/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "Quad.h" // C #include // For memcpy namespace love { namespace graphics { love::Type Quad::type("Quad", &Object::type); Quad::Quad(const Quad::Viewport &v, double sw, double sh) : sw(sw) , sh(sh) { memset(vertices, 255, sizeof(Vertex) * 4); refresh(v, sw, sh); } Quad::~Quad() { } void Quad::refresh(const Quad::Viewport &v, double sw, double sh) { viewport = v; // Vertices are ordered for use with triangle strips: // 0----2 // | / | // | / | // 1----3 vertices[0].x = 0.0f; vertices[0].y = 0.0f; vertices[1].x = 0.0f; vertices[1].y = (float) v.h; vertices[2].x = (float) v.w; vertices[2].y = 0.0f; vertices[3].x = (float) v.w; vertices[3].y = (float) v.h; vertices[0].s = (float) (v.x/sw); vertices[0].t = (float) (v.y/sh); vertices[1].s = (float) (v.x/sw); vertices[1].t = (float) ((v.y+v.h)/sh); vertices[2].s = (float) ((v.x+v.w)/sw); vertices[2].t = (float) (v.y/sh); vertices[3].s = (float) ((v.x+v.w)/sw); vertices[3].t = (float) ((v.y+v.h)/sh); } void Quad::setViewport(const Quad::Viewport &v) { refresh(v, sw, sh); } Quad::Viewport Quad::getViewport() const { return viewport; } double Quad::getTextureWidth() const { return sw; } double Quad::getTextureHeight() const { return sh; } const Vertex *Quad::getVertices() const { return vertices; } } // graphics } // love