/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Canvas.h" #include "Graphics.h" namespace love { namespace graphics { love::Type Canvas::type("Canvas", &Texture::type); int Canvas::canvasCount = 0; Canvas::Canvas() { canvasCount++; } Canvas::~Canvas() { canvasCount--; } void Canvas::drawv(love::graphics::Graphics *gfx, const love::Matrix4 &t, const Vertex *v) { if (gfx->isCanvasActive(this)) throw love::Exception("Cannot render a Canvas to itself!"); Texture::drawv(gfx, t, v); } } // graphics } // love