/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include #include "wrap_Keyboard.h" #include "sdl/Keyboard.h" namespace love { namespace keyboard { static Keyboard * instance; int w_isDown(lua_State * L) { Keyboard::Key k; unsigned int num = lua_gettop(L); Keyboard::Key * keylist = new Keyboard::Key[num+1]; unsigned int counter = 0; for (unsigned int i = 0; i < num; i++) { if (Keyboard::getConstant(luaL_checkstring(L, i+1), k)) keylist[counter++] = k; } keylist[counter] = Keyboard::KEY_MAX_ENUM; luax_pushboolean(L, instance->isDown(keylist)); delete[] keylist; return 1; } int w_setKeyRepeat(lua_State * L) { if (lua_gettop(L) == 0) { // Disables key repeat. instance->setKeyRepeat(0, 0); return 0; } int delay = lua_isnumber(L, 1) ? (int) (lua_tonumber(L, 1) * 1000 + 0.5) : Keyboard::DEFAULT; int interval = lua_isnumber(L, 2) ? (int) (lua_tonumber(L, 2) * 1000 + 0.5) : Keyboard::DEFAULT; instance->setKeyRepeat(delay, interval); return 0; } int w_getKeyRepeat(lua_State * L) { lua_pushnumber(L, (lua_Number) instance->getKeyRepeatDelay() * 0.001); lua_pushnumber(L, (lua_Number) instance->getKeyRepeatInterval() * 0.001); return 2; } // List of functions to wrap. static const luaL_Reg functions[] = { { "isDown", w_isDown }, { "setKeyRepeat", w_setKeyRepeat }, { "getKeyRepeat", w_getKeyRepeat }, { 0, 0 } }; extern "C" int luaopen_love_keyboard(lua_State * L) { if (instance == 0) { try { instance = new love::keyboard::sdl::Keyboard(); } catch (Exception & e) { return luaL_error(L, e.what()); } } else instance->retain(); WrappedModule w; w.module = instance; w.name = "keyboard"; w.flags = MODULE_T; w.functions = functions; w.types = 0; return luax_register_module(L, w); } } // keyboard } // love