changes.txt 8.7 KB

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  1. LOVE 0.6.2
  2. ----------
  3. * Fixed a bug causing ImageFonts to cut off some pixels.
  4. * Fixed a bug where filled rectangles were too small.
  5. * Fixed a bug in Image:setFilter where it would switch the parameters.
  6. * Fixed a bug in ImageRasterizer where it wasn't using the data.
  7. * Image filter and wrap modes now use string constants as well.
  8. * Fixed double-transform bug in SpriteBatch.
  9. * Errors are reported on stdout again.
  10. * Another fix for the icons on ubuntu.
  11. LOVE 0.6.1
  12. ----------
  13. * Added Shape:setGroupIndex and getGroupIndex.
  14. * Added Body:setFixedRotation and Body:getFixedRotation.
  15. * Added Body:setInertia.
  16. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  17. * Added icons and file associations for the debs.
  18. * Added the demos folder to the Mac OS X DMG.
  19. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  20. * Fixed a bug with multiple Sources on the same Music.
  21. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  22. * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  23. * Fixed a bug where memory wouldn't be released correctly.
  24. * Fixed epic physics typo (getRestituion->getRestitution).
  25. * Fixed crash on opening non-existent image.
  26. * The error screen redraws when an event occurs.
  27. * The default love.run() now gracefully handles disabled modules.
  28. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  29. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  30. * Removed Music and Sound. There are now only sources.
  31. * Improved the stability of love.audio/love.sound.
  32. LOVE 0.6.0
  33. ----------
  34. * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
  35. * Added love.graphics.print()/printf().
  36. * Added unicode-translated parameter to love.keypressed().
  37. * Added love.event.
  38. * Added love.filesystem.setIdentity().
  39. * Added OpenAL dependency.
  40. * Fixed love.fileystem problems with internal \0 in strings.
  41. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  42. * Fixed position of Window.
  43. * Changed parameter order of draws().
  44. * Changed origin for images to top-left.
  45. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  46. * Changed love.filesystem.read() which now returns two parameters (data, length).
  47. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  48. * Changed default color mode to "modulate".
  49. * Changed name of love.color_normal to "replace".
  50. * Changed name of love.blend_normal to "alpha".
  51. * Changed the conf file format.
  52. * Removed Color object.
  53. * Removed Animation.
  54. * Removed several constants.
  55. * Removed love.graphics.draw() for strings.
  56. * Removed love.system.
  57. * Removed SWIG.
  58. * Removed boost.
  59. * Removed SDL_mixer.
  60. LOVE 0.5.0
  61. ----------
  62. * Added love.joystick.
  63. * Added network support via LuaSocket.
  64. * Added support for loading of appended .love-file.
  65. * Added love.filesystem.lines().
  66. * Added a loader function to enable use of normal require().
  67. * Added love.filesystem.load().
  68. * Added love.filesystem.getSaveDirectory()
  69. * Added love.filesystem.getWorkingDirectory()
  70. * Added optional explicit destruction of Box2D objects.
  71. * Added shape:testSegment().
  72. * Added love.graphics.screenshot() (.bmp only).
  73. * Added default size (12) to font-related functions.
  74. * Added love.graphics.setFont( filename, size )
  75. * Added love.graphics.setLineStippe and related functions.
  76. * Added love.graphics.setPointSize and related functions.
  77. * Changed love.filesystem.read() to accept file name.
  78. * Changed love.filesystem.write() to accept file name.
  79. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  80. * Fixed love.graphics.read adding bogus characters at the end of string.
  81. * Fixed epic swigfusion bug.
  82. * Fixed love.graphics.getFont so it returns nil if no font is present.
  83. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  84. * Fixed bug which caused error screen to be scissored (when enabled).
  85. * Fixed Body:setAngle to accept degrees like everything else.
  86. * Cleaned up love::File and love_physfs.
  87. * Cleaned up love::Reference so it stores its reference in _G.
  88. LOVE 0.4.0
  89. ----------
  90. * Added love.physics. (YES!)
  91. * Added love.audio.setMode().
  92. * Added love.audio.setChannels().
  93. * Added love.graphics.polygon().
  94. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  95. * Fixed missing constants related to image optimization.
  96. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  97. LOVE 0.3.2
  98. ----------
  99. * Added love.graphics.rectangle()
  100. * Added love.graphics.setLineWidth()
  101. * Added love.graphics.setLineStyle()
  102. * Added love.graphics.getLineWidth()
  103. * Added love.graphics.getLineStyle()
  104. * Added love.mouse.getPosition()
  105. * Added love.audio_loop
  106. * Added love.timer.getTime()
  107. * Changed love.graphics.quad() to accept CCW and CW ordering.
  108. * Fixed default color mode bug.
  109. * Fixed line width being applied unnecessarily.
  110. * Fixed line width bug related to fullscreen toggle.
  111. * Fixed music not looping.
  112. LOVE 0.3.1
  113. ----------
  114. * Fixed segfault related to graphics.
  115. * Fixed wait-forever bug related to audio.
  116. * Fixed error reporting not working across modules.
  117. * Fixed bug where games with a trailing "/" would not start.
  118. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  119. LOVE 0.3.0
  120. ----------
  121. * Added ParticleSystem.
  122. * Added visual error reporting.
  123. * Added love.system for game control needs.
  124. * Added input grabbing.
  125. * Added functions in love.graphics for display management.
  126. * Added love.graphics.point().
  127. * Added functions in love.graphics for getting current color, font, etc.
  128. * Added love.filesystem.enumerate() for getting folder contents.
  129. * Added functions for setting the window caption.
  130. * Added version checking. An error occurs if the game is incompatible.
  131. * Fixed print() :)
  132. * Removed all keyboard shortcuts.
  133. * Save folders are now created only if required.
  134. * On Windows, the new save location is %APPDATA%\LOVE\game
  135. LOVE 0.2.1
  136. ----------
  137. * Added many functions in love.filesystem.
  138. * Added a dedicated save-folder for each game.
  139. * Added timer.sleep.
  140. * Added line heights to font objects.
  141. * Added love.graphics.getWidth/getHeight.
  142. * Added scaling and rotation for text.
  143. * Added variable spacing to ImageFont.
  144. * Added support for variable line quality when drawing primitives.
  145. * Added several functions for drawing sections of images. (love.graphics.draws)
  146. * Added image optimization function and padding function.
  147. * Added love.graphics.getWidth/Height.
  148. * Split devices up into actual SWIG-modules. This means that:
  149. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  150. - love.objects is no more. Objects are created by an appropriate device.
  151. * How you draw primitives has been altered.
  152. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  153. * Changed getFps to getFPS.
  154. * Escape is no more ... enter: Alt+F4.
  155. * love.filesystem.include has been renamed to love.filesystem.require.
  156. * ImageFonts now consider the spacing as well as the glyph size.
  157. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  158. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  159. * Updated DevIL to version 1.6.8-rc2 (Windows)
  160. * Updated FreeType to freetype-2.3.5-1 (Windows)
  161. * Updated Lua to 5.1.3 (Windows)
  162. * Updated SDL to 1.2.13 (Windows)
  163. * Removed boost::filesystem.
  164. LOVE 0.2.0
  165. ----------
  166. * Added ImageFont
  167. * Added Animation
  168. * Added text formatting functions
  169. * Added setCenter for Image and Animation.
  170. * Added methods for rendering of scaled/rotated sprites.
  171. * Added the drawing of basic shapes.
  172. * Added default font and embedded resources.
  173. * Added Ctrl+R for reload.
  174. * Added blending and color modes.
  175. * Fixed memory usage of Graphics.
  176. * Fixed a bug where the set text color would change the color of any images rendered.
  177. * Fixed CWD bug.
  178. * Fixed titlebar. Game title is now displayed.
  179. LOVE 0.1.1
  180. ----------
  181. Initial release!
  182. * Image loading and rendering.
  183. * Sound loading and playing.
  184. * Font loading and rendering.
  185. * Lua-scriptable games.
  186. * Config files.
  187. * Stuff is loadable from archive files.
  188. * Keyboard, mouse, display, timer, etc. (Basic devices).