/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Graphics.h" #include "OpenGL.h" #include "graphics/DrawGable.h" #include "image/ImageData.h" #include "font/Rasterizer.h" #include "scripts/graphics.lua.h" #include using love::window::WindowFlags; namespace love { namespace graphics { namespace opengl { static Graphics *instance = 0; int w_reset(lua_State *) { instance->reset(); return 0; } int w_clear(lua_State *) { instance->clear(); return 0; } int w_present(lua_State *) { instance->present(); return 0; } int w_isCreated(lua_State *L) { luax_pushboolean(L, instance->isCreated()); return 1; } int w_getWidth(lua_State *L) { lua_pushinteger(L, instance->getWidth()); return 1; } int w_getHeight(lua_State *L) { lua_pushinteger(L, instance->getHeight()); return 1; } int w_getDimensions(lua_State *L) { lua_pushinteger(L, instance->getWidth()); lua_pushinteger(L, instance->getHeight()); return 2; } int w_setScissor(lua_State *L) { if (lua_gettop(L) == 0) { instance->setScissor(); return 0; } int x = luaL_checkint(L, 1); int y = luaL_checkint(L, 2); int w = luaL_checkint(L, 3); int h = luaL_checkint(L, 4); if (w < 0 || h < 0) return luaL_error(L, "Can't set scissor with negative width and/or height."); instance->setScissor(x, y, w, h); return 0; } int w_getScissor(lua_State *L) { return instance->getScissor(L); } static int setStencil(lua_State *L, bool invert) { // no argument -> clear stencil if (lua_isnoneornil(L, 1)) { instance->discardStencil(); return 0; } luaL_checktype(L, 1, LUA_TFUNCTION); instance->defineStencil(); lua_call(L, lua_gettop(L) - 1, 0); // call stencil(...) instance->useStencil(invert); return 0; } int w_setStencil(lua_State *L) { return setStencil(L, false); } int w_setInvertedStencil(lua_State *L) { return setStencil(L, true); } int w_setAlphaTest(lua_State *L) { // disable alpha testing if no arguments are given if (lua_gettop(L) == 0) { instance->setAlphaTest(); return 0; } const char *modestr = luaL_checkstring(L, 1); unsigned char refalpha = (unsigned char) luaL_checkinteger(L, 2); Graphics::AlphaTestMode mode; if (!Graphics::getConstant(modestr, mode)) return luaL_error(L, "Invalid alpha test mode: %s", modestr); instance->setAlphaTest(mode, refalpha); return 0; } int w_getAlphaTest(lua_State *L) { // return nil if not enabled if (!instance->isAlphaTestEnabled()) return 0; Graphics::AlphaTestMode mode = instance->getAlphaTestMode(); const char *modestr; if (!Graphics::getConstant(mode, modestr)) return 0; // also return nil if alpha test mode isn't valid unsigned char refalpha = instance->getAlphaTestRef(); lua_pushstring(L, modestr); lua_pushnumber(L, refalpha); return 2; } int w_newImage(lua_State *L) { love::image::ImageData *data = 0; love::image::CompressedData *cdata = 0; // Convert to FileData, if necessary. if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T)) luax_convobj(L, 1, "filesystem", "newFileData"); // Convert to ImageData/CompressedData, if necessary. if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) { // Determine whether to convert to ImageData or CompressedData. luax_getfunction(L, "image", "isCompressed"); lua_pushvalue(L, 1); lua_call(L, 1, 1); bool compressed = luax_toboolean(L, -1); lua_pop(L, 1); if (compressed) luax_convobj(L, 1, "image", "newCompressedData"); else luax_convobj(L, 1, "image", "newImageData"); } if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T)) cdata = luax_checktype(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T); else data = luax_checktype(L, 1, "ImageData", IMAGE_IMAGE_DATA_T); // Create the image. Image *image = 0; try { if (cdata) image = instance->newImage(cdata); else if (data) image = instance->newImage(data); else throw love::Exception("Error creating image."); } catch(love::Exception &e) { luaL_error(L, e.what()); } if (image == 0) return luaL_error(L, "Could not load image."); // Push the type. luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *)image); return 1; } int w_newGeometry(lua_State *L) { std::vector vertices; luaL_checktype(L, 1, LUA_TTABLE); size_t n = lua_objlen(L, 1); if (n < 3) return luaL_error(L, "Need at least three points to construct a geometry."); bool hasvertexcolors = false; vertices.reserve(n); for (size_t i = 0; i < n; ++i) { vertex v; lua_rawgeti(L, 1, i+1); if (!lua_istable(L, -1)) return luaL_typerror(L, 1, "table of tables"); for (int j = 1; j <= 8; j++) lua_rawgeti(L, -j, j); v.x = luaL_checknumber(L, -8); v.y = luaL_checknumber(L, -7); v.s = luaL_checknumber(L, -6); v.t = luaL_checknumber(L, -5); v.r = luaL_optint(L, -4, 255); v.g = luaL_optint(L, -3, 255); v.b = luaL_optint(L, -2, 255); v.a = luaL_optint(L, -1, 255); lua_pop(L, 9); if (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255) hasvertexcolors = true; vertices.push_back(v); } Geometry *geom = 0; try { geom = instance->newGeometry(vertices); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } if (geom == 0) return luaL_error(L, "Could not create geometry."); geom->setVertexColors(hasvertexcolors); luax_newtype(L, "Geometry", GRAPHICS_GEOMETRY_T, (void *)geom); return 1; } int w_newQuad(lua_State *L) { float x = (float) luaL_checknumber(L, 1); float y = (float) luaL_checknumber(L, 2); float w = (float) luaL_checknumber(L, 3); float h = (float) luaL_checknumber(L, 4); float sw = (float) luaL_checknumber(L, 5); float sh = (float) luaL_checknumber(L, 6); Geometry *quad = instance->newQuad(x, y, w, h, sw, sh); luax_newtype(L, "Geometry", GRAPHICS_GEOMETRY_T, (void *)quad); return 1; } int w_newFont(lua_State *L) { // Convert to FileData, if necessary. if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T)) luax_convobj(L, 1, "filesystem", "newFileData"); // Convert to Rasterizer, if necessary. if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) { int idxs[] = {1, 2}; luax_convobj(L, idxs, 2, "font", "newRasterizer"); } love::font::Rasterizer *rasterizer = luax_checktype(L, 1, "Rasterizer", FONT_RASTERIZER_T); Font *font = NULL; try { // Create the font. font = instance->newFont(rasterizer, instance->getDefaultFilter()); } catch (love::Exception &e) { return luaL_error(L, e.what()); } if (font == 0) return luaL_error(L, "Could not load font."); // Push the type. luax_newtype(L, "Font", GRAPHICS_FONT_T, (void *)font); return 1; } int w_newImageFont(lua_State *L) { // filter for glyphs Image::Filter filter = instance->getDefaultFilter(); // Convert to ImageData if necessary. if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) luax_convobj(L, 1, "image", "newImageData"); else if (luax_istype(L, 1, GRAPHICS_IMAGE_T)) { Image *i = luax_checktype(L, 1, "Image", GRAPHICS_IMAGE_T); filter = i->getFilter(); love::image::ImageData *id = i->getImageData(); if (!id) return luaL_argerror(L, 1, "Image cannot be compressed."); luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)id, false); lua_replace(L, 1); } // Convert to Rasterizer if necessary. if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T)) { int idxs[] = {1, 2}; luax_convobj(L, idxs, 2, "font", "newRasterizer"); } love::font::Rasterizer *rasterizer = luax_checktype(L, 1, "Rasterizer", FONT_RASTERIZER_T); // Create the font. Font *font = instance->newFont(rasterizer, filter); if (font == 0) return luaL_error(L, "Could not load font."); // Push the type. luax_newtype(L, "Font", GRAPHICS_FONT_T, (void *)font); return 1; } int w_newSpriteBatch(lua_State *L) { Image *image = luax_checkimage(L, 1); int size = luaL_optint(L, 2, 1000); SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC; if (lua_gettop(L) > 2) { if (!SpriteBatch::getConstant(luaL_checkstring(L, 3), usage)) usage = SpriteBatch::USAGE_DYNAMIC; } SpriteBatch *t = NULL; try { t = instance->newSpriteBatch(image, size, usage); } catch(love::Exception &e) { return luaL_error(L, e.what()); } luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void *)t); return 1; } int w_newParticleSystem(lua_State *L) { Image *image = luax_checkimage(L, 1); int size = luaL_optint(L, 2, 1000); ParticleSystem *t = instance->newParticleSystem(image, size); luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void *)t); return 1; } int w_newCanvas(lua_State *L) { // check if width and height are given. else default to screen dimensions. int width = luaL_optint(L, 1, instance->getWidth()); int height = luaL_optint(L, 2, instance->getHeight()); const char *str = luaL_optstring(L, 3, "normal"); Canvas::TextureType texture_type; if (!Canvas::getConstant(str, texture_type)) return luaL_error(L, "Invalid canvas type: %s", str); Canvas *canvas = NULL; try { canvas = instance->newCanvas(width, height, texture_type); } catch(Exception &e) { return luaL_error(L, e.what()); } if (NULL == canvas) return luaL_error(L, "Canvas not created, but no error thrown. I don't even..."); luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *)canvas); return 1; } int w_newShader(lua_State *L) { if (!Shader::isSupported()) return luaL_error(L, "Sorry, your graphics card does not support shaders."); // clamp stack to 2 elements lua_settop(L, 2); // read any filepath arguments for (int i = 1; i <= 2; i++) { if (!lua_isstring(L, i)) continue; // call love.filesystem.isFile(arg_i) luax_getfunction(L, "filesystem", "isFile"); lua_pushvalue(L, i); lua_call(L, 1, 1); bool isFile = luax_toboolean(L, -1); lua_pop(L, 1); if (isFile) { luax_getfunction(L, "filesystem", "read"); lua_pushvalue(L, i); lua_call(L, 1, 1); lua_replace(L, i); } } bool has_arg1 = lua_isstring(L, 1); bool has_arg2 = lua_isstring(L, 2); // require at least one string argument if (!(has_arg1 || has_arg2)) luaL_checkstring(L, 1); luax_getfunction(L, "graphics", "_shaderCodeToGLSL"); // push vertexcode and pixelcode strings to the top of the stack lua_pushvalue(L, 1); lua_pushvalue(L, 2); // call effectCodeToGLSL, returned values will be at the top of the stack if (lua_pcall(L, 2, 2, 0) != 0) return luaL_error(L, "%s", lua_tostring(L, -1)); Shader::ShaderSources sources; // vertex shader code if (lua_isstring(L, -2)) { std::string vertexcode(luaL_checkstring(L, -2)); sources[Shader::TYPE_VERTEX] = vertexcode; } else if (has_arg1 && has_arg2) return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)"); // pixel shader code if (lua_isstring(L, -1)) { std::string pixelcode(luaL_checkstring(L, -1)); sources[Shader::TYPE_PIXEL] = pixelcode; } else if (has_arg1 && has_arg2) return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)"); if (sources.empty()) { // Original args had source code, but effectCodeToGLSL couldn't translate it for (int i = 1; i <= 2; i++) { if (lua_isstring(L, i)) return luaL_argerror(L, i, "missing 'position' or 'effect' function?"); } } try { Shader *shader = instance->newShader(sources); luax_newtype(L, "Shader", GRAPHICS_SHADER_T, (void *)shader); } catch (const love::Exception &e) { // memory is freed in Graphics::newShader luax_getfunction(L, "graphics", "_transformGLSLErrorMessages"); lua_pushstring(L, e.what()); lua_pcall(L, 1, 1, 0); const char *err = lua_tostring(L, -1); return luaL_error(L, "%s", err); } return 1; } int w_setColor(lua_State *L) { Color c; if (lua_istable(L, 1)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 1, i); c.r = (unsigned char)luaL_checkint(L, -4); c.g = (unsigned char)luaL_checkint(L, -3); c.b = (unsigned char)luaL_checkint(L, -2); c.a = (unsigned char)luaL_optint(L, -1, 255); lua_pop(L, 4); } else { c.r = (unsigned char)luaL_checkint(L, 1); c.g = (unsigned char)luaL_checkint(L, 2); c.b = (unsigned char)luaL_checkint(L, 3); c.a = (unsigned char)luaL_optint(L, 4, 255); } instance->setColor(c); return 0; } int w_getColor(lua_State *L) { Color c = instance->getColor(); lua_pushinteger(L, c.r); lua_pushinteger(L, c.g); lua_pushinteger(L, c.b); lua_pushinteger(L, c.a); return 4; } int w_setBackgroundColor(lua_State *L) { Color c; if (lua_istable(L, 1)) { for (int i = 1; i <= 4; i++) lua_rawgeti(L, 1, i); c.r = (unsigned char)luaL_checkint(L, -4); c.g = (unsigned char)luaL_checkint(L, -3); c.b = (unsigned char)luaL_checkint(L, -2); c.a = (unsigned char)luaL_optint(L, -1, 255); lua_pop(L, 4); } else { c.r = (unsigned char)luaL_checkint(L, 1); c.g = (unsigned char)luaL_checkint(L, 2); c.b = (unsigned char)luaL_checkint(L, 3); c.a = (unsigned char)luaL_optint(L, 4, 255); } instance->setBackgroundColor(c); return 0; } int w_getBackgroundColor(lua_State *L) { Color c = instance->getBackgroundColor(); lua_pushinteger(L, c.r); lua_pushinteger(L, c.g); lua_pushinteger(L, c.b); lua_pushinteger(L, c.a); return 4; } int w_setFont(lua_State *L) { Font *font = luax_checktype(L, 1, "Font", GRAPHICS_FONT_T); instance->setFont(font); return 0; } int w_getFont(lua_State *L) { Font *f = instance->getFont(); if (f == 0) return 0; f->retain(); luax_newtype(L, "Font", GRAPHICS_FONT_T, (void *)f); return 1; } int w_setColorMask(lua_State *L) { bool mask[4]; if (lua_gettop(L) == 0) { // Enable all color components if no argument is given. mask[0] = mask[1] = mask[2] = mask[3] = true; } else { for (int i = 0; i < 4; i++) mask[i] = luax_toboolean(L, i + 1); } // r, g, b, a instance->setColorMask(mask[0], mask[1], mask[2], mask[3]); return 0; } int w_getColorMask(lua_State *L) { const bool *mask = instance->getColorMask(); for (int i = 0; i < 4; i++) luax_pushboolean(L, mask[i]); return 4; } int w_setBlendMode(lua_State *L) { Graphics::BlendMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Invalid blend mode: %s", str); try { instance->setBlendMode(mode); } catch(love::Exception &e) { return luaL_error(L, e.what()); } return 0; } int w_getBlendMode(lua_State *L) { try { Graphics::BlendMode mode = instance->getBlendMode(); const char *str; if (!Graphics::getConstant(mode, str)) return luaL_error(L, "Unknown blend mode"); lua_pushstring(L, str); return 1; } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } } int w_setDefaultFilter(lua_State *L) { Image::FilterMode min; Image::FilterMode mag; const char *minstr = luaL_checkstring(L, 1); const char *magstr = luaL_optstring(L, 2, minstr); if (!Image::getConstant(minstr, min)) return luaL_error(L, "Invalid filter mode: %s", minstr); if (!Image::getConstant(magstr, mag)) return luaL_error(L, "Invalid filter mode: %s", magstr); float anisotropy = (float) luaL_optnumber(L, 3, 1.0); Image::Filter f; f.min = min; f.mag = mag; f.anisotropy = anisotropy; instance->setDefaultFilter(f); return 0; } int w_getDefaultFilter(lua_State *L) { const Image::Filter &f = instance->getDefaultFilter(); const char *minstr; const char *magstr; if (!Image::getConstant(f.min, minstr)) return luaL_error(L, "Unknown minification filter mode"); if (!Image::getConstant(f.mag, magstr)) return luaL_error(L, "Unknown magnification filter mode"); lua_pushstring(L, minstr); lua_pushstring(L, magstr); lua_pushnumber(L, f.anisotropy); return 3; } int w_setDefaultMipmapFilter(lua_State *L) { Image::FilterMode filter = Image::FILTER_NONE; if (!lua_isnoneornil(L, 1)) { const char *str = luaL_checkstring(L, 1); if (!Image::getConstant(str, filter)) return luaL_error(L, "Invalid filter mode: %s", str); } float sharpness = luaL_optnumber(L, 2, 0); instance->setDefaultMipmapFilter(filter, sharpness); return 0; } int w_getDefaultMipmapFilter(lua_State *L) { Image::FilterMode filter; float sharpness; instance->getDefaultMipmapFilter(&filter, &sharpness); const char *str; if (Image::getConstant(filter, str)) lua_pushstring(L, str); else lua_pushnil(L); lua_pushnumber(L, sharpness); return 2; } int w_setLineWidth(lua_State *L) { float width = (float)luaL_checknumber(L, 1); instance->setLineWidth(width); return 0; } int w_setLineStyle(lua_State *L) { Graphics::LineStyle style; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, style)) return luaL_error(L, "Invalid line style: %s", str); instance->setLineStyle(style); return 0; } int w_getLineWidth(lua_State *L) { lua_pushnumber(L, instance->getLineWidth()); return 1; } int w_getLineStyle(lua_State *L) { Graphics::LineStyle style = instance->getLineStyle(); const char *str; if (!Graphics::getConstant(style, str)) return luaL_error(L, "Unknown line style"); lua_pushstring(L, str); return 1; } int w_setPointSize(lua_State *L) { float size = (float)luaL_checknumber(L, 1); instance->setPointSize(size); return 0; } int w_setPointStyle(lua_State *L) { Graphics::PointStyle style; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, style)) return luaL_error(L, "Invalid point style: %s", str); instance->setPointStyle(style); return 0; } int w_getPointSize(lua_State *L) { lua_pushnumber(L, instance->getPointSize()); return 1; } int w_getPointStyle(lua_State *L) { Graphics::PointStyle style = instance->getPointStyle(); const char *str; if (!Graphics::getConstant(style, str)) return luaL_error(L, "Unknown point style"); lua_pushstring(L, str); return 1; } int w_getMaxPointSize(lua_State *L) { lua_pushnumber(L, instance->getMaxPointSize()); return 1; } int w_newScreenshot(lua_State *L) { love::image::Image *image = luax_getmodule(L, "image", MODULE_IMAGE_T); bool copyAlpha = luax_optboolean(L, 1, false); love::image::ImageData *i = 0; try { i = instance->newScreenshot(image, copyAlpha); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)i); return 1; } int w_setCanvas(lua_State *L) { // discard stencil testing instance->discardStencil(); // called with none -> reset to default buffer // nil is an error, to help people with typoes if (lua_isnone(L,1)) { Canvas::bindDefaultCanvas(); return 0; } Canvas *canvas = luax_checkcanvas(L, 1); try { // this unbinds the previous fbo canvas->startGrab(); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_setCanvases(lua_State *L) { // discard stencil testing instance->discardStencil(); // called with none -> reset to default buffer // nil is an error, to help people with typoes if (lua_isnone(L,1)) { Canvas::bindDefaultCanvas(); return 0; } bool is_table = lua_istable(L, 1); std::vector attachments; Canvas *canvas = 0; if (is_table) { // grab the first canvas in the array and attach the rest lua_rawgeti(L, 1, 1); canvas = luax_checkcanvas(L, -1); lua_pop(L, 1); for (size_t i = 2; i <= lua_objlen(L, 1); i++) { lua_rawgeti(L, 1, i); attachments.push_back(luax_checkcanvas(L, -1)); lua_pop(L, 1); } } else { canvas = luax_checkcanvas(L, 1); for (int i = 2; i <= lua_gettop(L); i++) attachments.push_back(luax_checkcanvas(L, i)); } try { canvas->startGrab(attachments); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_getCanvas(lua_State *L) { Canvas *canvas = Canvas::current; int n = 1; if (canvas) { canvas->retain(); luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *) canvas); const std::vector &attachments = canvas->getAttachedCanvases(); for (size_t i = 0; i < attachments.size(); i++) { attachments[i]->retain(); luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *) attachments[i]); n++; } } else lua_pushnil(L); return n; } int w_setShader(lua_State *L) { if (lua_isnoneornil(L,1)) { Shader::detach(); return 0; } Shader *shader = luax_checkshader(L, 1); shader->attach(); return 0; } int w_getShader(lua_State *L) { Shader *shader = Shader::current; if (shader) { shader->retain(); luax_newtype(L, "Shader", GRAPHICS_SHADER_T, (void *) shader); } else lua_pushnil(L); return 1; } int w_isSupported(lua_State *L) { bool supported = true; size_t len = lua_gettop(L); Graphics::Support support; for (unsigned int i = 1; i <= len; i++) { const char *str = luaL_checkstring(L, i); if (!Graphics::getConstant(str, support)) { supported = false; break; } switch (support) { case Graphics::SUPPORT_CANVAS: if (!Canvas::isSupported()) supported = false; break; case Graphics::SUPPORT_HDR_CANVAS: if (!Canvas::isHDRSupported()) supported = false; break; case Graphics::SUPPORT_MULTI_CANVAS: if (!Canvas::isMultiCanvasSupported()) supported = false; break; case Graphics::SUPPORT_SHADER: if (!Shader::isSupported()) supported = false; break; case Graphics::SUPPORT_NPOT: if (!Image::hasNpot()) supported = false; break; case Graphics::SUPPORT_SUBTRACTIVE: if (!((GLEE_VERSION_1_4 || GLEE_ARB_imaging) || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))) supported = false; break; case Graphics::SUPPORT_MIPMAP: if (!Image::hasMipmapSupport()) supported = false; break; case Graphics::SUPPORT_DXT: if (!Image::hasCompressedTextureSupport(image::CompressedData::TYPE_DXT5)) supported = false; break; case Graphics::SUPPORT_BC5: if (!Image::hasCompressedTextureSupport(image::CompressedData::TYPE_BC5)) supported = false; break; default: supported = false; } if (!supported) break; } lua_pushboolean(L, supported); return 1; } int w_getRendererInfo(lua_State *L) { const char *str = luaL_checkstring(L, 1); Graphics::RendererInfo infotype; if (!Graphics::getConstant(str, infotype)) return luaL_error(L, "Invalid renderer info type: %s", str); try { luax_pushstring(L, instance->getRendererInfo(infotype)); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 1; } /** * Draws an Image at the specified coordinates, with rotation and * scaling along both axes. * @param x The x-coordinate. * @param y The y-coordinate. * @param angle The amount of rotation. * @param sx The scale factor along the x-axis. (1 = normal). * @param sy The scale factor along the y-axis. (1 = normal). * @param ox The offset along the x-axis. * @param oy The offset along the y-axis. * @param kx Shear along the x-axis. * @param ky Shear along the y-axis. **/ int w_draw(lua_State *L) { Drawable *drawable = luax_checktype(L, 1, "Drawable", GRAPHICS_DRAWABLE_T); float x = (float)luaL_optnumber(L, 2, 0.0f); float y = (float)luaL_optnumber(L, 3, 0.0f); float angle = (float)luaL_optnumber(L, 4, 0.0f); float sx = (float)luaL_optnumber(L, 5, 1.0f); float sy = (float)luaL_optnumber(L, 6, sx); float ox = (float)luaL_optnumber(L, 7, 0); float oy = (float)luaL_optnumber(L, 8, 0); float kx = (float)luaL_optnumber(L, 9, 0); float ky = (float)luaL_optnumber(L, 10, 0); drawable->draw(x, y, angle, sx, sy, ox, oy, kx, ky); return 0; } /** * Draws a portion of a DrawGable at the specified coordinates, * with rotation and scaling along both axes. * * @param q The Quad to draw. * @param x The x-coordinate. * @param y The y-coordinate. * @param angle The amount of rotation. * @param sx The scale factor along the x-axis. (1 = normal). * @param sy The scale factor along the y-axis. (1 = normal). * @param ox The offset along the x-axis. * @param oy The offset along the y-axis. * @param kx Shear along the x-axis. * @param ky Shear along the y-axis. **/ int w_drawg(lua_State *L) { DrawGable *dq = luax_checktype(L, 1, "DrawGable", GRAPHICS_DRAWGABLE_T); Geometry *geom = luax_checkgeometry(L, 2); float x = (float)luaL_optnumber(L, 3, 0.0f); float y = (float)luaL_optnumber(L, 4, 0.0f); float angle = (float)luaL_optnumber(L, 5, 0); float sx = (float)luaL_optnumber(L, 6, 1); float sy = (float)luaL_optnumber(L, 7, sx); float ox = (float)luaL_optnumber(L, 8, 0); float oy = (float)luaL_optnumber(L, 9, 0); float kx = (float)luaL_optnumber(L, 10, 0); float ky = (float)luaL_optnumber(L, 11, 0); dq->drawg(geom, x, y, angle, sx, sy, ox, oy, kx, ky); return 0; } int w_print(lua_State *L) { std::string str = luax_checkstring(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float angle = (float)luaL_optnumber(L, 4, 0.0f); float sx = (float)luaL_optnumber(L, 5, 1.0f); float sy = (float)luaL_optnumber(L, 6, sx); float ox = (float)luaL_optnumber(L, 7, 0.0f); float oy = (float)luaL_optnumber(L, 8, 0.0f); float kx = (float)luaL_optnumber(L, 9, 0.0f); float ky = (float)luaL_optnumber(L, 10, 0.0f); try { instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); } catch(love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_printf(lua_State *L) { std::string str = luax_checkstring(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float wrap = (float)luaL_checknumber(L, 4); float angle = 0.0f; float sx = 1.0f, sy = 1.0f; float ox = 0.0f, oy = 0.0f; float kx = 0.0f, ky = 0.0f; Graphics::AlignMode align = Graphics::ALIGN_LEFT; if (lua_gettop(L) >= 5) { if (!lua_isnil(L, 5)) { const char *str = luaL_checkstring(L, 5); if (!Graphics::getConstant(str, align)) return luaL_error(L, "Incorrect alignment: %s", str); } angle = (float) luaL_optnumber(L, 6, 0.0f); sx = (float) luaL_optnumber(L, 7, 1.0f); sy = (float) luaL_optnumber(L, 8, sx); ox = (float) luaL_optnumber(L, 9, 0.0f); oy = (float) luaL_optnumber(L, 10, 0.0f); kx = (float) luaL_optnumber(L, 11, 0.0f); ky = (float) luaL_optnumber(L, 12, 0.0f); } try { instance->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); } catch(love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_point(lua_State *L) { float x = (float)luaL_checknumber(L, 1); float y = (float)luaL_checknumber(L, 2); instance->point(x, y); return 0; } int w_line(lua_State *L) { int args = lua_gettop(L); bool is_table = false; if (args == 1 && lua_istable(L, 1)) { args = lua_objlen(L, 1); is_table = true; } if (args % 2 != 0) return luaL_error(L, "Number of vertices must be a multiple of two"); else if (args < 4) return luaL_error(L, "Need at least two vertices to draw a line"); float *coords = new float[args]; if (is_table) { for (int i = 0; i < args; ++i) { lua_rawgeti(L, 1, i + 1); coords[i] = luax_tofloat(L, -1); lua_pop(L, 1); } } else { for (int i = 0; i < args; ++i) coords[i] = luax_tofloat(L, i + 1); } instance->polyline(coords, args); delete[] coords; return 0; } int w_rectangle(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Incorrect draw mode %s", str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float w = (float)luaL_checknumber(L, 4); float h = (float)luaL_checknumber(L, 5); instance->rectangle(mode, x, y, w, h); return 0; } int w_circle(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Incorrect draw mode %s", str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float radius = (float)luaL_checknumber(L, 4); int points; if (lua_isnoneornil(L, 5)) points = radius > 10 ? (int)(radius) : 10; else points = luaL_checkint(L, 5); instance->circle(mode, x, y, radius, points); return 0; } int w_arc(lua_State *L) { Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Incorrect draw mode %s", str); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float radius = (float)luaL_checknumber(L, 4); float angle1 = (float)luaL_checknumber(L, 5); float angle2 = (float)luaL_checknumber(L, 6); int points; if (lua_isnoneornil(L, 7)) points = radius > 10 ? (int)(radius) : 10; else points = luaL_checkint(L, 7); instance->arc(mode, x, y, radius, angle1, angle2, points); return 0; } int w_polygon(lua_State *L) { int args = lua_gettop(L) - 1; Graphics::DrawMode mode; const char *str = luaL_checkstring(L, 1); if (!Graphics::getConstant(str, mode)) return luaL_error(L, "Invalid draw mode: %s", str); bool is_table = false; float *coords; if (args == 1 && lua_istable(L, 2)) { args = lua_objlen(L, 2); is_table = true; } if (args % 2 != 0) return luaL_error(L, "Number of vertices must be a multiple of two"); else if (args < 6) return luaL_error(L, "Need at least three vertices to draw a polygon"); // fetch coords coords = new float[args + 2]; if (is_table) { for (int i = 0; i < args; ++i) { lua_rawgeti(L, 2, i + 1); coords[i] = luax_tofloat(L, -1); lua_pop(L, 1); } } else { for (int i = 0; i < args; ++i) coords[i] = luax_tofloat(L, i + 2); } // make a closed loop coords[args] = coords[0]; coords[args+1] = coords[1]; instance->polygon(mode, coords, args+2); delete[] coords; return 0; } int w_push(lua_State *L) { try { instance->push(); } catch(love::Exception e) { return luaL_error(L, e.what()); } return 0; } int w_pop(lua_State *L) { try { instance->pop(); } catch(love::Exception e) { return luaL_error(L, e.what()); } return 0; } int w_rotate(lua_State *L) { float angle = (float)luaL_checknumber(L, 1); instance->rotate(angle); return 0; } int w_scale(lua_State *L) { float sx = (float)luaL_optnumber(L, 1, 1.0f); float sy = (float)luaL_optnumber(L, 2, sx); instance->scale(sx, sy); return 0; } int w_translate(lua_State *L) { float x = (float)luaL_checknumber(L, 1); float y = (float)luaL_checknumber(L, 2); instance->translate(x, y); return 0; } int w_shear(lua_State *L) { float kx = (float)luaL_checknumber(L, 1); float ky = (float)luaL_checknumber(L, 2); instance->shear(kx, ky); return 0; } int w_origin(lua_State * /*L*/) { instance->origin(); return 0; } // List of functions to wrap. static const luaL_Reg functions[] = { { "reset", w_reset }, { "clear", w_clear }, { "present", w_present }, { "newImage", w_newImage }, { "newQuad", w_newQuad }, { "newGeometry", w_newGeometry }, { "newFont", w_newFont }, { "newImageFont", w_newImageFont }, { "newSpriteBatch", w_newSpriteBatch }, { "newParticleSystem", w_newParticleSystem }, { "newCanvas", w_newCanvas }, { "newShader", w_newShader }, { "setColor", w_setColor }, { "getColor", w_getColor }, { "setBackgroundColor", w_setBackgroundColor }, { "getBackgroundColor", w_getBackgroundColor }, { "setFont", w_setFont }, { "getFont", w_getFont }, { "setColorMask", w_setColorMask }, { "getColorMask", w_getColorMask }, { "setBlendMode", w_setBlendMode }, { "getBlendMode", w_getBlendMode }, { "setDefaultFilter", w_setDefaultFilter }, { "getDefaultFilter", w_getDefaultFilter }, { "setDefaultMipmapFilter", w_setDefaultMipmapFilter }, { "getDefaultMipmapFilter", w_getDefaultMipmapFilter }, { "setLineWidth", w_setLineWidth }, { "setLineStyle", w_setLineStyle }, { "getLineWidth", w_getLineWidth }, { "getLineStyle", w_getLineStyle }, { "setPointSize", w_setPointSize }, { "setPointStyle", w_setPointStyle }, { "getPointSize", w_getPointSize }, { "getPointStyle", w_getPointStyle }, { "getMaxPointSize", w_getMaxPointSize }, { "newScreenshot", w_newScreenshot }, { "setCanvas", w_setCanvas }, { "setCanvases", w_setCanvases }, { "getCanvas", w_getCanvas }, { "getCanvases", w_getCanvas }, { "setShader", w_setShader }, { "getShader", w_getShader }, { "isSupported", w_isSupported }, { "getRendererInfo", w_getRendererInfo }, { "draw", w_draw }, { "drawq", w_drawg }, // legacy { "drawg", w_drawg }, { "print", w_print }, { "printf", w_printf }, { "isCreated", w_isCreated }, { "getWidth", w_getWidth }, { "getHeight", w_getHeight }, { "getDimensions", w_getDimensions }, { "setScissor", w_setScissor }, { "getScissor", w_getScissor }, { "setStencil", w_setStencil }, { "setInvertedStencil", w_setInvertedStencil }, { "setAlphaTest", w_setAlphaTest }, { "getAlphaTest", w_getAlphaTest }, { "point", w_point }, { "line", w_line }, { "rectangle", w_rectangle }, { "circle", w_circle }, { "arc", w_arc }, { "polygon", w_polygon }, { "push", w_push }, { "pop", w_pop }, { "rotate", w_rotate }, { "scale", w_scale }, { "translate", w_translate }, { "shear", w_shear }, { "origin", w_origin }, { 0, 0 } }; // Types for this module. static const lua_CFunction types[] = { luaopen_font, luaopen_image, luaopen_geometry, luaopen_spritebatch, luaopen_particlesystem, luaopen_canvas, luaopen_shader, 0 }; extern "C" int luaopen_love_graphics(lua_State *L) { if (instance == 0) { try { instance = new Graphics(); } catch (love::Exception &e) { return luaL_error(L, e.what()); } } else instance->retain(); WrappedModule w; w.module = instance; w.name = "graphics"; w.flags = MODULE_GRAPHICS_T; w.functions = functions; w.types = types; int n = luax_register_module(L, w); if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0) lua_call(L, 0, 0); return n; } } // opengl } // graphics } // love