/** * Copyright (c) 2006-2022 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_MATH_H #define LOVE_MATH_H #include // for CHAR_BIT #include // for rand() and RAND_MAX /* Definitions of useful mathematical constants * M_E - e * M_LOG2E - log2(e) * M_LOG10E - log10(e) * M_LN2 - ln(2) * M_LN10 - ln(10) * M_PI - pi * M_PI_2 - pi/2 * M_PI_4 - pi/4 * M_1_PI - 1/pi * M_2_PI - 2/pi * M_2_SQRTPI - 2/sqrt(pi) * M_SQRT2 - sqrt(2) * M_SQRT1_2 - 1/sqrt(2) */ #define LOVE_M_E 2.71828182845904523536 #define LOVE_M_LOG2E 1.44269504088896340736 #define LOVE_M_LOG10E 0.434294481903251827651 #define LOVE_M_LN2 0.693147180559945309417 #define LOVE_M_LN10 2.30258509299404568402 #define LOVE_M_PI 3.14159265358979323846 #define LOVE_M_PI_2 1.57079632679489661923 #define LOVE_M_PI_4 0.785398163397448309616 #define LOVE_M_1_PI 0.318309886183790671538 #define LOVE_M_2_PI 0.636619772367581343076 #define LOVE_M_2_SQRTPI 1.12837916709551257390 #define LOVE_M_SQRT2 1.41421356237309504880 #define LOVE_M_SQRT1_2 0.707106781186547524401 #define LOVE_M_TORAD (float)(LOVE_M_PI/180.0) #define LOVE_M_TODEG (float)(180.0/LOVE_M_PI) #define LOVE_TORAD(x) (float)(x*LOVE_M_TORAD) #define LOVE_TODEG(x) (float)(x*LOVE_M_TODEG) namespace love { struct Rect { int x, y; int w, h; bool operator == (const Rect &rhs) const { return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h; } }; inline int nextP2(int x) { x += (x == 0); x--; for (unsigned int i = 1; i < sizeof(int)*CHAR_BIT; i <<= 1) x |= x >> i; return ++x; } inline float nextP2(float x) { return (float) nextP2((int) x); } } // love #endif // LOVE_MATH_H