/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Filesystem.h" namespace love { namespace filesystem { namespace physfs { static Filesystem * instance = 0; bool hack_setupWriteDirectory() { if(instance != 0) return instance->setupWriteDirectory(); return false; } int w_init(lua_State * L) { const char * arg0 = luaL_checkstring(L, 1); try { instance->init(arg0); } catch(Exception & e) { return luaL_error(L, e.what()); } return 0; } int w_setIdentity(lua_State * L) { const char * arg = luaL_checkstring(L, 1); if(!instance->setIdentity(arg)) return luaL_error(L, "Could not set write directory."); return 0; } int w_setSource(lua_State * L) { const char * arg = luaL_checkstring(L, 1); if(!instance->setSource(arg)) return luaL_error(L, "Could not set source."); return 0; } int w_newFile(lua_State * L) { const char * filename = luaL_checkstring(L, 1); File * t; try { t = instance->newFile(filename); } catch(Exception e) { return luaL_error(L, e.what()); } luax_newtype(L, "File", FILESYSTEM_FILE_T, (void*)t); return 1; } int w_newFileData(lua_State * L) { if(!lua_isstring(L, 1)) return luaL_error(L, "String expected."); if(!lua_isstring(L, 2)) return luaL_error(L, "String expected."); size_t length = 0; const char * str = lua_tolstring(L, 1, &length); const char * filename = lua_tostring(L, 2); const char * decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0; FileData::Decoder decoder = FileData::FILE; if(decstr) FileData::getConstant(decstr, decoder); FileData * t = 0; switch(decoder) { case FileData::FILE: t = instance->newFileData((void*)str, (int)length, filename); break; case FileData::BASE64: t = instance->newFileData(str, filename); break; default: return luaL_error(L, "Unrecognized FileData decoder: %s", decstr); } luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void*)t); return 1; } int w_getWorkingDirectory(lua_State * L) { lua_pushstring(L, instance->getWorkingDirectory()); return 1; } int w_getUserDirectory(lua_State * L) { lua_pushstring(L, instance->getUserDirectory()); return 1; } int w_getAppdataDirectory(lua_State * L) { lua_pushstring(L, instance->getAppdataDirectory()); return 1; } int w_getSaveDirectory(lua_State * L) { lua_pushstring(L, instance->getSaveDirectory()); return 1; } int w_exists(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->exists(arg) ? 1 : 0); return 1; } int w_isDirectory(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0); return 1; } int w_isFile(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->isFile(arg) ? 1 : 0); return 1; } int w_mkdir(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0); return 1; } int w_remove(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->remove(arg) ? 1 : 0); return 1; } int w_read(lua_State * L) { try { return instance->read(L); } catch(Exception e) { return luaL_error(L, e.what()); } } int w_write(lua_State * L) { try { return instance->write(L); } catch(Exception e) { return luaL_error(L, e.what()); } } int w_enumerate(lua_State * L) { return instance->enumerate(L); } int w_lines(lua_State * L) { return instance->lines(L); } int w_load(lua_State * L) { try { return instance->load(L); } catch (love::Exception & e) { return luaL_error(L, e.what()); } } int w_getLastModified(lua_State * L) { return instance->getLastModified(L); } int loader(lua_State * L) { const char * filename = lua_tostring(L, -1); std::string tmp(filename); int size = tmp.size(); if(size <= 4 || strcmp(filename + (size-4), ".lua") != 0) { tmp.append(".lua"); size = tmp.size(); } for(int i=0;iexists(tmp.c_str())) { lua_pop(L, 1); lua_pushstring(L, tmp.c_str()); // Ok, load it. return instance->load(L); } tmp = filename; size = tmp.size(); for(int i=0;iisDirectory(tmp.c_str())) { tmp += "/init.lua"; if (instance->exists(tmp.c_str())) { lua_pop(L, 1); lua_pushstring(L, tmp.c_str()); // Ok, load it. return instance->load(L); } } lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str()); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "init", w_init }, { "setIdentity", w_setIdentity }, { "setSource", w_setSource }, { "newFile", w_newFile }, { "getWorkingDirectory", w_getWorkingDirectory }, { "getUserDirectory", w_getUserDirectory }, { "getAppdataDirectory", w_getAppdataDirectory }, { "getSaveDirectory", w_getSaveDirectory }, { "exists", w_exists }, { "isDirectory", w_isDirectory }, { "isFile", w_isFile }, { "mkdir", w_mkdir }, { "remove", w_remove }, { "read", w_read }, { "write", w_write }, { "enumerate", w_enumerate }, { "lines", w_lines }, { "load", w_load }, { "getLastModified", w_getLastModified }, { "newFileData", w_newFileData }, { 0, 0 } }; static const lua_CFunction types[] = { luaopen_file, luaopen_filedata, 0 }; int luaopen_love_filesystem_physfs(lua_State * L) { if(instance == 0) { try { instance = new Filesystem(); love::luax_register_searcher(L, loader); } catch(Exception & e) { return luaL_error(L, e.what()); } } else { instance->retain(); love::luax_register_searcher(L, loader); } WrappedModule w; w.module = instance; w.name = "filesystem"; w.flags = MODULE_FILESYSTEM_T; w.functions = functions; w.types = types; return luax_register_module(L, w); } } // physfs } // filesystem } // love