/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "common/config.h" #include "System.h" #if defined(LOVE_MACOSX) #include #elif defined(LOVE_IOS) #include "common/ios.h" #elif defined(LOVE_LINUX) || defined(LOVE_ANDROID) #include #include #include #elif defined(LOVE_WINDOWS) #include "common/utf8.h" #include #include #pragma comment(lib, "shell32.lib") #endif #if defined(LOVE_ANDROID) #include "common/android.h" #elif defined(LOVE_LINUX) #include #endif #if defined(LOVE_LINUX) static void sigchld_handler(int sig) { // Because waitpid can set errno, we need to save it. auto old = errno; // Reap whilst there are children waiting to be reaped. while (waitpid(-1, nullptr, WNOHANG) > 0) ; errno = old; } #endif namespace love { namespace system { System::System() { #if defined(LOVE_LINUX) // Enable automatic cleanup of zombie processes // NOTE: We're using our own handler, instead of SA_NOCLDWAIT because the // latter breaks wait, and thus os.execute. // NOTE: This isn't perfect, due to multithreading our SIGCHLD can happen // on a different thread than the one calling wait(), thus causing a race. struct sigaction act = {0}; sigemptyset(&act.sa_mask); act.sa_handler = sigchld_handler; act.sa_flags = SA_RESTART; sigaction(SIGCHLD, &act, nullptr); #endif } std::string System::getOS() const { #if defined(LOVE_MACOSX) return "OS X"; #elif defined(LOVE_IOS) return "iOS"; #elif defined(LOVE_WINDOWS) return "Windows"; #elif defined(LOVE_ANDROID) return "Android"; #elif defined(LOVE_LINUX) return "Linux"; #else return "Unknown"; #endif } extern "C" { extern char **environ; // The environment, always available } bool System::openURL(const std::string &url) const { #if defined(LOVE_MACOSX) bool success = false; CFURLRef cfurl = CFURLCreateWithBytes(nullptr, (const UInt8 *) url.c_str(), url.length(), kCFStringEncodingUTF8, nullptr); success = LSOpenCFURLRef(cfurl, nullptr) == noErr; CFRelease(cfurl); return success; #elif defined(LOVE_IOS) return love::ios::openURL(url); #elif defined(LOVE_ANDROID) return love::android::openURL(url); #elif defined(LOVE_LINUX) pid_t pid; const char *argv[] = {"xdg-open", url.c_str(), nullptr}; // Note: at the moment this process inherits our file descriptors. // Note: the below const_cast is really ugly as well. if (posix_spawnp(&pid, "xdg-open", nullptr, nullptr, const_cast(argv), environ) != 0) return false; // Check if xdg-open already completed (or failed.) int status = 0; if (waitpid(pid, &status, WNOHANG) > 0) return (status == 0); else // We can't tell what actually happens without waiting for // the process to finish, which could take forever (literally). return true; #elif defined(LOVE_WINDOWS) // Unicode-aware WinAPI functions don't accept UTF-8, so we need to convert. std::wstring wurl = to_widestr(url); HINSTANCE result = ShellExecuteW(nullptr, L"open", wurl.c_str(), nullptr, nullptr, SW_SHOW); return (int) result > 32; #endif } void System::vibrate(double seconds) const { #ifdef LOVE_ANDROID love::android::vibrate(seconds); #elif defined(LOVE_IOS) love::ios::vibrate(); #else LOVE_UNUSED(seconds); #endif } bool System::getConstant(const char *in, System::PowerState &out) { return powerStates.find(in, out); } bool System::getConstant(System::PowerState in, const char *&out) { return powerStates.find(in, out); } StringMap::Entry System::powerEntries[] = { {"unknown", System::POWER_UNKNOWN}, {"battery", System::POWER_BATTERY}, {"nobattery", System::POWER_NO_BATTERY}, {"charging", System::POWER_CHARGING}, {"charged", System::POWER_CHARGED}, }; StringMap System::powerStates(System::powerEntries, sizeof(System::powerEntries)); } // system } // love