#pragma once // löve #include "common/config.h" #include "graphics/Graphics.h" #include "StreamBuffer.h" #include "ShaderStage.h" #include "Shader.h" #include "Texture.h" // libraries #include "VulkanWrapper.h" #include "libraries/xxHash/xxhash.h" // c++ #include #include #include #include #include namespace love { namespace graphics { namespace vulkan { struct RenderPassAttachment { VkFormat format = VK_FORMAT_UNDEFINED; bool discard = true; bool operator==(const RenderPassAttachment &attachment) const { return format == attachment.format && discard == attachment.discard; } }; struct RenderPassConfiguration { std::vector colorAttachments; struct StaticRenderPassConfiguration { VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT; RenderPassAttachment depthAttachment; bool resolve = false; } staticData; bool operator==(const RenderPassConfiguration &conf) const { return colorAttachments == conf.colorAttachments && (memcmp(&staticData, &conf.staticData, sizeof(StaticRenderPassConfiguration)) == 0); } }; struct RenderPassConfigurationHasher { size_t operator()(const RenderPassConfiguration &configuration) const { size_t hashes[] = { XXH32(configuration.colorAttachments.data(), configuration.colorAttachments.size() * sizeof(VkFormat), 0), XXH32(&configuration.staticData, sizeof(configuration.staticData), 0), }; return XXH32(hashes, sizeof(hashes), 0); } }; struct FramebufferConfiguration { std::vector colorViews; struct StaticFramebufferConfiguration { VkImageView depthView = VK_NULL_HANDLE; VkImageView resolveView = VK_NULL_HANDLE; uint32_t width = 0; uint32_t height = 0; VkRenderPass renderPass = VK_NULL_HANDLE; } staticData; bool operator==(const FramebufferConfiguration &conf) const { return colorViews == conf.colorViews && (memcmp(&staticData, &conf.staticData, sizeof(StaticFramebufferConfiguration)) == 0); } }; struct FramebufferConfigurationHasher { size_t operator()(const FramebufferConfiguration &configuration) const { size_t hashes[] = { XXH32(configuration.colorViews.data(), configuration.colorViews.size() * sizeof(VkImageView), 0), XXH32(&configuration.staticData, sizeof(configuration.staticData), 0), }; return XXH32(hashes, sizeof(hashes), 0); } }; struct OptionalInstanceExtensions { bool physicalDeviceProperties2 = false; }; struct OptionalDeviceFeatures { // VK_EXT_extended_dynamic_state bool extendedDynamicState = false; // VK_KHR_get_memory_requirements2 bool memoryRequirements2 = false; // VK_KHR_dedicated_allocation bool dedicatedAllocation = false; // VK_KHR_buffer_device_address bool bufferDeviceAddress = false; // VK_EXT_memory_budget bool memoryBudget = false; // VK_KHR_shader_float_controls bool shaderFloatControls = false; // VK_KHR_spirv_1_4 bool spirv14 = false; }; struct OptionalDeviceExtensionFunctions { // VK_EXT_extended_dynamic_state PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT = nullptr; PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT = nullptr; PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT = nullptr; PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT = nullptr; PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT = nullptr; PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT = nullptr; PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT = nullptr; PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT = nullptr; PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT = nullptr; PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT = nullptr; PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT = nullptr; // VK_KHR_get_memory_requirements2 PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR = nullptr; PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR = nullptr; PFN_vkGetImageSparseMemoryRequirements2KHR vkGetImageSparseMemoryRequirements2KHR = nullptr; // VK_KHR_buffer_device_address PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR = nullptr; PFN_vkGetBufferOpaqueCaptureAddressKHR vkGetBufferOpaqueCaptureAddressKHR = nullptr; PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR vkGetDeviceMemoryOpaqueCaptureAddressKHR = nullptr; }; struct GraphicsPipelineConfiguration { VkRenderPass renderPass; VertexAttributes vertexAttributes; Shader *shader = nullptr; bool wireFrame; BlendState blendState; ColorChannelMask colorChannelMask; VkSampleCountFlagBits msaaSamples; uint32_t numColorAttachments; PrimitiveType primitiveType; struct DynamicState { CullMode cullmode = CULL_NONE; Winding winding = WINDING_MAX_ENUM; StencilAction stencilAction = STENCIL_MAX_ENUM; CompareMode stencilCompare = COMPARE_MAX_ENUM; DepthState depthState{}; } dynamicState; GraphicsPipelineConfiguration() { memset(this, 0, sizeof(GraphicsPipelineConfiguration)); } bool operator==(const GraphicsPipelineConfiguration &other) const { return memcmp(this, &other, sizeof(GraphicsPipelineConfiguration)) == 0; } }; struct GraphicsPipelineConfigurationHasher { size_t operator() (const GraphicsPipelineConfiguration &configuration) const { return XXH32(&configuration, sizeof(GraphicsPipelineConfiguration), 0); } }; struct SamplerStateHasher { size_t operator()(const SamplerState &samplerState) const { return XXH32(&samplerState, sizeof(SamplerState), 0); } }; struct BatchedDrawBuffers { StreamBuffer *vertexBuffer1; StreamBuffer *vertexBuffer2; StreamBuffer *indexBuffer; StreamBuffer *constantColorBuffer; ~BatchedDrawBuffers() { delete vertexBuffer1; delete vertexBuffer2; delete indexBuffer; delete constantColorBuffer; } }; struct QueueFamilyIndices { std::optional graphicsFamily; std::optional presentFamily; bool isComplete() const { return graphicsFamily.has_value() && presentFamily.has_value(); } }; struct SwapChainSupportDetails { VkSurfaceCapabilitiesKHR capabilities{}; std::vector formats; std::vector presentModes; }; struct RenderpassState { bool active = false; VkRenderPassBeginInfo beginInfo{}; bool useConfigurations = false; RenderPassConfiguration renderPassConfiguration{}; FramebufferConfiguration framebufferConfiguration{}; VkPipeline pipeline = VK_NULL_HANDLE; std::vector transitionImages; uint32_t numColorAttachments = 0; float width = 0.0f; float height = 0.0f; VkSampleCountFlagBits msaa = VK_SAMPLE_COUNT_1_BIT; }; class Graphics final : public love::graphics::Graphics { public: #ifdef LOVE_ANDROID Graphics() { auto result = volkInitialize(); if (result != VK_SUCCESS) { throw love::Exception("could not initialize volk"); } } #else Graphics() = default; #endif virtual ~Graphics(); const char *getName() const override; const VkDevice getDevice() const; const VmaAllocator getVmaAllocator() const; // implementation for virtual functions love::graphics::Texture *newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data) override; love::graphics::Buffer *newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector& format, const void *data, size_t size, size_t arraylength) override; void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override; void clear(const std::vector &colors, OptionalInt stencil, OptionalDouble depth) override; Matrix4 computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const override; void discard(const std::vector& colorbuffers, bool depthstencil) override; void present(void *screenshotCallbackdata) override; void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override; bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override; void unSetMode() override; void setActive(bool active) override; int getRequestedBackbufferMSAA() const override; int getBackbufferMSAA() const override; void setColor(Colorf c) override; void setScissor(const Rect &rect) override; void setScissor() override; void setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) override; void setDepthMode(CompareMode compare, bool write) override; void setFrontFaceWinding(Winding winding) override; void setColorMask(ColorChannelMask mask) override; void setBlendState(const BlendState &blend) override; void setPointSize(float size) override; void setWireframe(bool enable) override; PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override; bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) override; Renderer getRenderer() const override; bool usesGLSLES() const override; RendererInfo getRendererInfo() const override; void draw(const DrawCommand &cmd) override; void draw(const DrawIndexedCommand &cmd) override; void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, graphics::Texture *texture) override; graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) override; graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) override; VkCommandBuffer getCommandBufferForDataTransfer(); void queueCleanUp(std::function cleanUp); void addReadbackCallback(std::function callback); void submitGpuCommands(bool present); uint32_t getNumImagesInFlight() const; uint32_t getFrameIndex() const; const VkDeviceSize getMinUniformBufferOffsetAlignment() const; graphics::Texture *getDefaultTexture() const; VkSampler getCachedSampler(const SamplerState &samplerState); void setComputeShader(Shader *computeShader); std::set &getUsedShadersInFrame(); graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData(); const OptionalDeviceFeatures &getEnabledOptionalDeviceExtensions() const; protected: graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override; graphics::Shader *newShaderInternal(StrongRef stages[SHADERSTAGE_MAX_ENUM]) override; graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override; bool dispatch(int x, int y, int z) override; void initCapabilities() override; void getAPIStats(int &shaderswitches) const override; void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override; private: void createVulkanInstance(); bool checkValidationSupport(); void pickPhysicalDevice(); void getMaxUsableSampleCount(); int rateDeviceSuitability(VkPhysicalDevice device); QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device); void createLogicalDevice(); void initVMA(); void createSurface(); bool checkDeviceExtensionSupport(VkPhysicalDevice device); SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device); VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector &availableFormats); VkPresentModeKHR chooseSwapPresentMode(const std::vector &availablePresentModes); VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities); VkCompositeAlphaFlagBitsKHR chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities); void createSwapChain(); void createImageViews(); void createDefaultRenderPass(); void createDefaultFramebuffers(); VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration); VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration); void createDefaultShaders(); VkRenderPass createRenderPass(RenderPassConfiguration &configuration); VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &configuration); void createColorResources(); VkFormat findSupportedFormat(const std::vector &candidates, VkImageTiling tiling, VkFormatFeatureFlags features); VkFormat findDepthFormat(); void createDepthResources(); void createCommandPool(); void createCommandBuffers(); void createSyncObjects(); void createDefaultTexture(); void cleanup(); void cleanupSwapChain(); void recreateSwapChain(); void initDynamicState(); void beginFrame(); void startRecordingGraphicsCommands(bool newFrame); void endRecordingGraphicsCommands(bool present); void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &configuration); void updatedBatchedDrawBuffers(); bool usesConstantVertexColor(const VertexAttributes &attribs); void createVulkanVertexFormat( VertexAttributes vertexAttributes, std::vector &bindingDescriptions, std::vector &attributeDescriptions); void prepareDraw(const VertexAttributes &attributes, const BufferBindings &buffers, graphics::Texture *texture, PrimitiveType, CullMode); void setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture); void setDefaultRenderPass(); void startRenderPass(); void endRenderPass(); VkSampler createSampler(const SamplerState &samplerState); VkInstance instance = VK_NULL_HANDLE; VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; int requestedMsaa = 0; VkDevice device = VK_NULL_HANDLE; OptionalInstanceExtensions optionalInstanceExtensions; OptionalDeviceFeatures optionalDeviceFeatures; OptionalDeviceExtensionFunctions ext; VkQueue graphicsQueue = VK_NULL_HANDLE; VkQueue presentQueue = VK_NULL_HANDLE; VkSurfaceKHR surface = VK_NULL_HANDLE; VkSwapchainKHR swapChain = VK_NULL_HANDLE; VkSurfaceTransformFlagBitsKHR preTransform = {}; Matrix4 displayRotation; std::vector swapChainImages; VkFormat swapChainImageFormat = VK_FORMAT_UNDEFINED; VkExtent2D swapChainExtent = VkExtent2D(); std::vector swapChainImageViews; VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT; VkImage colorImage = VK_NULL_HANDLE; VkImageView colorImageView = VK_NULL_HANDLE; VmaAllocation colorImageAllocation = VK_NULL_HANDLE; VkImage depthImage = VK_NULL_HANDLE; VkImageView depthImageView = VK_NULL_HANDLE; VmaAllocation depthImageAllocation = VK_NULL_HANDLE; VkRenderPass defaultRenderPass = VK_NULL_HANDLE; std::vector defaultFramebuffers; std::unordered_map renderPasses; std::unordered_map framebuffers; std::unordered_map graphicsPipelines; std::unordered_map samplers; VkCommandPool commandPool = VK_NULL_HANDLE; std::vector commandBuffers; Shader* computeShader = nullptr; std::vector imageAvailableSemaphores; std::vector renderFinishedSemaphores; std::vector inFlightFences; std::vector imagesInFlight; VkDeviceSize minUniformBufferOffsetAlignment = 0; bool imageRequested = false; size_t currentFrame = 0; uint32_t imageIndex = 0; bool framebufferResized = false; bool transitionColorDepthLayouts = false; VmaAllocator vmaAllocator = VK_NULL_HANDLE; std::unique_ptr standardTexture = nullptr; // we need an array of draw buffers, since the frames are being rendered asynchronously // and we can't (or shouldn't) update the contents of the buffers while they're still in flight / being rendered. std::vector batchedDrawBuffers; // functions that need to be called to cleanup objects that were needed for rendering a frame. // just like batchedDrawBuffers we need a vector for each frame in flight. std::vector>> cleanUpFunctions; std::vector>> readbackCallbacks; std::set usedShadersInFrame; RenderpassState renderPassState; }; } // vulkan } // graphics } // love