/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Graphics.h" #include "OpenGL.h" #include "graphics/Texture.h" #include "image/ImageData.h" #include "image/Image.h" #include "font/Rasterizer.h" #include "filesystem/wrap_Filesystem.h" #include "scripts/graphics.lua.h" #include #include namespace love { namespace graphics { namespace opengl { #define instance() (Module::getInstance(Module::M_GRAPHICS)) int w_reset(lua_State *) { instance()->reset(); return 0; } int w_clear(lua_State *L) { Graphics::ClearType type = Graphics::CLEAR_ALL; const char *tname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1); if (tname && !Graphics::getConstant(tname, type)) return luaL_error(L, "Invalid graphics clear type: %s", tname); instance()->clear(type); return 0; } int w_present(lua_State *) { instance()->present(); return 0; } int w_isCreated(lua_State *L) { luax_pushboolean(L, instance()->isCreated()); return 1; } int w_getWidth(lua_State *L) { lua_pushinteger(L, instance()->getWidth()); return 1; } int w_getHeight(lua_State *L) { lua_pushinteger(L, instance()->getHeight()); return 1; } int w_getDimensions(lua_State *L) { lua_pushinteger(L, instance()->getWidth()); lua_pushinteger(L, instance()->getHeight()); return 2; } int w_setScissor(lua_State *L) { int nargs = lua_gettop(L); if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2) && lua_isnil(L, 3) && lua_isnil(L, 4))) { instance()->setScissor(); return 0; } int x = luaL_checkint(L, 1); int y = luaL_checkint(L, 2); int w = luaL_checkint(L, 3); int h = luaL_checkint(L, 4); if (w < 0 || h < 0) return luaL_error(L, "Can't set scissor with negative width and/or height."); instance()->setScissor(x, y, w, h); return 0; } int w_getScissor(lua_State *L) { int x, y, w, h; if (!instance()->getScissor(x, y, w, h)) return 0; lua_pushinteger(L, x); lua_pushinteger(L, y); lua_pushinteger(L, w); lua_pushinteger(L, h); return 4; } int w_stencil(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); instance()->drawToStencilBuffer(true); // Call stencilfunc(...) lua_call(L, lua_gettop(L) - 1, 0); instance()->drawToStencilBuffer(false); return 0; } int w_setStencilTest(lua_State *L) { bool enable = luax_toboolean(L, 1); bool invert = luax_toboolean(L, 2); instance()->setStencilTest(enable, invert); return 0; } int w_getStencilTest(lua_State *L) { bool enabled, inverted; instance()->getStencilTest(enabled, inverted); luax_pushboolean(L, enabled); luax_pushboolean(L, inverted); return 2; } static const char *imageFlagName(Image::FlagType flagtype) { const char *name = nullptr; Image::getConstant(flagtype, name); return name; } int w_newImage(lua_State *L) { love::image::ImageData *data = nullptr; love::image::CompressedData *cdata = nullptr; Image::Flags flags; if (!lua_isnoneornil(L, 2)) { luaL_checktype(L, 2, LUA_TTABLE); flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps); flags.sRGB = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_SRGB), flags.sRGB); } bool releasedata = false; // Convert to ImageData / CompressedData, if necessary. if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) { love::image::Image *image = Module::getInstance(Module::M_IMAGE); if (image == nullptr) return luaL_error(L, "Cannot load images without the love.image module."); love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1); if (image->isCompressed(fdata)) { luax_catchexcept(L, [&]() { cdata = image->newCompressedData(fdata); }, [&]() { fdata->release(); } ); } else { luax_catchexcept(L, [&]() { data = image->newImageData(fdata); }, [&]() { fdata->release(); } ); } // Lua's GC won't release the image data, so we should do it ourselves. releasedata = true; } else if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T)) cdata = luax_checktype(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T); else data = luax_checktype(L, 1, "ImageData", IMAGE_IMAGE_DATA_T); if (!data && !cdata) return luaL_error(L, "Error creating image (could not load data.)"); // Create the image. Image *image = nullptr; luax_catchexcept(L, [&]() { if (cdata) image = instance()->newImage(cdata, flags); else if (data) image = instance()->newImage(data, flags); }, [&]() { if (releasedata && data) data->release(); else if (releasedata && cdata) cdata->release(); } ); if (image == nullptr) return luaL_error(L, "Could not load image."); // Push the type. luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image); image->release(); return 1; } int w_newQuad(lua_State *L) { Quad::Viewport v; v.x = (float) luaL_checknumber(L, 1); v.y = (float) luaL_checknumber(L, 2); v.w = (float) luaL_checknumber(L, 3); v.h = (float) luaL_checknumber(L, 4); float sw = (float) luaL_checknumber(L, 5); float sh = (float) luaL_checknumber(L, 6); Quad *quad = instance()->newQuad(v, sw, sh); luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quad); quad->release(); return 1; } int w_newFont(lua_State *L) { // Convert to Rasterizer, if necessary. if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) { int idxs[] = {1, 2}; luax_convobj(L, idxs, 2, "font", "newRasterizer"); } love::font::Rasterizer *rasterizer = luax_checktype(L, 1, "Rasterizer", FONT_RASTERIZER_T); Font *font = 0; luax_catchexcept(L, [&]() { font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); } ); if (font == 0) return luaL_error(L, "Could not load font."); // Push the type. luax_pushtype(L, "Font", GRAPHICS_FONT_T, font); font->release(); return 1; } int w_newImageFont(lua_State *L) { // filter for glyphs Texture::Filter filter = instance()->getDefaultFilter(); // Convert to ImageData if necessary. if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) luax_convobj(L, 1, "image", "newImageData"); else if (luax_istype(L, 1, GRAPHICS_IMAGE_T)) { Image *i = luax_checktype(L, 1, "Image", GRAPHICS_IMAGE_T); filter = i->getFilter(); love::image::ImageData *id = i->getImageData(); if (!id) return luaL_argerror(L, 1, "Image must not be compressed."); luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, id); lua_replace(L, 1); } // Convert to Rasterizer if necessary. if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T)) { luaL_checkstring(L, 2); int idxs[] = {1, 2}; luax_convobj(L, idxs, 2, "font", "newRasterizer"); } love::font::Rasterizer *rasterizer = luax_checktype(L, 1, "Rasterizer", FONT_RASTERIZER_T); // Create the font. Font *font = instance()->newFont(rasterizer, filter); if (font == 0) return luaL_error(L, "Could not load font."); // Push the type. luax_pushtype(L, "Font", GRAPHICS_FONT_T, font); font->release(); return 1; } int w_newSpriteBatch(lua_State *L) { Texture *texture = luax_checktexture(L, 1); int size = luaL_optint(L, 2, 1000); SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC; if (lua_gettop(L) > 2) { const char *usagestr = luaL_checkstring(L, 3); if (!SpriteBatch::getConstant(usagestr, usage)) return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr); } SpriteBatch *t = nullptr; luax_catchexcept(L, [&](){ t = instance()->newSpriteBatch(texture, size, usage); } ); luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t); t->release(); return 1; } int w_newParticleSystem(lua_State *L) { Texture *texture = luax_checktexture(L, 1); lua_Number size = luaL_optnumber(L, 2, 1000); ParticleSystem *t = 0; if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES) return luaL_error(L, "Invalid ParticleSystem size"); luax_catchexcept(L, [&](){ t = instance()->newParticleSystem(texture, int(size)); } ); luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t); t->release(); return 1; } int w_newCanvas(lua_State *L) { // check if width and height are given. else default to screen dimensions. int width = luaL_optint(L, 1, instance()->getWidth()); int height = luaL_optint(L, 2, instance()->getHeight()); const char *str = luaL_optstring(L, 3, "normal"); int msaa = luaL_optint(L, 4, 0); Canvas::Format format; if (!Canvas::getConstant(str, format)) return luaL_error(L, "Invalid Canvas format: %s", str); Canvas *canvas = nullptr; luax_catchexcept(L, [&](){ canvas = instance()->newCanvas(width, height, format, msaa); } ); if (canvas == nullptr) return luaL_error(L, "Canvas not created, but no error thrown. I don't even..."); luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas); canvas->release(); return 1; } int w_newShader(lua_State *L) { // clamp stack to 2 elements lua_settop(L, 2); // read any filepath arguments for (int i = 1; i <= 2; i++) { if (!lua_isstring(L, i)) continue; // call love.filesystem.isFile(arg_i) luax_getfunction(L, "filesystem", "isFile"); lua_pushvalue(L, i); lua_call(L, 1, 1); bool isFile = luax_toboolean(L, -1); lua_pop(L, 1); if (isFile) { luax_getfunction(L, "filesystem", "read"); lua_pushvalue(L, i); lua_call(L, 1, 1); lua_replace(L, i); } else { // Check if the argument looks like a filepath - we want a nicer // error for misspelled filepath arguments. size_t slen = 0; const char *str = lua_tolstring(L, i, &slen); if (slen > 0 && slen < 256 && !strchr(str, '\n')) { const char *ext = strchr(str, '.'); if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' ')) return luaL_error(L, "Could not open file %s. Does not exist.", str); } } } bool has_arg1 = lua_isstring(L, 1); bool has_arg2 = lua_isstring(L, 2); // require at least one string argument if (!(has_arg1 || has_arg2)) luaL_checkstring(L, 1); luax_getfunction(L, "graphics", "_shaderCodeToGLSL"); // push vertexcode and pixelcode strings to the top of the stack lua_pushvalue(L, 1); lua_pushvalue(L, 2); // call effectCodeToGLSL, returned values will be at the top of the stack if (lua_pcall(L, 2, 2, 0) != 0) return luaL_error(L, "%s", lua_tostring(L, -1)); Shader::ShaderSources sources; // vertex shader code if (lua_isstring(L, -2)) { std::string vertexcode(luaL_checkstring(L, -2)); sources[Shader::TYPE_VERTEX] = vertexcode; } else if (has_arg1 && has_arg2) return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)"); // pixel shader code if (lua_isstring(L, -1)) { std::string pixelcode(luaL_checkstring(L, -1)); sources[Shader::TYPE_PIXEL] = pixelcode; } else if (has_arg1 && has_arg2) return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)"); if (sources.empty()) { // Original args had source code, but effectCodeToGLSL couldn't translate it for (int i = 1; i <= 2; i++) { if (lua_isstring(L, i)) return luaL_argerror(L, i, "missing 'position' or 'effect' function?"); } } bool should_error = false; try { Shader *shader = instance()->newShader(sources); luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader); shader->release(); } catch (love::Exception &e) { luax_getfunction(L, "graphics", "_transformGLSLErrorMessages"); lua_pushstring(L, e.what()); // Function pushes the new error string onto the stack. lua_pcall(L, 1, 1, 0); should_error = true; } if (should_error) return lua_error(L); return 1; } int w_newMesh(lua_State *L) { // Check first argument: table of vertices or number of vertices. int ttype = lua_type(L, 1); if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER) luaL_argerror(L, 1, "table or number expected"); // Second argument: optional texture. Texture *tex = nullptr; if (!lua_isnoneornil(L, 2)) tex = luax_checktexture(L, 2); // Third argument: optional draw mode. const char *str = 0; Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN; str = lua_isnoneornil(L, 3) ? 0 : luaL_checkstring(L, 3); if (str && !Mesh::getConstant(str, mode)) return luaL_error(L, "Invalid mesh draw mode: %s", str); Mesh *t = nullptr; if (ttype == LUA_TTABLE) { size_t vertex_count = lua_objlen(L, 1); std::vector vertices; vertices.reserve(vertex_count); bool use_colors = false; // Get the vertices from the table. for (size_t i = 1; i <= vertex_count; i++) { lua_rawgeti(L, 1, i); if (lua_type(L, -1) != LUA_TTABLE) return luax_typerror(L, 1, "table of tables"); for (int j = 1; j <= 8; j++) lua_rawgeti(L, -j, j); Vertex v; v.x = (float) luaL_checknumber(L, -8); v.y = (float) luaL_checknumber(L, -7); v.s = (float) luaL_optnumber(L, -6, 0.0); v.t = (float) luaL_optnumber(L, -5, 0.0); v.r = (unsigned char) luaL_optinteger(L, -4, 255); v.g = (unsigned char) luaL_optinteger(L, -3, 255); v.b = (unsigned char) luaL_optinteger(L, -2, 255); v.a = (unsigned char) luaL_optinteger(L, -1, 255); // Enable per-vertex coloring if any color is not the default. if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255)) use_colors = true; lua_pop(L, 9); vertices.push_back(v); } luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, mode); }); t->setVertexColors(use_colors); } else { int count = luaL_checkint(L, 1); luax_catchexcept(L, [&](){ t = instance()->newMesh(count, mode); }); } if (tex) t->setTexture(tex); luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t); t->release(); return 1; } int w_setColor(lua_State *L) { Color c; if (lua_istable(L, 1)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 1, i); c.r = (unsigned char)luaL_checkint(L, -4); c.g = (unsigned char)luaL_checkint(L, -3); c.b = (unsigned char)luaL_checkint(L, -2); c.a = (unsigned char)luaL_optint(L, -1, 255); lua_pop(L, 4); } else { c.r = (unsigned char)luaL_checkint(L, 1); c.g = (unsigned char)luaL_checkint(L, 2); c.b = (unsigned char)luaL_checkint(L, 3); c.a = (unsigned char)luaL_optint(L, 4, 255); } instance()->setColor(c); return 0; } int w_getColor(lua_State *L) { Color c = instance()->getColor(); lua_pushinteger(L, c.r); lua_pushinteger(L, c.g); lua_pushinteger(L, c.b); lua_pushinteger(L, c.a); return 4; } int w_setBackgroundColor(lua_State *L) { Color c; if (lua_istable(L, 1)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 1, i); c.r = (unsigned char)luaL_checkint(L, -4); c.g = (unsigned char)luaL_checkint(L, -3); c.b = (unsigned char)luaL_checkint(L, -2); c.a = (unsigned char)luaL_optint(L, -1, 255); lua_pop(L, 4); } else { c.r = (unsigned char)luaL_checkint(L, 1); c.g = (unsigned char)luaL_checkint(L, 2); c.b = (unsigned char)luaL_checkint(L, 3); c.a = (unsigned char)luaL_optint(L, 4, 255); } instance()->setBackgroundColor(c); return 0; } int w_getBackgroundColor(lua_State *L) { Color c = instance()->getBackgroundColor(); lua_pushinteger(L, c.r); lua_pushinteger(L, c.g); lua_pushinteger(L, c.b); lua_pushinteger(L, c.a); return 4; } int w_setFont(lua_State *L) { Font *font = luax_checktype(L, 1, "Font", GRAPHICS_FONT_T); instance()->setFont(font); return 0; } int w_getFont(lua_State *L) { Font *f = instance()->getFont(); if (f == 0) return 0; luax_pushtype(L, "Font", GRAPHICS_FONT_T, f); return 1; } int w_setColorMask(lua_State *L) { bool mask[4]; if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1)) { // Enable all color components if no argument is given. mask[0] = mask[1] = mask[2] = mask[3] = true; } else { for (int i = 0; i < 4; i++) mask[i] = luax_toboolean(L, i + 1); } instance()->setColorMask(mask); return 0; } int w_getColorMask(lua_State *L) { const bool *mask = instance()->getColorMask(); for (int i = 0; i < 4; i++) luax_pushboolean(L, mask[i]); return 4; } int w_setBlendMode(lua_State *L) { Graphics::BlendMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Invalid blend mode: %s", str); luax_catchexcept(L, [&](){ instance()->setBlendMode(mode); }); return 0; } int w_getBlendMode(lua_State *L) { const char *str; Graphics::BlendMode mode; luax_catchexcept(L, [&](){ mode = instance()->getBlendMode(); }); if (!Graphics::getConstant(mode, str)) return luaL_error(L, "Unknown blend mode"); lua_pushstring(L, str); return 1; } int w_setDefaultFilter(lua_State *L) { Texture::FilterMode min; Texture::FilterMode mag; const char *minstr = luaL_checkstring(L, 1); const char *magstr = luaL_optstring(L, 2, minstr); if (!Texture::getConstant(minstr, min)) return luaL_error(L, "Invalid filter mode: %s", minstr); if (!Texture::getConstant(magstr, mag)) return luaL_error(L, "Invalid filter mode: %s", magstr); float anisotropy = (float) luaL_optnumber(L, 3, 1.0); Texture::Filter f; f.min = min; f.mag = mag; f.anisotropy = anisotropy; instance()->setDefaultFilter(f); return 0; } int w_getDefaultFilter(lua_State *L) { const Texture::Filter &f = instance()->getDefaultFilter(); const char *minstr; const char *magstr; if (!Texture::getConstant(f.min, minstr)) return luaL_error(L, "Unknown minification filter mode"); if (!Texture::getConstant(f.mag, magstr)) return luaL_error(L, "Unknown magnification filter mode"); lua_pushstring(L, minstr); lua_pushstring(L, magstr); lua_pushnumber(L, f.anisotropy); return 3; } int w_setDefaultMipmapFilter(lua_State *L) { Texture::FilterMode filter = Texture::FILTER_NONE; if (!lua_isnoneornil(L, 1)) { const char *str = luaL_checkstring(L, 1); if (!Texture::getConstant(str, filter)) return luaL_error(L, "Invalid filter mode: %s", str); } float sharpness = (float) luaL_optnumber(L, 2, 0); instance()->setDefaultMipmapFilter(filter, sharpness); return 0; } int w_getDefaultMipmapFilter(lua_State *L) { Texture::FilterMode filter; float sharpness; instance()->getDefaultMipmapFilter(&filter, &sharpness); const char *str; if (Texture::getConstant(filter, str)) lua_pushstring(L, str); else lua_pushnil(L); lua_pushnumber(L, sharpness); return 2; } int w_setLineWidth(lua_State *L) { float width = (float)luaL_checknumber(L, 1); instance()->setLineWidth(width); return 0; } int w_setLineStyle(lua_State *L) { Graphics::LineStyle style; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, style)) return luaL_error(L, "Invalid line style: %s", str); instance()->setLineStyle(style); return 0; } int w_setLineJoin(lua_State *L) { Graphics::LineJoin join; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, join)) return luaL_error(L, "Invalid line join mode: %s", str); instance()->setLineJoin(join); return 0; } int w_getLineWidth(lua_State *L) { lua_pushnumber(L, instance()->getLineWidth()); return 1; } int w_getLineStyle(lua_State *L) { Graphics::LineStyle style = instance()->getLineStyle(); const char *str; if (!Graphics::getConstant(style, str)) return luaL_error(L, "Unknown line style"); lua_pushstring(L, str); return 1; } int w_getLineJoin(lua_State *L) { Graphics::LineJoin join = instance()->getLineJoin(); const char *str; if (!Graphics::getConstant(join, str)) return luaL_error(L, "Unknown line join"); lua_pushstring(L, str); return 1; } int w_setPointSize(lua_State *L) { float size = (float)luaL_checknumber(L, 1); instance()->setPointSize(size); return 0; } int w_getPointSize(lua_State *L) { lua_pushnumber(L, instance()->getPointSize()); return 1; } int w_setWireframe(lua_State *L) { instance()->setWireframe(luax_toboolean(L, 1)); return 0; } int w_isWireframe(lua_State *L) { luax_pushboolean(L, instance()->isWireframe()); return 1; } int w_newScreenshot(lua_State *L) { love::image::Image *image = luax_getmodule(L, "image", MODULE_IMAGE_T); bool copyAlpha = luax_optboolean(L, 1, false); love::image::ImageData *i = 0; luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); }); luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i); i->release(); return 1; } int w_setCanvas(lua_State *L) { // Disable stencil writes. instance()->drawToStencilBuffer(false); // called with none -> reset to default buffer if (lua_isnoneornil(L, 1)) { instance()->setCanvas(); return 0; } bool is_table = lua_istable(L, 1); std::vector canvases; if (is_table) { for (size_t i = 1; i <= lua_objlen(L, 1); i++) { lua_rawgeti(L, 1, i); canvases.push_back(luax_checkcanvas(L, -1)); lua_pop(L, 1); } } else { for (int i = 1; i <= lua_gettop(L); i++) canvases.push_back(luax_checkcanvas(L, i)); } luax_catchexcept(L, [&]() { if (canvases.size() > 0) instance()->setCanvas(canvases); else instance()->setCanvas(); }); return 0; } int w_getCanvas(lua_State *L) { const std::vector canvases = instance()->getCanvas(); int n = 0; for (Canvas *c : canvases) { luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c); n++; } if (n == 0) { lua_pushnil(L); n = 1; } return n; } int w_setShader(lua_State *L) { if (lua_isnoneornil(L,1)) { instance()->setShader(); return 0; } Shader *shader = luax_checkshader(L, 1); instance()->setShader(shader); return 0; } int w_getShader(lua_State *L) { Shader *shader = instance()->getShader(); if (shader) luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader); else lua_pushnil(L); return 1; } int w_setDefaultShaderCode(lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); lua_getfield(L, 1, "opengl"); lua_rawgeti(L, -1, 1); lua_rawgeti(L, -2, 2); Shader::ShaderSources openglcode; openglcode[Shader::TYPE_VERTEX] = luax_checkstring(L, -2); openglcode[Shader::TYPE_PIXEL] = luax_checkstring(L, -1); lua_pop(L, 3); Shader::defaultCode[0] = openglcode; return 0; } int w_getSupported(lua_State *L) { lua_createtable(L, 0, (int) Graphics::SUPPORT_MAX_ENUM); for (int i = 0; i < (int) Graphics::SUPPORT_MAX_ENUM; i++) { Graphics::Support feature = (Graphics::Support) i; const char *name = nullptr; if (!Graphics::getConstant(feature, name)) continue; luax_pushboolean(L, instance()->isSupported(feature)); lua_setfield(L, -2, name); } return 1; } int w_getCanvasFormats(lua_State *L) { lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM); for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++) { Canvas::Format format = (Canvas::Format) i; const char *name = nullptr; if (!Canvas::getConstant(format, name)) continue; luax_pushboolean(L, Canvas::isFormatSupported(format)); lua_setfield(L, -2, name); } return 1; } int w_getCompressedImageFormats(lua_State *L) { lua_createtable(L, 0, (int) image::CompressedData::FORMAT_MAX_ENUM); for (int i = 0; i < (int) image::CompressedData::FORMAT_MAX_ENUM; i++) { image::CompressedData::Format format = (image::CompressedData::Format) i; const char *name = nullptr; if (format == image::CompressedData::FORMAT_UNKNOWN) continue; if (!image::CompressedData::getConstant(format, name)) continue; luax_pushboolean(L, Image::hasCompressedTextureSupport(format)); lua_setfield(L, -2, name); } return 1; } int w_getRendererInfo(lua_State *L) { Graphics::RendererInfo info; luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); }); luax_pushstring(L, info.name); luax_pushstring(L, info.version); luax_pushstring(L, info.vendor); luax_pushstring(L, info.device); return 4; } int w_getSystemLimits(lua_State *L) { lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM); for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++) { Graphics::SystemLimit limittype = (Graphics::SystemLimit) i; const char *name = nullptr; if (!Graphics::getConstant(limittype, name)) continue; lua_pushnumber(L, instance()->getSystemLimit(limittype)); lua_setfield(L, -2, name); } return 1; } int w_getStats(lua_State *L) { Graphics::Stats stats = instance()->getStats(); lua_createtable(L, 0, (int) Graphics::STAT_MAX_ENUM); const char *sname = nullptr; Graphics::getConstant(Graphics::STAT_DRAW_CALLS, sname); lua_pushinteger(L, stats.drawCalls); lua_setfield(L, -2, sname); Graphics::getConstant(Graphics::STAT_CANVAS_SWITCHES, sname); lua_pushinteger(L, stats.canvasSwitches); lua_setfield(L, -2, sname); Graphics::getConstant(Graphics::STAT_CANVASES, sname); lua_pushinteger(L, stats.canvases); lua_setfield(L, -2, sname); Graphics::getConstant(Graphics::STAT_IMAGES, sname); lua_pushinteger(L, stats.images); lua_setfield(L, -2, sname); Graphics::getConstant(Graphics::STAT_FONTS, sname); lua_pushinteger(L, stats.fonts); lua_setfield(L, -2, sname); Graphics::getConstant(Graphics::STAT_TEXTURE_MEMORY, sname); lua_pushnumber(L, (lua_Number) stats.textureMemory); lua_setfield(L, -2, sname); return 1; } int w_draw(lua_State *L) { Drawable *drawable = nullptr; Texture *texture = nullptr; Quad *quad = nullptr; int startidx = 2; if (luax_istype(L, 2, GRAPHICS_QUAD_T)) { texture = luax_checktexture(L, 1); quad = luax_totype(L, 2, "Quad", GRAPHICS_QUAD_T); startidx = 3; } else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3)) { return luax_typerror(L, 2, "Quad"); } else { drawable = luax_checktype(L, 1, "Drawable", GRAPHICS_DRAWABLE_T); startidx = 2; } float x = (float) luaL_optnumber(L, startidx + 0, 0.0); float y = (float) luaL_optnumber(L, startidx + 1, 0.0); float a = (float) luaL_optnumber(L, startidx + 2, 0.0); float sx = (float) luaL_optnumber(L, startidx + 3, 1.0); float sy = (float) luaL_optnumber(L, startidx + 4, sx); float ox = (float) luaL_optnumber(L, startidx + 5, 0.0); float oy = (float) luaL_optnumber(L, startidx + 6, 0.0); float kx = (float) luaL_optnumber(L, startidx + 7, 0.0); float ky = (float) luaL_optnumber(L, startidx + 8, 0.0); if (texture && quad) texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky); else if (drawable) drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky); return 0; } int w_print(lua_State *L) { std::string str = luax_checkstring(L, 1); float x = (float)luaL_optnumber(L, 2, 0.0); float y = (float)luaL_optnumber(L, 3, 0.0); float angle = (float)luaL_optnumber(L, 4, 0.0f); float sx = (float)luaL_optnumber(L, 5, 1.0f); float sy = (float)luaL_optnumber(L, 6, sx); float ox = (float)luaL_optnumber(L, 7, 0.0f); float oy = (float)luaL_optnumber(L, 8, 0.0f); float kx = (float)luaL_optnumber(L, 9, 0.0f); float ky = (float)luaL_optnumber(L, 10, 0.0f); luax_catchexcept(L, [&](){ instance()->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); } ); return 0; } int w_printf(lua_State *L) { std::string str = luax_checkstring(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float wrap = (float)luaL_checknumber(L, 4); float angle = 0.0f; float sx = 1.0f, sy = 1.0f; float ox = 0.0f, oy = 0.0f; float kx = 0.0f, ky = 0.0f; Graphics::AlignMode align = Graphics::ALIGN_LEFT; if (lua_gettop(L) >= 5) { if (!lua_isnil(L, 5)) { const char *str = luaL_checkstring(L, 5); if (!Graphics::getConstant(str, align)) return luaL_error(L, "Incorrect alignment: %s", str); } angle = (float) luaL_optnumber(L, 6, 0.0f); sx = (float) luaL_optnumber(L, 7, 1.0f); sy = (float) luaL_optnumber(L, 8, sx); ox = (float) luaL_optnumber(L, 9, 0.0f); oy = (float) luaL_optnumber(L, 10, 0.0f); kx = (float) luaL_optnumber(L, 11, 0.0f); ky = (float) luaL_optnumber(L, 12, 0.0f); } luax_catchexcept(L, [&](){ instance()->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); } ); return 0; } int w_point(lua_State *L) { float x = (float)luaL_checknumber(L, 1); float y = (float)luaL_checknumber(L, 2); instance()->point(x, y); return 0; } int w_line(lua_State *L) { int args = lua_gettop(L); bool is_table = false; if (args == 1 && lua_istable(L, 1)) { args = lua_objlen(L, 1); is_table = true; } if (args % 2 != 0) return luaL_error(L, "Number of vertex components must be a multiple of two"); else if (args < 4) return luaL_error(L, "Need at least two vertices to draw a line"); float *coords = new float[args]; if (is_table) { for (int i = 0; i < args; ++i) { lua_rawgeti(L, 1, i + 1); coords[i] = luax_tofloat(L, -1); lua_pop(L, 1); } } else { for (int i = 0; i < args; ++i) coords[i] = luax_tofloat(L, i + 1); } instance()->polyline(coords, args); delete[] coords; return 0; } int w_rectangle(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Incorrect draw mode %s", str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float w = (float)luaL_checknumber(L, 4); float h = (float)luaL_checknumber(L, 5); instance()->rectangle(mode, x, y, w, h); return 0; } int w_circle(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Incorrect draw mode %s", str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float radius = (float)luaL_checknumber(L, 4); int points; if (lua_isnoneornil(L, 5)) points = radius > 10 ? (int)(radius) : 10; else points = luaL_checkint(L, 5); instance()->circle(mode, x, y, radius, points); return 0; } int w_arc(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Incorrect draw mode %s", str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float radius = (float)luaL_checknumber(L, 4); float angle1 = (float)luaL_checknumber(L, 5); float angle2 = (float)luaL_checknumber(L, 6); int points; if (lua_isnoneornil(L, 7)) points = radius > 10 ? (int)(radius) : 10; else points = luaL_checkint(L, 7); instance()->arc(mode, x, y, radius, angle1, angle2, points); return 0; } int w_polygon(lua_State *L) { int args = lua_gettop(L) - 1; Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Invalid draw mode: %s", str); bool is_table = false; float *coords; if (args == 1 && lua_istable(L, 2)) { args = lua_objlen(L, 2); is_table = true; } if (args % 2 != 0) return luaL_error(L, "Number of vertex components must be a multiple of two"); else if (args < 6) return luaL_error(L, "Need at least three vertices to draw a polygon"); // fetch coords coords = new float[args + 2]; if (is_table) { for (int i = 0; i < args; ++i) { lua_rawgeti(L, 2, i + 1); coords[i] = luax_tofloat(L, -1); lua_pop(L, 1); } } else { for (int i = 0; i < args; ++i) coords[i] = luax_tofloat(L, i + 2); } // make a closed loop coords[args] = coords[0]; coords[args+1] = coords[1]; instance()->polygon(mode, coords, args+2); delete[] coords; return 0; } int w_push(lua_State *L) { Graphics::StackType stype = Graphics::STACK_TRANSFORM; const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1); if (sname && !Graphics::getConstant(sname, stype)) return luaL_error(L, "Invalid graphics stack type: %s", sname); luax_catchexcept(L, [&](){ instance()->push(stype); }); return 0; } int w_pop(lua_State *L) { luax_catchexcept(L, [&](){ instance()->pop(); }); return 0; } int w_rotate(lua_State *L) { float angle = (float)luaL_checknumber(L, 1); instance()->rotate(angle); return 0; } int w_scale(lua_State *L) { float sx = (float)luaL_optnumber(L, 1, 1.0f); float sy = (float)luaL_optnumber(L, 2, sx); instance()->scale(sx, sy); return 0; } int w_translate(lua_State *L) { float x = (float)luaL_checknumber(L, 1); float y = (float)luaL_checknumber(L, 2); instance()->translate(x, y); return 0; } int w_shear(lua_State *L) { float kx = (float)luaL_checknumber(L, 1); float ky = (float)luaL_checknumber(L, 2); instance()->shear(kx, ky); return 0; } int w_origin(lua_State * /*L*/) { instance()->origin(); return 0; } // List of functions to wrap. static const luaL_Reg functions[] = { { "reset", w_reset }, { "clear", w_clear }, { "present", w_present }, { "newImage", w_newImage }, { "newQuad", w_newQuad }, { "newFont", w_newFont }, { "newImageFont", w_newImageFont }, { "newSpriteBatch", w_newSpriteBatch }, { "newParticleSystem", w_newParticleSystem }, { "newCanvas", w_newCanvas }, { "newShader", w_newShader }, { "newMesh", w_newMesh }, { "setColor", w_setColor }, { "getColor", w_getColor }, { "setBackgroundColor", w_setBackgroundColor }, { "getBackgroundColor", w_getBackgroundColor }, { "setFont", w_setFont }, { "getFont", w_getFont }, { "setColorMask", w_setColorMask }, { "getColorMask", w_getColorMask }, { "setBlendMode", w_setBlendMode }, { "getBlendMode", w_getBlendMode }, { "setDefaultFilter", w_setDefaultFilter }, { "getDefaultFilter", w_getDefaultFilter }, { "setDefaultMipmapFilter", w_setDefaultMipmapFilter }, { "getDefaultMipmapFilter", w_getDefaultMipmapFilter }, { "setLineWidth", w_setLineWidth }, { "setLineStyle", w_setLineStyle }, { "setLineJoin", w_setLineJoin }, { "getLineWidth", w_getLineWidth }, { "getLineStyle", w_getLineStyle }, { "getLineJoin", w_getLineJoin }, { "setPointSize", w_setPointSize }, { "getPointSize", w_getPointSize }, { "setWireframe", w_setWireframe }, { "isWireframe", w_isWireframe }, { "newScreenshot", w_newScreenshot }, { "setCanvas", w_setCanvas }, { "getCanvas", w_getCanvas }, { "setShader", w_setShader }, { "getShader", w_getShader }, { "_setDefaultShaderCode", w_setDefaultShaderCode }, { "getSupported", w_getSupported }, { "getCanvasFormats", w_getCanvasFormats }, { "getCompressedImageFormats", w_getCompressedImageFormats }, { "getRendererInfo", w_getRendererInfo }, { "getSystemLimits", w_getSystemLimits }, { "getStats", w_getStats }, { "draw", w_draw }, { "print", w_print }, { "printf", w_printf }, { "isCreated", w_isCreated }, { "getWidth", w_getWidth }, { "getHeight", w_getHeight }, { "getDimensions", w_getDimensions }, { "setScissor", w_setScissor }, { "getScissor", w_getScissor }, { "stencil", w_stencil }, { "setStencilTest", w_setStencilTest }, { "getStencilTest", w_getStencilTest }, { "point", w_point }, { "line", w_line }, { "rectangle", w_rectangle }, { "circle", w_circle }, { "arc", w_arc }, { "polygon", w_polygon }, { "push", w_push }, { "pop", w_pop }, { "rotate", w_rotate }, { "scale", w_scale }, { "translate", w_translate }, { "shear", w_shear }, { "origin", w_origin }, { 0, 0 } }; // Types for this module. static const lua_CFunction types[] = { luaopen_font, luaopen_image, luaopen_quad, luaopen_spritebatch, luaopen_particlesystem, luaopen_canvas, luaopen_shader, luaopen_mesh, 0 }; extern "C" int luaopen_love_graphics(lua_State *L) { Graphics *instance = instance(); if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new Graphics(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "graphics"; w.flags = MODULE_GRAPHICS_T; w.functions = functions; w.types = types; int n = luax_register_module(L, w); if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0) lua_call(L, 0, 0); return n; } } // opengl } // graphics } // love