/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_FONT_H #define LOVE_GRAPHICS_OPENGL_FONT_H // STD #include #include #include // LOVE #include "common/Object.h" #include "font/Rasterizer.h" #include "graphics/Image.h" #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Font : public Object, public Volatile { public: /** * Default constructor. * * @param data The font data to construct from. **/ Font(love::font::Rasterizer *r, const Image::Filter &filter = Image::getDefaultFilter()); virtual ~Font(); /** * Prints the text at the designated position with rotation and scaling. * * @param text A string. * @param x The x-coordinate. * @param y The y-coordinate. * @param letter_spacing Additional spacing between letters. * @param angle The amount of rotation. * @param sx Scale along the x axis. * @param sy Scale along the y axis. * @param ox The origin offset along the x-axis. * @param oy The origin offset along the y-axis. * @param kx Shear along the x axis. * @param ky Shear along the y axis. **/ void print(const std::string &text, float x, float y, float letter_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f); /** * Returns the height of the font. **/ float getHeight() const; /** * Returns the width of the passed string. * * @param str A string of text. **/ int getWidth(const std::string &str); int getWidth(const char *str); /** * Returns the width of the passed character. * * @param character A character. **/ int getWidth(unsigned int character); /** * Returns the maximal width of a wrapped string * and optionally the number of lines * * @param text The input text * @param wrap The number of pixels to wrap at * @param max_width Optional output of the maximum width * Returns a vector with the lines. **/ std::vector getWrap(const std::string &text, float wrap, int *max_width = 0); /** * Sets the line height (which should be a number to multiply the font size by, * example: line height = 1.2 and size = 12 means that rendered line height = 12*1.2) * @param height The new line height. **/ void setLineHeight(float height); /** * Returns the line height. **/ float getLineHeight() const; /** * Sets the spacing modifier (changes the spacing between the characters the * same way that the line height does [multiplication]). * Note: The spacing must be set BEFORE the font is loaded to have any effect. * @param amount The amount of modification. **/ void setSpacing(float amount); /** * Returns the spacing modifier. **/ float getSpacing() const; void setFilter(const Image::Filter &f); const Image::Filter &getFilter(); // Implements Volatile. bool loadVolatile(); void unloadVolatile(); // Extra font metrics int getAscent() const; int getDescent() const; float getBaseline() const; private: enum FontType { FONT_TRUETYPE = 1, FONT_IMAGE, FONT_UNKNOWN }; // thin wrapper for an array of 4 vertices struct GlyphQuad { vertex vertices[4]; }; struct Glyph { GLuint texture; int spacing; GlyphQuad quad; }; // used to determine when to change textures in the vertex array generated when printing text struct GlyphArrayDrawInfo { GLuint texture; int startquad, numquads; // used when sorting with std::sort // sorts by texture first (binding textures is expensive) and relative position in memory second bool operator < (const GlyphArrayDrawInfo &other) const { if (texture != other.texture) return texture < other.texture; else return startquad < other.startquad; }; }; love::font::Rasterizer *rasterizer; int height; float lineHeight; float mSpacing; // modifies the spacing by multiplying it with this value int texture_size_index; int texture_width; int texture_height; std::vector textures; // vector of packed textures std::map glyphs; // maps glyphs to quad information FontType type; Image::Filter filter; static const int NUM_TEXTURE_SIZES = 7; static const int TEXTURE_WIDTHS[NUM_TEXTURE_SIZES]; static const int TEXTURE_HEIGHTS[NUM_TEXTURE_SIZES]; static const int TEXTURE_PADDING = 1; int texture_x, texture_y; int rowHeight; bool initializeTexture(GLint format); void createTexture(); Glyph *addGlyph(unsigned int glyph); Glyph *findGlyph(unsigned int glyph); }; // Font } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_FONT_H