/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_ThreadModule.h" #include "wrap_LuaThread.h" #include "wrap_Channel.h" #include "ThreadModule.h" #include "filesystem/File.h" #include "filesystem/FileData.h" namespace love { namespace thread { static ThreadModule *instance = 0; int w_newThread(lua_State *L) { std::string name = "Thread code"; love::Data *data = 0; if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T)) luax_convobj(L, 1, "filesystem", "newFileData"); if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) { love::filesystem::FileData *fdata = luax_checktype(L, 1, "FileData", FILESYSTEM_FILE_DATA_T); name = std::string("@") + fdata->getFilename(); data = fdata; } else { data = luax_checktype(L, 1, "Data", DATA_T); } LuaThread *t = instance->newThread(name, data); luax_pushtype(L, "Thread", THREAD_THREAD_T, t); return 1; } int w_newChannel(lua_State *L) { Channel *c = instance->newChannel(); luax_pushtype(L, "Channel", THREAD_CHANNEL_T, c); return 1; } int w_getChannel(lua_State *L) { std::string name = luax_checkstring(L, 1); Channel *c = instance->getChannel(name); luax_pushtype(L, "Channel", THREAD_CHANNEL_T, c); return 1; } // List of functions to wrap. static const luaL_Reg module_functions[] = { { "newThread", w_newThread }, { "newChannel", w_newChannel }, { "getChannel", w_getChannel }, { 0, 0 } }; static const lua_CFunction types[] = { luaopen_thread, luaopen_channel, 0 }; extern "C" int luaopen_love_thread(lua_State *L) { if (instance == 0) { luax_catchexcept(L, [&](){ instance = new love::thread::ThreadModule(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "thread"; w.flags = MODULE_T; w.functions = module_functions; w.types = types; return luax_register_module(L, w); } } // thread } // love