/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Image.h" // STD #include // For memcpy #include // for min/max #include namespace love { namespace graphics { namespace opengl { Image::Image(love::image::ImageData *data) : width((float)(data->getWidth())) , height((float)(data->getHeight())) , texture(0) , mipmapsharpness(0.0f) { data->retain(); this->data = data; memset(vertices, 255, sizeof(vertex)*4); vertices[0].x = 0; vertices[0].y = 0; vertices[1].x = 0; vertices[1].y = height; vertices[2].x = width; vertices[2].y = height; vertices[3].x = width; vertices[3].y = 0; vertices[0].s = 0; vertices[0].t = 0; vertices[1].s = 0; vertices[1].t = 1; vertices[2].s = 1; vertices[2].t = 1; vertices[3].s = 1; vertices[3].t = 0; filter = getDefaultFilter(); } Image::~Image() { if (data != 0) data->release(); unload(); } float Image::getWidth() const { return width; } float Image::getHeight() const { return height; } const vertex *Image::getVertices() const { return vertices; } love::image::ImageData *Image::getData() const { return data; } void Image::getRectangleVertices(int x, int y, int w, int h, vertex *vertices) const { // Check upper. x = (x+w > (int)width) ? (int)width-w : x; y = (y+h > (int)height) ? (int)height-h : y; // Check lower. x = (x < 0) ? 0 : x; y = (y < 0) ? 0 : y; vertices[0].x = 0; vertices[0].y = 0; vertices[1].x = 0; vertices[1].y = (float)h; vertices[2].x = (float)w; vertices[2].y = (float)h; vertices[3].x = (float)w; vertices[3].y = 0; float tx = (float)x/width; float ty = (float)y/height; float tw = (float)w/width; float th = (float)h/height; vertices[0].s = tx; vertices[0].t = ty; vertices[1].s = tx; vertices[1].t = ty+th; vertices[2].s = tx+tw; vertices[2].t = ty+th; vertices[3].s = tx+tw; vertices[3].t = ty; } void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const { static Matrix t; t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky); drawv(t, vertices); } void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const { static Matrix t; const vertex *v = quad->getVertices(); t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky); drawv(t, v); } void Image::checkMipmapsCreated() const { if (filter.mipmap != FILTER_NEAREST && filter.mipmap != FILTER_LINEAR) return; if (!hasMipmapSupport()) throw love::Exception("Mipmap filtering is not supported on this system!"); // some old GPUs/systems claim support for NPOT textures, but fail when generating mipmaps // we can't detect which systems will do this, so we fail gracefully for all NPOT images int w = int(width), h = int(height); if (w != next_p2(w) || h != next_p2(h)) throw love::Exception("Could not generate mipmaps: image does not have power of two dimensions!"); bind(); GLint mipmapscreated; glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, &mipmapscreated); // generate mipmaps for this image if we haven't already if (!mipmapscreated) { glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object) glGenerateMipmap(GL_TEXTURE_2D); else if (GLEE_EXT_framebuffer_object) glGenerateMipmapEXT(GL_TEXTURE_2D); else // modify single texel to trigger mipmap chain generation glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data->getData()); } } void Image::setFilter(const Image::Filter &f) { filter = f; bind(); checkMipmapsCreated(); setTextureFilter(f); } const Image::Filter &Image::getFilter() const { return filter; } void Image::setWrap(const Image::Wrap &w) { wrap = w; bind(); setTextureWrap(w); } const Image::Wrap &Image::getWrap() const { return wrap; } void Image::setMipmapSharpness(float sharpness) { if (!hasMipmapSharpnessSupport()) return; // LOD bias has the range (-maxbias, maxbias) mipmapsharpness = std::min(std::max(sharpness, -maxmipmapsharpness + 0.01f), maxmipmapsharpness - 0.01f); bind(); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapsharpness); // negative bias is sharper } float Image::getMipmapSharpness() const { return mipmapsharpness; } void Image::bind() const { if (texture == 0) return; bindTexture(texture); } bool Image::load() { return loadVolatile(); } void Image::unload() { return unloadVolatile(); } bool Image::loadVolatile() { if (hasMipmapSharpnessSupport()) glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxmipmapsharpness); if (hasNpot()) return loadVolatileNPOT(); else return loadVolatilePOT(); } bool Image::loadVolatilePOT() { glGenTextures(1,(GLuint *)&texture); bindTexture(texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); float p2width = next_p2(width); float p2height = next_p2(height); float s = width/p2width; float t = height/p2height; vertices[1].t = t; vertices[2].t = t; vertices[2].s = s; vertices[3].s = s; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)p2width, (GLsizei)p2height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (GLsizei)width, (GLsizei)height, GL_RGBA, GL_UNSIGNED_BYTE, data->getData()); setMipmapSharpness(mipmapsharpness); setFilter(filter); setWrap(wrap); return true; } bool Image::loadVolatileNPOT() { glGenTextures(1,(GLuint *)&texture); bindTexture(texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data->getData()); setMipmapSharpness(mipmapsharpness); setFilter(filter); setWrap(wrap); return true; } void Image::unloadVolatile() { // Delete the hardware texture. if (texture != 0) { deleteTexture(texture); texture = 0; } } void Image::drawv(const Matrix &t, const vertex *v) const { bind(); glPushMatrix(); glMultMatrixf((const GLfloat *)t.getElements()); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); } bool Image::hasNpot() { return GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two; } bool Image::hasMipmapSupport() { return (GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap) != 0; } bool Image::hasMipmapSharpnessSupport() { return (GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias) != 0; } } // opengl } // graphics } // love