/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "config.h" #include "runtime.h" // LOVE #include "Module.h" #include "Object.h" #include "Reference.h" #include "StringMap.h" #include // C++ #include #include #include namespace love { static thread::Mutex *gcmutex = 0; void *_gcmutex = 0; /** * Called when an object is collected. The object is released * once in this function, possibly deleting it. **/ static int w__gc(lua_State *L) { if (!gcmutex) { gcmutex = thread::newMutex(); _gcmutex = (void *) gcmutex; } Proxy *p = (Proxy *)lua_touserdata(L, 1); Object *t = (Object *)p->data; thread::Lock lock(gcmutex); int numretains = p->retains; if (numretains >= 0) numretains = std::min(numretains, t->getReferenceCount()); for (int i = numretains; i > 0; i--) t->release(); // Signal that this Proxy is dead. p->retains = -1; return 0; } static int w__tostring(lua_State *L) { lua_pushvalue(L, lua_upvalueindex(1)); return 1; } static int w__typeOf(lua_State *L) { Proxy *p = (Proxy *)lua_touserdata(L, 1); Type t = luax_type(L, 2); luax_pushboolean(L, p->flags[t]); return 1; } static int w__eq(lua_State *L) { Proxy *p1 = (Proxy *)lua_touserdata(L, 1); Proxy *p2 = (Proxy *)lua_touserdata(L, 2); luax_pushboolean(L, p1->data == p2->data); return 1; } Reference *luax_refif(lua_State *L, int type) { Reference *r = 0; // Create a reference only if the test succeeds. if (lua_type(L, -1) == type) r = new Reference(L); else // Pop the value even if it fails (but also if it succeeds). lua_pop(L, 1); return r; } void luax_printstack(lua_State *L) { for (int i = 1; i<=lua_gettop(L); i++) { std::cout << i << " - " << luaL_typename(L, i) << std::endl; } } bool luax_toboolean(lua_State *L, int idx) { return (lua_toboolean(L, idx) != 0); } void luax_pushboolean(lua_State *L, bool b) { lua_pushboolean(L, b ? 1 : 0); } bool luax_optboolean(lua_State *L, int idx, bool b) { if (lua_isboolean(L, idx) == 1) return (lua_toboolean(L, idx) == 1 ? true : false); return b; } std::string luax_tostring(lua_State *L, int idx) { size_t len; const char *str = lua_tolstring(L, idx, &len); return std::string(str, len); } std::string luax_checkstring(lua_State *L, int idx) { size_t len; const char *str = luaL_checklstring(L, idx, &len); return std::string(str, len); } void luax_pushstring(lua_State *L, const std::string &str) { lua_pushlstring(L, str.data(), str.size()); } bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue) { lua_getfield(L, table_index, key); bool retval; if (lua_isnoneornil(L, -1)) retval = defaultValue; else retval = lua_toboolean(L, -1); lua_pop(L, 1); return retval; } int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue) { lua_getfield(L, table_index, key); int retval; if (!lua_isnumber(L, -1)) retval = defaultValue; else retval = (int) lua_tointeger(L, -1); lua_pop(L, 1); return retval; } int luax_assert_argc(lua_State *L, int min) { int argc = lua_gettop(L); if (argc < min) return luaL_error(L, "Incorrect number of arguments. Got [%d], expected at least [%d]", argc, min); return 0; } int luax_assert_argc(lua_State *L, int min, int max) { int argc = lua_gettop(L); if (argc < min || argc > max) return luaL_error(L, "Incorrect number of arguments. Got [%d], expected [%d-%d]", argc, min, max); return 0; } int luax_assert_function(lua_State *L, int idx) { if (!lua_isfunction(L, idx)) return luaL_error(L, "Argument must be of type \"function\"."); return 0; } int luax_assert_nilerror(lua_State *L, int idx) { if (lua_isnoneornil(L, idx)) { if (lua_isstring(L, idx + 1)) return luaL_error(L, lua_tostring(L, idx + 1)); else return luaL_error(L, "assertion failed!"); } return 0; } void luax_setfuncs(lua_State *L, const luaL_Reg *l) { if (l == 0) return; for (; l->name != 0; l++) { lua_pushcfunction(L, l->func); lua_setfield(L, -2, l->name); } } int luax_register_module(lua_State *L, const WrappedModule &m) { // Put a reference to the C++ module in Lua. luax_insistregistry(L, REGISTRY_MODULES); Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy)); p->retains = 1; p->data = m.module; p->flags = m.flags; luaL_newmetatable(L, m.module->getName()); lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, w__gc); lua_setfield(L, -2, "__gc"); lua_setmetatable(L, -2); lua_setfield(L, -2, m.name); // _modules[name] = proxy lua_pop(L, 1); // Gets the love table. luax_insistglobal(L, "love"); // Create new table for module. lua_newtable(L); // Register all the functions. if (m.functions != 0) luax_setfuncs(L, m.functions); // Register types. if (m.types != 0) for (const lua_CFunction *t = m.types; *t != 0; t++) (*t)(L); lua_pushvalue(L, -1); lua_setfield(L, -3, m.name); // love.graphics = table lua_remove(L, -2); // love // Register module instance Module::registerInstance(m.module); return 1; } int luax_preload(lua_State *L, lua_CFunction f, const char *name) { lua_getglobal(L, "package"); lua_getfield(L, -1, "preload"); lua_pushcfunction(L, f); lua_setfield(L, -2, name); lua_pop(L, 2); return 0; } int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f) { // Verify that this type name has a matching Type ID and type name mapping. love::Type ltype; if (!love::getType(tname, ltype)) printf("Missing type entry for type name: %s\n", tname); // Get the place for storing and re-using instantiated love types. luax_getregistry(L, REGISTRY_TYPES); // Create registry._lovetypes if it doesn't exist yet. if (!lua_istable(L, -1)) { lua_newtable(L); lua_replace(L, -2); // Create a metatable. lua_newtable(L); // metatable.__mode = "v". Weak userdata values. lua_pushliteral(L, "v"); lua_setfield(L, -2, "__mode"); // setmetatable(newtable, metatable) lua_setmetatable(L, -2); // registry._lovetypes = newtable lua_setfield(L, LUA_REGISTRYINDEX, "_lovetypes"); } else lua_pop(L, 1); luaL_newmetatable(L, tname); // m.__index = m lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); // setup gc lua_pushcfunction(L, w__gc); lua_setfield(L, -2, "__gc"); // Add equality lua_pushcfunction(L, w__eq); lua_setfield(L, -2, "__eq"); // Add tostring function. lua_pushstring(L, tname); lua_pushcclosure(L, w__tostring, 1); lua_setfield(L, -2, "__tostring"); // Add tostring to as type() as well. lua_pushstring(L, tname); lua_pushcclosure(L, w__tostring, 1); lua_setfield(L, -2, "type"); // Add typeOf lua_pushcfunction(L, w__typeOf); lua_setfield(L, -2, "typeOf"); if (f != 0) luax_setfuncs(L, f); lua_pop(L, 1); // Pops metatable. return 0; } int luax_table_insert(lua_State *L, int tindex, int vindex, int pos) { if (tindex < 0) tindex = lua_gettop(L)+1+tindex; if (vindex < 0) vindex = lua_gettop(L)+1+vindex; if (pos == -1) { lua_pushvalue(L, vindex); lua_rawseti(L, tindex, lua_objlen(L, tindex)+1); return 0; } else if (pos < 0) pos = lua_objlen(L, tindex)+1+pos; for (int i = lua_objlen(L, tindex)+1; i > pos; i--) { lua_rawgeti(L, tindex, i-1); lua_rawseti(L, tindex, i); } lua_pushvalue(L, vindex); lua_rawseti(L, tindex, pos); return 0; } int luax_register_searcher(lua_State *L, lua_CFunction f, int pos) { // Add the package loader to the package.loaders table. lua_getglobal(L, "package"); if (lua_isnil(L, -1)) return luaL_error(L, "Can't register searcher: package table does not exist."); lua_getfield(L, -1, "loaders"); // Lua 5.2 renamed package.loaders to package.searchers. if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_getfield(L, -1, "searchers"); } if (lua_isnil(L, -1)) return luaL_error(L, "Can't register searcher: package.loaders table does not exist."); lua_pushcfunction(L, f); luax_table_insert(L, -2, -1, pos); lua_pop(L, 3); return 0; } void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own) { Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy)); u->data = (void *) data; u->flags = flags; u->retains = own ? 1 : 0; luaL_newmetatable(L, name); lua_setmetatable(L, -2); } void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own) { // Fetch the registry table of instantiated types. luax_getregistry(L, REGISTRY_TYPES); // The table might not exist - it should be insisted in luax_register_type. if (!lua_istable(L, -1)) { lua_pop(L, 1); return luax_rawnewtype(L, name, flags, data, own); } // Get the value of lovetypes[data] on the stack. lua_pushlightuserdata(L, (void *) data); lua_gettable(L, -2); // If the Proxy userdata isn't in the instantiated types table yet, add it. if (lua_type(L, -1) != LUA_TUSERDATA) { lua_pop(L, 1); luax_rawnewtype(L, name, flags, data, own); lua_pushlightuserdata(L, (void *) data); lua_pushvalue(L, -2); // lovetypes[data] = Proxy. lua_settable(L, -4); // Remove the lovetypes table from the stack. lua_remove(L, -2); // The Proxy userdata remains at the top of the stack. return; } // Remove the lovetypes table from the stack. lua_remove(L, -2); // If the object should be released on GC and we already have a stored // Proxy, we should tell the Proxy that the object was retained again. if (own) { Proxy *p = (Proxy *) lua_touserdata(L, -1); thread::EmptyLock lock; if (gcmutex) lock.setLock(gcmutex); if (p->retains >= 0) ++(p->retains); } // Keep the Proxy userdata on the stack. } bool luax_istype(lua_State *L, int idx, love::bits type) { if (lua_isuserdata(L, idx) == 0) return false; return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type); } int luax_getfunction(lua_State *L, const char *mod, const char *fn) { lua_getglobal(L, "love"); if (lua_isnil(L, -1)) return luaL_error(L, "Could not find global love!"); lua_getfield(L, -1, mod); if (lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s!", mod); lua_getfield(L, -1, fn); if (lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s.%s!", mod, fn); lua_remove(L, -2); // remove mod lua_remove(L, -2); // remove fn return 0; } int luax_convobj(lua_State *L, int idx, const char *mod, const char *fn) { // Convert string to a file. luax_getfunction(L, mod, fn); lua_pushvalue(L, idx); // The initial argument. lua_call(L, 1, 2); // Call the function, one arg, one return value (plus optional errstring.) luax_assert_nilerror(L, -2); // Make sure the function returned something. lua_pop(L, 1); // Pop the second return value now that we don't need it. lua_replace(L, idx); // Replace the initial argument with the new object. return 0; } int luax_convobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn) { luax_getfunction(L, mod, fn); for (int i = 0; i < n; i++) { lua_pushvalue(L, idxs[i]); // The arguments. } lua_call(L, n, 2); // Call the function, n args, one return value (plus optional errstring.) luax_assert_nilerror(L, -2); // Make sure the function returned something. lua_pop(L, 1); // Pop the second return value now that we don't need it. lua_replace(L, idxs[0]); // Replace the initial argument with the new object. return 0; } int luax_pconvobj(lua_State *L, int idx, const char *mod, const char *fn) { // Convert string to a file. luax_getfunction(L, mod, fn); lua_pushvalue(L, idx); // The initial argument. int ret = lua_pcall(L, 1, 1, 0); // Call the function, one arg, one return value. if (ret == 0) lua_replace(L, idx); // Replace the initial argument with the new object. return ret; } int luax_pconvobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn) { luax_getfunction(L, mod, fn); for (int i = 0; i < n; i++) { lua_pushvalue(L, idxs[i]); // The arguments. } int ret = lua_pcall(L, n, 1, 0); // Call the function, n args, one return value. if (ret == 0) lua_replace(L, idxs[0]); // Replace the initial argument with the new object. return ret; } int luax_insist(lua_State *L, int idx, const char *k) { // Convert to absolute index if necessary. if (idx < 0 && idx > LUA_REGISTRYINDEX) idx = lua_gettop(L) + ++idx; lua_getfield(L, idx, k); // Create if necessary. if (!lua_istable(L, -1)) { lua_pop(L, 1); // Pop the non-table. lua_newtable(L); lua_pushvalue(L, -1); // Duplicate the table to leave on top. lua_setfield(L, idx, k); // lua_stack[idx][k] = lua_stack[-1] (table) } return 1; } int luax_insistglobal(lua_State *L, const char *k) { lua_getglobal(L, k); if (!lua_istable(L, -1)) { lua_pop(L, 1); // Pop the non-table. lua_newtable(L); lua_pushvalue(L, -1); lua_setglobal(L, k); } return 1; } int luax_insistlove(lua_State *L, const char *k) { luax_insistglobal(L, "love"); luax_insist(L, -1, k); // The love table should be replaced with the top stack // item. Only the reqested table should remain on the stack. lua_replace(L, -2); return 1; } int luax_getlove(lua_State *L, const char *k) { lua_getglobal(L, "love"); if (!lua_isnil(L, -1)) { lua_getfield(L, -1, k); lua_replace(L, -2); } return 1; } int luax_insistregistry(lua_State *L, Registry r) { switch (r) { case REGISTRY_GC: return luax_insistlove(L, "_gc"); case REGISTRY_MODULES: return luax_insistlove(L, "_modules"); case REGISTRY_TYPES: return luax_insist(L, LUA_REGISTRYINDEX, "_lovetypes"); default: return luaL_error(L, "Attempted to use invalid registry."); } } int luax_getregistry(lua_State *L, Registry r) { switch (r) { case REGISTRY_GC: return luax_getlove(L, "_gc"); case REGISTRY_MODULES: return luax_getlove(L, "_modules"); case REGISTRY_TYPES: lua_getfield(L, LUA_REGISTRYINDEX, "_lovetypes"); return 1; default: return luaL_error(L, "Attempted to use invalid registry."); } } extern "C" int luax_typerror(lua_State *L, int narg, const char *tname) { int argtype = lua_type(L, narg); const char *argtname = 0; // We want to use the love type name for userdata, if possible. if (argtype == LUA_TUSERDATA && luaL_getmetafield(L, narg, "__tostring") != 0) { lua_pushvalue(L, narg); if (lua_pcall(L, 1, 1, 0) == 0 && lua_type(L, -1) == LUA_TSTRING) { argtname = lua_tostring(L, -1); // Non-love userdata might have a tostring metamethod which doesn't // describe its type, so we only use __tostring for love types. love::Type t; if (!love::getType(argtname, t)) argtname = 0; } } if (argtname == 0) argtname = lua_typename(L, argtype); const char *msg = lua_pushfstring(L, "%s expected, got %s", tname, argtname); return luaL_argerror(L, narg, msg); } StringMap::Entry typeEntries[] = { {"Invalid", INVALID_ID}, {"Object", OBJECT_ID}, {"Data", DATA_ID}, {"Module", MODULE_ID}, // Filesystem {"File", FILESYSTEM_FILE_ID}, {"FileData", FILESYSTEM_FILE_DATA_ID}, // Font {"GlyphData", FONT_GLYPH_DATA_ID}, {"Rasterizer", FONT_RASTERIZER_ID}, // Graphics {"Drawable", GRAPHICS_DRAWABLE_ID}, {"Texture", GRAPHICS_TEXTURE_ID}, {"Image", GRAPHICS_IMAGE_ID}, {"Quad", GRAPHICS_QUAD_ID}, {"Font", GRAPHICS_FONT_ID}, {"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID}, {"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID}, {"Canvas", GRAPHICS_CANVAS_ID}, {"Shader", GRAPHICS_SHADER_ID}, {"Mesh", GRAPHICS_MESH_ID}, // Image {"ImageData", IMAGE_IMAGE_DATA_ID}, {"CompressedData", IMAGE_COMPRESSED_DATA_ID}, // Joystick {"Joystick", JOYSTICK_JOYSTICK_ID}, // Math {"RandomGenerator", MATH_RANDOM_GENERATOR_ID}, {"BezierCurve", MATH_BEZIER_CURVE_ID}, // Audio {"Source", AUDIO_SOURCE_ID}, // Sound {"SoundData", SOUND_SOUND_DATA_ID}, {"Decoder", SOUND_DECODER_ID}, // Mouse {"Cursor", MOUSE_CURSOR_ID}, // Physics {"World", PHYSICS_WORLD_ID}, {"Contact", PHYSICS_CONTACT_ID}, {"Body", PHYSICS_BODY_ID}, {"Fixture", PHYSICS_FIXTURE_ID}, {"Shape", PHYSICS_SHAPE_ID}, {"CircleShape", PHYSICS_CIRCLE_SHAPE_ID}, {"PolygonShape", PHYSICS_POLYGON_SHAPE_ID}, {"EdgeShape", PHYSICS_EDGE_SHAPE_ID}, {"ChainShape", PHYSICS_CHAIN_SHAPE_ID}, {"Joint", PHYSICS_JOINT_ID}, {"MouseJoint", PHYSICS_MOUSE_JOINT_ID}, {"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID}, {"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID}, {"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID}, {"PulleyJoint", PHYSICS_PULLEY_JOINT_ID}, {"GearJoint", PHYSICS_GEAR_JOINT_ID}, {"FrictionJoint", PHYSICS_FRICTION_JOINT_ID}, {"WeldJoint", PHYSICS_WELD_JOINT_ID}, {"RopeJoint", PHYSICS_ROPE_JOINT_ID}, {"WheelJoint", PHYSICS_WHEEL_JOINT_ID}, {"MotorJoint", PHYSICS_MOTOR_JOINT_ID}, // Thread {"Thread", THREAD_THREAD_ID}, {"Channel", THREAD_CHANNEL_ID}, // The modules themselves. Only add abstracted modules here. {"filesystem", MODULE_FILESYSTEM_ID}, {"graphics", MODULE_GRAPHICS_ID}, {"image", MODULE_IMAGE_ID}, {"sound", MODULE_SOUND_ID}, }; StringMap types(typeEntries, sizeof(typeEntries)); bool getType(const char *in, love::Type &out) { return types.find(in, out); } bool getType(love::Type in, const char *&out) { return types.find(in, out); } Type luax_type(lua_State *L, int idx) { Type t = INVALID_ID; types.find(luaL_checkstring(L, idx), t); return t; } } // love