/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_TIMER_TIMER_H #define LOVE_TIMER_TIMER_H // LOVE #include "common/Module.h" namespace love { namespace timer { class Timer : public Module { public: Timer(); virtual ~Timer() {} // Implements Module. ModuleType getModuleType() const override { return M_TIMER; } const char *getName() const override { return "love.timer"; } /** * Measures the time between this call and the previous call, * and updates internal values accordingly. **/ double step(); /** * Tries to sleep for the specified amount of time. The precision is * usually 1ms. * @param seconds The number of seconds to sleep for. **/ void sleep(double seconds) const; /** * Gets the time between the last two frames, assuming step is called * each frame. **/ double getDelta() const; /** * Gets the average FPS over the last second. Beucase the value is only updated * once per second, it does not look erratic when displayed on screen. * @return The "current" FPS. **/ int getFPS() const; /** * Gets the average delta time (seconds per frame) over the last second. **/ double getAverageDelta() const; /** * Gets the amount of time in seconds passed since its first invocation * (which happens as part of Timer::step at the start of love.run). * Useful for profiling code or measuring intervals. * The time is microsecond-precise, and increases monotonically. * @return The time (in seconds) **/ static double getTime(); private: // Frame delta vars. double currTime; double prevTime; double prevFpsUpdate; // Updated with a certain frequency. int fps; double averageDelta; // The frequency by which to update the FPS. double fpsUpdateFrequency; // Frames since last FPS update. int frames; // The current timestep. double dt; // Returns the timer period on some platforms. static double getTimerPeriod(); // Like getTime, but relative to an unspecified time. static double getTimeAbsolute(); }; // Timer } // timer } // love #endif // LOVE_TIMER_TIMER_H