/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_JOYSTICK_SDL_JOYSTICK_MODULE_H #define LOVE_JOYSTICK_SDL_JOYSTICK_MODULE_H // LOVE #include "joystick/JoystickModule.h" // C++ #include #include #include #include namespace love { namespace joystick { namespace sdl { class JoystickModule : public love::joystick::JoystickModule { public: JoystickModule(); virtual ~JoystickModule(); // Implements Module. const char *getName() const; // Implements JoystickModule. love::joystick::Joystick *addJoystick(int deviceindex); void removeJoystick(love::joystick::Joystick *joystick); love::joystick::Joystick *getJoystickFromID(int instanceid); love::joystick::Joystick *getJoystick(int joyindex); int getIndex(const love::joystick::Joystick *joystick); int getJoystickCount() const; bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput); Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput); void loadGamepadMappings(const std::string &mappings); std::string saveGamepadMappings(); private: std::string stringFromGamepadInput(Joystick::GamepadInput gpinput) const; Joystick::JoystickInput JoystickInputFromString(const std::string &str) const; void removeBindFromMapString(std::string &mapstr, const std::string &joybindstr) const; void checkGamepads(const std::string &guid) const; // SDL2's GUIDs identify *classes* of devices, instead of unique devices. std::string getDeviceGUID(int deviceindex) const; // Lists of currently connected Joysticks. std::vector activeSticks; // Persistent list of all Joysticks which have been connected at some point. std::list joysticks; // Persistent map indicating GUIDs for Gamepads which have been connected or // modified at some point. std::map recentGamepadGUIDs; }; // JoystickModule } // sdl } // joystick } // love #endif // LOVE_JOYSTICK_SDL_JOYSTICK_MODULE_H