Love2D the cross-platform graphics programming library for the lua language, written in C++

rude edac50b061 Updated change-log. 15 years ago
extra 160c8eee3b Upped version to 0.6.1. 15 years ago
platform c271f5a290 Updated MacOSX project files. 15 years ago
src 72efaa283f Fixed crash on attempt to open non-existent file. 15 years ago
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 years ago
.hgtags 838fff3e1d Added tag 0.6.0 for changeset 301312c82b00 15 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt edac50b061 Updated change-log. 15 years ago
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 years ago
license.txt aa01c984b9 Updated all dates to 2010. 15 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".