/* * Copyright (c) 2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "b2Math.h" const b2Vec2 b2Vec2_zero(0.0f, 0.0f); const b2Mat22 b2Mat22_identity(1.0f, 0.0f, 0.0f, 1.0f); const b2XForm b2XForm_identity(b2Vec2_zero, b2Mat22_identity); void b2Sweep::GetXForm(b2XForm* xf, float32 t) const { // center = p + R * localCenter if (1.0f - t0 > B2_FLT_EPSILON) { float32 alpha = (t - t0) / (1.0f - t0); xf->position = (1.0f - alpha) * c0 + alpha * c; float32 angle = (1.0f - alpha) * a0 + alpha * a; xf->R.Set(angle); } else { xf->position = c; xf->R.Set(a); } // Shift to origin xf->position -= b2Mul(xf->R, localCenter); } void b2Sweep::Advance(float32 t) { if (t0 < t && 1.0f - t0 > B2_FLT_EPSILON) { float32 alpha = (t - t0) / (1.0f - t0); c0 = (1.0f - alpha) * c0 + alpha * c; a0 = (1.0f - alpha) * a0 + alpha * a; t0 = t; } }