/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once // LOVE #include "graphics/Image.h" #include "graphics/Volatile.h" // OpenGL #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Image final : public love::graphics::Image, public Volatile { public: Image(const Slices &data, const Settings &settings); Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings); virtual ~Image(); // Implements Volatile. bool loadVolatile() override; void unloadVolatile() override; ptrdiff_t getHandle() const override; void setSamplerState(const SamplerState &s) override; private: void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override; void generateMipmaps() override; void loadDefaultTexture(); void loadData(); Slices slices; // OpenGL texture identifier. GLuint texture; }; // Image } // opengl } // graphics } // love