/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_GLYPH_H #define LOVE_GRAPHICS_OPENGL_GLYPH_H // LOVE #include #include #include #include #include #include // OpenGL #include "GLee.h" #include namespace love { namespace graphics { namespace opengl { class Glyph : public Drawable, public Volatile { private: love::font::GlyphData * data; float width, height; GLuint texture; vertex vertices[4]; public: Glyph(love::font::GlyphData * data); virtual ~Glyph(); bool load(); void unload(); // Implements Volatile. bool loadVolatile(); void unloadVolatile(); float getWidth() const; float getHeight() const; void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; }; // Glyph } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_GLYPH_H