/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_ParticleSystem.h" #include "common/Vector.h" #include namespace love { namespace graphics { namespace opengl { ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx) { return luax_checktype(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T); } int w_ParticleSystem_setImage(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); Image *i = luax_checkimage(L, 2); t->setImage(i); return 0; } int w_ParticleSystem_getImage(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); Image *i = t->getImage(); i->retain(); luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, i); return 1; } int w_ParticleSystem_setBufferSize(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_Number arg1 = luaL_checknumber(L, 2); if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES) return luaL_error(L, "Invalid buffer size"); try { t->setBufferSize((uint32) arg1); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_ParticleSystem_getBufferSize(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushinteger(L, t->getBufferSize()); return 1; } int w_ParticleSystem_setInsertMode(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); ParticleSystem::InsertMode mode; const char *str = luaL_checkstring(L, 2); if (!ParticleSystem::getConstant(str, mode)) return luaL_error(L, "Invalid insert mode: '%s'", str); t->setInsertMode(mode); return 0; } int w_ParticleSystem_getInsertMode(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); ParticleSystem::InsertMode mode; mode = t->getInsertMode(); const char *str; if (!ParticleSystem::getConstant(mode, str)) return luaL_error(L, "Unknown insert mode"); lua_pushstring(L, str); return 1; } int w_ParticleSystem_setEmissionRate(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); int arg1 = luaL_checkint(L, 2); try { t->setEmissionRate(arg1); } catch (love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_ParticleSystem_getEmissionRate(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushinteger(L, t->getEmissionRate()); return 1; } int w_ParticleSystem_setEmitterLifetime(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setEmitterLifetime(arg1); return 0; } int w_ParticleSystem_getEmitterLifetime(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getEmitterLifetime()); return 1; } int w_ParticleSystem_setParticleLifetime(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setParticleLifetime(arg1, arg2); return 0; } int w_ParticleSystem_getParticleLifetime(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float min, max; t->getParticleLifetime(&min, &max); lua_pushnumber(L, min); lua_pushnumber(L, max); return 2; } int w_ParticleSystem_setPosition(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_checknumber(L, 3); t->setPosition(arg1, arg2); return 0; } int w_ParticleSystem_getPosition(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); love::Vector pos = t->getPosition(); lua_pushnumber(L, pos.getX()); lua_pushnumber(L, pos.getY()); return 2; } int w_ParticleSystem_setAreaSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); ParticleSystem::AreaSpreadDistribution distribution; const char *str = luaL_checkstring(L, 2); if (!ParticleSystem::getConstant(str, distribution)) return luaL_error(L, "Invalid distribution: '%s'", str); float x = (float)luaL_checknumber(L, 3); float y = (float)luaL_checknumber(L, 4); if (x < 0.0f || y < 0.0f) return luaL_error(L, "Invalid area spread parameters (must be >= 0)"); t->setAreaSpread(distribution, x, y); return 0; } int w_ParticleSystem_getAreaSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution(); const char *str; ParticleSystem::getConstant(distribution, str); const love::Vector &p = t->getAreaSpreadParameters(); lua_pushstring(L, str); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 3; } int w_ParticleSystem_setDirection(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setDirection(arg1); return 0; } int w_ParticleSystem_getDirection(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getDirection()); return 1; } int w_ParticleSystem_setSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setSpread(arg1); return 0; } int w_ParticleSystem_getSpread(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getSpread()); return 1; } int w_ParticleSystem_setSpeed(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setSpeed(arg1, arg2); return 0; } int w_ParticleSystem_getSpeed(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float min, max; t->getSpeed(&min, &max); lua_pushnumber(L, min); lua_pushnumber(L, max); return 2; } int w_ParticleSystem_setLinearAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float xmin = (float) luaL_optnumber(L, 2, 0.0); float ymin = (float) luaL_optnumber(L, 3, 0.0); float xmax = (float) luaL_optnumber(L, 4, xmin); float ymax = (float) luaL_optnumber(L, 5, ymin); t->setLinearAcceleration(xmin, ymin, xmax, ymax); return 0; } int w_ParticleSystem_getLinearAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); love::Vector min, max; t->getLinearAcceleration(&min, &max); lua_pushnumber(L, min.x); lua_pushnumber(L, min.y); lua_pushnumber(L, max.x); lua_pushnumber(L, max.y); return 4; } int w_ParticleSystem_setRadialAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setRadialAcceleration(arg1, arg2); return 0; } int w_ParticleSystem_getRadialAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float min, max; t->getRadialAcceleration(&min, &max); lua_pushnumber(L, min); lua_pushnumber(L, max); return 2; } int w_ParticleSystem_setTangentialAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setTangentialAcceleration(arg1, arg2); return 0; } int w_ParticleSystem_getTangentialAcceleration(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float min, max; t->getTangentialAcceleration(&min, &max); lua_pushnumber(L, min); lua_pushnumber(L, max); return 2; } int w_ParticleSystem_setSizes(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); size_t nSizes = lua_gettop(L) - 1; if (nSizes > 8) return luaL_error(L, "At most eight (8) sizes may be used."); if (nSizes <= 1) { float size = luax_checkfloat(L, 2); t->setSize(size); } else { std::vector sizes(nSizes); for (size_t i = 0; i < nSizes; ++i) sizes[i] = luax_checkfloat(L, 1 + i + 1); t->setSizes(sizes); } return 0; } int w_ParticleSystem_getSizes(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); const std::vector &sizes = t->getSizes(); for (size_t i = 0; i < sizes.size(); i++) lua_pushnumber(L, sizes[i]); return sizes.size(); } int w_ParticleSystem_setSizeVariation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); if (arg1 < 0.0f || arg1 > 1.0f) return luaL_error(L, "Size variation has to be between 0 and 1, inclusive."); t->setSizeVariation(arg1); return 0; } int w_ParticleSystem_getSizeVariation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getSizeVariation()); return 1; } int w_ParticleSystem_setRotation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setRotation(arg1, arg2); return 0; } int w_ParticleSystem_getRotation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float min, max; t->getRotation(&min, &max); lua_pushnumber(L, min); lua_pushnumber(L, max); return 2; } int w_ParticleSystem_setSpin(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_optnumber(L, 3, arg1); t->setSpin(arg1, arg2); return 0; } int w_ParticleSystem_getSpin(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float start, end; t->getSpin(&start, &end); lua_pushnumber(L, start); lua_pushnumber(L, end); return 2; } int w_ParticleSystem_setSpinVariation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setSpinVariation(arg1); return 0; } int w_ParticleSystem_getSpinVariation(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getSpinVariation()); return 1; } int w_ParticleSystem_setOffset(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); t->setOffset(x, y); return 0; } int w_ParticleSystem_getOffset(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); love::Vector offset = t->getOffset(); lua_pushnumber(L, offset.getX()); lua_pushnumber(L, offset.getY()); return 2; } int w_ParticleSystem_setColors(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...) { size_t nColors = lua_gettop(L) - 1; if (nColors > 8) return luaL_error(L, "At most eight (8) colors may be used."); std::vector colors(nColors); for (size_t i = 0; i < nColors; i++) { luaL_checktype(L, i + 2, LUA_TTABLE); if (lua_objlen(L, i + 2) < 3) return luaL_argerror(L, i + 2, "expected 4 color components"); for (int j = 0; j < 4; j++) // push args[i+2][j+1] onto the stack lua_rawgeti(L, i + 2, j + 1); int r = luaL_checkint(L, -4); int g = luaL_checkint(L, -3); int b = luaL_checkint(L, -2); int a = luaL_optint(L, -1, 255); // pop the color components from the stack lua_pop(L, 4); colors[i] = Color(r, g, b, a); } t->setColor(colors); } else // setColors(r,g,b,a, r,g,b,a, ...) { int cargs = lua_gettop(L) - 1; size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4) if (cargs != 3 && (cargs % 4 != 0 || cargs == 0)) return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4); if (nColors > 8) return luaL_error(L, "At most eight (8) colors may be used."); if (nColors == 1) { int r = luaL_checkint(L, 2); int g = luaL_checkint(L, 3); int b = luaL_checkint(L, 4); int a = luaL_optint(L, 5, 255); t->setColor(Color(r,g,b,a)); } else { std::vector colors(nColors); for (size_t i = 0; i < nColors; ++i) { int r = luaL_checkint(L, 1 + i*4 + 1); int g = luaL_checkint(L, 1 + i*4 + 2); int b = luaL_checkint(L, 1 + i*4 + 3); int a = luaL_checkint(L, 1 + i*4 + 4); colors[i] = Color(r,g,b,a); } t->setColor(colors); } } return 0; } int w_ParticleSystem_getColors(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); const std::vector &colors =t->getColor(); for (size_t i = 0; i < colors.size(); i++) { lua_createtable(L, 4, 0); lua_pushinteger(L, colors[i].r); lua_rawseti(L, -2, 1); lua_pushinteger(L, colors[i].g); lua_rawseti(L, -2, 2); lua_pushinteger(L, colors[i].b); lua_rawseti(L, -2, 3); lua_pushinteger(L, colors[i].a); lua_rawseti(L, -2, 4); } return colors.size(); } int w_ParticleSystem_getCount(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); lua_pushnumber(L, t->getCount()); return 1; } int w_ParticleSystem_start(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->start(); return 0; } int w_ParticleSystem_stop(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->stop(); return 0; } int w_ParticleSystem_pause(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->pause(); return 0; } int w_ParticleSystem_reset(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); t->reset(); return 0; } int w_ParticleSystem_emit(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); int num = luaL_checkint(L, 2); t->emit(num); return 0; } int w_ParticleSystem_isActive(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); luax_pushboolean(L, t->isActive()); return 1; } int w_ParticleSystem_isPaused(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); luax_pushboolean(L, t->isPaused()); return 1; } int w_ParticleSystem_isStopped(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); luax_pushboolean(L, t->isStopped()); return 1; } int w_ParticleSystem_update(lua_State *L) { ParticleSystem *t = luax_checkparticlesystem(L, 1); float dt = (float)luaL_checknumber(L, 2); t->update(dt); return 0; } static const luaL_Reg functions[] = { { "setImage", w_ParticleSystem_setImage }, { "getImage", w_ParticleSystem_getImage }, { "setBufferSize", w_ParticleSystem_setBufferSize }, { "getBufferSize", w_ParticleSystem_getBufferSize }, { "setInsertMode", w_ParticleSystem_setInsertMode }, { "getInsertMode", w_ParticleSystem_getInsertMode }, { "setEmissionRate", w_ParticleSystem_setEmissionRate }, { "getEmissionRate", w_ParticleSystem_getEmissionRate }, { "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime }, { "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime }, { "setParticleLifetime", w_ParticleSystem_setParticleLifetime }, { "getParticleLifetime", w_ParticleSystem_getParticleLifetime }, { "setPosition", w_ParticleSystem_setPosition }, { "getPosition", w_ParticleSystem_getPosition }, { "setAreaSpread", w_ParticleSystem_setAreaSpread }, { "getAreaSpread", w_ParticleSystem_getAreaSpread }, { "setDirection", w_ParticleSystem_setDirection }, { "getDirection", w_ParticleSystem_getDirection }, { "setSpread", w_ParticleSystem_setSpread }, { "getSpread", w_ParticleSystem_getSpread }, { "setSpeed", w_ParticleSystem_setSpeed }, { "getSpeed", w_ParticleSystem_getSpeed }, { "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration }, { "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration }, { "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration }, { "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration }, { "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration }, { "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration }, { "setSizes", w_ParticleSystem_setSizes }, { "getSizes", w_ParticleSystem_getSizes }, { "setSizeVariation", w_ParticleSystem_setSizeVariation }, { "getSizeVariation", w_ParticleSystem_getSizeVariation }, { "setRotation", w_ParticleSystem_setRotation }, { "getRotation", w_ParticleSystem_getRotation }, { "setSpin", w_ParticleSystem_setSpin }, { "getSpin", w_ParticleSystem_getSpin }, { "setSpinVariation", w_ParticleSystem_setSpinVariation }, { "getSpinVariation", w_ParticleSystem_getSpinVariation }, { "setColors", w_ParticleSystem_setColors }, { "getColors", w_ParticleSystem_getColors }, { "setOffset", w_ParticleSystem_setOffset }, { "getOffset", w_ParticleSystem_getOffset }, { "getCount", w_ParticleSystem_getCount }, { "start", w_ParticleSystem_start }, { "stop", w_ParticleSystem_stop }, { "pause", w_ParticleSystem_pause }, { "reset", w_ParticleSystem_reset }, { "emit", w_ParticleSystem_emit }, { "isActive", w_ParticleSystem_isActive }, { "isPaused", w_ParticleSystem_isPaused }, { "isStopped", w_ParticleSystem_isStopped }, { "update", w_ParticleSystem_update }, { 0, 0 } }; extern "C" int luaopen_particlesystem(lua_State *L) { return luax_register_type(L, "ParticleSystem", functions); } } // opengl } // graphics } // love