changes.txt 33 KB

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  1. LOVE 0.9.1 [Baby Inspector]
  2. ---------------------------
  3. Released: N/A
  4. * Added Source:clone.
  5. * Added ParticleSystem:clone.
  6. * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
  7. * Added ParticleSystem:setRelativeRotation.
  8. * Added love.graphics.setWireframe for debugging.
  9. * Added Mesh:setDrawRange and Mesh:getDrawRange.
  10. * Added CircleShape:getPoint and CircleShape:setPoint.
  11. * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
  12. * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
  13. * Added love.window.getPixelScale.
  14. * Added love.graphics.getSystemLimit.
  15. * Added antialiasing support to Canvases.
  16. * Added Canvas:getFSAA.
  17. * Added 'love_ScreenSize' built-in variable in shaders.
  18. * Added love.getVersion.
  19. * Added support for gamma-correct rendering.
  20. * Added love.graphics.isSupported("srgb").
  21. * Added love.math.gammaToLinear and love.math.linearToGamma.
  22. * Added RandomGenerator:getState and RandomGenerator:setState.
  23. * Added Body:setUserData and Body:getUserData.
  24. * Added some missing obscure key constants.
  25. * Added optional callback function argument to love.filesystem.getDirectoryItems.
  26. * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
  27. * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
  28. * Fixed love.graphics.scale with negative values causing incorrect line widths.
  29. * Fixed Joystick:isDown using 0-based button index arguments.
  30. * Fixed Source:setPitch to error when infinity or NaN is given.
  31. * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
  32. * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
  33. * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
  34. * Fixed tab characters ("\t") to display properly with love.graphics.print.
  35. * Fixed World:getBodyList and World:getJointList causing hard crashes.
  36. * Fixed loading BC4 compressed textures.
  37. * Fixed SoundData objects being initialized with garbage values.
  38. * Fixed 8-bit SoundData samples when used in love.audio Sources.
  39. * Updated the error text for love.filesystem’s module searchers when require fails.
  40. * Updated the love.filesystem module searchers to be tried after package.preload instead of before.
  41. * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
  42. * Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
  43. * Updated Canvas:renderTo to work properly if a Canvas is currently active.
  44. * Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
  45. * Updated Source:play to return a boolean indicating success.
  46. * Updated t.console in conf.lua to create the console before modules are loaded in Windows.
  47. * Updated Mesh vertex maps (index buffers) to use less space in VRAM.
  48. * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
  49. * Updated Fixture:set/getUserData to work in Coroutines.
  50. * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
  51. * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
  52. * Updated the default love.run code to make initial love.math.random calls more random.
  53. LOVE 0.9.0 [Baby Inspector]
  54. ---------------------------
  55. Released: 2013-12-13
  56. * Added better multiplayer networking support via ENet.
  57. * Added --fused command line argument, to simulate fusing.
  58. * Added liblove.
  59. * Added the ability to have exit values.
  60. * Added exit value of 1 in case of error by default.
  61. * Added basic support for the file:// uri scheme.
  62. * Added love.filesystem.isFused.
  63. * Added love.filesystem.getIdentity.
  64. * Added love.filesystem.append.
  65. * Added love.filesystem.getSize.
  66. * Added love.filesystem.mount and love.filesystem.unmount.
  67. * Added optional file search order parameter to love.filesystem.setIdentity.
  68. * Added File:isOpen and File:getMode.
  69. * Added Fie:setBuffer, File:getBuffer, and File:flush.
  70. * Added textinput event for unicode text input.
  71. * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
  72. * Added previously internal Rasterizer and GlyphData object methods.
  73. * Added support for UTF-8 ImageFonts.
  74. * Added Font:getAscent/getDescent/getBaseline.
  75. * Added Font:setFilter/getFilter.
  76. * Added Font:hasGlyphs.
  77. * Added angle, scale, and shear parameters to love.graphics.printf.
  78. * Added HDR canvas support.
  79. * Added mipmapping support (has isSupported test).
  80. * Added vertex shader support.
  81. * Added boolean support to Shader:send.
  82. * Added Canvas:getPixel.
  83. * Added blend mode "replace".
  84. * Added line join modes.
  85. * Added Mesh objects, allowing for arbitrary textured polygons.
  86. * Added multiple render target support to love.graphics.setCanvas.
  87. * Added love.graphics.setColorMask.
  88. * Added love.graphics.origin.
  89. * Added love.graphics.getRendererInfo.
  90. * Added love.graphics.getMaxImageSize.
  91. * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
  92. * Added SpriteBatch:getColor.
  93. * Added ParticleSystem:emit.
  94. * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
  95. * Added many ParticleSystem getter methods.
  96. * Added DXT compressed texture support via love.image.newCompressedData.
  97. * Added love.image.isCompressed and Image:isCompressed.
  98. * Added Image/Canvas/ImageData:getDimensions.
  99. * Added anisotropic filtering support for Images, Canvases, and Fonts.
  100. * Added Image:refresh.
  101. * Added Image:getData.
  102. * Added SoundData:getDuration and SoundData:getSampleCount.
  103. * Added Source:isPlaying.
  104. * Added Source:setRelative and Source:isRelative.
  105. * Added Source:setCone and Source:getCone.
  106. * Added Source:getChannels.
  107. * Added new Channels API for love.thread.
  108. * Added limited table support to Channel:push.
  109. * Added Thread:getError.
  110. * Added Thread:isRunning.
  111. * Added threaderror event.
  112. * Added love.math module.
  113. * Added a platform-independent (good) random implementation to love.math.
  114. * Added RandomGenerator objects.
  115. * Added BezierCurve objects.
  116. * Added love.math.triangulate and love.math.isConvex.
  117. * Added love.math.noise.
  118. * Added love.timer.getAverageDelta.
  119. * Added Data:getString.
  120. * Added Contact:getChildren.
  121. * Added love.system module.
  122. * Added love.system.getClipboardText and love.system.setClipboardText.
  123. * Added love.system.getOS and love.system.getProcessorCount.
  124. * Added love.window module.
  125. * Added love.window.isVisible.
  126. * Added flags to love.window.setMode.
  127. * Added monitor choosing support to love.window.setMode.
  128. * Added support for resizable, borderless, and non-centered windows.
  129. * Added support for "fullscreen-desktop" mode.
  130. * Added window resize and visible events.
  131. * Added love.window.getDimensions.
  132. * Added love.window.getIcon.
  133. * Added t.window.icon to love.conf.
  134. * Added love.mousefocus and love.window.hasMouseFocus.
  135. * Added custom hardware cursors via love.mouse.newCursor.
  136. * Added love.mouse.setX/setY.
  137. * Added Joystick objects.
  138. * Added love.joystick.getJoystick.
  139. * Added joystick connect and disconnect events.
  140. * Added joystickaxis and joystickhat events.
  141. * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
  142. * Added joystick vibration support, works with most common gamepads.
  143. * OPTIONAL: Added support for Game Music Emu.
  144. * Fixed fused mode in OS X.
  145. * Fixed printing to the console in Windows before love.load is called.
  146. * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
  147. * Fixed the error screen not always appearing until the next input event.
  148. * Fixed love.event.clear.
  149. * Fixed love.mouse.setPosition when called in love.load.
  150. * Fixed scaling in several love.physics functions.
  151. * Fixed Box2D exception in World:update.
  152. * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
  153. * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
  154. * Fixed File:read reading past end of file.
  155. * Fixed love.filesystem.setIdentity not removing read access from old directories.
  156. * Fixed possible memory leak in utf-8 decoder.
  157. * Fixed spacing for the last character in an ImageFont.
  158. * Fixed line wrapping in love.graphics.printf.
  159. * Fixed love.graphics.printf to error if the wrap limit is negative.
  160. * Fixed love.graphics.print truncating strings with embedded zeros.
  161. * Fixed crashes with font drawing on some ATI cards.
  162. * Fixed artifacts when drawing lines at huge scale.
  163. * Fixed Fonts and Canvases ignoring default image filter.
  164. * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
  165. * Fixed love.graphics.getLineWidth returning incorrect values.
  166. * Fixed love.graphics.getColor on some Windows systems.
  167. * Fixed alpha blend mode.
  168. * Fixed multiplicative blend mode.
  169. * Fixed love.graphics.getPointStyle.
  170. * Fixed line numbers in shader errors.
  171. * Fixed Shader:send with Images and Canvases failing sometimes.
  172. * Fixed Shader:send to keep a reference to sent Images and Canvases.
  173. * Fixed crash when binding SpriteBatches multiple times.
  174. * Fixed SpriteBatches with more than 16,384 sprites.
  175. * Fixed particle draw order for ParticleSystems.
  176. * Fixed ParticleSystem:setSizes resetting the size variation.
  177. * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
  178. * Fixed getMode and friends returning wrong values when using desktop size.
  179. * Fixed keyrepeat settings being lost after (indirect) setMode.
  180. * Fixed the icon being reset after setMode.
  181. * Fixed memory leak in the mp3 decoder.
  182. * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  183. * Fixed 'random' hangs in audio.
  184. * Fixed love.sound.newDecoder not accepting FileData.
  185. * Fixed case (in)sensitivity of sound file extension parsing.
  186. * Fixed looping support in tracker music formats.
  187. * Fixed skipping/looping issues when playing streaming audio Sources.
  188. * Fixed race condition in Source:play.
  189. * Fixed WAVE sound playback.
  190. * Moved love's startup to modules/love.
  191. * Moved window-related functions from love.graphics to love.window.
  192. * Renamed love's boot script to 'love.boot', which can be required.
  193. * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
  194. * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
  195. * Renamed World:setAllowSleeping to World:setSleepingAllowed.
  196. * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
  197. * Renamed Joint:enableMotor to Joint:setMotorEnabled.
  198. * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
  199. * Renamed t.screen to t.window in love.conf.
  200. * Renamed love.graphics.setCaption to love.window.setTitle.
  201. * Renamed PixelEffect to Shader (but now with vertex shaders).
  202. * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
  203. * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
  204. * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
  205. * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
  206. * Renamed ParticleSystem:count and all getNum* functions to get*Count.
  207. * Renamed Source:setDistance to Source:setAttenuationDistances.
  208. * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
  209. * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
  210. * Removed release mode.
  211. * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
  212. * Removed the unicode argument from love.keypressed (see love.textinput).
  213. * Removed love.graphics.drawTest.
  214. * Removed love.graphics.quad/triangle.
  215. * Removed love.graphics.setColorMode.
  216. * Removed love.graphics.newStencil.
  217. * Removed love.graphics.setLine/setPoint.
  218. * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
  219. * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
  220. * Removed Quad:flip.
  221. * Removed ParticleSystem:isFull/isEmpty.
  222. * Removed ParticleSystem:getX/getY.
  223. * Removed love.graphics.checkMode.
  224. * Removed love.joystick.open and friends.
  225. * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
  226. * Removed joystick ball support.
  227. * Removed thread names.
  228. * Removed old thread messaging API (see Channels).
  229. * Removed love.timer.getMicroTime.
  230. * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
  231. * Updated the windows console, it now tries to re-use an active one first.
  232. * Updated error handling, error handlers now get resolved when the error occurs.
  233. * Updated order of sleep/present in love.run (now draws, *then* sleeps).
  234. * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
  235. * Updated the default filesystem identity to omit file extension.
  236. * Updated love.filesystem.newFile to optionally open the file.
  237. * Updated most love.filesystem functions to return nil, error on internal failure.
  238. * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
  239. * Updated love.keypressed's second argument to be a boolean indicating key repeat.
  240. * Updated keyboard key constants for some more modern keyboard keys.
  241. * Updated window code to use adaptive vsync when available, if vsync is enabled.
  242. * updated love.graphics.print's x and y arguments to default to 0.
  243. * Updated the setFilter and setWrap methods, the second argument is now optional.
  244. * Updated Font and ParticleSystem rendering code, now more performant.
  245. * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
  246. * Updated Canvas code to support more systems.
  247. * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
  248. * Updated love.graphics.newScreenshot to create a fully opaque image by default.
  249. * Updated error messages when sending bad values to Shaders.
  250. * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
  251. * Updated ImageData:setPixel to accept a table and default to 255 alpha.
  252. * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
  253. * Updated love.image memory handling, improves errors and thread-safety.
  254. * Updated all love object constructors to optionally accept FileData if they accept a filename.
  255. * Updated allocation for SoundData, it's more efficient and less wasteful.
  256. * Updated SoundData:set/getSample to error for invalid samples.
  257. * Updated Source:set* functions to default z to 0.
  258. * Updated Source:seek to error for negative offsets.
  259. * Updated Thread:start to accept arguments which get passed to the thread.
  260. * Updated love.timer.getFPS to be microsecond-accurate.
  261. * Updated love.timer.getTime to be microsecond-accurate and monotonic.
  262. * Updated Box2D to version 2.3.0.
  263. LOVE 0.8.0 [Rubber Piggy]
  264. -------------------------
  265. Released: 2012-04-02
  266. * Added release error screen.
  267. * Added alpha to love.graphics.setBackgroundColor.
  268. * Added Canvas:clear(r, g, b, a).
  269. * Added Canvas support to love.graphics.drawq.
  270. * Added Canvas:getWidth and Canvas:getHeight.
  271. * Added love.graphics.arc.
  272. * Added seek and tell to Source objects.
  273. * Added color interpolation to ParticleSystem.
  274. * Added automatic PO2 padding for systems not supporting the OpenGL extension.
  275. * Added UTF-8 support for fonts.
  276. * Added Box2D error handling for some commonly failing functions.
  277. * Added ability for fused release games to have their write dir in appdata.
  278. * Added shear transformation to drawing functions.
  279. * Added origin to font printing.
  280. * Added love.graphics.getMode.
  281. * Added per-sprite colors on SpriteBatches.
  282. * Added PixelEffects.
  283. * Added love.graphics.isSupported.
  284. * Added love.graphics.getCanvas.
  285. * Added love.event.quit.
  286. * Added stencil masks.
  287. * Added alternative SpriteBatch provider, it should work everywhere now.
  288. * Added a loader for binary modules.
  289. * Added Thread:getKeys.
  290. * Added option of fractions for Quads.
  291. * Added PNG, JPEG and GIF support to ImageData:encode.
  292. * Added 64-bit support for Mac OS X.
  293. * Added premultiplied blending mode.
  294. * Added functions to set/get default image filter modes.
  295. * Added SpriteBatch:set.
  296. * Added new events system, with support for custom events and long event names.
  297. * Added sound attenuation by distance.
  298. * Added SpriteBatch:getImage.
  299. * Added combine color mode.
  300. * Added automatic random seeding to love.run.
  301. * Added support for the subtract BlendMode on older graphics cards.
  302. * Added love._os field, which contains the OS the game is running on.
  303. * Fixed wrapping for single words.
  304. * Fixed tracebacks not showing filenames.
  305. * Fixed love.graphics.push/pop capable of causing overflows/underflows.
  306. * Fixed setScissor on Canvases.
  307. * Fixed several issues with audio, e.g. clicks and pops in mp3s.
  308. * Fixed crashes when bodies were destroyed during collisions.
  309. * Fixed bound SpriteBatches corrupting when drawing.
  310. * Fixed thread-safety issues with ImageData.
  311. * Fixed memory leaks in audio sources.
  312. * Fixed thread's set (previously send) accidentally changing the type.
  313. * Fixed SoundData allocating the wrong number of samples.
  314. * Fixed SpriteBatch support on Intel cards.
  315. * Fixed love.filesystem.lines() leaking.
  316. * Fixed most leaking on unclosed File objects.
  317. * Fixed crashes when operating on non-existent files.
  318. * Fixed a bug where empty files on windows would never reach eof.
  319. * Fixed crash when SoundData runs out of memory.
  320. * Fixed ordering of loaders, love should have priority over lua.
  321. * Fixed several miscellaneous memory leaks.
  322. * Fixed a few cases where strings with \0 in them would not be stored correctly.
  323. * Fixed love's startup time being in the first dt.
  324. * Fixed internal string conversions, they are faster now.
  325. * Fixed (bad) performance of ImageData:paste.
  326. * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
  327. * Renamed SpriteBatch's lock/unlock to bind/unbind.
  328. * Renamed Framebuffer to Canvas.
  329. * Renamed love.thread.send/receive to set/get.
  330. * Renamed love.graphics.setRenderTarget to setCanvas.
  331. * Removed canvas auto-clearing.
  332. * Removed EncodedImageData.
  333. * Removed old syntax for require (with extension).
  334. * Removed love.graphics.setFont([file], [size]).
  335. * Removed Thread:kill.
  336. * Updated love.joystick to be 1-indexed.
  337. * Updated Sources to update more cleanly and control more intuitively.
  338. * Updated font engine.
  339. * Updated line drawing to a custom system.
  340. * Updated love.timer.sleep to use seconds, like the rest of love.
  341. * Updated love.timer to be more accurate.
  342. * Updated love.graphics.circle to have max(10, r) as default for segments.
  343. * Updated ImageData:encode to write to files directly.
  344. * Updated version compatibility system to actually do something.
  345. * Updated love.run's order, events are checked just before update.
  346. * Updated Box2D to version 2.2.1.
  347. LOVE 0.7.2 [Game Slave]
  348. -----------------------
  349. Released: 2011-05-04
  350. * Added Framebuffer:get/setWrap.
  351. * Added love.event.clear.
  352. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  353. * Added SpriteBatch:setImage().
  354. * Fixed fused games not working.
  355. * Fixed ParticleSystem:setSize ignoring the variation argument.
  356. * Fixed some file-opening exceptions not being caught.
  357. * Fixed files loaded by libmodplug being too loud.
  358. * Fixed paths with periods in them not working.
  359. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  360. * Fixed crash when there was no memory available for newImageData(w, h).
  361. * Updated PhysicsFS version to 2.0.2 on Windows
  362. * Updated OpenAL Soft version to 1.13 on Windows
  363. * Updated libmodplug version to 0.8.8.1 on Windows
  364. * Updated FreeType version to 2.4.4 on Windows
  365. * Updated libmpg123 version to 1.13.2 on Windows
  366. * Windows binary no longer depends on VC2005 runtime.
  367. * Windows binary no longer depends on SSE2 support.
  368. LOVE 0.7.1 [Game Slave]
  369. -----------------------
  370. Released: 2011-02-14
  371. * Added source:isPaused()
  372. * Added error when initial window can't be created.
  373. * Added framebuffer filter modes.
  374. * Added love.filesystem.getLastModified.
  375. * Added filter modes for ImageFonts.
  376. * Added dead key support by using "unknown" key with correct unicode value.
  377. * Added 0 width and height in love.conf. (for current desktop resolution)
  378. * Added alpha support when encoding TGA images.
  379. * Fixed a lot of bugs regarding zero characters in threads.
  380. * Fixed handling of a directory named "love" in current directory.
  381. * Fixed a few unhandled errors in setScissor.
  382. * Fixed a bug where old physics callbacks were never dereferenced.
  383. * Fixed loss of mouse visibility settings on setMode.
  384. * Fixed creation of a framebuffer unbinding current framebuffer.
  385. * Fixed several race conditions in love.thread.
  386. * Fixed 'love .', so it won't use lovedir/. as save dir.
  387. * Fixed setLineHeight.
  388. * Fixed extended ascii and ImageFonts.
  389. * Fixed printf's line wrapping.
  390. * Fixed crash when playing sounds.
  391. * Fixed playback of mp3s with arbitrary sample rates.
  392. * Fixed handling of negative indices in love.joystick.
  393. * Fixed toggleFullscreen.
  394. * Fixed unexpected behaviour with hash tables to love.graphics.line.
  395. * Fixed mouse coordinates being capped after setMode.
  396. * Fixed setFont's error handling on a non-existant file.
  397. * Fixed issue where Windows builds would hard crash on Lua errors
  398. * Removed custom sample rates for Decoders.
  399. LOVE 0.7.0 [Game Slave]
  400. -----------------------
  401. Released: 2010-12-05
  402. * Added love.thread.
  403. * Added love.font.
  404. * Added love.graphics.Framebuffer.
  405. * Added Source:play, Source:pause, etc.
  406. * Added Source:isStatic().
  407. * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  408. * Added get/setGroupIndex to CircleShape and PolygonShape.
  409. * Added Font:getWrap.
  410. * Added identity field to love.conf.
  411. * Added love.quit callback.
  412. * Added love.focus callback.
  413. * Added extra meter parameter to love.physics.newWorld.
  414. * Added love.graphics.setIcon.
  415. * Added way to make the window desktop resolution.
  416. * Added subtractive and multiplicative blend modes.
  417. * Added body:getAllowSleeping.
  418. * Added shape:getBody.
  419. * Added love.filesystem.FileData for public usage.
  420. * Added base64 support for love.filesystem.FileData.
  421. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
  422. * Added love.graphics.hasFocus().
  423. * Added ?/init.lua to the loader.
  424. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  425. * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
  426. * Fixed setFixedRotation enabling other flags.
  427. * Fixed a bug in the loader (for require).
  428. * Fixed ParticleSystem::setSprite not retaining the new image.
  429. * Fixed setMode removing images settings (wrapping, filters).
  430. * Fixed shape:getBody, it's now exposed for LÖVE usage.
  431. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  432. * Fixed SpriteBatches being unaffected by setColor
  433. * Fixed the audio bug.
  434. * Fixed invalid FSAA values crashing LÖVE.
  435. * Fixed a bunch of compiler warnings.
  436. * Fixed OS X not properly using UTIs for .love files.
  437. * Fixed the modplug decoder not properly handeling files that fail to load.
  438. * Fixed a memory leak in setFont.
  439. * Fixed bug where errors in threads wouldn't get picked up by demand.
  440. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  441. * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  442. * Fixed error handler not resetting the blend mode.
  443. * Changed fonts, they're now po2 safe.
  444. * Changed the traceback in the error screen.
  445. * Changed font origin to top-left.
  446. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
  447. * Removed font functions from love.graphics.
  448. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
  449. LOVE 0.6.2 [Jiggly Juice]
  450. -------------------------
  451. Released: 2010-03-06
  452. * Fixed a bug causing ImageFonts to cut off some pixels.
  453. * Fixed a bug where filled rectangles were too small.
  454. * Fixed a bug in Image:setFilter where it would switch the parameters.
  455. * Fixed a bug in ImageRasterizer where it wasn't using the data.
  456. * Image filter and wrap modes now use string constants as well.
  457. * Fixed double-transform bug in SpriteBatch.
  458. * Errors are reported on stdout again.
  459. * Another fix for the icons on ubuntu.
  460. LOVE 0.6.1 [Jiggly Juice]
  461. -------------------------
  462. Released: 2010-02-07
  463. * Added Shape:setGroupIndex and getGroupIndex.
  464. * Added Body:setFixedRotation and Body:getFixedRotation.
  465. * Added Body:setInertia.
  466. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  467. * Added icons and file associations for the debs.
  468. * Added the demos folder to the Mac OS X DMG.
  469. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  470. * Fixed a bug with multiple Sources on the same Music.
  471. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  472. * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  473. * Fixed a bug where memory wouldn't be released correctly.
  474. * Fixed epic physics typo (getRestituion->getRestitution).
  475. * Fixed crash on opening non-existent image.
  476. * The error screen redraws when an event occurs.
  477. * The default love.run() now gracefully handles disabled modules.
  478. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  479. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  480. * Removed Music and Sound. There are now only sources.
  481. * Improved the stability of love.audio/love.sound.
  482. LOVE 0.6.0 [Jiggly Juice]
  483. -------------------------
  484. Released: 2009-12-24
  485. * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
  486. * Added love.graphics.print()/printf().
  487. * Added unicode-translated parameter to love.keypressed().
  488. * Added love.event.
  489. * Added love.filesystem.setIdentity().
  490. * Added OpenAL dependency.
  491. * Fixed love.fileystem problems with internal \0 in strings.
  492. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  493. * Fixed position of Window.
  494. * Changed parameter order of draws().
  495. * Changed origin for images to top-left.
  496. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  497. * Changed love.filesystem.read() which now returns two parameters (data, length).
  498. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  499. * Changed default color mode to "modulate".
  500. * Changed name of love.color_normal to "replace".
  501. * Changed name of love.blend_normal to "alpha".
  502. * Changed the conf file format.
  503. * Removed Color object.
  504. * Removed Animation.
  505. * Removed several constants.
  506. * Removed love.graphics.draw() for strings.
  507. * Removed love.system.
  508. * Removed SWIG.
  509. * Removed boost.
  510. * Removed SDL_mixer.
  511. LOVE 0.5.0 [Salted Nuts]
  512. ------------------------
  513. Released: 2009-01-02
  514. * Added love.joystick.
  515. * Added network support via LuaSocket.
  516. * Added support for loading of appended .love-file.
  517. * Added love.filesystem.lines().
  518. * Added a loader function to enable use of normal require().
  519. * Added love.filesystem.load().
  520. * Added love.filesystem.getSaveDirectory()
  521. * Added love.filesystem.getWorkingDirectory()
  522. * Added optional explicit destruction of Box2D objects.
  523. * Added shape:testSegment().
  524. * Added love.graphics.screenshot() (.bmp only).
  525. * Added default size (12) to font-related functions.
  526. * Added love.graphics.setFont( filename, size )
  527. * Added love.graphics.setLineStippe and related functions.
  528. * Added love.graphics.setPointSize and related functions.
  529. * Changed love.filesystem.read() to accept file name.
  530. * Changed love.filesystem.write() to accept file name.
  531. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  532. * Fixed love.graphics.read adding bogus characters at the end of string.
  533. * Fixed epic swigfusion bug.
  534. * Fixed love.graphics.getFont so it returns nil if no font is present.
  535. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  536. * Fixed bug which caused error screen to be scissored (when enabled).
  537. * Fixed Body:setAngle to accept degrees like everything else.
  538. * Cleaned up love::File and love_physfs.
  539. * Cleaned up love::Reference so it stores its reference in _G.
  540. LOVE 0.4.0 [Taco Beam]
  541. ----------------------
  542. Released: 2008-08-29
  543. * Added love.physics. (YES!)
  544. * Added love.audio.setMode().
  545. * Added love.audio.setChannels().
  546. * Added love.graphics.polygon().
  547. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  548. * Fixed missing constants related to image optimization.
  549. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  550. LOVE 0.3.2 [Lemony Fresh]
  551. -------------------------
  552. Released: 2008-07-04
  553. * Added love.graphics.rectangle()
  554. * Added love.graphics.setLineWidth()
  555. * Added love.graphics.setLineStyle()
  556. * Added love.graphics.getLineWidth()
  557. * Added love.graphics.getLineStyle()
  558. * Added love.mouse.getPosition()
  559. * Added love.audio_loop
  560. * Added love.timer.getTime()
  561. * Changed love.graphics.quad() to accept CCW and CW ordering.
  562. * Fixed default color mode bug.
  563. * Fixed line width being applied unnecessarily.
  564. * Fixed line width bug related to fullscreen toggle.
  565. * Fixed music not looping.
  566. LOVE 0.3.1 [Space Meat]
  567. -----------------------
  568. Released: 2008-06-21
  569. * Fixed segfault related to graphics.
  570. * Fixed wait-forever bug related to audio.
  571. * Fixed error reporting not working across modules.
  572. * Fixed bug where games with a trailing "/" would not start.
  573. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  574. LOVE 0.3.0 [Mutant Vermin]
  575. --------------------------
  576. Released: 2008-06-17
  577. * Added ParticleSystem.
  578. * Added visual error reporting.
  579. * Added love.system for game control needs.
  580. * Added input grabbing.
  581. * Added functions in love.graphics for display management.
  582. * Added love.graphics.point().
  583. * Added functions in love.graphics for getting current color, font, etc.
  584. * Added love.filesystem.enumerate() for getting folder contents.
  585. * Added functions for setting the window caption.
  586. * Added version checking. An error occurs if the game is incompatible.
  587. * Fixed print() :)
  588. * Removed all keyboard shortcuts.
  589. * Save folders are now created only if required.
  590. * On Windows, the new save location is %APPDATA%\LOVE\game
  591. LOVE 0.2.1 [Impending Doom]
  592. ---------------------------
  593. Released: 2008-03-29
  594. * Added many functions in love.filesystem.
  595. * Added a dedicated save-folder for each game.
  596. * Added timer.sleep.
  597. * Added line heights to font objects.
  598. * Added love.graphics.getWidth/getHeight.
  599. * Added scaling and rotation for text.
  600. * Added variable spacing to ImageFont.
  601. * Added support for variable line quality when drawing primitives.
  602. * Added several functions for drawing sections of images. (love.graphics.draws)
  603. * Added image optimization function and padding function.
  604. * Added love.graphics.getWidth/Height.
  605. * Split devices up into actual SWIG-modules. This means that:
  606. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  607. - love.objects is no more. Objects are created by an appropriate device.
  608. * How you draw primitives has been altered.
  609. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  610. * Changed getFps to getFPS.
  611. * Escape is no more ... enter: Alt+F4.
  612. * love.filesystem.include has been renamed to love.filesystem.require.
  613. * ImageFonts now consider the spacing as well as the glyph size.
  614. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  615. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  616. * Updated DevIL to version 1.6.8-rc2 (Windows)
  617. * Updated FreeType to freetype-2.3.5-1 (Windows)
  618. * Updated Lua to 5.1.3 (Windows)
  619. * Updated SDL to 1.2.13 (Windows)
  620. * Removed boost::filesystem.
  621. LOVE 0.2.0 [Mini-Moose]
  622. -----------------------
  623. Released: 2008-02-06
  624. * Added ImageFont
  625. * Added Animation
  626. * Added text formatting functions
  627. * Added setCenter for Image and Animation.
  628. * Added methods for rendering of scaled/rotated sprites.
  629. * Added the drawing of basic shapes.
  630. * Added default font and embedded resources.
  631. * Added Ctrl+R for reload.
  632. * Added blending and color modes.
  633. * Fixed memory usage of Graphics.
  634. * Fixed a bug where the set text color would change the color of any images rendered.
  635. * Fixed CWD bug.
  636. * Fixed titlebar. Game title is now displayed.
  637. LOVE 0.1.1 [Santa-Power]
  638. ------------------------
  639. Initial release!
  640. Released: 2008-01-13
  641. * Image loading and rendering.
  642. * Sound loading and playing.
  643. * Font loading and rendering.
  644. * Lua-scriptable games.
  645. * Config files.
  646. * Stuff is loadable from archive files.
  647. * Keyboard, mouse, display, timer, etc. (Basic devices).