Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 6eb0544bbc Use new error message macro in configure, use luajit by default, switch to pkg-config for as much as possible %!s(int64=11) %!d(string=hai) anos
extra 3ff607edc9 Adding GME to NSI. %!s(int64=13) %!d(string=hai) anos
platform 6eb0544bbc Use new error message macro in configure, use luajit by default, switch to pkg-config for as much as possible %!s(int64=11) %!d(string=hai) anos
src eb4fdf3bbe Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796) %!s(int64=11) %!d(string=hai) anos
.hgignore e2626552bd Fixed .hgignore with Xcode %!s(int64=12) %!d(string=hai) anos
.hgtags 7925b1b059 Fix .hgtags. %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 740347b240 Set PDB name for liblove in Visual Studio. %!s(int64=11) %!d(string=hai) anos
changes.txt 218638a4ed Updated changelog %!s(int64=12) %!d(string=hai) anos
license.txt b4ec808aff Use umlauts in LÖVE's installer. %!s(int64=11) %!d(string=hai) anos
readme.md 61a46ae09a SDL2 is a dependency now, not SDL1.2 %!s(int64=12) %!d(string=hai) anos

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Use the project files for Visual Studio 2010 located in the platform dir.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###OSX Use the XCode project in platform/macosx.

For both Windows and OSX there are dependencies available here.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision). (Version numbers formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile