/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_IOS_H #define LOVE_IOS_H #include "config.h" #ifdef LOVE_IOS #include namespace love { namespace ios { /** * Gets the filepath of the first detected love file. The main .app Bundle is * searched first, and then the app's Documents folder. **/ std::string getLoveInResources(bool &fused); /** * Gets the directory path where files should be stored. **/ std::string getAppdataDirectory(); /** * Get the home directory (on iOS, this really means the app's sandbox dir.) **/ std::string getHomeDirectory(); /** * Opens the specified URL with the default program associated with the URL's * scheme. **/ bool openURL(const std::string &url); /** * Returns the full path to the executable. **/ std::string getExecutablePath(); /** * Causes devices with vibration support to vibrate for about 0.5 seconds. **/ void vibrate(); /** * Enable mix mode (e.g. with background music apps) and playback with a muted device. **/ void setAudioMixWithOthers(bool mixEnabled); /** * Returns whether another application is playing audio. **/ bool hasBackgroundMusic(); } // ios } // love #endif // LOVE_IOS #endif // LOVE_IOS_H