/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Image.h" #include "wrap_SpriteBatch.h" namespace love { namespace graphics { namespace opengl { SpriteBatch *luax_checkspritebatch(lua_State *L, int idx) { return luax_checktype(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T); } int w_SpriteBatch_add(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); Quad *quad = 0; int startidx = 2; if (luax_istype(L, 2, GRAPHICS_QUAD_T)) { quad = luax_totype(L, 2, "Quad", GRAPHICS_QUAD_T); startidx = 3; } float x = (float) luaL_optnumber(L, startidx + 0, 0.0); float y = (float) luaL_optnumber(L, startidx + 1, 0.0); float a = (float) luaL_optnumber(L, startidx + 2, 0.0); float sx = (float) luaL_optnumber(L, startidx + 3, 1.0); float sy = (float) luaL_optnumber(L, startidx + 4, sx); float ox = (float) luaL_optnumber(L, startidx + 5, 0.0); float oy = (float) luaL_optnumber(L, startidx + 6, 0.0); float kx = (float) luaL_optnumber(L, startidx + 7, 0.0); float ky = (float) luaL_optnumber(L, startidx + 8, 0.0); int id = 0; EXCEPT_GUARD( if (quad) id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky); else id = t->add(x, y, a, sx, sy, ox, oy, kx, ky); ) lua_pushinteger(L, id); return 1; } int w_SpriteBatch_set(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); int id = luaL_checkinteger(L, 2); Quad *quad = 0; int startidx = 3; if (luax_istype(L, 3, GRAPHICS_QUAD_T)) { quad = luax_totype(L, 3, "Quad", GRAPHICS_QUAD_T); startidx = 4; } float x = (float) luaL_optnumber(L, startidx + 0, 0.0); float y = (float) luaL_optnumber(L, startidx + 1, 0.0); float a = (float) luaL_optnumber(L, startidx + 2, 0.0); float sx = (float) luaL_optnumber(L, startidx + 3, 1.0); float sy = (float) luaL_optnumber(L, startidx + 4, sx); float ox = (float) luaL_optnumber(L, startidx + 5, 0.0); float oy = (float) luaL_optnumber(L, startidx + 6, 0.0); float kx = (float) luaL_optnumber(L, startidx + 7, 0.0); float ky = (float) luaL_optnumber(L, startidx + 8, 0.0); EXCEPT_GUARD( if (quad) t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id); else t->add(x, y, a, sx, sy, ox, oy, kx, ky, id); ) return 0; } int w_SpriteBatch_clear(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); t->clear(); return 0; } int w_SpriteBatch_bind(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); EXCEPT_GUARD(t->lock();) return 0; } int w_SpriteBatch_unbind(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); t->unlock(); return 0; } int w_SpriteBatch_setImage(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); Image *image = luax_checktype(L, 2, "Image", GRAPHICS_IMAGE_T); t->setImage(image); return 0; } int w_SpriteBatch_getImage(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); Image *image = t->getImage(); image->retain(); luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image); return 1; } int w_SpriteBatch_setColor(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); Color c; if (lua_gettop(L) <= 1) { t->setColor(); return 0; } else if (lua_istable(L, 2)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 2, i); c.r = (unsigned char) luaL_checkinteger(L, -4); c.g = (unsigned char) luaL_checkinteger(L, -3); c.b = (unsigned char) luaL_checkinteger(L, -2); c.a = (unsigned char) luaL_optinteger(L, -1, 255); lua_pop(L, 4); } else { c.r = (unsigned char)luaL_checkinteger(L, 2); c.g = (unsigned char)luaL_checkinteger(L, 3); c.b = (unsigned char)luaL_checkinteger(L, 4); c.a = (unsigned char)luaL_optinteger(L, 5, 255); } t->setColor(c); return 0; } int w_SpriteBatch_getColor(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); const Color *color = t->getColor(); // getColor returns NULL if no color is set. if (!color) return 0; lua_pushinteger(L, (lua_Integer) color->r); lua_pushinteger(L, (lua_Integer) color->g); lua_pushinteger(L, (lua_Integer) color->b); lua_pushinteger(L, (lua_Integer) color->a); return 4; } int w_SpriteBatch_getCount(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); lua_pushinteger(L, t->getCount()); return 1; } int w_SpriteBatch_setBufferSize(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); int size = luaL_checkint(L, 2); EXCEPT_GUARD(t->setBufferSize(size);) return 0; } int w_SpriteBatch_getBufferSize(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); lua_pushinteger(L, t->getBufferSize()); return 1; } static const luaL_Reg functions[] = { { "add", w_SpriteBatch_add }, { "set", w_SpriteBatch_set }, { "clear", w_SpriteBatch_clear }, { "bind", w_SpriteBatch_bind }, { "unbind", w_SpriteBatch_unbind }, { "setImage", w_SpriteBatch_setImage }, { "getImage", w_SpriteBatch_getImage }, { "setColor", w_SpriteBatch_setColor }, { "getColor", w_SpriteBatch_getColor }, { "getCount", w_SpriteBatch_getCount }, { "setBufferSize", w_SpriteBatch_setBufferSize }, { "getBufferSize", w_SpriteBatch_getBufferSize }, { 0, 0 } }; extern "C" int luaopen_spritebatch(lua_State *L) { return luax_register_type(L, "SpriteBatch", functions); } } // opengl } // graphics } // love