag(L, idx, "face") - 1; target.mipmap = luax_intflag(L, idx, "mipmap", 1) - 1; return target; } int w_setCanvas(lua_State *L) { // called with none -> reset to default buffer if (lua_isnoneornil(L, 1)) { instance()->setRenderTarget(); return 0; } bool is_table = lua_istable(L, 1); Graphics::RenderTargets targets; if (is_table) { lua_rawgeti(L, 1, 1); bool table_of_tables = lua_istable(L, -1); lua_pop(L, 1); for (int i = 1; i <= (int) luax_objlen(L, 1); i++) { lua_rawgeti(L, 1, i); if (table_of_tables) targets.colors.push_back(checkRenderTarget(L, -1)); else { targets.colors.emplace_back(luax_checktexture(L, -1), 0); if (targets.colors.back().texture->getTextureType() != TEXTURE_2D) return luaL_error(L, "Non-2D textures must use the table-of-tables variant of setCanvas."); } lua_pop(L, 1); } uint32 tempdepthflag = Graphics::TEMPORARY_RT_DEPTH; uint32 tempstencilflag = Graphics::TEMPORARY_RT_STENCIL; lua_getfield(L, 1, "depthstencil"); int dstype = lua_type(L, -1); if (dstype == LUA_TTABLE) targets.depthStencil = checkRenderTarget(L, -1); else if (dstype == LUA_TBOOLEAN) targets.temporaryRTFlags |= luax_toboolean(L, -1) ? (tempdepthflag | tempstencilflag) : 0; else if (dstype != LUA_TNONE && dstype != LUA_TNIL) targets.depthStencil.texture = luax_checktexture(L, -1); lua_pop(L, 1); if (targets.depthStencil.texture == nullptr && (targets.temporaryRTFlags & tempdepthflag) == 0) targets.temporaryRTFlags |= luax_boolflag(L, 1, "depth", false) ? tempdepthflag : 0; if (targets.depthStencil.texture == nullptr && (targets.temporaryRTFlags & tempstencilflag) == 0) targets.temporaryRTFlags |= luax_boolflag(L, 1, "stencil", false) ? tempstencilflag : 0; } else { for (int i = 1; i <= lua_gettop(L); i++) { Graphics::RenderTarget target(luax_checktexture(L, i), 0); TextureType type = target.texture->getTextureType(); if (i == 1 && type != TEXTURE_2D) { target.slice = (int) luaL_checkinteger(L, i + 1) - 1; target.mipmap = (int) luaL_optinteger(L, i + 2, 1) - 1; targets.colors.push_back(target); break; } else if (type == TEXTURE_2D && lua_isnumber(L, i + 1)) { target.mipmap = (int) luaL_optinteger(L, i + 1, 1) - 1; i++; } if (i > 1 && type != TEXTURE_2D) return luaL_error(L, "This variant of setCanvas only supports 2D texture types."); targets.colors.push_back(target); } } luax_catchexcept(L, [&]() { if (targets.getFirstTarget().texture != nullptr) instance()->setRenderTargets(targets); else instance()->setRenderTarget(); }); return 0; } static void pushRenderTarget(lua_State *L, const Graphics::RenderTarget &rt) { lua_createtable(L, 1, 2); luax_pushtype(L, rt.texture); lua_rawseti(L, -2, 1); TextureType type = rt.texture->getTextureType(); if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME) { lua_pushnumber(L, rt.slice + 1); lua_setfield(L, -2, "layer"); } else if (type == TEXTURE_CUBE) { lua_pushnumber(L, rt.slice + 1); lua_setfield(L, -2, "face"); } lua_pushnumber(L, rt.mipmap + 1); lua_setfield(L, -2, "mipmap"); } int w_getCanvas(lua_State *L) { Graphics::RenderTargets targets = instance()->getRenderTargets(); int ntargets = (int) targets.colors.size(); if (ntargets == 0) { lua_pushnil(L); return 1; } bool shouldUseTablesVariant = targets.depthStencil.texture != nullptr; if (!shouldUseTablesVariant) { for (const auto &rt : targets.colors) { if (rt.mipmap != 0 || rt.texture->getTextureType() != TEXTURE_2D) { shouldUseTablesVariant = true; break; } } } if (shouldUseTablesVariant) { lua_createtable(L, ntargets, 0); for (int i = 0; i < ntargets; i++) { pushRenderTarget(L, targets.colors[i]); lua_rawseti(L, -2, i + 1); } if (targets.depthStencil.texture != nullptr) { pushRenderTarget(L, targets.depthStencil); lua_setfield(L, -2, "depthstencil"); } return 1; } else { for (const auto &rt : targets.colors) luax_pushtype(L, rt.texture); return ntargets; } } static void screenshotFunctionCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void *gd) { if (info == nullptr) return; lua_State *L = (lua_State *) gd; Reference *ref = (Reference *) info->data; if (i != nullptr && L != nullptr) { if (ref == nullptr) luaL_error(L, "Internal error in screenshot callback."); ref->push(L); delete ref; luax_pushtype(L, i); lua_call(L, 1, 0); } else delete ref; } struct ScreenshotFileInfo { std::string filename; image::FormatHandler::EncodedFormat format; }; static void screenshotFileCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void * /*gd*/) { if (info == nullptr) return; ScreenshotFileInfo *fileinfo = (ScreenshotFileInfo *) info->data; if (i != nullptr && fileinfo != nullptr) { try { i->encode(fileinfo->format, fileinfo->filename.c_str(), true); } catch (love::Exception &e) { printf("Screenshot encoding or saving failed: %s", e.what()); // Do nothing... } } delete fileinfo; } static void screenshotChannelCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void * /*gd*/) { if (info == nullptr) return; auto *channel = (love::thread::Channel *) info->data; if (channel != nullptr) { if (i != nullptr) channel->push(Variant(&love::image::ImageData::type, i)); channel->release(); } } int w_captureScreenshot(lua_State *L) { Graphics::ScreenshotInfo info; if (lua_isfunction(L, 1)) { lua_pushvalue(L, 1); info.data = luax_refif(L, LUA_TFUNCTION); lua_pop(L, 1); info.callback = screenshotFunctionCallback; } else if (lua_isstring(L, 1)) { std::string filename = luax_checkstring(L, 1); std::string ext; size_t dotpos = filename.rfind('.'); if (dotpos != std::string::npos) ext = filename.substr(dotpos + 1); std::transform(ext.begin(), ext.end(), ext.begin(), tolower); image::FormatHandler::EncodedFormat format; if (!image::ImageData::getConstant(ext.c_str(), format)) return luax_enumerror(L, "encoded image format", image::ImageData::getConstants(format), ext.c_str()); ScreenshotFileInfo *fileinfo = new ScreenshotFileInfo; fileinfo->filename = filename; fileinfo->format = format; info.data = fileinfo; info.callback = screenshotFileCallback; } else if (luax_istype(L, 1, love::thread::Channel::type)) { auto *channel = love::thread::luax_checkchannel(L, 1); channel->retain(); info.data = channel; info.callback = screenshotChannelCallback; } else return luax_typerror(L, 1, "function, string, or Channel"); luax_catchexcept(L, [&]() { instance()->captureScreenshot(info); }, [&](bool except) { if (except) info.callback(&info, nullptr, nullptr); } ); return 0; } int w_setScissor(lua_State *L) { int nargs = lua_gettop(L); if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2) && lua_isnil(L, 3) && lua_isnil(L, 4))) { instance()->setScissor(); return 0; } Rect rect; rect.x = (int) luaL_checkinteger(L, 1); rect.y = (int) luaL_checkinteger(L, 2); rect.w = (int) luaL_checkinteger(L, 3); rect.h = (int) luaL_checkinteger(L, 4); if (rect.w < 0 || rect.h < 0) return luaL_error(L, "Can't set scissor with negative width and/or height."); instance()->setScissor(rect); return 0; } int w_intersectScissor(lua_State *L) { Rect rect; rect.x = (int) luaL_checkinteger(L, 1); rect.y = (int) luaL_checkinteger(L, 2); rect.w = (int) luaL_checkinteger(L, 3); rect.h = (int) luaL_checkinteger(L, 4); if (rect.w < 0 || rect.h < 0) return luaL_error(L, "Can't set scissor with negative width and/or height."); instance()->intersectScissor(rect); return 0; } int w_getScissor(lua_State *L) { Rect rect; if (!instance()->getScissor(rect)) return 0; lua_pushinteger(L, rect.x); lua_pushinteger(L, rect.y); lua_pushinteger(L, rect.w); lua_pushinteger(L, rect.h); return 4; } int w_setStencilMode(lua_State *L) { if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1)) { luax_catchexcept(L, [&]() { instance()->setStencilMode(); }); return 0; } StencilMode mode = STENCIL_MODE_OFF; const char *modestr = luaL_checkstring(L, 1); if (!getConstant(modestr, mode)) return luax_enumerror(L, "stencil mode", getConstants(mode), modestr); int value = (int) luaL_optinteger(L, 3, 1); luax_catchexcept(L, [&]() { instance()->setStencilMode(mode, value); }); return 0; } int w_getStencilMode(lua_State *L) { int value = 0; StencilMode mode = instance()->getStencilMode(value); const char *modestr; if (!getConstant(mode, modestr)) return luaL_error(L, "Unknown stencil mode."); lua_pushstring(L, modestr); lua_pushinteger(L, value); return 2; } int w_setStencilState(lua_State *L) { if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1)) { luax_catchexcept(L, [&](){ instance()->setStencilState(); }); return 0; } StencilState s; const char *actionstr = luaL_checkstring(L, 1); if (!getConstant(actionstr, s.action)) return luax_enumerror(L, "stencil draw action", getConstants(s.action), actionstr); const char *comparestr = luaL_checkstring(L, 2); if (!getConstant(comparestr, s.compare)) return luax_enumerror(L, "compare mode", getConstants(s.compare), comparestr); s.value = (int) luaL_optinteger(L, 3, 0); s.readMask = (uint32) luaL_optnumber(L, 4, LOVE_UINT32_MAX); s.writeMask = (uint32) luaL_optnumber(L, 5, LOVE_UINT32_MAX); luax_catchexcept(L, [&](){ instance()->setStencilState(s); }); return 0; } int w_getStencilState(lua_State *L) { const StencilState &s = instance()->getStencilState(); const char *actionstr; if (!getConstant(s.action, actionstr)) return luaL_error(L, "Unknown stencil draw action."); const char *comparestr; if (!getConstant(s.compare, comparestr)) return luaL_error(L, "Unknown compare mode."); lua_pushstring(L, actionstr); lua_pushstring(L, comparestr); lua_pushinteger(L, s.value); lua_pushnumber(L, s.readMask); lua_pushnumber(L, s.writeMask); return 5; } static void parseDPIScale(Data *d, float *dpiscale) { auto fd = dynamic_cast(d); if (fd == nullptr) return; // Parse a density scale of 2.0 from "image@2x.png". const std::string &fname = fd->getName(); size_t namelen = fname.length(); size_t atpos = fname.rfind('@'); if (atpos != std::string::npos && atpos + 2 < namelen && (fname[namelen - 1] == 'x' || fname[namelen - 1] == 'X')) { char *end = nullptr; long density = strtol(fname.c_str() + atpos + 1, &end, 10); if (end != nullptr && density > 0 && dpiscale != nullptr) *dpiscale = (float) density; } } static std::pair, StrongRef> getImageData(lua_State *L, int idx, bool allowcompressed, float *dpiscale) { StrongRef idata; StrongRef cdata; if (luax_istype(L, idx, image::ImageData::type)) idata.set(image::luax_checkimagedata(L, idx)); else if (luax_istype(L, idx, image::CompressedImageData::type)) cdata.set(image::luax_checkcompressedimagedata(L, idx)); else if (filesystem::luax_cangetdata(L, idx)) { // Convert to ImageData / CompressedImageData. auto imagemodule = Module::getInstance(Module::M_IMAGE); if (imagemodule == nullptr) luaL_error(L, "Cannot load images without the love.image module."); StrongRef fdata(filesystem::luax_getdata(L, idx), Acquire::NORETAIN); if (dpiscale != nullptr) parseDPIScale(fdata, dpiscale); if (allowcompressed && imagemodule->isCompressed(fdata)) luax_catchexcept(L, [&]() { cdata.set(imagemodule->newCompressedData(fdata), Acquire::NORETAIN); }); else luax_catchexcept(L, [&]() { idata.set(imagemodule->newImageData(fdata), Acquire::NORETAIN); }); } else idata.set(image::luax_checkimagedata(L, idx)); return std::make_pair(idata, cdata); } static int w__pushNewTexture(lua_State *L, Texture::Slices *slices, const Texture::Settings &settings) { StrongRef i; luax_catchexcept(L, [&]() { i.set(instance()->newTexture(settings, slices), Acquire::NORETAIN); }, [&](bool) { if (slices) slices->clear(); } ); luax_pushtype(L, i); return 1; } static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool checkType, bool checkDimensions, OptionalBool forceRenderTarget, Texture::Settings &s, bool &setdpiscale) { setdpiscale = false; if (forceRenderTarget.hasValue) s.renderTarget = forceRenderTarget.value; if (opt && lua_isnoneornil(L, idx)) return; luax_checktablefields(L, idx, "texture setting name", Texture::getConstant); if (!forceRenderTarget.hasValue) s.renderTarget = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_RENDER_TARGET), s.renderTarget); lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_DEBUGNAME)); if (!lua_isnoneornil(L, -1)) { s.debugName = luaL_checkstring(L, -1); } lua_pop(L, 1); lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_FORMAT)); if (!lua_isnoneornil(L, -1)) { const char *str = luaL_checkstring(L, -1); if (!getConstant(str, s.format)) luax_enumerror(L, "pixel format", str); } lua_pop(L, 1); if (checkType) { lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_TYPE)); if (!lua_isnoneornil(L, -1)) { const char *str = luaL_checkstring(L, -1); if (!Texture::getConstant(str, s.type)) luax_enumerror(L, "texture type", Texture::getConstants(s.type), str); } lua_pop(L, 1); } if (checkDimensions) { s.width = luax_checkintflag(L, idx, Texture::getConstant(Texture::SETTING_WIDTH)); s.height = luax_checkintflag(L, idx, Texture::getConstant(Texture::SETTING_HEIGHT)); if (s.type == TEXTURE_2D_ARRAY || s.type == TEXTURE_VOLUME) s.layers = luax_checkintflag(L, idx, Texture::getConstant(Texture::SETTING_LAYERS)); } else { s.width = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_WIDTH), s.width); s.height = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_HEIGHT), s.height); if (s.type == TEXTURE_2D_ARRAY || s.type == TEXTURE_VOLUME) s.layers = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_LAYERS), s.layers); } lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_MIPMAPS)); if (!lua_isnoneornil(L, -1)) { if (lua_type(L, -1) == LUA_TBOOLEAN) s.mipmaps = luax_toboolean(L, -1) ? Texture::MIPMAPS_MANUAL : Texture::MIPMAPS_NONE; else { const char *str = luaL_checkstring(L, -1); if (!Texture::getConstant(str, s.mipmaps)) luax_enumerror(L, "Texture mipmap mode", Texture::getConstants(s.mipmaps), str); } } lua_pop(L, 1); lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_MIPMAP_COUNT)); if (!lua_isnoneornil(L, -1)) s.mipmapCount = (int) luaL_checkinteger(L, -1); lua_pop(L, 1); s.linear = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_LINEAR), s.linear); s.msaa = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_MSAA), s.msaa); s.computeWrite = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_COMPUTE_WRITE), s.computeWrite); lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_VIEW_FORMATS)); if (!lua_isnoneornil(L, -1)) { if (lua_type(L, -1) != LUA_TTABLE) luaL_argerror(L, idx, "expected field 'viewformats' to be a table type"); for (int i = 1; i <= (int)luax_objlen(L, -1); i++) { lua_rawgeti(L, -1, i); const char *str = luaL_checkstring(L, -1); PixelFormat viewformat = PIXELFORMAT_UNKNOWN; if (!getConstant(str, viewformat)) luax_enumerror(L, "pixel format", str); s.viewFormats.push_back(viewformat); lua_pop(L, 1); } } lua_pop(L, 1); lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_READABLE)); if (!lua_isnoneornil(L, -1)) s.readable.set(luax_checkboolean(L, -1)); lua_pop(L, 1); lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_DPI_SCALE)); if (lua_isnumber(L, -1)) { s.dpiScale = (float) lua_tonumber(L, -1); setdpiscale = true; } lua_pop(L, 1); } int w_newCanvas(lua_State *L) { luax_checkgraphicscreated(L); Texture::Settings s; OptionalBool forceRenderTarget(true); bool setDPIScale = false; if (lua_istable(L, 1)) { luax_checktexturesettings(L, 1, false, true, true, forceRenderTarget, s, setDPIScale); } else { // check if width and height are given. else default to screen dimensions. s.width = (int) luaL_optinteger(L, 1, instance()->getWidth()); s.height = (int) luaL_optinteger(L, 2, instance()->getHeight()); int startidx = 3; if (lua_isnumber(L, 3)) { s.layers = (int) luaL_checkinteger(L, 3); s.type = TEXTURE_2D_ARRAY; startidx = 4; } luax_checktexturesettings(L, startidx, true, true, false, forceRenderTarget, s, setDPIScale); } // Default to the screen's current pixel density scale. if (!setDPIScale) s.dpiScale = instance()->getScreenDPIScale(); Texture *texture = nullptr; luax_catchexcept(L, [&](){ texture = instance()->newTexture(s); }); luax_pushtype(L, texture); texture->release(); return 1; } int w_newTexture(lua_State *L) { luax_checkgraphicscreated(L); Texture::Slices slices(TEXTURE_2D); Texture::Slices *slicesref = &slices; Texture::Settings settings; settings.type = TEXTURE_2D; bool dpiscaleset = false; if (lua_type(L, 1) == LUA_TNUMBER) { slicesref = nullptr; settings.width = (int) luaL_checkinteger(L, 1); settings.height = (int) luaL_checkinteger(L, 2); int startidx = 3; if (lua_type(L, 3) == LUA_TNUMBER) { settings.layers = (int) luaL_checkinteger(L, 3); settings.type = TEXTURE_2D_ARRAY; startidx = 4; } luax_checktexturesettings(L, startidx, true, true, false, OptionalBool(), settings, dpiscaleset); } else { luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset); float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale; if (lua_istable(L, 1)) { int n = std::max(1, (int) luax_objlen(L, 1)); for (int i = 0; i < n; i++) { lua_rawgeti(L, 1, i + 1); auto data = getImageData(L, -1, true, i == 0 ? autodpiscale : nullptr); if (data.first.get()) slices.set(0, i, data.first); else slices.set(0, i, data.second->getSlice(0, 0)); } lua_pop(L, n); } else { auto data = getImageData(L, 1, true, autodpiscale); if (data.first.get()) slices.set(0, 0, data.first); else slices.add(data.second, 0, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE); } } return w__pushNewTexture(L, slicesref, settings); } int w_newCubeTexture(lua_State *L) { luax_checkgraphicscreated(L); Texture::Slices slices(TEXTURE_CUBE); Texture::Slices *slicesref = &slices; Texture::Settings settings; settings.type = TEXTURE_CUBE; bool dpiscaleset = false; if (lua_type(L, 1) == LUA_TNUMBER) { slicesref = nullptr; settings.width = settings.height = (int) luaL_checkinteger(L, 1); luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset); } else { luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset); float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale; auto imagemodule = Module::getInstance(Module::M_IMAGE); if (!lua_istable(L, 1)) { auto data = getImageData(L, 1, true, autodpiscale); std::vector> faces; if (data.first.get()) { luax_catchexcept(L, [&](){ faces = imagemodule->newCubeFaces(data.first); }); for (int i = 0; i < (int) faces.size(); i++) slices.set(i, 0, faces[i]); } else slices.add(data.second, 0, 0, true, settings.mipmaps != Texture::MIPMAPS_NONE); } else { int tlen = (int) luax_objlen(L, 1); if (luax_isarrayoftables(L, 1)) { if (tlen != 6) return luaL_error(L, "Cubemap images must have 6 faces."); for (int face = 0; face < tlen; face++) { lua_rawgeti(L, 1, face + 1); luaL_checktype(L, -1, LUA_TTABLE); int miplen = std::max(1, (int) luax_objlen(L, -1)); for (int mip = 0; mip < miplen; mip++) { lua_rawgeti(L, -1, mip + 1); auto data = getImageData(L, -1, true, face == 0 && mip == 0 ? autodpiscale : nullptr); if (data.first.get()) slices.set(face, mip, data.first); else slices.set(face, mip, data.second->getSlice(0, 0)); lua_pop(L, 1); } } } else { bool usemipmaps = false; for (int i = 0; i < tlen; i++) { lua_rawgeti(L, 1, i + 1); auto data = getImageData(L, -1, true, i == 0 ? autodpiscale : nullptr); if (data.first.get()) { if (usemipmaps || data.first->getWidth() != data.first->getHeight()) { usemipmaps = true; std::vector> faces; luax_catchexcept(L, [&](){ faces = imagemodule->newCubeFaces(data.first); }); for (int face = 0; face < (int) faces.size(); face++) slices.set(face, i, faces[i]); } else slices.set(i, 0, data.first); } else slices.add(data.second, i, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE); } } lua_pop(L, tlen); } } return w__pushNewTexture(L, slicesref, settings); } int w_newArrayTexture(lua_State *L) { luax_checkgraphicscreated(L); Texture::Slices slices(TEXTURE_2D_ARRAY); Texture::Slices *slicesref = &slices; Texture::Settings settings; settings.type = TEXTURE_2D_ARRAY; bool dpiscaleset = false; if (lua_type(L, 1) == LUA_TNUMBER) { slicesref = nullptr; settings.width = (int) luaL_checkinteger(L, 1); settings.height = (int) luaL_checkinteger(L, 2); settings.layers = (int) luaL_checkinteger(L, 3); luax_checktexturesettings(L, 4, true, false, false, OptionalBool(), settings, dpiscaleset); } else { luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset); float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale; if (lua_istable(L, 1)) { int tlen = std::max(1, (int) luax_objlen(L, 1)); if (luax_isarrayoftables(L, 1)) { for (int slice = 0; slice < tlen; slice++) { lua_rawgeti(L, 1, slice + 1); luaL_checktype(L, -1, LUA_TTABLE); int miplen = std::max(1, (int) luax_objlen(L, -1)); for (int mip = 0; mip < miplen; mip++) { lua_rawgeti(L, -1, mip + 1); auto data = getImageData(L, -1, true, slice == 0 && mip == 0 ? autodpiscale : nullptr); if (data.first.get()) slices.set(slice, mip, data.first); else slices.set(slice, mip, data.second->getSlice(0, 0)); lua_pop(L, 1); } } } else { for (int slice = 0; slice < tlen; slice++) { lua_rawgeti(L, 1, slice + 1); auto data = getImageData(L, -1, true, slice == 0 ? autodpiscale : nullptr); if (data.first.get()) slices.set(slice, 0, data.first); else slices.add(data.second, slice, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE); } } lua_pop(L, tlen); } else { auto data = getImageData(L, 1, true, autodpiscale); if (data.first.get()) slices.set(0, 0, data.first); else slices.add(data.second, 0, 0, true, settings.mipmaps != Texture::MIPMAPS_NONE); } } return w__pushNewTexture(L, slicesref, settings); } int w_newVolumeTexture(lua_State *L) { luax_checkgraphicscreated(L); auto imagemodule = Module::getInstance(Module::M_IMAGE); Texture::Slices slices(TEXTURE_VOLUME); Texture::Slices *slicesref = &slices; Texture::Settings settings; settings.type = TEXTURE_VOLUME; bool dpiscaleset = false; if (lua_type(L, 1) == LUA_TNUMBER) { slicesref = nullptr; settings.width = (int) luaL_checkinteger(L, 1); settings.height = (int) luaL_checkinteger(L, 2); settings.layers = (int) luaL_checkinteger(L, 3); luax_checktexturesettings(L, 4, true, false, false, OptionalBool(), settings, dpiscaleset); } else { luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset); float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale; if (lua_istable(L, 1)) { int tlen = std::max(1, (int) luax_objlen(L, 1)); if (luax_isarrayoftables(L, 1)) { for (int mip = 0; mip < tlen; mip++) { lua_rawgeti(L, 1, mip + 1); luaL_checktype(L, -1, LUA_TTABLE); int slicelen = std::max(1, (int) luax_objlen(L, -1)); for (int slice = 0; slice < slicelen; slice++) { lua_rawgeti(L, -1, slice + 1); auto data = getImageData(L, -1, true, slice == 0 && mip == 0 ? autodpiscale : nullptr); if (data.first.get()) slices.set(slice, mip, data.first); else slices.set(slice, mip, data.second->getSlice(0, 0)); lua_pop(L, 1); } } } else { for (int layer = 0; layer < tlen; layer++) { lua_rawgeti(L, 1, layer + 1); auto data = getImageData(L, -1, true, layer == 0 ? autodpiscale : nullptr); if (data.first.get()) slices.set(layer, 0, data.first); else slices.add(data.second, layer, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE); } } lua_pop(L, tlen); } else { auto data = getImageData(L, 1, true, autodpiscale); if (data.first.get()) { std::vector> layers; luax_catchexcept(L, [&](){ layers = imagemodule->newVolumeLayers(data.first); }); for (int i = 0; i < (int) layers.size(); i++) slices.set(i, 0, layers[i]); } else slices.add(data.second, 0, 0, true, settings.mipmaps != Texture::MIPMAPS_NONE); } } return w__pushNewTexture(L, slicesref, settings); } int w_newImage(lua_State *L) { //luax_markdeprecated(L, 1, "love.graphics.newImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTexture"); return w_newTexture(L); } int w_newCubeImage(lua_State *L) { //luax_markdeprecated(L, 1, "love.graphics.newCubeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newCubeTexture"); return w_newCubeTexture(L); } int w_newArrayImage(lua_State *L) { //luax_markdeprecated(L, 1, "love.graphics.newArrayImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newArrayTexture"); return w_newArrayTexture(L); } int w_newVolumeImage(lua_State *L) { //luax_markdeprecated(L, 1, "love.graphics.newVolumeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newVolumeTexture"); return w_newVolumeTexture(L); } int w_newTextureView(lua_State *L) { Texture *base = luax_checktexture(L, 1); luaL_checktype(L, 2, LUA_TTABLE); Texture::ViewSettings settings; lua_getfield(L, 2, "format"); if (!lua_isnoneornil(L, -1)) { const char *str = luaL_checkstring(L, -1); if (!getConstant(str, settings.format.value)) luax_enumerror(L, "pixel format", str); settings.format.hasValue = true; } lua_pop(L, 1); lua_getfield(L, 2, "type"); if (!lua_isnoneornil(L, -1)) { const char *str = luaL_checkstring(L, -1); if (!Texture::getConstant(str, settings.type.value)) luax_enumerror(L, "texture type", Texture::getConstants(settings.type.value), str); settings.type.hasValue = true; } lua_pop(L, 1); lua_getfield(L, 2, "mipmapstart"); if (!lua_isnoneornil(L, -1)) settings.mipmapStart.set(luax_checkint(L, -1) - 1); lua_pop(L, 1); lua_getfield(L, 2, "mipmapcount"); if (!lua_isnoneornil(L, -1)) settings.mipmapCount.set(luax_checkint(L, -1)); lua_pop(L, 1); lua_getfield(L, 2, "layerstart"); if (!lua_isnoneornil(L, -1)) settings.layerStart.set(luax_checkint(L, -1) - 1); lua_pop(L, 1); lua_getfield(L, 2, "layers"); if (!lua_isnoneornil(L, -1)) settings.layerCount.set(luax_checkint(L, -1)); lua_pop(L, 1); lua_getfield(L, 2, "debugname"); if (!lua_isnoneornil(L, -1)) settings.debugName = luaL_checkstring(L, -1); lua_pop(L, 1); Texture *t = nullptr; luax_catchexcept(L, [&]() { t = instance()->newTextureView(base, settings); }); luax_pushtype(L, t); t->release(); return 1; } int w_newQuad(lua_State *L) { luax_checkgraphicscreated(L); Quad::Viewport v; v.x = luaL_checknumber(L, 1); v.y = luaL_checknumber(L, 2); v.w = luaL_checknumber(L, 3); v.h = luaL_checknumber(L, 4); double sw = 0.0f; double sh = 0.0f; int layer = 0; if (luax_istype(L, 5, Texture::type)) { Texture *texture = luax_checktexture(L, 5); sw = texture->getWidth(); sh = texture->getHeight(); } else if (luax_istype(L, 6, Texture::type)) { layer = (int) luaL_checkinteger(L, 5) - 1; Texture *texture = luax_checktexture(L, 6); sw = texture->getWidth(); sh = texture->getHeight(); } else if (!lua_isnoneornil(L, 7)) { layer = (int) luaL_checkinteger(L, 5) - 1; sw = luaL_checknumber(L, 6); sh = luaL_checknumber(L, 7); } else { sw = luaL_checknumber(L, 5); sh = luaL_checknumber(L, 6); } Quad *quad = instance()->newQuad(v, sw, sh); quad->setLayer(layer); luax_pushtype(L, quad); quad->release(); return 1; } int w_newFont(lua_State *L) { luax_checkgraphicscreated(L); graphics::Font *font = nullptr; // Convert to Rasterizer, if necessary. if (!luax_istype(L, 1, love::font::Rasterizer::type)) { std::vector idxs; for (int i = 0; i < lua_gettop(L); i++) idxs.push_back(i + 1); luax_convobj(L, idxs, "font", "newRasterizer"); } love::font::Rasterizer *rasterizer = luax_checktype(L, 1); luax_catchexcept(L, [&]() { font = instance()->newFont(rasterizer); } ); // Push the type. luax_pushtype(L, font); font->release(); return 1; } int w_newImageFont(lua_State *L) { luax_checkgraphicscreated(L); // Convert to Rasterizer if necessary. if (!luax_istype(L, 1, love::font::Rasterizer::type)) { luaL_checktype(L, 2, LUA_TSTRING); std::vector idxs; for (int i = 0; i < lua_gettop(L); i++) idxs.push_back(i + 1); luax_convobj(L, idxs, "font", "newImageRasterizer"); } love::font::Rasterizer *rasterizer = luax_checktype(L, 1); // Create the font. Font *font = instance()->newFont(rasterizer); // Push the type. luax_pushtype(L, font); font->release(); return 1; } int w_newSpriteBatch(lua_State *L) { luax_checkgraphicscreated(L); Texture *texture = luax_checktexture(L, 1); int size = (int) luaL_optinteger(L, 2, 1000); BufferDataUsage usage = BUFFERDATAUSAGE_DYNAMIC; if (lua_gettop(L) > 2) { const char *usagestr = luaL_checkstring(L, 3); if (!getConstant(usagestr, usage)) return luax_enumerror(L, "usage hint", getConstants(usage), usagestr); } SpriteBatch *t = nullptr; luax_catchexcept(L, [&](){ t = instance()->newSpriteBatch(texture, size, usage); } ); luax_pushtype(L, t); t->release(); return 1; } int w_newParticleSystem(lua_State *L) { luax_checkgraphicscreated(L); Texture *texture = luax_checktexture(L, 1); lua_Number size = luaL_optnumber(L, 2, 1000); ParticleSystem *t = nullptr; if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES) return luaL_error(L, "Invalid ParticleSystem size"); luax_catchexcept(L, [&](){ t = instance()->newParticleSystem(texture, int(size)); } ); luax_pushtype(L, t); t->release(); return 1; } static int w_getShaderSource(lua_State *L, int startidx, std::vector &stages, Shader::CompileOptions &options) { using namespace love::filesystem; luax_checkgraphicscreated(L); auto fs = Module::getInstance(Module::M_FILESYSTEM); // read any filepath arguments for (int i = startidx; i < startidx + 2; i++) { if (!lua_isstring(L, i)) { if (luax_cangetfiledata(L, i)) { FileData *fd = luax_getfiledata(L, i); lua_pushlstring(L, (const char *) fd->getData(), fd->getSize()); fd->release(); lua_replace(L, i); } continue; } size_t slen = 0; const char *str = lua_tolstring(L, i, &slen); Filesystem::Info info = {}; if (fs != nullptr && fs->getInfo(str, info)) { FileData *fd = nullptr; luax_catchexcept(L, [&](){ fd = fs->read(str); }); lua_pushlstring(L, (const char *) fd->getData(), fd->getSize()); fd->release(); lua_replace(L, i); } else { // Check if the argument looks like a filepath - we want a nicer // error for misspelled filepath arguments. if (slen > 0 && slen < 64 && !strchr(str, '\n')) { const char *ext = strchr(str, '.'); if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' ')) return luaL_error(L, "Could not open file %s. Does not exist.", str); } } } bool has_arg1 = lua_isstring(L, startidx + 0) != 0; bool has_arg2 = lua_isstring(L, startidx + 1) != 0; // require at least one string argument if (!(has_arg1 || has_arg2)) luaL_checkstring(L, startidx); if (has_arg1) stages.push_back(luax_checkstring(L, startidx + 0)); if (has_arg2) stages.push_back(luax_checkstring(L, startidx + 1)); int optionsidx = has_arg2 ? startidx + 2 : startidx + 1; if (!lua_isnoneornil(L, optionsidx)) { luaL_checktype(L, optionsidx, LUA_TTABLE); lua_getfield(L, optionsidx, "defines"); if (!lua_isnoneornil(L, -1)) { if (!lua_istable(L, -1)) luaL_argerror(L, optionsidx, "expected 'defines' field to be a table"); lua_pushnil(L); while (lua_next(L, -2)) { std::string defname; std::string defval; if (lua_type(L, -2) == LUA_TNUMBER && lua_type(L, -1) == LUA_TSTRING) defname = luaL_checkstring(L, -1); else if (lua_type(L, -2) != LUA_TSTRING) luaL_argerror(L, optionsidx, "all fields in the 'defines' table must use string keys."); else { defname = luaL_checkstring(L, -2); if (lua_type(L, -1) == LUA_TBOOLEAN) defval = luax_toboolean(L, -1) ? "1" : "0"; else { const char *val = lua_tostring(L, -1); if (val == nullptr) luaL_argerror(L, optionsidx, "'defines' table values must be strings, numbers, or booleans."); defval = val; } } options.defines[defname] = defval; lua_pop(L, 1); } } lua_pop(L, 1); lua_getfield(L, optionsidx, "debugname"); if (!lua_isnoneornil(L, -1)) options.debugName = luax_checkstring(L, -1); lua_pop(L, 1); } return 0; } int w_newShader(lua_State *L) { std::vector stages; Shader::CompileOptions options; w_getShaderSource(L, 1, stages, options); bool should_error = false; try { Shader *shader = instance()->newShader(stages, options); if (shader->isUsingDeprecatedTextureFunctions()) luax_markdeprecated(L, 1, "texture2D() or textureCube() function calls in shader code", API_CUSTOM, DEPRECATED_REPLACED, "texture() function calls"); if (shader->isUsingDeprecatedTextureUniform()) luax_markdeprecated(L, 1, "'texture' uniform variable name in shader code", API_CUSTOM, DEPRECATED_NO_REPLACEMENT, ""); if (!shader->getUnsetVertexInputLocationsString().empty()) { std::string str = "vertex input attribute(s) " + shader->getUnsetVertexInputLocationsString() + " without a 'location' layout qualifier in shader code"; luax_markdeprecated(L, 1, str.c_str(), API_CUSTOM, DEPRECATED_REPLACED, "layout(location = #) qualifier for vertex inputs"); } luax_pushtype(L, shader); shader->release(); } catch (love::Exception &e) { luax_getfunction(L, "graphics", "_transformGLSLErrorMessages"); lua_pushstring(L, e.what()); // Function pushes the new error string onto the stack. lua_pcall(L, 1, 1, 0); should_error = true; } if (should_error) return lua_error(L); return 1; } int w_newComputeShader(lua_State* L) { std::vector stages; Shader::CompileOptions options; w_getShaderSource(L, 1, stages, options); bool should_error = false; try { Shader *shader = instance()->newComputeShader(stages[0], options); if (shader->isUsingDeprecatedTextureFunctions()) luax_markdeprecated(L, 1, "texture2D() or textureCube() function calls in shader code", API_CUSTOM, DEPRECATED_REPLACED, "texture() function calls"); if (shader->isUsingDeprecatedTextureUniform()) luax_markdeprecated(L, 1, "'texture' uniform variable name in shader code", API_CUSTOM, DEPRECATED_NO_REPLACEMENT, ""); if (!shader->getUnsetVertexInputLocationsString().empty()) { std::string str = "vertex input attribute(s) " + shader->getUnsetVertexInputLocationsString() + " without a 'location' layout qualifier in shader code"; luax_markdeprecated(L, 1, str.c_str(), API_CUSTOM, DEPRECATED_REPLACED, "layout(location = #) qualifier for vertex inputs"); } luax_pushtype(L, shader); shader->release(); } catch (love::Exception &e) { luax_getfunction(L, "graphics", "_transformGLSLErrorMessages"); lua_pushstring(L, e.what()); // Function pushes the new error string onto the stack. lua_pcall(L, 1, 1, 0); should_error = true; } if (should_error) return lua_error(L); return 1; } int w_validateShader(lua_State *L) { bool gles = luax_checkboolean(L, 1); std::vector stages; Shader::CompileOptions options; w_getShaderSource(L, 2, stages, options); bool success = true; std::string err; try { success = instance()->validateShader(gles, stages, options, err); } catch (love::Exception &e) { success = false; err = e.what(); } luax_pushboolean(L, success); if (!success) { luax_pushstring(L, err); return 2; } return 1; } static BufferDataUsage luax_optdatausage(lua_State *L, int idx, BufferDataUsage def) { const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx); if (usagestr && !getConstant(usagestr, def)) luax_enumerror(L, "usage hint", getConstants(def), usagestr); return def; } static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &settings) { if (lua_isnoneornil(L, idx)) return; luaL_checktype(L, idx, LUA_TTABLE); lua_getfield(L, idx, "usage"); settings.dataUsage = luax_optdatausage(L, -1, settings.dataUsage); lua_pop(L, 1); lua_getfield(L, idx, "debugname"); if (!lua_isnoneornil(L, -1)) settings.debugName = luax_checkstring(L, -1); lua_pop(L, 1); } static Buffer::DataDeclaration luax_checkdatadeclaration(lua_State* L, int formattableidx, int arrayindex, int declindex, bool requirename, bool requirelocation) { Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM); lua_getfield(L, declindex, "name"); if (requirename && lua_type(L, -1) != LUA_TSTRING) { std::ostringstream ss; ss << "'name' field expected in array element #"; ss << arrayindex; ss << " of format table"; std::string str = ss.str(); luaL_argerror(L, formattableidx, str.c_str()); } else if (!lua_isnoneornil(L, -1)) decl.name = luax_checkstring(L, -1); lua_pop(L, 1); lua_getfield(L, declindex, "format"); if (lua_type(L, -1) != LUA_TSTRING) { std::ostringstream ss; ss << "'format' field expected in array element #"; ss << arrayindex; ss << " of format table"; std::string str = ss.str(); luaL_argerror(L, formattableidx, str.c_str()); } const char* formatstr = luaL_checkstring(L, -1); if (!getConstant(formatstr, decl.format)) luax_enumerror(L, "data format", getConstants(decl.format), formatstr); lua_pop(L, 1); decl.arrayLength = luax_intflag(L, declindex, "arraylength", 0); lua_getfield(L, declindex, "location"); if (requirelocation && lua_type(L, -1) != LUA_TNUMBER) { std::ostringstream ss; ss << "'location' field expected in array element #"; ss << arrayindex; ss << " of format table"; std::string str = ss.str(); luaL_argerror(L, formattableidx, str.c_str()); } else if (!lua_isnoneornil(L, -1)) decl.bindingLocation = luax_checkint(L, -1); lua_pop(L, 1); return decl; } static void luax_checkbufferformat(lua_State *L, int idx, const Buffer::Settings &settings, std::vector &format) { if (lua_type(L, idx) == LUA_TSTRING) { Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM); const char *formatstr = luaL_checkstring(L, idx); if (!getConstant(formatstr, decl.format)) luax_enumerror(L, "data format", getConstants(decl.format), formatstr); format.push_back(decl); return; } bool requirelocation = (settings.usageFlags & BUFFERUSAGE_VERTEX) != 0; luaL_checktype(L, idx, LUA_TTABLE); int tablelen = luax_objlen(L, idx); for (int i = 1; i <= tablelen; i++) { lua_rawgeti(L, idx, i); luaL_checktype(L, -1, LUA_TTABLE); Buffer::DataDeclaration decl = luax_checkdatadeclaration(L, idx, i, -1, false, requirelocation); format.push_back(decl); lua_pop(L, 1); } } static void luax_validatebuffervertexbindings(lua_State *L, Buffer *buffer) { if (buffer->hasLegacyVertexBindings()) { std::string names; for (const auto &member : buffer->getDataMembers()) { if (member.decl.bindingLocation < 0) { if (names.empty()) names = member.decl.name; else names += ", " + member.decl.name; } } luax_markdeprecated(L, 1, "vertex format 'name' fields in Meshes and Buffers", API_CUSTOM, DEPRECATED_REPLACED, "'location' field containing a binding location number value."); } } static Buffer *luax_newbuffer(lua_State *L, int idx, Buffer::Settings settings, const std::vector &format) { size_t arraylength = 0; size_t bytesize = 0; Data *data = nullptr; const void *initialdata = nullptr; int ncomponents = 0; for (const Buffer::DataDeclaration &decl : format) ncomponents += getDataFormatInfo(decl.format).components; if (luax_istype(L, idx, Data::type)) { data = luax_checktype(L, idx); initialdata = data->getData(); bytesize = data->getSize(); } bool tableoftables = false; if (lua_istable(L, idx)) { arraylength = luax_objlen(L, idx); lua_rawgeti(L, idx, 1); tableoftables = lua_istable(L, -1); lua_pop(L, 1); if (!tableoftables) { if (arraylength % ncomponents != 0) luaL_error(L, "Array length in flat array variant of newBuffer must be a multiple of the total number of components (%d)", ncomponents); arraylength /= ncomponents; } } else if (data == nullptr) { lua_Integer len = luaL_checkinteger(L, idx); if (len <= 0) luaL_argerror(L, idx, "number of elements must be greater than 0"); arraylength = (size_t) len; settings.zeroInitialize = true; } Buffer *b = nullptr; luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, initialdata, bytesize, arraylength); }); luax_validatebuffervertexbindings(L, b); if (lua_istable(L, idx)) { Buffer::Mapper mapper(*b); char *data = (char *) mapper.data; const auto &members = b->getDataMembers(); size_t stride = b->getArrayStride(); if (tableoftables) { for (size_t i = 0; i < arraylength; i++) { // get arraydata[index] lua_rawgeti(L, 2, i + 1); luaL_checktype(L, -1, LUA_TTABLE); // get arraydata[index][j] for (int j = 1; j <= ncomponents; j++) lua_rawgeti(L, -j, j); int idx = -ncomponents; for (const Buffer::DataMember &member : members) { luax_writebufferdata(L, idx, member.decl.format, data + member.offset); idx += member.info.components; } lua_pop(L, ncomponents + 1); data += stride; } } else // Flat array { for (size_t i = 0; i < arraylength; i++) { // get arraydata[arrayindex * ncomponents + componentindex] for (int componentindex = 1; componentindex <= ncomponents; componentindex++) lua_rawgeti(L, 2, i * ncomponents + componentindex); int idx = -ncomponents; for (const Buffer::DataMember &member : members) { luax_writebufferdata(L, idx, member.decl.format, data + member.offset); idx += member.info.components; } lua_pop(L, ncomponents); data += stride; } } } return b; } int w_newBuffer(lua_State *L) { Buffer::Settings settings(0, BUFFERDATAUSAGE_DYNAMIC); luaL_checktype(L, 3, LUA_TTABLE); for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++) { BufferUsage bufferusage = (BufferUsage) i; const char *tname = nullptr; if (!getConstant(bufferusage, tname)) continue; if (luax_boolflag(L, 3, tname, false)) settings.usageFlags = (BufferUsageFlags)(settings.usageFlags | (1u << i)); } luax_optbuffersettings(L, 3, settings); std::vector format; luax_checkbufferformat(L, 1, settings, format); Buffer *b = luax_newbuffer(L, 2, settings, format); luax_pushtype(L, b); b->release(); return 1; } static PrimitiveType luax_checkmeshdrawmode(lua_State *L, int idx) { const char *modestr = luaL_checkstring(L, idx); PrimitiveType mode = PRIMITIVE_TRIANGLES; if (!getConstant(modestr, mode)) luax_enumerror(L, "mesh draw mode", getConstants(mode), modestr); return mode; } static Mesh *newStandardMesh(lua_State *L) { Mesh *t = nullptr; PrimitiveType drawmode = luax_checkmeshdrawmode(L, 2); BufferDataUsage usage = luax_optdatausage(L, 3, BUFFERDATAUSAGE_DYNAMIC); std::vector format = Mesh::getDefaultVertexFormat(); // First argument is a table of standard vertices, or the number of // standard vertices. if (lua_istable(L, 1)) { size_t vertexcount = luax_objlen(L, 1); std::vector vertices; vertices.reserve(vertexcount); // Get the vertices from the table. for (size_t i = 1; i <= vertexcount; i++) { lua_rawgeti(L, 1, (int) i); if (lua_type(L, -1) != LUA_TTABLE) { luax_typerror(L, 1, "table of tables"); return nullptr; } for (int j = 1; j <= 8; j++) lua_rawgeti(L, -j, j); Vertex v; v.x = (float) luaL_checknumber(L, -8); v.y = (float) luaL_checknumber(L, -7); v.s = (float) luaL_optnumber(L, -6, 0.0); v.t = (float) luaL_optnumber(L, -5, 0.0); v.color.r = (unsigned char) (luax_optnumberclamped01(L, -4, 1.0) * 255.0); v.color.g = (unsigned char) (luax_optnumberclamped01(L, -3, 1.0) * 255.0); v.color.b = (unsigned char) (luax_optnumberclamped01(L, -2, 1.0) * 255.0); v.color.a = (unsigned char) (luax_optnumberclamped01(L, -1, 1.0) * 255.0); lua_pop(L, 9); vertices.push_back(v); } luax_catchexcept(L, [&](){ t = instance()->newMesh(format, vertices.data(), vertices.size() * sizeof(Vertex), drawmode, usage); }); } else { int count = (int) luaL_checkinteger(L, 1); luax_catchexcept(L, [&](){ t = instance()->newMesh(format, count, drawmode, usage); }); } return t; } static Mesh *newCustomMesh(lua_State *L) { Mesh *t = nullptr; // First argument is the vertex format, second is a table of vertices or // the number of vertices. std::vector vertexformat; PrimitiveType drawmode = luax_checkmeshdrawmode(L, 3); BufferDataUsage usage = luax_optdatausage(L, 4, BUFFERDATAUSAGE_DYNAMIC); lua_rawgeti(L, 1, 1); if (!lua_istable(L, -1)) { luaL_argerror(L, 1, "table of tables expected"); return nullptr; } lua_pop(L, 1); // Per-vertex attribute data formats. for (int i = 1; i <= (int) luax_objlen(L, 1); i++) { lua_rawgeti(L, 1, i); Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM); lua_getfield(L, -1, "format"); bool hasformatfield = !lua_isnoneornil(L, -1); lua_pop(L, 1); if (hasformatfield || luax_objlen(L, -1) == 0) decl = luax_checkdatadeclaration(L, 1, i, -1, false, true); else { // Legacy format arguments: {name, datatype, components} for (int j = 1; j <= 3; j++) lua_rawgeti(L, -j, j); decl.name = luaL_checkstring(L, -3); const char *tname = luaL_checkstring(L, -2); int components = (int)luaL_checkinteger(L, -1); // Check deprecated format names. if (strcmp(tname, "byte") == 0 || strcmp(tname, "unorm8") == 0) { if (components == 4) decl.format = DATAFORMAT_UNORM8_VEC4; else luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname); } else if (strcmp(tname, "unorm16") == 0) { if (components == 2) decl.format = DATAFORMAT_UNORM16_VEC2; else if (components == 4) decl.format = DATAFORMAT_UNORM16_VEC4; else luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname); } else if (strcmp(tname, "float") == 0) { if (components == 1) decl.format = DATAFORMAT_FLOAT; else if (components == 2) decl.format = DATAFORMAT_FLOAT_VEC2; else if (components == 3) decl.format = DATAFORMAT_FLOAT_VEC3; else if (components == 4) decl.format = DATAFORMAT_FLOAT_VEC4; else luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname); } if (decl.format == DATAFORMAT_MAX_ENUM) luax_enumerror(L, "vertex data type", {"float", "byte", "unorm8", "unorm16"}, tname); lua_pop(L, 3); luax_markdeprecated(L, 1, "vertex format array values in love.graphics.newMesh", API_CUSTOM, DEPRECATED_REPLACED, "named table fields 'format' and 'location'"); } lua_pop(L, 1); vertexformat.push_back(decl); } if (lua_isnumber(L, 2)) { int vertexcount = (int) luaL_checkinteger(L, 2); luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); }); } else if (luax_istype(L, 2, Data::type)) { // Vertex data comes directly from a Data object. Data *data = luax_checktype(L, 2); luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); }); } else { // Table of vertices. lua_rawgeti(L, 2, 1); if (!lua_istable(L, -1)) { luaL_argerror(L, 2, "expected table of tables"); return nullptr; } lua_pop(L, 1); size_t numvertices = luax_objlen(L, 2); luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); }); char *data = (char *) t->getVertexData(); size_t stride = t->getVertexStride(); const auto &members = t->getVertexFormat(); for (size_t vertindex = 0; vertindex < numvertices; vertindex++) { // get vertices[vertindex] lua_rawgeti(L, 2, vertindex + 1); luaL_checktype(L, -1, LUA_TTABLE); int n = 0; for (size_t i = 0; i < vertexformat.size(); i++) { const auto &member = members[i]; const auto &info = getDataFormatInfo(member.decl.format); // get vertices[vertindex][n] for (int c = 0; c < info.components; c++) { n++; lua_rawgeti(L, -(c + 1), n); } size_t offset = vertindex * stride + member.offset; // Fetch the values from Lua and store them in data buffer. luax_writebufferdata(L, -info.components, member.decl.format, data + offset); lua_pop(L, info.components); } lua_pop(L, 1); // pop vertices[vertindex] } t->setVertexDataModified(0, stride * numvertices); t->flush(); } if (t->getVertexBuffer() != nullptr) luax_validatebuffervertexbindings(L, t->getVertexBuffer()); return t; } static bool luax_isbufferattributetable(lua_State* L, int idx) { if (lua_type(L, idx) != LUA_TTABLE) return false; lua_rawgeti(L, idx, 1); if (lua_type(L, -1) != LUA_TTABLE) { lua_pop(L, 1); return false; } lua_getfield(L, -1, "buffer"); bool isbuffer = luax_istype(L, -1, Buffer::type); lua_pop(L, 2); return isbuffer; } static Mesh::BufferAttribute luax_checkbufferattributetable(lua_State *L, int idx) { Mesh::BufferAttribute attrib; attrib.step = STEP_PER_VERTEX; attrib.enabled = true; lua_getfield(L, idx, "buffer"); attrib.buffer = luax_checkbuffer(L, -1); lua_pop(L, 1); lua_getfield(L, idx, "location"); attrib.bindingLocation = luax_checkint(L, -1); lua_pop(L, 1); lua_getfield(L, idx, "name"); if (!lua_isnoneornil(L, -1)) attrib.name = luax_checkstring(L, -1); lua_pop(L, 1); lua_getfield(L, idx, "step"); if (!lua_isnoneornil(L, -1)) { const char *stepstr = luaL_checkstring(L, -1); if (!getConstant(stepstr, attrib.step)) luax_enumerror(L, "vertex attribute step", getConstants(attrib.step), stepstr); } lua_pop(L, 1); lua_getfield(L, idx, "locationinbuffer"); if (!lua_isnoneornil(L, -1)) attrib.bindingLocationInBuffer = luax_checkint(L, -1); else attrib.bindingLocationInBuffer = attrib.bindingLocation; lua_pop(L, 1); lua_getfield(L, idx, "nameinbuffer"); if (!lua_isnoneornil(L, -1)) attrib.nameInBuffer = luax_checkstring(L, -1); else attrib.nameInBuffer = attrib.name; lua_pop(L, 1); lua_getfield(L, idx, "startindex"); attrib.startArrayIndex = (int) luaL_optinteger(L, -1, 1) - 1; lua_pop(L, 1); return attrib; } static Mesh* newMeshFromBuffers(lua_State *L) { std::vector attributes; for (size_t i = 1; i <= luax_objlen(L, 1); i++) { lua_rawgeti(L, 1, i); attributes.push_back(luax_checkbufferattributetable(L, -1)); lua_pop(L, 1); } PrimitiveType drawmode = luax_checkmeshdrawmode(L, 2); Mesh *t = nullptr; luax_catchexcept(L, [&]() { t = instance()->newMesh(attributes, drawmode); }); if (t->getVertexBuffer() != nullptr) luax_validatebuffervertexbindings(L, t->getVertexBuffer()); return t; } int w_newMesh(lua_State *L) { luax_checkgraphicscreated(L); // Check first argument: table or number of vertices. int arg1type = lua_type(L, 1); if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER) luaL_argerror(L, 1, "table or number expected"); Mesh *t = nullptr; int arg2type = lua_type(L, 2); if (luax_isbufferattributetable(L, 1)) t = newMeshFromBuffers(L); else if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA)) t = newCustomMesh(L); else t = newStandardMesh(L); luax_pushtype(L, t); t->release(); return 1; } int w_newTextBatch(lua_State *L) { luax_checkgraphicscreated(L); graphics::Font *font = luax_checkfont(L, 1); TextBatch *t = nullptr; if (lua_isnoneornil(L, 2)) luax_catchexcept(L, [&](){ t = instance()->newTextBatch(font); }); else { std::vector text; luax_checkcoloredstring(L, 2, text); luax_catchexcept(L, [&](){ t = instance()->newTextBatch(font, text); }); } luax_pushtype(L, t); t->release(); return 1; } int w_newText(lua_State *L) { luax_markdeprecated(L, 1, "love.graphics.newText", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTextBatch"); return w_newTextBatch(L); } int w_newVideo(lua_State *L) { luax_checkgraphicscreated(L); if (!luax_istype(L, 1, love::video::VideoStream::type)) luax_convobj(L, 1, "video", "newVideoStream"); auto stream = luax_checktype(L, 1); float dpiscale = (float) luaL_optnumber(L, 2, 1.0); Video *video = nullptr; luax_catchexcept(L, [&]() { video = instance()->newVideo(stream, dpiscale); }); luax_pushtype(L, video); video->release(); return 1; } int w_readbackBuffer(lua_State *L) { Buffer *b = luax_checkbuffer(L, 1); lua_Integer offset = luaL_optinteger(L, 2, 0); lua_Integer size = luaL_optinteger(L, 3, b->getSize() - offset); data::ByteData *dest = nullptr; size_t destoffset = 0; if (!lua_isnoneornil(L, 4)) { dest = luax_checktype(L, 4); destoffset = (size_t) luaL_optinteger(L, 5, 0); } love::data::ByteData *data = nullptr; luax_catchexcept(L, [&]() { data = instance()->readbackBuffer(b, offset, size, dest, destoffset); }); luax_pushtype(L, data); data->release(); return 1; } int w_readbackBufferAsync(lua_State *L) { Buffer *b = luax_checkbuffer(L, 1); lua_Integer offset = luaL_optinteger(L, 2, 0); lua_Integer size = luaL_optinteger(L, 3, b->getSize() - offset); data::ByteData *dest = nullptr; size_t destoffset = 0; if (!lua_isnoneornil(L, 4)) { dest = luax_checktype(L, 4); destoffset = (size_t) luaL_optinteger(L, 5, 0); } GraphicsReadback *r = nullptr; luax_catchexcept(L, [&]() { r = instance()->readbackBufferAsync(b, offset, size, dest, destoffset); }); luax_pushtype(L, r); r->release(); return 1; } int w_readbackTexture(lua_State *L) { Texture *t = luax_checktexture(L, 1); int slice = 0; if (t->getTextureType() != TEXTURE_2D) slice = (int) luaL_checkinteger(L, 2) - 1; int mipmap = (int) luaL_optinteger(L, 3, 1) - 1; Rect rect = {0, 0, t->getPixelWidth(mipmap), t->getPixelHeight(mipmap)}; if (!lua_isnoneornil(L, 4)) { rect.x = (int) luaL_checkinteger(L, 4); rect.y = (int) luaL_checkinteger(L, 5); rect.w = (int) luaL_checkinteger(L, 6); rect.h = (int) luaL_checkinteger(L, 7); } image::ImageData *dest = nullptr; int destx = 0; int desty = 0; if (!lua_isnoneornil(L, 8)) { dest = luax_checktype(L, 8); destx = (int) luaL_optinteger(L, 9, 0); desty = (int) luaL_optinteger(L, 10, 0); } image::ImageData *imagedata = nullptr; luax_catchexcept(L, [&]() { imagedata = instance()->readbackTexture(t, slice, mipmap, rect, dest, destx, desty); }); luax_pushtype(L, imagedata); imagedata->release(); return 1; } int w_readbackTextureAsync(lua_State *L) { Texture *t = luax_checktexture(L, 1); int slice = 0; if (t->getTextureType() != TEXTURE_2D) slice = (int) luaL_checkinteger(L, 2) - 1; int mipmap = (int) luaL_optinteger(L, 3, 1) - 1; Rect rect = {0, 0, t->getPixelWidth(mipmap), t->getPixelHeight(mipmap)}; if (!lua_isnoneornil(L, 4)) { rect.x = (int) luaL_checkinteger(L, 4); rect.y = (int) luaL_checkinteger(L, 5); rect.w = (int) luaL_checkinteger(L, 6); rect.h = (int) luaL_checkinteger(L, 7); } image::ImageData *dest = nullptr; int destx = 0; int desty = 0; if (!lua_isnoneornil(L, 8)) { dest = luax_checktype(L, 8); destx = (int) luaL_optinteger(L, 9, 0); desty = (int) luaL_optinteger(L, 10, 0); } GraphicsReadback *r = nullptr; luax_catchexcept(L, [&]() { r = instance()->readbackTextureAsync(t, slice, mipmap, rect, dest, destx, desty); }); luax_pushtype(L, r); r->release(); return 1; } int w_setColor(lua_State *L) { Colorf c; if (lua_istable(L, 1)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 1, i); c.r = (float) luaL_checknumber(L, -4); c.g = (float) luaL_checknumber(L, -3); c.b = (float) luaL_checknumber(L, -2); c.a = (float) luaL_optnumber(L, -1, 1.0); lua_pop(L, 4); } else { c.r = (float) luaL_checknumber(L, 1); c.g = (float) luaL_checknumber(L, 2); c.b = (float) luaL_checknumber(L, 3); c.a = (float) luaL_optnumber(L, 4, 1.0); } instance()->setColor(c); return 0; } int w_getColor(lua_State *L) { Colorf c = instance()->getColor(); lua_pushnumber(L, c.r); lua_pushnumber(L, c.g); lua_pushnumber(L, c.b); lua_pushnumber(L, c.a); return 4; } int w_setBackgroundColor(lua_State *L) { Colorf c; if (lua_istable(L, 1)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 1, i); c.r = (float) luaL_checknumber(L, -4); c.g = (float) luaL_checknumber(L, -3); c.b = (float) luaL_checknumber(L, -2); c.a = (float) luaL_optnumber(L, -1, 1.0); lua_pop(L, 4); } else { c.r = (float) luaL_checknumber(L, 1); c.g = (float) luaL_checknumber(L, 2); c.b = (float) luaL_checknumber(L, 3); c.a = (float) luaL_optnumber(L, 4, 1.0); } instance()->setBackgroundColor(c); return 0; } int w_getBackgroundColor(lua_State *L) { Colorf c = instance()->getBackgroundColor(); lua_pushnumber(L, c.r); lua_pushnumber(L, c.g); lua_pushnumber(L, c.b); lua_pushnumber(L, c.a); return 4; } int w_setNewFont(lua_State *L) { luax_markdeprecated(L, 1, "love.graphics.setNewFont", API_FUNCTION, DEPRECATED_NO_REPLACEMENT, nullptr); int ret = w_newFont(L); Font *font = luax_checktype(L, -1); instance()->setFont(font); return ret; } int w_setFont(lua_State *L) { Font *font = luax_checktype(L, 1); instance()->setFont(font); return 0; } int w_getFont(lua_State *L) { luax_checkgraphicscreated(L); Font *f = nullptr; luax_catchexcept(L, [&](){ f = instance()->getFont(); }); luax_pushtype(L, f); return 1; } int w_setColorMask(lua_State *L) { ColorChannelMask mask; if (lua_isnoneornil(L, 1)) { mask.r = mask.g = mask.b = mask.a = true; } else if (lua_gettop(L) <= 1) { // Set all color components if a single argument is given. mask.r = mask.g = mask.b = mask.a = luax_checkboolean(L, 1); } else { mask.r = luax_checkboolean(L, 1); mask.g = luax_checkboolean(L, 2); mask.b = luax_checkboolean(L, 3); mask.a = luax_checkboolean(L, 4); } instance()->setColorMask(mask); return 0; } int w_getColorMask(lua_State *L) { ColorChannelMask mask = instance()->getColorMask(); luax_pushboolean(L, mask.r); luax_pushboolean(L, mask.g); luax_pushboolean(L, mask.b); luax_pushboolean(L, mask.a); return 4; } int w_setBlendMode(lua_State *L) { BlendMode mode; const char *str = luaL_checkstring(L, 1); if (!getConstant(str, mode)) return luax_enumerror(L, "blend mode", getConstants(mode), str); BlendAlpha alphamode = BLENDALPHA_MULTIPLY; if (!lua_isnoneornil(L, 2)) { const char *alphastr = luaL_checkstring(L, 2); if (!getConstant(alphastr, alphamode)) return luax_enumerror(L, "blend alpha mode", getConstants(alphamode), alphastr); } luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); }); return 0; } int w_getBlendMode(lua_State *L) { const char *str; const char *alphastr; BlendAlpha alphamode; BlendMode mode = instance()->getBlendMode(alphamode); if (!getConstant(mode, str)) return luaL_error(L, "Unknown blend mode"); if (!getConstant(alphamode, alphastr)) return luaL_error(L, "Unknown blend alpha mode"); lua_pushstring(L, str); lua_pushstring(L, alphastr); return 2; } static BlendOperation luax_checkblendop(lua_State *L, int idx) { BlendOperation op = BLENDOP_ADD; const char *str = luaL_checkstring(L, idx); if (!getConstant(str, op)) luax_enumerror(L, "blend operation", getConstants(op), str); return op; } static BlendFactor luax_checkblendfactor(lua_State *L, int idx) { BlendFactor factor = BLENDFACTOR_ZERO; const char *str = luaL_checkstring(L, idx); if (!getConstant(str, factor)) luax_enumerror(L, "blend factor", getConstants(factor), str); return factor; } static void luax_pushblendop(lua_State *L, BlendOperation op) { const char *str; if (!getConstant(op, str)) luaL_error(L, "unknown blend operation"); lua_pushstring(L, str); } static void luax_pushblendfactor(lua_State *L, BlendFactor factor) { const char *str; if (!getConstant(factor, str)) luaL_error(L, "unknown blend factor"); lua_pushstring(L, str); } int w_setBlendState(lua_State *L) { BlendState state; if (!lua_isnoneornil(L, 1)) { state.enable = true; if (lua_gettop(L) >= 4) { state.operationRGB = luax_checkblendop(L, 1); state.operationA = luax_checkblendop(L, 2); state.srcFactorRGB = luax_checkblendfactor(L, 3); state.srcFactorA = luax_checkblendfactor(L, 4); state.dstFactorRGB = luax_checkblendfactor(L, 5); state.dstFactorA = luax_checkblendfactor(L, 6); } else { state.operationRGB = state.operationA = luax_checkblendop(L, 1); state.srcFactorRGB = state.srcFactorA = luax_checkblendfactor(L, 2); state.dstFactorRGB = state.dstFactorA = luax_checkblendfactor(L, 3); } } luax_catchexcept(L, [&](){ instance()->setBlendState(state); }); return 0; } int w_getBlendState(lua_State *L) { const BlendState &state = instance()->getBlendState(); if (state.enable) { luax_pushblendop(L, state.operationRGB); luax_pushblendop(L, state.operationA); luax_pushblendfactor(L, state.srcFactorRGB); luax_pushblendfactor(L, state.srcFactorA); luax_pushblendfactor(L, state.dstFactorRGB); luax_pushblendfactor(L, state.dstFactorA); } else { for (int i = 0; i < 6; i++) lua_pushnil(L); } return 6; } int w_setDefaultFilter(lua_State *L) { SamplerState s = instance()->getDefaultSamplerState(); const char *minstr = luaL_checkstring(L, 1); const char *magstr = luaL_optstring(L, 2, minstr); if (!SamplerState::getConstant(minstr, s.minFilter)) return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.minFilter), minstr); if (!SamplerState::getConstant(magstr, s.magFilter)) return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.magFilter), magstr); s.maxAnisotropy = std::min(std::max(1, (int) luaL_optnumber(L, 3, 1.0)), LOVE_UINT8_MAX); instance()->setDefaultSamplerState(s); return 0; } int w_getDefaultFilter(lua_State *L) { const SamplerState &s = instance()->getDefaultSamplerState(); const char *minstr; const char *magstr; if (!SamplerState::getConstant(s.minFilter, minstr)) return luaL_error(L, "Unknown minification filter mode"); if (!SamplerState::getConstant(s.magFilter, magstr)) return luaL_error(L, "Unknown magnification filter mode"); lua_pushstring(L, minstr); lua_pushstring(L, magstr); lua_pushnumber(L, s.maxAnisotropy); return 3; } int w_setDefaultMipmapFilter(lua_State *L) { SamplerState s = instance()->getDefaultSamplerState(); s.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE; if (!lua_isnoneornil(L, 1)) { const char *str = luaL_checkstring(L, 1); if (!SamplerState::getConstant(str, s.mipmapFilter)) return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.mipmapFilter), str); } s.lodBias = -((float) luaL_optnumber(L, 2, 0.0)); instance()->setDefaultSamplerState(s); return 0; } int w_getDefaultMipmapFilter(lua_State *L) { const SamplerState &s = instance()->getDefaultSamplerState(); const char *str; if (SamplerState::getConstant(s.mipmapFilter, str)) lua_pushstring(L, str); else lua_pushnil(L); lua_pushnumber(L, -s.lodBias); return 2; } int w_setLineWidth(lua_State *L) { float width = (float)luaL_checknumber(L, 1); instance()->setLineWidth(width); return 0; } int w_setLineStyle(lua_State *L) { Graphics::LineStyle style; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, style)) return luax_enumerror(L, "line style", Graphics::getConstants(style), str); instance()->setLineStyle(style); return 0; } int w_setLineJoin(lua_State *L) { Graphics::LineJoin join; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, join)) return luax_enumerror(L, "line join", Graphics::getConstants(join), str); instance()->setLineJoin(join); return 0; } int w_getLineWidth(lua_State *L) { lua_pushnumber(L, instance()->getLineWidth()); return 1; } int w_getLineStyle(lua_State *L) { Graphics::LineStyle style = instance()->getLineStyle(); const char *str; if (!Graphics::getConstant(style, str)) return luaL_error(L, "Unknown line style"); lua_pushstring(L, str); return 1; } int w_getLineJoin(lua_State *L) { Graphics::LineJoin join = instance()->getLineJoin(); const char *str; if (!Graphics::getConstant(join, str)) return luaL_error(L, "Unknown line join"); lua_pushstring(L, str); return 1; } int w_setPointSize(lua_State *L) { float size = (float)luaL_checknumber(L, 1); instance()->setPointSize(size); return 0; } int w_getPointSize(lua_State *L) { lua_pushnumber(L, instance()->getPointSize()); return 1; } int w_setDepthMode(lua_State *L) { if (lua_isnoneornil(L, 1) && lua_isnoneornil(L, 2)) luax_catchexcept(L, [&]() { instance()->setDepthMode(); }); else { CompareMode compare = COMPARE_ALWAYS; const char *str = luaL_checkstring(L, 1); bool write = luax_checkboolean(L, 2); if (!getConstant(str, compare)) return luax_enumerror(L, "compare mode", getConstants(compare), str); luax_catchexcept(L, [&]() { instance()->setDepthMode(compare, write); }); } return 0; } int w_getDepthMode(lua_State *L) { CompareMode compare = COMPARE_ALWAYS; bool write = false; instance()->getDepthMode(compare, write); const char *str; if (!getConstant(compare, str)) return luaL_error(L, "Unknown compare mode"); lua_pushstring(L, str); luax_pushboolean(L, write); return 2; } int w_setMeshCullMode(lua_State *L) { const char *str = luaL_checkstring(L, 1); CullMode mode; if (!getConstant(str, mode)) return luax_enumerror(L, "cull mode", getConstants(mode), str); luax_catchexcept(L, [&]() { instance()->setMeshCullMode(mode); }); return 0; } int w_getMeshCullMode(lua_State *L) { CullMode mode = instance()->getMeshCullMode(); const char *str; if (!getConstant(mode, str)) return luaL_error(L, "Unknown cull mode"); lua_pushstring(L, str); return 1; } int w_setFrontFaceWinding(lua_State *L) { const char *str = luaL_checkstring(L, 1); Winding winding; if (!getConstant(str, winding)) return luax_enumerror(L, "vertex winding", getConstants(winding), str); luax_catchexcept(L, [&]() { instance()->setFrontFaceWinding(winding); }); return 0; } int w_getFrontFaceWinding(lua_State *L) { Winding winding = instance()->getFrontFaceWinding(); const char *str; if (!getConstant(winding, str)) return luaL_error(L, "Unknown vertex winding"); lua_pushstring(L, str); return 1; } int w_setWireframe(lua_State *L) { instance()->setWireframe(luax_checkboolean(L, 1)); return 0; } int w_isWireframe(lua_State *L) { luax_pushboolean(L, instance()->isWireframe()); return 1; } int w_setShader(lua_State *L) { if (lua_isnoneornil(L,1)) { instance()->setShader(); return 0; } Shader *shader = luax_checkshader(L, 1); instance()->setShader(shader); return 0; } int w_getShader(lua_State *L) { Shader *shader = instance()->getShader(); if (shader) luax_pushtype(L, shader); else lua_pushnil(L); return 1; } int w_getSupported(lua_State *L) { const Graphics::Capabilities &caps = instance()->getCapabilities(); if (lua_istable(L, 1)) lua_pushvalue(L, 1); else lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM); for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++) { auto feature = (Graphics::Feature) i; const char *name = nullptr; if (!Graphics::getConstant(feature, name)) continue; luax_pushboolean(L, caps.features[i]); lua_setfield(L, -2, name); } return 1; } int w_getTextureFormats(lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); bool rt = luax_checkboolflag(L, 1, Texture::getConstant(Texture::SETTING_RENDER_TARGET)); bool computewrite = luax_boolflag(L, 1, Texture::getConstant(Texture::SETTING_COMPUTE_WRITE), false); OptionalBool readable; lua_getfield(L, 1, Texture::getConstant(Texture::SETTING_READABLE)); if (!lua_isnoneornil(L, -1)) readable.set(luax_checkboolean(L, -1)); lua_pop(L, 1); if (lua_istable(L, 2)) lua_pushvalue(L, 2); else lua_createtable(L, 0, (int) PIXELFORMAT_MAX_ENUM); for (int i = 0; i < (int) PIXELFORMAT_MAX_ENUM; i++) { PixelFormat format = (PixelFormat) i; const char *name = nullptr; if (format == PIXELFORMAT_UNKNOWN || !love::getConstant(format, name)) continue; uint32 usage = PIXELFORMATUSAGEFLAGS_NONE; if (rt) usage |= PIXELFORMATUSAGEFLAGS_RENDERTARGET; if (readable.get(!isPixelFormatDepthStencil(format))) usage |= PIXELFORMATUSAGEFLAGS_SAMPLE; if (computewrite) usage |= PIXELFORMATUSAGEFLAGS_COMPUTEWRITE; luax_pushboolean(L, instance()->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage)); lua_setfield(L, -2, name); } return 1; } static int w__getFormats(lua_State *L, int idx, bool (*isFormatSupported)(PixelFormat), bool (*ignore)(PixelFormat)) { if (lua_istable(L, idx)) lua_pushvalue(L, idx); else lua_createtable(L, 0, (int) PIXELFORMAT_MAX_ENUM); for (int i = 0; i < (int) PIXELFORMAT_MAX_ENUM; i++) { PixelFormat format = (PixelFormat) i; const char *name = nullptr; if (format == PIXELFORMAT_UNKNOWN || !love::getConstant(format, name) || ignore(format)) continue; luax_pushboolean(L, isFormatSupported(format)); lua_setfield(L, -2, name); } return 1; } int w_getCanvasFormats(lua_State *L) { luax_markdeprecated(L, 1, "love.graphics.getCanvasFormats", API_FUNCTION, DEPRECATED_REPLACED, "love.graphics.getTextureFormats"); bool (*supported)(PixelFormat); int idx = 1; if (lua_type(L, 1) == LUA_TBOOLEAN) { idx = 2; if (luax_checkboolean(L, 1)) { supported = [](PixelFormat format) -> bool { const uint32 usage = PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_RENDERTARGET; return instance()->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage); }; } else { supported = [](PixelFormat format) -> bool { return instance()->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_RENDERTARGET); }; } } else { supported = [](PixelFormat format) -> bool { bool readable = !isPixelFormatDepthStencil(format); uint32 usage = PIXELFORMATUSAGEFLAGS_RENDERTARGET; if (readable) usage |= PIXELFORMATUSAGEFLAGS_SAMPLE; return instance()->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage); }; } return w__getFormats(L, idx, supported, isPixelFormatCompressed); } int w_getImageFormats(lua_State *L) { luax_markdeprecated(L, 1, "love.graphics.getImageFormats", API_FUNCTION, DEPRECATED_REPLACED, "love.graphics.getTextureFormats"); const auto supported = [](PixelFormat format) -> bool { return instance()->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_SAMPLE); }; const auto ignore = [](PixelFormat format) -> bool { return !(image::ImageData::validPixelFormat(format) || isPixelFormatCompressed(format)); }; return w__getFormats(L, 1, supported, ignore); } int w_getTextureTypes(lua_State *L) { const Graphics::Capabilities &caps = instance()->getCapabilities(); if (lua_istable(L, 1)) lua_pushvalue(L, 1); else lua_createtable(L, 0, (int) TEXTURE_MAX_ENUM); for (int i = 0; i < (int) TEXTURE_MAX_ENUM; i++) { TextureType textype = (TextureType) i; const char *name = nullptr; if (!Texture::getConstant(textype, name)) continue; luax_pushboolean(L, caps.textureTypes[i]); lua_setfield(L, -2, name); } return 1; } int w_getRendererInfo(lua_State *L) { Graphics::RendererInfo info; luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); }); luax_pushstring(L, info.name); luax_pushstring(L, info.version); luax_pushstring(L, info.vendor); luax_pushstring(L, info.device); return 4; } int w_getSystemLimits(lua_State *L) { const Graphics::Capabilities &caps = instance()->getCapabilities(); if (lua_istable(L, 1)) lua_pushvalue(L, 1); else lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM); for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++) { Graphics::SystemLimit limittype = (Graphics::SystemLimit) i; const char *name = nullptr; if (!Graphics::getConstant(limittype, name)) continue; lua_pushnumber(L, caps.limits[i]); lua_setfield(L, -2, name); } return 1; } int w_getStats(lua_State *L) { Graphics::Stats stats = instance()->getStats(); if (lua_istable(L, 1)) lua_pushvalue(L, 1); else lua_createtable(L, 0, 7); lua_pushinteger(L, stats.drawCalls); lua_setfield(L, -2, "drawcalls"); lua_pushinteger(L, stats.drawCallsBatched); lua_setfield(L, -2, "drawcallsbatched"); lua_pushinteger(L, stats.renderTargetSwitches); lua_setfield(L, -2, "canvasswitches"); lua_pushinteger(L, stats.shaderSwitches); lua_setfield(L, -2, "shaderswitches"); lua_pushinteger(L, stats.textures); lua_setfield(L, -2, "textures"); lua_pushinteger(L, stats.fonts); lua_setfield(L, -2, "fonts"); lua_pushinteger(L, stats.buffers); lua_setfield(L, -2, "buffers"); lua_pushnumber(L, (lua_Number) stats.textureMemory); lua_setfield(L, -2, "texturememory"); lua_pushnumber(L, (lua_Number) stats.bufferMemory); lua_setfield(L, -2, "buffermemory"); return 1; } int w_draw(lua_State *L) { Drawable *drawable = nullptr; Texture *texture = nullptr; Quad *quad = luax_totype(L, 2); int startidx = 2; if (quad != nullptr) { texture = luax_checktexture(L, 1); startidx = 3; } else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3)) { return luax_typerror(L, 2, "Quad"); } else { drawable = luax_checktype(L, 1); startidx = 2; } luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m) { luax_catchexcept(L, [&]() { if (texture && quad) instance()->draw(texture, quad, m); else instance()->draw(drawable, m); }); }); return 0; } int w_drawLayer(lua_State *L) { Texture *texture = luax_checktexture(L, 1); int layer = (int) luaL_checkinteger(L, 2) - 1; int startidx = 3; Quad *quad = luax_totype(L, startidx); if (quad != nullptr) { texture = luax_checktexture(L, 1); startidx++; } else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1)) { return luax_typerror(L, startidx, "Quad"); } luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m) { luax_catchexcept(L, [&]() { if (quad) instance()->drawLayer(texture, layer, quad, m); else instance()->drawLayer(texture, layer, m); }); }); return 0; } int w_drawInstanced(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); int instancecount = (int) luaL_checkinteger(L, 2); luax_checkstandardtransform(L, 3, [&](const Matrix4 &m) { luax_catchexcept(L, [&]() { instance()->drawInstanced(t, m, instancecount); }); }); return 0; } int w_drawIndirect(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); Buffer *argsbuffer = luax_checkbuffer(L, 2); int argsindex = (int) luaL_checkinteger(L, 3) - 1; luax_checkstandardtransform(L, 4, [&](const Matrix4 &m) { luax_catchexcept(L, [&]() { instance()->drawIndirect(t, m, argsbuffer, argsindex); }); }); return 0; } int w_drawFromShader(lua_State *L) { if (luax_istype(L, 1, Buffer::type)) { // Indexed drawing. Buffer *t = luax_checkbuffer(L, 1); int indexcount = (int) luaL_checkinteger(L, 2); int instancecount = (int) luaL_optinteger(L, 3, 1); int indexstart = (int) luaL_optinteger(L, 4, 1) - 1; Texture *tex = nullptr; if (!lua_isnoneornil(L, 5)) tex = luax_checktexture(L, 5); luax_catchexcept(L, [&]() { instance()->drawFromShader(t, indexcount, instancecount, indexstart, tex); }); } else { const char *primstr = luaL_checkstring(L, 1); PrimitiveType primtype = PRIMITIVE_TRIANGLES; if (!getConstant(primstr, primtype)) return luax_enumerror(L, "primitive type", getConstants(primtype), primstr); int vertexcount = (int) luaL_checkinteger(L, 2); int instancecount = (int) luaL_optinteger(L, 3, 1); Texture *tex = nullptr; if (!lua_isnoneornil(L, 4)) tex = luax_checktexture(L, 4); luax_catchexcept(L, [&]() { instance()->drawFromShader(primtype, vertexcount, instancecount, tex); }); } return 0; } int w_drawFromShaderIndirect(lua_State *L) { if (luax_istype(L, 1, Buffer::type)) { // Indexed drawing. Buffer *t = luax_checkbuffer(L, 1); Buffer *argsbuffer = luax_checkbuffer(L, 2); int argsindex = (int) luaL_optinteger(L, 3, 1) - 1; Texture *tex = nullptr; if (!lua_isnoneornil(L, 4)) tex = luax_checktexture(L, 4); luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(t, argsbuffer, argsindex, tex); }); } else { const char *primstr = luaL_checkstring(L, 1); PrimitiveType primtype = PRIMITIVE_TRIANGLES; if (!getConstant(primstr, primtype)) return luax_enumerror(L, "primitive type", getConstants(primtype), primstr); Buffer *argsbuffer = luax_checkbuffer(L, 2); int argsindex = (int) luaL_optinteger(L, 3, 1) - 1; Texture *tex = nullptr; if (!lua_isnoneornil(L, 4)) tex = luax_checktexture(L, 4); luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(primtype, argsbuffer, argsindex, tex); }); } return 0; } int w_print(lua_State *L) { std::vector str; luax_checkcoloredstring(L, 1, str); if (luax_istype(L, 2, Font::type)) { Font *font = luax_checkfont(L, 2); luax_checkstandardtransform(L, 3, [&](const Matrix4 &m) { luax_catchexcept(L, [&](){ instance()->print(str, font, m); }); }); } else { luax_checkstandardtransform(L, 2, [&](const Matrix4 &m) { luax_catchexcept(L, [&](){ instance()->print(str, m); }); }); } return 0; } int w_printf(lua_State *L) { std::vector str; luax_checkcoloredstring(L, 1, str); Font *font = nullptr; int startidx = 2; if (luax_istype(L, startidx, Font::type)) { font = luax_checkfont(L, startidx); startidx++; } Font::AlignMode align = Font::ALIGN_LEFT; Matrix4 m; int formatidx = startidx + 2; if (luax_istype(L, startidx, math::Transform::type)) { math::Transform *tf = luax_totype(L, startidx); m = tf->getMatrix(); formatidx = startidx + 1; } else { float x = (float)luaL_checknumber(L, startidx + 0); float y = (float)luaL_checknumber(L, startidx + 1); float angle = (float) luaL_optnumber(L, startidx + 4, 0.0f); float sx = (float) luaL_optnumber(L, startidx + 5, 1.0f); float sy = (float) luaL_optnumber(L, startidx + 6, sx); float ox = (float) luaL_optnumber(L, startidx + 7, 0.0f); float oy = (float) luaL_optnumber(L, startidx + 8, 0.0f); float kx = (float) luaL_optnumber(L, startidx + 9, 0.0f); float ky = (float) luaL_optnumber(L, startidx + 10, 0.0f); m = Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky); } float wrap = (float)luaL_checknumber(L, formatidx); const char *astr = lua_isnoneornil(L, formatidx + 1) ? nullptr : luaL_checkstring(L, formatidx + 1); if (astr != nullptr && !Font::getConstant(astr, align)) return luax_enumerror(L, "alignment", Font::getConstants(align), astr); if (font != nullptr) luax_catchexcept(L, [&](){ instance()->printf(str, font, wrap, align, m); }); else luax_catchexcept(L, [&](){ instance()->printf(str, wrap, align, m); }); return 0; } int w_points(lua_State *L) { // love.graphics.points has 3 variants: // - points(x1, y1, x2, y2, ...) // - points({x1, y1, x2, y2, ...}) // - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...}) int args = lua_gettop(L); bool is_table = false; bool is_table_of_tables = false; if (args == 1 && lua_istable(L, 1)) { is_table = true; args = (int) luax_objlen(L, 1); lua_rawgeti(L, 1, 1); is_table_of_tables = lua_istable(L, -1); lua_pop(L, 1); } if (args % 2 != 0 && !is_table_of_tables) return luaL_error(L, "Number of vertex components must be a multiple of two"); int numpositions = args / 2; if (is_table_of_tables) numpositions = args; Vector2 *positions = nullptr; Colorf *colors = nullptr; if (is_table_of_tables) { size_t datasize = (sizeof(Vector2) + sizeof(Colorf)) * numpositions; uint8 *data = instance()->getScratchBuffer(datasize); positions = (Vector2 *) data; colors = (Colorf *) (data + sizeof(Vector2) * numpositions); } else positions = instance()->getScratchBuffer(numpositions); if (is_table) { if (is_table_of_tables) { // points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...}) for (int i = 0; i < args; i++) { lua_rawgeti(L, 1, i + 1); for (int j = 1; j <= 6; j++) lua_rawgeti(L, -j, j); positions[i].x = luax_checkfloat(L, -6); positions[i].y = luax_checkfloat(L, -5); colors[i].r = (float) luax_optnumberclamped01(L, -4, 1.0); colors[i].g = (float) luax_optnumberclamped01(L, -3, 1.0); colors[i].b = (float) luax_optnumberclamped01(L, -2, 1.0); colors[i].a = (float) luax_optnumberclamped01(L, -1, 1.0); lua_pop(L, 7); } } else { // points({x1, y1, x2, y2, ...}) for (int i = 0; i < numpositions; i++) { lua_rawgeti(L, 1, i * 2 + 1); lua_rawgeti(L, 1, i * 2 + 2); positions[i].x = luax_checkfloat(L, -2); positions[i].y = luax_checkfloat(L, -1); lua_pop(L, 2); } } } else { for (int i = 0; i < numpositions; i++) { positions[i].x = luax_checkfloat(L, i * 2 + 1); positions[i].y = luax_checkfloat(L, i * 2 + 2); } } luax_catchexcept(L, [&](){ instance()->points(positions, colors, numpositions); }); return 0; } int w_line(lua_State *L) { int args = lua_gettop(L); int arg1type = lua_type(L, 1); bool is_table = false; if (args == 1 && arg1type == LUA_TTABLE) { args = (int) luax_objlen(L, 1); is_table = true; } if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER) return luax_typerror(L, 1, "table or number"); else if (args % 2 != 0) return luaL_error(L, "Number of vertex components must be a multiple of two."); else if (args < 4) return luaL_error(L, "Need at least two vertices to draw a line."); int numvertices = args / 2; Vector2 *coords = instance()->getScratchBuffer(numvertices); if (is_table) { for (int i = 0; i < numvertices; ++i) { lua_rawgeti(L, 1, (i * 2) + 1); lua_rawgeti(L, 1, (i * 2) + 2); coords[i].x = luax_checkfloat(L, -2); coords[i].y = luax_checkfloat(L, -1); lua_pop(L, 2); } } else { for (int i = 0; i < numvertices; ++i) { coords[i].x = luax_checkfloat(L, (i * 2) + 1); coords[i].y = luax_checkfloat(L, (i * 2) + 2); } } luax_catchexcept(L, [&](){ instance()->polyline(coords, numvertices); } ); return 0; } int w_rectangle(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float w = (float)luaL_checknumber(L, 4); float h = (float)luaL_checknumber(L, 5); if (lua_isnoneornil(L, 6)) { luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h); }); return 0; } float rx = (float)luaL_optnumber(L, 6, 0.0); float ry = (float)luaL_optnumber(L, 7, rx); if (lua_isnoneornil(L, 8)) luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h, rx, ry); }); else { int points = (int) luaL_checkinteger(L, 8); luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h, rx, ry, points); }); } return 0; } int w_circle(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float radius = (float)luaL_checknumber(L, 4); if (lua_isnoneornil(L, 5)) luax_catchexcept(L, [&](){ instance()->circle(mode, x, y, radius); }); else { int points = (int) luaL_checkinteger(L, 5); luax_catchexcept(L, [&](){ instance()->circle(mode, x, y, radius, points); }); } return 0; } int w_ellipse(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float a = (float)luaL_checknumber(L, 4); float b = (float)luaL_optnumber(L, 5, a); if (lua_isnoneornil(L, 6)) luax_catchexcept(L, [&](){ instance()->ellipse(mode, x, y, a, b); }); else { int points = (int) luaL_checkinteger(L, 6); luax_catchexcept(L, [&](){ instance()->ellipse(mode, x, y, a, b, points); }); } return 0; } int w_arc(lua_State *L) { Graphics::DrawMode drawmode; const char *drawstr = luaL_checkstring(L, 1); if (!Graphics::getConstant(drawstr, drawmode)) return luax_enumerror(L, "draw mode", Graphics::getConstants(drawmode), drawstr); int startidx = 2; Graphics::ArcMode arcmode = Graphics::ARC_PIE; if (lua_type(L, 2) == LUA_TSTRING) { const char *arcstr = luaL_checkstring(L, 2); if (!Graphics::getConstant(arcstr, arcmode)) return luax_enumerror(L, "arc mode", Graphics::getConstants(arcmode), arcstr); startidx = 3; } float x = (float) luaL_checknumber(L, startidx + 0); float y = (float) luaL_checknumber(L, startidx + 1); float radius = (float) luaL_checknumber(L, startidx + 2); float angle1 = (float) luaL_checknumber(L, startidx + 3); float angle2 = (float) luaL_checknumber(L, startidx + 4); if (lua_isnoneornil(L, startidx + 5)) luax_catchexcept(L, [&](){ instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2); }); else { int points = (int) luaL_checkinteger(L, startidx + 5); luax_catchexcept(L, [&](){ instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points); }); } return 0; } int w_polygon(lua_State *L) { int args = lua_gettop(L) - 1; Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str); bool is_table = false; if (args == 1 && lua_istable(L, 2)) { args = (int) luax_objlen(L, 2); is_table = true; } if (args % 2 != 0) return luaL_error(L, "Number of vertex components must be a multiple of two"); else if (args < 6) return luaL_error(L, "Need at least three vertices to draw a polygon"); int numvertices = args / 2; // fetch coords Vector2 *coords = instance()->getScratchBuffer(numvertices + 1); if (is_table) { for (int i = 0; i < numvertices; ++i) { lua_rawgeti(L, 2, (i * 2) + 1); lua_rawgeti(L, 2, (i * 2) + 2); coords[i].x = luax_checkfloat(L, -2); coords[i].y = luax_checkfloat(L, -1); lua_pop(L, 2); } } else { for (int i = 0; i < numvertices; ++i) { coords[i].x = luax_checkfloat(L, (i * 2) + 2); coords[i].y = luax_checkfloat(L, (i * 2) + 3); } } // make a closed loop coords[numvertices] = coords[0]; luax_catchexcept(L, [&](){ instance()->polygon(mode, coords, numvertices+1); }); return 0; } int w_dispatchThreadgroups(lua_State* L) { Shader *shader = luax_checkshader(L, 1); int x = (int) luaL_checkinteger(L, 2); int y = (int) luaL_optinteger(L, 3, 1); int z = (int) luaL_optinteger(L, 4, 1); luax_catchexcept(L, [&](){ instance()->dispatchThreadgroups(shader, x, y, z); }); return 0; } int w_dispatchIndirect(lua_State *L) { Shader *shader = luax_checkshader(L, 1); Buffer *argsbuffer = luax_checkbuffer(L, 2); int argsindex = (int) luaL_optinteger(L, 3, 1) - 1; luax_catchexcept(L, [&]() { instance()->dispatchIndirect(shader, argsbuffer, argsindex); }); return 0; } int w_copyBuffer(lua_State *L) { Buffer *source = luax_checkbuffer(L, 1); Buffer *dest = luax_checkbuffer(L, 2); ptrdiff_t sourceoffset = luaL_optinteger(L, 3, 0); ptrdiff_t destoffset = luaL_optinteger(L, 4, 0); ptrdiff_t size = std::min(source->getSize() - sourceoffset, dest->getSize() - destoffset); if (!lua_isnoneornil(L, 5)) size = luaL_checkinteger(L, 5); if (sourceoffset < 0 || destoffset < 0) return luaL_error(L, "copyBuffer offsets cannot be negative."); if (size <= 0) return luaL_error(L, "copyBuffer size must be greater than 0."); luax_catchexcept(L, [&](){ instance()->copyBuffer(source, dest, sourceoffset, destoffset, size); }); return 0; } int w_copyBufferToTexture(lua_State *L) { Buffer *source = luax_checkbuffer(L, 1); Texture *dest = luax_checktexture(L, 2); ptrdiff_t sourceoffset = luaL_optinteger(L, 3, 0); if (sourceoffset < 0) return luaL_error(L, "copyBufferToTexture source offset cannot be negative."); int sourcewidth = (int) luaL_optinteger(L, 4, 0); int slice = 0; int mipmap = 0; if (dest->getTextureType() != TEXTURE_2D) slice = (int) luaL_checkinteger(L, 5) - 1; mipmap = (int) luaL_optinteger(L, 6, 1) - 1; Rect rect = {0, 0, dest->getPixelWidth(mipmap), dest->getPixelHeight(mipmap)}; if (!lua_isnoneornil(L, 7)) { rect.x = (int) luaL_checkinteger(L, 7); rect.y = (int) luaL_checkinteger(L, 8); rect.w = (int) luaL_checkinteger(L, 9); rect.h = (int) luaL_checkinteger(L, 10); } luax_catchexcept(L, [&](){ instance()->copyBufferToTexture(source, dest, sourceoffset, sourcewidth, slice, mipmap, rect); }); return 0; } int w_copyTextureToBuffer(lua_State *L) { Texture *source = luax_checktexture(L, 1); Buffer *dest = luax_checkbuffer(L, 2); int slice = 0; int mipmap = 0; if (source->getTextureType() != TEXTURE_2D) slice = (int) luaL_checkinteger(L, 3) - 1; mipmap = (int) luaL_optinteger(L, 4, 1) - 1; Rect rect = {0, 0, source->getPixelWidth(mipmap), source->getPixelHeight(mipmap)}; if (!lua_isnoneornil(L, 5)) { rect.x = (int) luaL_checkinteger(L, 5); rect.y = (int) luaL_checkinteger(L, 6); rect.w = (int) luaL_checkinteger(L, 7); rect.h = (int) luaL_checkinteger(L, 8); } ptrdiff_t destoffset = luaL_optinteger(L, 9, 0); if (destoffset < 0) return luaL_error(L, "copyTextureToBuffer dest offset cannot be negative."); int destwidth = (int) luaL_optinteger(L, 10, 0); luax_catchexcept(L, [&](){ instance()->copyTextureToBuffer(source, dest, slice, mipmap, rect, destoffset, destwidth); }); return 0; } int w_flushBatch(lua_State *) { instance()->flushBatchedDraws(); return 0; } int w_getStackDepth(lua_State *L) { lua_pushnumber(L, instance()->getStackDepth()); return 1; } int w_push(lua_State *L) { Graphics::StackType stype = Graphics::STACK_TRANSFORM; const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1); if (sname && !Graphics::getConstant(sname, stype)) return luax_enumerror(L, "graphics stack type", Graphics::getConstants(stype), sname); luax_catchexcept(L, [&](){ instance()->push(stype); }); if (luax_istype(L, 2, math::Transform::type)) { math::Transform *t = luax_totype(L, 2); luax_catchexcept(L, [&]() { instance()->applyTransform(t->getMatrix()); }); } return 0; } int w_pop(lua_State *L) { luax_catchexcept(L, [&](){ instance()->pop(); }); return 0; } int w_rotate(lua_State *L) { float angle = (float)luaL_checknumber(L, 1); instance()->rotate(angle); return 0; } int w_scale(lua_State *L) { float sx = (float)luaL_optnumber(L, 1, 1.0f); float sy = (float)luaL_optnumber(L, 2, sx); instance()->scale(sx, sy); return 0; } int w_translate(lua_State *L) { float x = (float)luaL_checknumber(L, 1); float y = (float)luaL_checknumber(L, 2); instance()->translate(x, y); return 0; } int w_shear(lua_State *L) { float kx = (float)luaL_checknumber(L, 1); float ky = (float)luaL_checknumber(L, 2); instance()->shear(kx, ky); return 0; } int w_origin(lua_State * /*L*/) { instance()->origin(); return 0; } int w_applyTransform(lua_State *L) { luax_checkstandardtransform(L, 1, [&](const Matrix4 &m) { luax_catchexcept(L, [&]() { instance()->applyTransform(m); }); }); return 0; } int w_replaceTransform(lua_State *L) { luax_checkstandardtransform(L, 1, [&](const Matrix4 &m) { luax_catchexcept(L, [&]() { instance()->replaceTransform(m); }); }); return 0; } int w_transformPoint(lua_State *L) { Vector2 p; p.x = (float) luaL_checknumber(L, 1); p.y = (float) luaL_checknumber(L, 2); p = instance()->transformPoint(p); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 2; } int w_inverseTransformPoint(lua_State *L) { Vector2 p; p.x = (float) luaL_checknumber(L, 1); p.y = (float) luaL_checknumber(L, 2); p = instance()->inverseTransformPoint(p); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 2; } int w_setProjection(lua_State *L) { math::Transform *transform = luax_totype(L, 1); if (transform != nullptr) { instance()->setProjection(transform->getMatrix()); return 0; } math::Transform::MatrixLayout layout = math::Transform::MATRIX_ROW_MAJOR; int idx = 1; if (lua_type(L, idx) == LUA_TSTRING) { const char* layoutstr = lua_tostring(L, idx); if (!math::Transform::getConstant(layoutstr, layout)) return luax_enumerror(L, "matrix layout", math::Transform::getConstants(layout), layoutstr); idx++; } float elements[16]; love::math::luax_checkmatrix(L, idx, layout, elements); instance()->setProjection(Matrix4(elements)); return 0; } int w_resetProjection(lua_State */*L*/) { instance()->resetProjection(); return 0; } // List of functions to wrap. static const luaL_Reg functions[] = { { "reset", w_reset }, { "clear", w_clear }, { "discard", w_discard }, { "present", w_present }, { "newCanvas", w_newCanvas }, { "newTexture", w_newTexture }, { "newCubeTexture", w_newCubeTexture }, { "newArrayTexture", w_newArrayTexture }, { "newVolumeTexture", w_newVolumeTexture }, { "newTextureView", w_newTextureView }, { "newQuad", w_newQuad }, { "newFont", w_newFont }, { "newImageFont", w_newImageFont }, { "newSpriteBatch", w_newSpriteBatch }, { "newParticleSystem", w_newParticleSystem }, { "newShader", w_newShader }, { "newComputeShader", w_newComputeShader }, { "newBuffer", w_newBuffer }, { "newMesh", w_newMesh }, { "newTextBatch", w_newTextBatch }, { "_newVideo", w_newVideo }, { "readbackBuffer", w_readbackBuffer }, { "readbackBufferAsync", w_readbackBufferAsync }, { "readbackTexture", w_readbackTexture }, { "readbackTextureAsync", w_readbackTextureAsync }, { "validateShader", w_validateShader }, { "setCanvas", w_setCanvas }, { "getCanvas", w_getCanvas }, { "setColor", w_setColor }, { "getColor", w_getColor }, { "setBackgroundColor", w_setBackgroundColor }, { "getBackgroundColor", w_getBackgroundColor }, { "setNewFont", w_setNewFont }, { "setFont", w_setFont }, { "getFont", w_getFont }, { "setColorMask", w_setColorMask }, { "getColorMask", w_getColorMask }, { "setBlendMode", w_setBlendMode }, { "getBlendMode", w_getBlendMode }, { "setBlendState", w_setBlendState }, { "getBlendState", w_getBlendState }, { "setDefaultFilter", w_setDefaultFilter }, { "getDefaultFilter", w_getDefaultFilter }, { "setDefaultMipmapFilter", w_setDefaultMipmapFilter }, { "getDefaultMipmapFilter", w_getDefaultMipmapFilter }, { "setLineWidth", w_setLineWidth }, { "setLineStyle", w_setLineStyle }, { "setLineJoin", w_setLineJoin }, { "getLineWidth", w_getLineWidth }, { "getLineStyle", w_getLineStyle }, { "getLineJoin", w_getLineJoin }, { "setPointSize", w_setPointSize }, { "getPointSize", w_getPointSize }, { "setDepthMode", w_setDepthMode }, { "getDepthMode", w_getDepthMode }, { "setMeshCullMode", w_setMeshCullMode }, { "getMeshCullMode", w_getMeshCullMode }, { "setFrontFaceWinding", w_setFrontFaceWinding }, { "getFrontFaceWinding", w_getFrontFaceWinding }, { "setWireframe", w_setWireframe }, { "isWireframe", w_isWireframe }, { "setShader", w_setShader }, { "getShader", w_getShader }, { "getSupported", w_getSupported }, { "getTextureFormats", w_getTextureFormats }, { "getRendererInfo", w_getRendererInfo }, { "getSystemLimits", w_getSystemLimits }, { "getTextureTypes", w_getTextureTypes }, { "getStats", w_getStats }, { "captureScreenshot", w_captureScreenshot }, { "draw", w_draw }, { "drawLayer", w_drawLayer }, { "drawInstanced", w_drawInstanced }, { "drawIndirect", w_drawIndirect }, { "drawFromShader", w_drawFromShader }, { "drawFromShaderIndirect", w_drawFromShaderIndirect }, { "print", w_print }, { "printf", w_printf }, { "dispatchThreadgroups", w_dispatchThreadgroups }, { "dispatchIndirect", w_dispatchIndirect }, { "copyBuffer", w_copyBuffer }, { "copyBufferToTexture", w_copyBufferToTexture }, { "copyTextureToBuffer", w_copyTextureToBuffer }, { "isCreated", w_isCreated }, { "isActive", w_isActive }, { "isGammaCorrect", w_isGammaCorrect }, { "isLowPowerPreferred", w_isLowPowerPreferred }, { "getWidth", w_getWidth }, { "getHeight", w_getHeight }, { "getDimensions", w_getDimensions }, { "getPixelWidth", w_getPixelWidth }, { "getPixelHeight", w_getPixelHeight }, { "getPixelDimensions", w_getPixelDimensions }, { "getDPIScale", w_getDPIScale }, { "getQuadIndexBuffer", w_getQuadIndexBuffer }, { "setScissor", w_setScissor }, { "intersectScissor", w_intersectScissor }, { "getScissor", w_getScissor }, { "setStencilMode", w_setStencilMode }, { "getStencilMode", w_getStencilMode }, { "setStencilState", w_setStencilState }, { "getStencilState", w_getStencilState }, { "points", w_points }, { "line", w_line }, { "rectangle", w_rectangle }, { "circle", w_circle }, { "ellipse", w_ellipse }, { "arc", w_arc }, { "polygon", w_polygon }, { "flushBatch", w_flushBatch }, { "getStackDepth", w_getStackDepth }, { "push", w_push }, { "pop", w_pop }, { "rotate", w_rotate }, { "scale", w_scale }, { "translate", w_translate }, { "shear", w_shear }, { "origin", w_origin }, { "applyTransform", w_applyTransform }, { "replaceTransform", w_replaceTransform }, { "transformPoint", w_transformPoint }, { "inverseTransformPoint", w_inverseTransformPoint }, { "setProjection", w_setProjection }, { "resetProjection", w_resetProjection }, // Deprecated { "newImage", w_newImage }, { "newArrayImage", w_newArrayImage }, { "newVolumeImage", w_newVolumeImage }, { "newCubeImage", w_newCubeImage }, { "newText", w_newText }, { "getCanvasFormats", w_getCanvasFormats }, { "getImageFormats", w_getImageFormats }, { 0, 0 } }; static int luaopen_drawable(lua_State *L) { return luax_register_type(L, &Drawable::type, nullptr); } // Types for this module. static const lua_CFunction types[] = { luaopen_drawable, luaopen_texture, luaopen_font, luaopen_quad, luaopen_graphicsbuffer, luaopen_graphicsreadback, luaopen_spritebatch, luaopen_particlesystem, luaopen_shader, luaopen_mesh, luaopen_textbatch, luaopen_video, 0 }; extern "C" int luaopen_love_graphics(lua_State *L) { Graphics *instance = Graphics::createInstance(); if (instance == nullptr) { printf("Cannot create graphics: no supported renderer on this system.\n"); return luaL_error(L, "Cannot create graphics: no supported renderer on this system."); } WrappedModule w; w.module = instance; w.name = "graphics"; w.type = &Graphics::type; w.functions = functions; w.types = types; int n = luax_register_module(L, w); if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "=[love \"wrap_Graphics.lua\"]") == 0) lua_call(L, 0, 0); else lua_error(L); return n; } } // graphics } // love