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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "common/config.h"
- #include "wrap_Graphics.h"
- #include "Texture.h"
- #include "image/ImageData.h"
- #include "image/Image.h"
- #include "font/Rasterizer.h"
- #include "filesystem/wrap_Filesystem.h"
- #include "video/VideoStream.h"
- #include "image/wrap_Image.h"
- #include "common/Reference.h"
- #include "math/wrap_Transform.h"
- #include "opengl/Graphics.h"
- #include <cassert>
- #include <cstring>
- #include <cstdlib>
- #include <algorithm>
- // Shove the wrap_Graphics.lua code directly into a raw string literal.
- static const char graphics_lua[] =
- #include "wrap_Graphics.lua"
- ;
- namespace love
- {
- namespace graphics
- {
- #define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
- static int luax_checkgraphicscreated(lua_State *L)
- {
- if (!instance()->isCreated())
- return luaL_error(L, "love.graphics cannot function without a window!");
- return 0;
- }
- int w_reset(lua_State *)
- {
- instance()->reset();
- return 0;
- }
- int w_clear(lua_State *L)
- {
- Colorf color;
- if (lua_isnoneornil(L, 1))
- color.set(0.0, 0.0, 0.0, 0.0);
- else if (lua_istable(L, 1))
- {
- std::vector<Graphics::OptionalColorf> colors((size_t) lua_gettop(L));
- for (int i = 0; i < lua_gettop(L); i++)
- {
- if (lua_isnoneornil(L, i + 1) || luax_objlen(L, i + 1) == 0)
- {
- colors[i].enabled = false;
- continue;
- }
- for (int j = 1; j <= 4; j++)
- lua_rawgeti(L, i + 1, j);
- colors[i].enabled = true;
- colors[i].c.r = (float) luaL_checknumber(L, -4);
- colors[i].c.g = (float) luaL_checknumber(L, -3);
- colors[i].c.b = (float) luaL_checknumber(L, -2);
- colors[i].c.a = (float) luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 4);
- }
- luax_catchexcept(L, [&]() { instance()->clear(colors); });
- return 0;
- }
- else
- {
- color.r = (float) luaL_checknumber(L, 1);
- color.g = (float) luaL_checknumber(L, 2);
- color.b = (float) luaL_checknumber(L, 3);
- color.a = (float) luaL_optnumber(L, 4, 1.0);
- }
- luax_catchexcept(L, [&]() { instance()->clear(color); });
- return 0;
- }
- int w_discard(lua_State *L)
- {
- std::vector<bool> colorbuffers;
- if (lua_istable(L, 1))
- {
- for (size_t i = 1; i <= luax_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- colorbuffers.push_back(luax_optboolean(L, -1, true));
- lua_pop(L, 1);
- }
- }
- else
- {
- bool discardcolor = luax_optboolean(L, 1, true);
- size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().size());
- colorbuffers = std::vector<bool>(numbuffers, discardcolor);
- }
- bool stencil = luax_optboolean(L, 2, true);
- instance()->discard(colorbuffers, stencil);
- return 0;
- }
- int w_present(lua_State *L)
- {
- luax_catchexcept(L, [&]() { instance()->present(L); });
- return 0;
- }
- int w_isCreated(lua_State *L)
- {
- luax_pushboolean(L, instance()->isCreated());
- return 1;
- }
- int w_isActive(lua_State *L)
- {
- luax_pushboolean(L, instance()->isActive());
- return 1;
- }
- int w_isGammaCorrect(lua_State *L)
- {
- luax_pushboolean(L, graphics::isGammaCorrect());
- return 1;
- }
- int w_getWidth(lua_State *L)
- {
- lua_pushinteger(L, instance()->getWidth());
- return 1;
- }
- int w_getHeight(lua_State *L)
- {
- lua_pushinteger(L, instance()->getHeight());
- return 1;
- }
- int w_getDimensions(lua_State *L)
- {
- lua_pushinteger(L, instance()->getWidth());
- lua_pushinteger(L, instance()->getHeight());
- return 2;
- }
- int w_getPixelWidth(lua_State *L)
- {
- lua_pushinteger(L, instance()->getPixelWidth());
- return 1;
- }
- int w_getPixelHeight(lua_State *L)
- {
- lua_pushinteger(L, instance()->getPixelHeight());
- return 1;
- }
- int w_getPixelDimensions(lua_State *L)
- {
- lua_pushinteger(L, instance()->getPixelWidth());
- lua_pushinteger(L, instance()->getPixelHeight());
- return 2;
- }
- int w_getPixelDensity(lua_State *L)
- {
- lua_pushnumber(L, instance()->getScreenPixelDensity());
- return 1;
- }
- int w_setCanvas(lua_State *L)
- {
- // Disable stencil writes.
- luax_catchexcept(L, [](){ instance()->stopDrawToStencilBuffer(); });
- // called with none -> reset to default buffer
- if (lua_isnoneornil(L, 1))
- {
- instance()->setCanvas();
- return 0;
- }
- bool is_table = lua_istable(L, 1);
- std::vector<Graphics::RenderTarget> targets;
- if (is_table)
- {
- lua_rawgeti(L, 1, 1);
- bool table_of_tables = lua_istable(L, -1);
- lua_pop(L, 1);
- for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- if (table_of_tables)
- {
- lua_rawgeti(L, -1, 1);
- Graphics::RenderTarget target(luax_checkcanvas(L, -1), 0);
- lua_pop(L, 1);
- TextureType type = target.canvas->getTextureType();
- if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME)
- target.slice = luax_checkintflag(L, -1, "layer") - 1;
- else if (type == TEXTURE_CUBE)
- target.slice = luax_checkintflag(L, -1, "face") - 1;
- targets.push_back(target);
- }
- else
- {
- targets.emplace_back(luax_checkcanvas(L, -1), 0);
- if (targets.back().canvas->getTextureType() != TEXTURE_2D)
- return luaL_error(L, "The table-of-tables variant of setCanvas must be used with non-2D Canvases.");
- }
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 1; i <= lua_gettop(L); i++)
- {
- Graphics::RenderTarget target(luax_checkcanvas(L, i), 0);
- TextureType type = target.canvas->getTextureType();
- if (i == 1 && type != TEXTURE_2D)
- {
- target.slice = (int) luaL_checknumber(L, 2) - 1;
- targets.push_back(target);
- break;
- }
- if (i > 1 && type != TEXTURE_2D)
- return luaL_error(L, "This variant of setCanvas only supports 2D texture types.");
- targets.push_back(target);
- }
- }
- luax_catchexcept(L, [&]() {
- if (targets.size() > 0)
- instance()->setCanvas(targets);
- else
- instance()->setCanvas();
- });
-
- return 0;
- }
- int w_getCanvas(lua_State *L)
- {
- const std::vector<Graphics::RenderTarget> targets = instance()->getCanvas();
- int ntargets = (int) targets.size();
- if (ntargets == 0)
- {
- lua_pushnil(L);
- return 1;
- }
- bool hasNon2DTextureType = false;
- for (const auto &rt : targets)
- {
- if (rt.canvas->getTextureType() != TEXTURE_2D)
- {
- hasNon2DTextureType = true;
- break;
- }
- }
- if (hasNon2DTextureType)
- {
- lua_createtable(L, ntargets, 0);
- for (int i = 0; i < ntargets; i++)
- {
- const auto &rt = targets[i];
- lua_createtable(L, 1, 1);
- luax_pushtype(L, rt.canvas);
- lua_rawseti(L, -2, 1);
- TextureType type = rt.canvas->getTextureType();
- if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME)
- {
- lua_pushnumber(L, rt.slice + 1);
- lua_setfield(L, -2, "layer");
- }
- else if (type == TEXTURE_VOLUME)
- {
- lua_pushnumber(L, rt.slice + 1);
- lua_setfield(L, -2, "face");
- }
- lua_rawseti(L, -2, i + 1);
- }
- return 1;
- }
- else
- {
- for (const auto &rt : targets)
- luax_pushtype(L, rt.canvas);
- return ntargets;
- }
- }
- static void screenshotCallback(love::image::ImageData *i, Reference *ref, void *gd)
- {
- if (i != nullptr)
- {
- lua_State *L = (lua_State *) gd;
- ref->push(L);
- delete ref;
- luax_pushtype(L, i);
- lua_call(L, 1, 0);
- }
- else
- delete ref;
- }
- int w_captureScreenshot(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TFUNCTION);
- Graphics::ScreenshotInfo info;
- info.callback = screenshotCallback;
- lua_pushvalue(L, 1);
- info.ref = luax_refif(L, LUA_TFUNCTION);
- lua_pop(L, 1);
- luax_catchexcept(L,
- [&]() { instance()->captureScreenshot(info); },
- [&](bool except) { if (except) delete info.ref; }
- );
- return 0;
- }
- int w_setScissor(lua_State *L)
- {
- int nargs = lua_gettop(L);
- if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
- && lua_isnil(L, 3) && lua_isnil(L, 4)))
- {
- instance()->setScissor();
- return 0;
- }
- Rect rect;
- rect.x = (int) luaL_checknumber(L, 1);
- rect.y = (int) luaL_checknumber(L, 2);
- rect.w = (int) luaL_checknumber(L, 3);
- rect.h = (int) luaL_checknumber(L, 4);
- if (rect.w < 0 || rect.h < 0)
- return luaL_error(L, "Can't set scissor with negative width and/or height.");
- instance()->setScissor(rect);
- return 0;
- }
- int w_intersectScissor(lua_State *L)
- {
- Rect rect;
- rect.x = (int) luaL_checknumber(L, 1);
- rect.y = (int) luaL_checknumber(L, 2);
- rect.w = (int) luaL_checknumber(L, 3);
- rect.h = (int) luaL_checknumber(L, 4);
- if (rect.w < 0 || rect.h < 0)
- return luaL_error(L, "Can't set scissor with negative width and/or height.");
- instance()->intersectScissor(rect);
- return 0;
- }
- int w_getScissor(lua_State *L)
- {
- Rect rect;
- if (!instance()->getScissor(rect))
- return 0;
- lua_pushinteger(L, rect.x);
- lua_pushinteger(L, rect.y);
- lua_pushinteger(L, rect.w);
- lua_pushinteger(L, rect.h);
- return 4;
- }
- int w_stencil(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TFUNCTION);
- Graphics::StencilAction action = Graphics::STENCIL_REPLACE;
- if (!lua_isnoneornil(L, 2))
- {
- const char *actionstr = luaL_checkstring(L, 2);
- if (!Graphics::getConstant(actionstr, action))
- return luaL_error(L, "Invalid stencil draw action: %s", actionstr);
- }
- int stencilvalue = (int) luaL_optnumber(L, 3, 1);
- // Fourth argument: whether to keep the contents of the stencil buffer.
- if (lua_toboolean(L, 4) == 0)
- instance()->clearStencil();
- luax_catchexcept(L, [&](){ instance()->drawToStencilBuffer(action, stencilvalue); });
- // Call stencilfunc()
- lua_pushvalue(L, 1);
- lua_call(L, 0, 0);
- luax_catchexcept(L, [&](){ instance()->stopDrawToStencilBuffer(); });
- return 0;
- }
- int w_setStencilTest(lua_State *L)
- {
- // COMPARE_ALWAYS effectively disables stencil testing.
- Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
- int comparevalue = 0;
- if (!lua_isnoneornil(L, 1))
- {
- const char *comparestr = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(comparestr, compare))
- return luaL_error(L, "Invalid compare mode: %s", comparestr);
- comparevalue = (int) luaL_checknumber(L, 2);
- }
- luax_catchexcept(L, [&](){ instance()->setStencilTest(compare, comparevalue); });
- return 0;
- }
- int w_getStencilTest(lua_State *L)
- {
- Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
- int comparevalue = 1;
- instance()->getStencilTest(compare, comparevalue);
- const char *comparestr;
- if (!Graphics::getConstant(compare, comparestr))
- return luaL_error(L, "Unknown compare mode.");
- lua_pushstring(L, comparestr);
- lua_pushnumber(L, comparevalue);
- return 2;
- }
- static void parsePixelDensity(love::filesystem::FileData *d, float *pixeldensity)
- {
- // Parse a density scale of 2.0 from "[email protected]".
- const std::string &fname = d->getName();
- size_t namelen = fname.length();
- size_t atpos = fname.rfind('@');
- if (atpos != std::string::npos && atpos + 2 < namelen
- && (fname[namelen - 1] == 'x' || fname[namelen - 1] == 'X'))
- {
- char *end = nullptr;
- long density = strtol(fname.c_str() + atpos + 1, &end, 10);
- if (end != nullptr && density > 0 && pixeldensity != nullptr)
- *pixeldensity = (float) density;
- }
- }
- static Image::Settings w__optImageSettings(lua_State *L, int idx, const Image::Settings &s)
- {
- Image::Settings settings = s;
- if (!lua_isnoneornil(L, idx))
- {
- luaL_checktype(L, idx, LUA_TTABLE);
- settings.mipmaps = luax_boolflag(L, idx, "mipmaps", s.mipmaps);
- settings.linear = luax_boolflag(L, idx, "linear", s.linear);
- settings.pixeldensity = (float) luax_numberflag(L, idx, "pixeldensity", s.pixeldensity);
- }
- return settings;
- }
- static std::pair<StrongRef<love::image::ImageData>, StrongRef<love::image::CompressedImageData>>
- getImageData(lua_State *L, int idx, bool allowcompressed, float *density)
- {
- StrongRef<love::image::ImageData> idata;
- StrongRef<love::image::CompressedImageData> cdata;
- // Convert to ImageData / CompressedImageData, if necessary.
- if (lua_isstring(L, idx) || luax_istype(L, idx, love::filesystem::File::type) || luax_istype(L, idx, love::filesystem::FileData::type))
- {
- auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
- if (imagemodule == nullptr)
- luaL_error(L, "Cannot load images without the love.image module.");
- StrongRef<love::filesystem::FileData> fdata(love::filesystem::luax_getfiledata(L, idx), Acquire::NORETAIN);
- if (density != nullptr)
- parsePixelDensity(fdata, density);
- if (allowcompressed && imagemodule->isCompressed(fdata))
- luax_catchexcept(L, [&]() { cdata.set(imagemodule->newCompressedData(fdata), Acquire::NORETAIN); });
- else
- luax_catchexcept(L, [&]() { idata.set(imagemodule->newImageData(fdata), Acquire::NORETAIN); });
- }
- else if (luax_istype(L, idx, love::image::CompressedImageData::type))
- cdata.set(love::image::luax_checkcompressedimagedata(L, idx));
- else
- idata.set(love::image::luax_checkimagedata(L, idx));
- return std::make_pair(idata, cdata);
- }
- static int w__pushNewImage(lua_State *L, Image::Slices &slices, const Image::Settings &settings)
- {
- StrongRef<Image> i;
- luax_catchexcept(L,
- [&]() { i.set(instance()->newImage(slices, settings), Acquire::NORETAIN); },
- [&](bool) { slices.clear(); }
- );
- luax_pushtype(L, i);
- return 1;
- }
- int w_newCubeImage(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Image::Slices slices(TEXTURE_CUBE);
- Image::Settings settings;
- auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
- if (!lua_istable(L, 1))
- {
- auto data = getImageData(L, 1, true, &settings.pixeldensity);
- std::vector<StrongRef<love::image::ImageData>> faces;
- if (data.first.get())
- {
- luax_catchexcept(L, [&](){ faces = imagemodule->newCubeFaces(data.first); });
- for (int i = 0; i < (int) faces.size(); i++)
- slices.set(i, 0, faces[i]);
- }
- else
- slices.add(data.second, 0, 0, true, true);
- }
- else
- {
- int tlen = (int) luax_objlen(L, 1);
- if (luax_isarrayoftables(L, 1))
- {
- if (tlen != 6)
- return luaL_error(L, "Cubemap images must have 6 faces.");
- for (int face = 0; face < tlen; face++)
- {
- lua_rawgeti(L, 1, face + 1);
- luaL_checktype(L, -1, LUA_TTABLE);
- int miplen = std::max(1, (int) luax_objlen(L, -1));
- for (int mip = 0; mip < miplen; mip++)
- {
- lua_rawgeti(L, -1, mip + 1);
- auto data = getImageData(L, -1, true, face == 0 && mip == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- slices.set(face, mip, data.first);
- else
- slices.set(face, mip, data.second->getSlice(0, 0));
- lua_pop(L, 1);
- }
- }
- }
- else
- {
- bool usemipmaps = false;
- for (int i = 0; i < tlen; i++)
- {
- lua_rawgeti(L, 1, i + 1);
- auto data = getImageData(L, -1, true, i == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- {
- if (usemipmaps || data.first->getWidth() != data.first->getHeight())
- {
- usemipmaps = true;
- std::vector<StrongRef<love::image::ImageData>> faces;
- luax_catchexcept(L, [&](){ faces = imagemodule->newCubeFaces(data.first); });
- for (int face = 0; face < (int) faces.size(); face++)
- slices.set(face, i, faces[i]);
- }
- else
- slices.set(i, 0, data.first);
- }
- else
- slices.add(data.second, i, 0, false, true);
- }
- }
- lua_pop(L, tlen);
- }
- settings = w__optImageSettings(L, 2, settings);
- return w__pushNewImage(L, slices, settings);
- }
- int w_newArrayImage(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Image::Slices slices(TEXTURE_2D_ARRAY);
- Image::Settings settings;
- if (lua_istable(L, 1))
- {
- int tlen = std::max(1, (int) luax_objlen(L, 1));
- if (luax_isarrayoftables(L, 1))
- {
- for (int slice = 0; slice < tlen; slice++)
- {
- lua_rawgeti(L, 1, slice + 1);
- luaL_checktype(L, -1, LUA_TTABLE);
- int miplen = std::max(1, (int) luax_objlen(L, -1));
- for (int mip = 0; mip < miplen; mip++)
- {
- lua_rawgeti(L, -1, mip + 1);
- auto data = getImageData(L, -1, true, slice == 0 && mip == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- slices.set(slice, mip, data.first);
- else
- slices.set(slice, mip, data.second->getSlice(0, 0));
- lua_pop(L, 1);
- }
- }
- }
- else
- {
- for (int slice = 0; slice < tlen; slice++)
- {
- lua_rawgeti(L, 1, slice + 1);
- auto data = getImageData(L, -1, true, slice == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- slices.set(slice, 0, data.first);
- else
- slices.add(data.second, slice, 0, false, true);
- }
- }
- lua_pop(L, tlen);
- }
- else
- {
- auto data = getImageData(L, 1, true, &settings.pixeldensity);
- if (data.first.get())
- slices.set(0, 0, data.first);
- else
- slices.add(data.second, 0, 0, true, true);
- }
- settings = w__optImageSettings(L, 2, settings);
- return w__pushNewImage(L, slices, settings);
- }
- int w_newVolumeImage(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
- Image::Slices slices(TEXTURE_VOLUME);
- Image::Settings settings;
- if (lua_istable(L, 1))
- {
- int tlen = std::max(1, (int) luax_objlen(L, 1));
- if (luax_isarrayoftables(L, 1))
- {
- for (int mip = 0; mip < tlen; mip++)
- {
- lua_rawgeti(L, 1, mip + 1);
- luaL_checktype(L, -1, LUA_TTABLE);
- int slicelen = std::max(1, (int) luax_objlen(L, -1));
- for (int slice = 0; slice < slicelen; slice++)
- {
- lua_rawgeti(L, -1, mip + 1);
- auto data = getImageData(L, -1, true, slice == 0 && mip == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- slices.set(slice, mip, data.first);
- else
- slices.set(slice, mip, data.second->getSlice(0, 0));
- lua_pop(L, 1);
- }
- }
- }
- else
- {
- for (int layer = 0; layer < tlen; layer++)
- {
- lua_rawgeti(L, 1, layer + 1);
- auto data = getImageData(L, -1, true, layer == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- slices.set(layer, 0, data.first);
- else
- slices.add(data.second, layer, 0, false, true);
- }
- }
- lua_pop(L, tlen);
- }
- else
- {
- auto data = getImageData(L, 1, true, &settings.pixeldensity);
- if (data.first.get())
- {
- std::vector<StrongRef<love::image::ImageData>> layers;
- luax_catchexcept(L, [&](){ layers = imagemodule->newVolumeLayers(data.first); });
- for (int i = 0; i < (int) layers.size(); i++)
- slices.set(i, 0, layers[i]);
- }
- else
- slices.add(data.second, 0, 0, true, true);
- }
- settings = w__optImageSettings(L, 2, settings);
- return w__pushNewImage(L, slices, settings);
- }
- int w_newImage(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Image::Slices slices(TEXTURE_2D);
- Image::Settings settings;
- if (lua_istable(L, 1))
- {
- int n = std::max(1, (int) luax_objlen(L, 1));
- for (int i = 0; i < n; i++)
- {
- lua_rawgeti(L, 1, i + 1);
- auto data = getImageData(L, -1, true, i == 0 ? &settings.pixeldensity : nullptr);
- if (data.first.get())
- slices.set(0, i, data.first);
- else
- slices.set(0, i, data.second->getSlice(0, 0));
- }
- lua_pop(L, n);
- }
- else
- {
- auto data = getImageData(L, 1, true, &settings.pixeldensity);
- if (data.first.get())
- slices.set(0, 0, data.first);
- else
- slices.add(data.second, 0, 0, false, true);
- }
- settings = w__optImageSettings(L, 2, settings);
- return w__pushNewImage(L, slices, settings);
- }
- int w_newQuad(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Quad::Viewport v;
- v.x = luaL_checknumber(L, 1);
- v.y = luaL_checknumber(L, 2);
- v.w = luaL_checknumber(L, 3);
- v.h = luaL_checknumber(L, 4);
- double sw = 0.0f;
- double sh = 0.0f;
- int layer = 0;
- if (luax_istype(L, 5, Texture::type))
- {
- Texture *texture = luax_checktexture(L, 5);
- sw = texture->getWidth();
- sh = texture->getHeight();
- }
- else if (luax_istype(L, 6, Texture::type))
- {
- layer = (int) luaL_checknumber(L, 5) - 1;
- Texture *texture = luax_checktexture(L, 6);
- sw = texture->getWidth();
- sh = texture->getHeight();
- }
- else if (!lua_isnoneornil(L, 7))
- {
- layer = (int) luaL_checknumber(L, 5) - 1;
- sw = luaL_checknumber(L, 6);
- sh = luaL_checknumber(L, 7);
- }
- else
- {
- sw = luaL_checknumber(L, 5);
- sh = luaL_checknumber(L, 6);
- }
- Quad *quad = instance()->newQuad(v, sw, sh);
- quad->setLayer(layer);
- luax_pushtype(L, quad);
- quad->release();
- return 1;
- }
- int w_newFont(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- graphics::Font *font = nullptr;
- // Convert to Rasterizer, if necessary.
- if (!luax_istype(L, 1, love::font::Rasterizer::type))
- {
- std::vector<int> idxs;
- for (int i = 0; i < lua_gettop(L); i++)
- idxs.push_back(i + 1);
- luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newRasterizer");
- }
- love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1);
- luax_catchexcept(L, [&]() {
- font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
- );
- // Push the type.
- luax_pushtype(L, font);
- font->release();
- return 1;
- }
- int w_newImageFont(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- // filter for glyphs
- Texture::Filter filter = instance()->getDefaultFilter();
- // Convert to Rasterizer if necessary.
- if (!luax_istype(L, 1, love::font::Rasterizer::type))
- {
- luaL_checktype(L, 2, LUA_TSTRING);
- std::vector<int> idxs;
- for (int i = 0; i < lua_gettop(L); i++)
- idxs.push_back(i + 1);
- luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newImageRasterizer");
- }
- love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1);
- // Create the font.
- Font *font = instance()->newFont(rasterizer, filter);
- // Push the type.
- luax_pushtype(L, font);
- font->release();
- return 1;
- }
- int w_newSpriteBatch(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Texture *texture = luax_checktexture(L, 1);
- int size = (int) luaL_optnumber(L, 2, 1000);
- vertex::Usage usage = vertex::USAGE_DYNAMIC;
- if (lua_gettop(L) > 2)
- {
- const char *usagestr = luaL_checkstring(L, 3);
- if (!vertex::getConstant(usagestr, usage))
- return luaL_error(L, "Invalid usage hint: %s", usagestr);
- }
- SpriteBatch *t = nullptr;
- luax_catchexcept(L,
- [&](){ t = instance()->newSpriteBatch(texture, size, usage); }
- );
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newParticleSystem(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Texture *texture = luax_checktexture(L, 1);
- lua_Number size = luaL_optnumber(L, 2, 1000);
- ParticleSystem *t = nullptr;
- if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
- return luaL_error(L, "Invalid ParticleSystem size");
- luax_catchexcept(L,
- [&](){ t = instance()->newParticleSystem(texture, int(size)); }
- );
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newCanvas(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Canvas::Settings settings;
- // check if width and height are given. else default to screen dimensions.
- settings.width = (int) luaL_optnumber(L, 1, instance()->getWidth());
- settings.height = (int) luaL_optnumber(L, 2, instance()->getHeight());
- // Default to the screen's current pixel density scale.
- settings.pixeldensity = instance()->getScreenPixelDensity();
- int startidx = 3;
- if (lua_isnumber(L, 3))
- {
- settings.layers = (int) luaL_checknumber(L, 3);
- settings.type = TEXTURE_2D_ARRAY;
- startidx = 4;
- }
- if (!lua_isnoneornil(L, startidx))
- {
- settings.pixeldensity = (float) luax_numberflag(L, startidx, "pixeldensity", settings.pixeldensity);
- settings.msaa = luax_intflag(L, startidx, "msaa", 0);
- lua_getfield(L, startidx, "format");
- if (!lua_isnoneornil(L, -1))
- {
- const char *str = luaL_checkstring(L, -1);
- if (!getConstant(str, settings.format))
- return luaL_error(L, "Invalid pixel format: %s", str);
- }
- lua_pop(L, 1);
- lua_getfield(L, startidx, "type");
- if (!lua_isnoneornil(L, -1))
- {
- const char *str = luaL_checkstring(L, -1);
- if (!Texture::getConstant(str, settings.type))
- return luaL_error(L, "Invalid texture type: %s", str);
- }
- lua_pop(L, 1);
- }
- Canvas *canvas = nullptr;
- luax_catchexcept(L, [&](){ canvas = instance()->newCanvas(settings); });
- luax_pushtype(L, canvas);
- canvas->release();
- return 1;
- }
- static int w_getShaderSource(lua_State *L, int startidx, bool gles, Shader::ShaderSource &source)
- {
- luax_checkgraphicscreated(L);
- // read any filepath arguments
- for (int i = startidx; i < startidx + 2; i++)
- {
- if (!lua_isstring(L, i))
- continue;
- // call love.filesystem.isFile(arg_i)
- luax_getfunction(L, "filesystem", "isFile");
- lua_pushvalue(L, i);
- lua_call(L, 1, 1);
- bool isFile = luax_toboolean(L, -1);
- lua_pop(L, 1);
- if (isFile)
- {
- luax_getfunction(L, "filesystem", "read");
- lua_pushvalue(L, i);
- lua_call(L, 1, 1);
- lua_replace(L, i);
- }
- else
- {
- // Check if the argument looks like a filepath - we want a nicer
- // error for misspelled filepath arguments.
- size_t slen = 0;
- const char *str = lua_tolstring(L, i, &slen);
- if (slen > 0 && slen < 256 && !strchr(str, '\n'))
- {
- const char *ext = strchr(str, '.');
- if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
- return luaL_error(L, "Could not open file %s. Does not exist.", str);
- }
- }
- }
- bool has_arg1 = lua_isstring(L, startidx + 0) != 0;
- bool has_arg2 = lua_isstring(L, startidx + 1) != 0;
- // require at least one string argument
- if (!(has_arg1 || has_arg2))
- luaL_checkstring(L, startidx);
- luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
- // push vertexcode and pixelcode strings to the top of the stack
- lua_pushboolean(L, gles);
- if (has_arg1)
- lua_pushvalue(L, startidx + 0);
- else
- lua_pushnil(L);
- if (has_arg2)
- lua_pushvalue(L, startidx + 1);
- else
- lua_pushnil(L);
- // call effectCodeToGLSL, returned values will be at the top of the stack
- if (lua_pcall(L, 3, 2, 0) != 0)
- return luaL_error(L, "%s", lua_tostring(L, -1));
- // vertex shader code
- if (lua_isstring(L, -2))
- source.vertex = luax_checkstring(L, -2);
- else if (has_arg1 && has_arg2)
- return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
- // pixel shader code
- if (lua_isstring(L, -1))
- source.pixel = luax_checkstring(L, -1);
- else if (has_arg1 && has_arg2)
- return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
- if (source.vertex.empty() && source.pixel.empty())
- {
- // Original args had source code, but effectCodeToGLSL couldn't translate it
- for (int i = startidx; i < startidx + 2; i++)
- {
- if (lua_isstring(L, i))
- return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
- }
- }
- return 0;
- }
- int w_newShader(lua_State *L)
- {
- bool gles = instance()->getRenderer() == Graphics::RENDERER_OPENGLES;
- Shader::ShaderSource source;
- w_getShaderSource(L, 1, gles, source);
- bool should_error = false;
- try
- {
- Shader *shader = instance()->newShader(source);
- luax_pushtype(L, shader);
- shader->release();
- }
- catch (love::Exception &e)
- {
- luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
- lua_pushstring(L, e.what());
- // Function pushes the new error string onto the stack.
- lua_pcall(L, 1, 1, 0);
- should_error = true;
- }
- if (should_error)
- return lua_error(L);
- return 1;
- }
- int w_validateShader(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TBOOLEAN);
- bool gles = luax_toboolean(L, 1);
- Shader::ShaderSource source;
- w_getShaderSource(L, 2, gles, source);
- std::string err;
- bool success = instance()->validateShader(gles, source, err);
- luax_pushboolean(L, success);
- if (!success)
- {
- luax_pushstring(L, err);
- return 2;
- }
- return 1;
- }
- static vertex::Usage luax_optmeshusage(lua_State *L, int idx, vertex::Usage def)
- {
- const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
- if (usagestr && !vertex::getConstant(usagestr, def))
- luaL_error(L, "Invalid usage hint: %s", usagestr);
- return def;
- }
- static Mesh::DrawMode luax_optmeshdrawmode(lua_State *L, int idx, Mesh::DrawMode def)
- {
- const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
- if (modestr && !Mesh::getConstant(modestr, def))
- luaL_error(L, "Invalid mesh draw mode: %s", modestr);
- return def;
- }
- static Mesh *newStandardMesh(lua_State *L)
- {
- Mesh *t = nullptr;
- Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 2, Mesh::DRAWMODE_FAN);
- vertex::Usage usage = luax_optmeshusage(L, 3, vertex::USAGE_DYNAMIC);
- // First argument is a table of standard vertices, or the number of
- // standard vertices.
- if (lua_istable(L, 1))
- {
- size_t vertexcount = luax_objlen(L, 1);
- std::vector<Vertex> vertices;
- vertices.reserve(vertexcount);
- // Get the vertices from the table.
- for (size_t i = 1; i <= vertexcount; i++)
- {
- lua_rawgeti(L, 1, (int) i);
- if (lua_type(L, -1) != LUA_TTABLE)
- {
- luax_typerror(L, 1, "table of tables");
- return nullptr;
- }
- for (int j = 1; j <= 8; j++)
- lua_rawgeti(L, -j, j);
- Vertex v;
- v.x = (float) luaL_checknumber(L, -8);
- v.y = (float) luaL_checknumber(L, -7);
- v.s = (float) luaL_optnumber(L, -6, 0.0);
- v.t = (float) luaL_optnumber(L, -5, 0.0);
- v.color.r = (unsigned char) (luaL_optnumber(L, -4, 1.0) * 255.0);
- v.color.g = (unsigned char) (luaL_optnumber(L, -3, 1.0) * 255.0);
- v.color.b = (unsigned char) (luaL_optnumber(L, -2, 1.0) * 255.0);
- v.color.a = (unsigned char) (luaL_optnumber(L, -1, 1.0) * 255.0);
- lua_pop(L, 9);
- vertices.push_back(v);
- }
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
- }
- else
- {
- int count = (int) luaL_checknumber(L, 1);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
- }
- return t;
- }
- static Mesh *newCustomMesh(lua_State *L)
- {
- Mesh *t = nullptr;
- // First argument is the vertex format, second is a table of vertices or
- // the number of vertices.
- std::vector<Mesh::AttribFormat> vertexformat;
- Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 3, Mesh::DRAWMODE_FAN);
- vertex::Usage usage = luax_optmeshusage(L, 4, vertex::USAGE_DYNAMIC);
- lua_rawgeti(L, 1, 1);
- if (!lua_istable(L, -1))
- {
- luaL_argerror(L, 1, "table of tables expected");
- return nullptr;
- }
- lua_pop(L, 1);
- // Per-vertex attribute formats.
- for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- // {name, datatype, components}
- for (int j = 1; j <= 3; j++)
- lua_rawgeti(L, -j, j);
- Mesh::AttribFormat format;
- format.name = luaL_checkstring(L, -3);
- const char *tname = luaL_checkstring(L, -2);
- if (!Mesh::getConstant(tname, format.type))
- {
- luaL_error(L, "Invalid Mesh vertex data type name: %s", tname);
- return nullptr;
- }
- format.components = (int) luaL_checknumber(L, -1);
- if (format.components <= 0 || format.components > 4)
- {
- luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
- return nullptr;
- }
- lua_pop(L, 4);
- vertexformat.push_back(format);
- }
- if (lua_isnumber(L, 2))
- {
- int vertexcount = (int) luaL_checknumber(L, 2);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); });
- }
- else if (luax_istype(L, 2, Data::type))
- {
- // Vertex data comes directly from a Data object.
- Data *data = luax_checktype<Data>(L, 2);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); });
- }
- else
- {
- // Table of vertices.
- lua_rawgeti(L, 2, 1);
- if (!lua_istable(L, -1))
- {
- luaL_argerror(L, 2, "expected table of tables");
- return nullptr;
- }
- lua_pop(L, 1);
- int vertexcomponents = 0;
- for (const Mesh::AttribFormat &format : vertexformat)
- vertexcomponents += format.components;
- size_t numvertices = luax_objlen(L, 2);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
- // Maximum possible data size for a single vertex attribute.
- char data[sizeof(float) * 4];
- for (size_t vertindex = 0; vertindex < numvertices; vertindex++)
- {
- // get vertices[vertindex]
- lua_rawgeti(L, 2, vertindex + 1);
- luaL_checktype(L, -1, LUA_TTABLE);
- int n = 0;
- for (size_t i = 0; i < vertexformat.size(); i++)
- {
- int components = vertexformat[i].components;
- // get vertices[vertindex][n]
- for (int c = 0; c < components; c++)
- {
- n++;
- lua_rawgeti(L, -(c + 1), n);
- }
- // Fetch the values from Lua and store them in data buffer.
- luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
- lua_pop(L, components);
- luax_catchexcept(L,
- [&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
- [&](bool diderror){ if (diderror) t->release(); }
- );
- }
- lua_pop(L, 1); // pop vertices[vertindex]
- }
- t->flush();
- }
- return t;
- }
- int w_newMesh(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- // Check first argument: table or number of vertices.
- int arg1type = lua_type(L, 1);
- if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
- luaL_argerror(L, 1, "table or number expected");
- Mesh *t = nullptr;
- int arg2type = lua_type(L, 2);
- if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
- t = newCustomMesh(L);
- else
- t = newStandardMesh(L);
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newText(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- graphics::Font *font = luax_checkfont(L, 1);
- Text *t = nullptr;
- if (lua_isnoneornil(L, 2))
- luax_catchexcept(L, [&](){ t = instance()->newText(font); });
- else
- {
- std::vector<Font::ColoredString> text;
- luax_checkcoloredstring(L, 2, text);
- luax_catchexcept(L, [&](){ t = instance()->newText(font, text); });
- }
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newVideo(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- if (!luax_istype(L, 1, love::video::VideoStream::type))
- luax_convobj(L, 1, "video", "newVideoStream");
- auto stream = luax_checktype<love::video::VideoStream>(L, 1);
- float pixeldensity = (float) luaL_optnumber(L, 2, 1.0);
- Video *video = nullptr;
- luax_catchexcept(L, [&]() { video = instance()->newVideo(stream, pixeldensity); });
- luax_pushtype(L, video);
- video->release();
- return 1;
- }
- int w_setColor(lua_State *L)
- {
- Colorf c;
- if (lua_istable(L, 1))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 1, i);
- c.r = (float) luaL_checknumber(L, -4);
- c.g = (float) luaL_checknumber(L, -3);
- c.b = (float) luaL_checknumber(L, -2);
- c.a = (float) luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (float) luaL_checknumber(L, 1);
- c.g = (float) luaL_checknumber(L, 2);
- c.b = (float) luaL_checknumber(L, 3);
- c.a = (float) luaL_optnumber(L, 4, 1.0);
- }
- instance()->setColor(c);
- return 0;
- }
- int w_getColor(lua_State *L)
- {
- Colorf c = instance()->getColor();
- lua_pushnumber(L, c.r);
- lua_pushnumber(L, c.g);
- lua_pushnumber(L, c.b);
- lua_pushnumber(L, c.a);
- return 4;
- }
- int w_setBackgroundColor(lua_State *L)
- {
- Colorf c;
- if (lua_istable(L, 1))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 1, i);
- c.r = (float) luaL_checknumber(L, -4);
- c.g = (float) luaL_checknumber(L, -3);
- c.b = (float) luaL_checknumber(L, -2);
- c.a = (float) luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (float) luaL_checknumber(L, 1);
- c.g = (float) luaL_checknumber(L, 2);
- c.b = (float) luaL_checknumber(L, 3);
- c.a = (float) luaL_optnumber(L, 4, 1.0);
- }
- instance()->setBackgroundColor(c);
- return 0;
- }
- int w_getBackgroundColor(lua_State *L)
- {
- Colorf c = instance()->getBackgroundColor();
- lua_pushnumber(L, c.r);
- lua_pushnumber(L, c.g);
- lua_pushnumber(L, c.b);
- lua_pushnumber(L, c.a);
- return 4;
- }
- int w_setNewFont(lua_State *L)
- {
- int ret = w_newFont(L);
- Font *font = luax_checktype<Font>(L, -1);
- instance()->setFont(font);
- return ret;
- }
- int w_setFont(lua_State *L)
- {
- Font *font = luax_checktype<Font>(L, 1);
- instance()->setFont(font);
- return 0;
- }
- int w_getFont(lua_State *L)
- {
- Font *f = nullptr;
- luax_catchexcept(L, [&](){ f = instance()->getFont(); });
- luax_pushtype(L, f);
- return 1;
- }
- int w_setColorMask(lua_State *L)
- {
- Graphics::ColorMask mask;
- if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
- {
- // Enable all color components if no argument is given.
- mask.r = mask.g = mask.b = mask.a = true;
- }
- else
- {
- mask.r = luax_toboolean(L, 1);
- mask.g = luax_toboolean(L, 2);
- mask.b = luax_toboolean(L, 3);
- mask.a = luax_toboolean(L, 4);
- }
- instance()->setColorMask(mask);
- return 0;
- }
- int w_getColorMask(lua_State *L)
- {
- Graphics::ColorMask mask = instance()->getColorMask();
- luax_pushboolean(L, mask.r);
- luax_pushboolean(L, mask.g);
- luax_pushboolean(L, mask.b);
- luax_pushboolean(L, mask.a);
- return 4;
- }
- int w_setBlendMode(lua_State *L)
- {
- Graphics::BlendMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid blend mode: %s", str);
- Graphics::BlendAlpha alphamode = Graphics::BLENDALPHA_MULTIPLY;
- if (!lua_isnoneornil(L, 2))
- {
- const char *alphastr = luaL_checkstring(L, 2);
- if (!Graphics::getConstant(alphastr, alphamode))
- return luaL_error(L, "Invalid blend alpha mode: %s", alphastr);
- }
- luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); });
- return 0;
- }
- int w_getBlendMode(lua_State *L)
- {
- const char *str;
- const char *alphastr;
- Graphics::BlendAlpha alphamode;
- Graphics::BlendMode mode = instance()->getBlendMode(alphamode);
- if (!Graphics::getConstant(mode, str))
- return luaL_error(L, "Unknown blend mode");
- if (!Graphics::getConstant(alphamode, alphastr))
- return luaL_error(L, "Unknown blend alpha mode");
- lua_pushstring(L, str);
- lua_pushstring(L, alphastr);
- return 2;
- }
- int w_setDefaultFilter(lua_State *L)
- {
- Texture::Filter f;
- const char *minstr = luaL_checkstring(L, 1);
- const char *magstr = luaL_optstring(L, 2, minstr);
- if (!Texture::getConstant(minstr, f.min))
- return luaL_error(L, "Invalid filter mode: %s", minstr);
- if (!Texture::getConstant(magstr, f.mag))
- return luaL_error(L, "Invalid filter mode: %s", magstr);
- f.anisotropy = (float) luaL_optnumber(L, 3, 1.0);
- instance()->setDefaultFilter(f);
- return 0;
- }
- int w_getDefaultFilter(lua_State *L)
- {
- const Texture::Filter &f = instance()->getDefaultFilter();
- const char *minstr;
- const char *magstr;
- if (!Texture::getConstant(f.min, minstr))
- return luaL_error(L, "Unknown minification filter mode");
- if (!Texture::getConstant(f.mag, magstr))
- return luaL_error(L, "Unknown magnification filter mode");
- lua_pushstring(L, minstr);
- lua_pushstring(L, magstr);
- lua_pushnumber(L, f.anisotropy);
- return 3;
- }
- int w_setDefaultMipmapFilter(lua_State *L)
- {
- Texture::FilterMode filter = Texture::FILTER_NONE;
- if (!lua_isnoneornil(L, 1))
- {
- const char *str = luaL_checkstring(L, 1);
- if (!Texture::getConstant(str, filter))
- return luaL_error(L, "Invalid filter mode: %s", str);
- }
- float sharpness = (float) luaL_optnumber(L, 2, 0);
- instance()->setDefaultMipmapFilter(filter, sharpness);
- return 0;
- }
- int w_getDefaultMipmapFilter(lua_State *L)
- {
- Texture::FilterMode filter;
- float sharpness;
- instance()->getDefaultMipmapFilter(&filter, &sharpness);
- const char *str;
- if (Texture::getConstant(filter, str))
- lua_pushstring(L, str);
- else
- lua_pushnil(L);
- lua_pushnumber(L, sharpness);
- return 2;
- }
- int w_setLineWidth(lua_State *L)
- {
- float width = (float)luaL_checknumber(L, 1);
- instance()->setLineWidth(width);
- return 0;
- }
- int w_setLineStyle(lua_State *L)
- {
- Graphics::LineStyle style;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, style))
- return luaL_error(L, "Invalid line style: %s", str);
- instance()->setLineStyle(style);
- return 0;
- }
- int w_setLineJoin(lua_State *L)
- {
- Graphics::LineJoin join;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, join))
- return luaL_error(L, "Invalid line join mode: %s", str);
- instance()->setLineJoin(join);
- return 0;
- }
- int w_getLineWidth(lua_State *L)
- {
- lua_pushnumber(L, instance()->getLineWidth());
- return 1;
- }
- int w_getLineStyle(lua_State *L)
- {
- Graphics::LineStyle style = instance()->getLineStyle();
- const char *str;
- if (!Graphics::getConstant(style, str))
- return luaL_error(L, "Unknown line style");
- lua_pushstring(L, str);
- return 1;
- }
- int w_getLineJoin(lua_State *L)
- {
- Graphics::LineJoin join = instance()->getLineJoin();
- const char *str;
- if (!Graphics::getConstant(join, str))
- return luaL_error(L, "Unknown line join");
- lua_pushstring(L, str);
- return 1;
- }
- int w_setPointSize(lua_State *L)
- {
- float size = (float)luaL_checknumber(L, 1);
- instance()->setPointSize(size);
- return 0;
- }
- int w_getPointSize(lua_State *L)
- {
- lua_pushnumber(L, instance()->getPointSize());
- return 1;
- }
- int w_setWireframe(lua_State *L)
- {
- instance()->setWireframe(luax_toboolean(L, 1));
- return 0;
- }
- int w_isWireframe(lua_State *L)
- {
- luax_pushboolean(L, instance()->isWireframe());
- return 1;
- }
- int w_setShader(lua_State *L)
- {
- if (lua_isnoneornil(L,1))
- {
- instance()->setShader();
- return 0;
- }
- Shader *shader = luax_checkshader(L, 1);
- instance()->setShader(shader);
- return 0;
- }
- int w_getShader(lua_State *L)
- {
- Shader *shader = instance()->getShader();
- if (shader)
- luax_pushtype(L, shader);
- else
- lua_pushnil(L);
- return 1;
- }
- int w_setDefaultShaderCode(lua_State *L)
- {
- for (int i = 0; i < 2; i++)
- {
- luaL_checktype(L, i + 1, LUA_TTABLE);
- for (int lang = 0; lang < Shader::LANGUAGE_MAX_ENUM; lang++)
- {
- const char *langname;
- if (!Shader::getConstant((Shader::Language) lang, langname))
- continue;
- lua_getfield(L, i + 1, langname);
- lua_getfield(L, -1, "vertex");
- lua_getfield(L, -2, "pixel");
- lua_getfield(L, -3, "videopixel");
- lua_getfield(L, -4, "arraypixel");
- Shader::ShaderSource code;
- code.vertex = luax_checkstring(L, -4);
- code.pixel = luax_checkstring(L, -3);
- Shader::ShaderSource videocode;
- videocode.vertex = luax_checkstring(L, -4);
- videocode.pixel = luax_checkstring(L, -2);
- Shader::ShaderSource arraycode;
- arraycode.vertex = luax_checkstring(L, -4);
- arraycode.pixel = luax_checkstring(L, -1);
- lua_pop(L, 5);
- Graphics::defaultShaderCode[Shader::STANDARD_DEFAULT][lang][i] = code;
- Graphics::defaultShaderCode[Shader::STANDARD_VIDEO][lang][i] = videocode;
- Graphics::defaultShaderCode[Shader::STANDARD_ARRAY][lang][i] = arraycode;
- }
- }
- return 0;
- }
- int w_getSupported(lua_State *L)
- {
- lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM);
- for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++)
- {
- auto feature = (Graphics::Feature) i;
- const char *name = nullptr;
- if (!Graphics::getConstant(feature, name))
- continue;
- luax_pushboolean(L, instance()->isSupported(feature));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- static int w__getFormats(lua_State *L, bool (*isFormatSupported)(PixelFormat), bool (*ignore)(PixelFormat))
- {
- lua_createtable(L, 0, (int) PIXELFORMAT_MAX_ENUM);
- for (int i = 0; i < (int) PIXELFORMAT_MAX_ENUM; i++)
- {
- PixelFormat format = (PixelFormat) i;
- const char *name = nullptr;
- if (format == PIXELFORMAT_UNKNOWN || !love::getConstant(format, name) || ignore(format))
- continue;
- luax_pushboolean(L, isFormatSupported(format));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getCanvasFormats(lua_State *L)
- {
- const auto supported = [](PixelFormat format) -> bool
- {
- return instance()->isCanvasFormatSupported(format);
- };
- return w__getFormats(L, supported, isPixelFormatCompressed);
- }
- int w_getImageFormats(lua_State *L)
- {
- const auto supported = [](PixelFormat format) -> bool
- {
- return instance()->isImageFormatSupported(format);
- };
- const auto ignore = [](PixelFormat format) -> bool
- {
- return !(image::ImageData::validPixelFormat(format) || isPixelFormatCompressed(format));
- };
- return w__getFormats(L, supported, ignore);
- }
- int w_getRendererInfo(lua_State *L)
- {
- Graphics::RendererInfo info;
- luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
- luax_pushstring(L, info.name);
- luax_pushstring(L, info.version);
- luax_pushstring(L, info.vendor);
- luax_pushstring(L, info.device);
- return 4;
- }
- int w_getSystemLimits(lua_State *L)
- {
- lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
- for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
- {
- Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
- const char *name = nullptr;
- if (!Graphics::getConstant(limittype, name))
- continue;
- lua_pushnumber(L, instance()->getSystemLimit(limittype));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getStats(lua_State *L)
- {
- Graphics::Stats stats = instance()->getStats();
- lua_createtable(L, 0, 7);
- lua_pushinteger(L, stats.drawCalls);
- lua_setfield(L, -2, "drawcalls");
- lua_pushinteger(L, stats.canvasSwitches);
- lua_setfield(L, -2, "canvasswitches");
- lua_pushinteger(L, stats.shaderSwitches);
- lua_setfield(L, -2, "shaderswitches");
- lua_pushinteger(L, stats.canvases);
- lua_setfield(L, -2, "canvases");
- lua_pushinteger(L, stats.images);
- lua_setfield(L, -2, "images");
- lua_pushinteger(L, stats.fonts);
- lua_setfield(L, -2, "fonts");
- lua_pushinteger(L, stats.textureMemory);
- lua_setfield(L, -2, "texturememory");
- return 1;
- }
- int w_draw(lua_State *L)
- {
- Drawable *drawable = nullptr;
- Texture *texture = nullptr;
- Quad *quad = nullptr;
- int startidx = 2;
- if (luax_istype(L, 2, Quad::type))
- {
- texture = luax_checktexture(L, 1);
- quad = luax_totype<Quad>(L, 2);
- startidx = 3;
- }
- else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
- {
- return luax_typerror(L, 2, "Quad");
- }
- else
- {
- drawable = luax_checktype<Drawable>(L, 1);
- startidx = 2;
- }
- luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m)
- {
- luax_catchexcept(L, [&]()
- {
- if (texture && quad)
- instance()->draw(texture, quad, m);
- else
- instance()->draw(drawable, m);
- });
- });
- return 0;
- }
- int w_drawLayer(lua_State *L)
- {
- Texture *texture = luax_checktexture(L, 1);
- Quad *quad = nullptr;
- int layer = (int) luaL_checknumber(L, 2) - 1;
- int startidx = 3;
- if (luax_istype(L, startidx, Quad::type))
- {
- texture = luax_checktexture(L, 1);
- quad = luax_totype<Quad>(L, startidx);
- startidx++;
- }
- else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
- {
- return luax_typerror(L, startidx, "Quad");
- }
- luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m)
- {
- luax_catchexcept(L, [&]()
- {
- if (quad)
- instance()->drawLayer(texture, layer, quad, m);
- else
- instance()->drawLayer(texture, layer, m);
- });
- });
- return 0;
- }
- int w_drawInstanced(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- int instancecount = (int) luaL_checkinteger(L, 2);
- luax_checkstandardtransform(L, 3, [&](const Matrix4 &m)
- {
- luax_catchexcept(L, [&]() { instance()->drawInstanced(t, m, instancecount); });
- });
- return 0;
- }
- int w_print(lua_State *L)
- {
- std::vector<Font::ColoredString> str;
- luax_checkcoloredstring(L, 1, str);
- if (luax_istype(L, 2, Font::type))
- {
- Font *font = luax_checkfont(L, 2);
- luax_checkstandardtransform(L, 3, [&](const Matrix4 &m)
- {
- luax_catchexcept(L, [&](){ instance()->print(str, font, m); });
- });
- }
- else
- {
- luax_checkstandardtransform(L, 2, [&](const Matrix4 &m)
- {
- luax_catchexcept(L, [&](){ instance()->print(str, m); });
- });
- }
- return 0;
- }
- int w_printf(lua_State *L)
- {
- std::vector<Font::ColoredString> str;
- luax_checkcoloredstring(L, 1, str);
- Font *font = nullptr;
- int startidx = 2;
- if (luax_istype(L, startidx, Font::type))
- {
- font = luax_checkfont(L, startidx);
- startidx++;
- }
- Font::AlignMode align = Font::ALIGN_LEFT;
- Matrix4 m;
- int formatidx = startidx + 2;
- if (luax_istype(L, startidx, math::Transform::type))
- {
- math::Transform *tf = luax_totype<math::Transform>(L, startidx);
- m = tf->getMatrix();
- formatidx = startidx + 1;
- }
- else
- {
- float x = (float)luaL_checknumber(L, startidx + 0);
- float y = (float)luaL_checknumber(L, startidx + 1);
- float angle = (float) luaL_optnumber(L, startidx + 4, 0.0f);
- float sx = (float) luaL_optnumber(L, startidx + 5, 1.0f);
- float sy = (float) luaL_optnumber(L, startidx + 6, sx);
- float ox = (float) luaL_optnumber(L, startidx + 7, 0.0f);
- float oy = (float) luaL_optnumber(L, startidx + 8, 0.0f);
- float kx = (float) luaL_optnumber(L, startidx + 9, 0.0f);
- float ky = (float) luaL_optnumber(L, startidx + 10, 0.0f);
- m = Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
- }
- float wrap = (float)luaL_checknumber(L, formatidx);
- const char *astr = lua_isnoneornil(L, formatidx + 1) ? nullptr : luaL_checkstring(L, formatidx + 1);
- if (astr != nullptr && !Font::getConstant(astr, align))
- return luaL_error(L, "Incorrect alignment: %s", astr);
- if (font != nullptr)
- luax_catchexcept(L, [&](){ instance()->printf(str, font, wrap, align, m); });
- else
- luax_catchexcept(L, [&](){ instance()->printf(str, wrap, align, m); });
- return 0;
- }
- int w_points(lua_State *L)
- {
- // love.graphics.points has 3 variants:
- // - points(x1, y1, x2, y2, ...)
- // - points({x1, y1, x2, y2, ...})
- // - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
- int args = lua_gettop(L);
- bool is_table = false;
- bool is_table_of_tables = false;
- if (args == 1 && lua_istable(L, 1))
- {
- is_table = true;
- args = (int) luax_objlen(L, 1);
- lua_rawgeti(L, 1, 1);
- is_table_of_tables = lua_istable(L, -1);
- lua_pop(L, 1);
- }
- if (args % 2 != 0 && !is_table_of_tables)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- int numpoints = args / 2;
- if (is_table_of_tables)
- numpoints = args;
- float *coords = nullptr;
- Colorf *colors = nullptr;
- if (is_table_of_tables)
- {
- size_t datasize = (sizeof(float) * 2 + sizeof(Colorf)) * numpoints;
- uint8 *data = instance()->getScratchBuffer<uint8>(datasize);
- coords = (float *) data;
- colors = (Colorf *) (data + sizeof(float) * numpoints * 2);
- }
- else
- coords = instance()->getScratchBuffer<float>(numpoints * 2);
- if (is_table)
- {
- if (is_table_of_tables)
- {
- // points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
- for (int i = 0; i < args; i++)
- {
- lua_rawgeti(L, 1, i + 1);
- for (int j = 1; j <= 6; j++)
- lua_rawgeti(L, -j, j);
- coords[i * 2 + 0] = luax_tofloat(L, -6);
- coords[i * 2 + 1] = luax_tofloat(L, -5);
- colors[i].r = luaL_optnumber(L, -4, 1.0);
- colors[i].g = luaL_optnumber(L, -3, 1.0);
- colors[i].b = luaL_optnumber(L, -2, 1.0);
- colors[i].a = luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 7);
- }
- }
- else
- {
- // points({x1, y1, x2, y2, ...})
- for (int i = 0; i < args; i++)
- {
- lua_rawgeti(L, 1, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- }
- else
- {
- for (int i = 0; i < args; i++)
- coords[i] = luax_tofloat(L, i + 1);
- }
- luax_catchexcept(L, [&](){ instance()->points(coords, colors, numpoints); });
- return 0;
- }
- int w_line(lua_State *L)
- {
- int args = lua_gettop(L);
- bool is_table = false;
- if (args == 1 && lua_istable(L, 1))
- {
- args = (int) luax_objlen(L, 1);
- is_table = true;
- }
- if (args % 2 != 0)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- else if (args < 4)
- return luaL_error(L, "Need at least two vertices to draw a line");
- float *coords = instance()->getScratchBuffer<float>(args);
- if (is_table)
- {
- for (int i = 0; i < args; ++i)
- {
- lua_rawgeti(L, 1, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < args; ++i)
- coords[i] = luax_tofloat(L, i + 1);
- }
- luax_catchexcept(L,
- [&](){ instance()->polyline(coords, args); }
- );
- return 0;
- }
- int w_rectangle(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float w = (float)luaL_checknumber(L, 4);
- float h = (float)luaL_checknumber(L, 5);
- if (lua_isnoneornil(L, 6))
- {
- instance()->rectangle(mode, x, y, w, h);
- return 0;
- }
- float rx = (float)luaL_optnumber(L, 6, 0.0);
- float ry = (float)luaL_optnumber(L, 7, rx);
- if (lua_isnoneornil(L, 8))
- luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h, rx, ry); });
- else
- {
- int points = (int) luaL_checknumber(L, 8);
- luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h, rx, ry, points); });
- }
- return 0;
- }
- int w_circle(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float radius = (float)luaL_checknumber(L, 4);
- if (lua_isnoneornil(L, 5))
- luax_catchexcept(L, [&](){ instance()->circle(mode, x, y, radius); });
- else
- {
- int points = (int) luaL_checknumber(L, 5);
- luax_catchexcept(L, [&](){ instance()->circle(mode, x, y, radius, points); });
- }
- return 0;
- }
- int w_ellipse(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float a = (float)luaL_checknumber(L, 4);
- float b = (float)luaL_optnumber(L, 5, a);
- if (lua_isnoneornil(L, 6))
- luax_catchexcept(L, [&](){ instance()->ellipse(mode, x, y, a, b); });
- else
- {
- int points = (int) luaL_checknumber(L, 6);
- luax_catchexcept(L, [&](){ instance()->ellipse(mode, x, y, a, b, points); });
- }
- return 0;
- }
- int w_arc(lua_State *L)
- {
- Graphics::DrawMode drawmode;
- const char *drawstr = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(drawstr, drawmode))
- return luaL_error(L, "Invalid draw mode: %s", drawstr);
- int startidx = 2;
- Graphics::ArcMode arcmode = Graphics::ARC_PIE;
- if (lua_type(L, 2) == LUA_TSTRING)
- {
- const char *arcstr = luaL_checkstring(L, 2);
- if (!Graphics::getConstant(arcstr, arcmode))
- return luaL_error(L, "Invalid arc mode: %s", arcstr);
- startidx = 3;
- }
- float x = (float) luaL_checknumber(L, startidx + 0);
- float y = (float) luaL_checknumber(L, startidx + 1);
- float radius = (float) luaL_checknumber(L, startidx + 2);
- float angle1 = (float) luaL_checknumber(L, startidx + 3);
- float angle2 = (float) luaL_checknumber(L, startidx + 4);
- if (lua_isnoneornil(L, startidx + 5))
- luax_catchexcept(L, [&](){ instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2); });
- else
- {
- int points = (int) luaL_checknumber(L, startidx + 5);
- luax_catchexcept(L, [&](){ instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points); });
- }
- return 0;
- }
- int w_polygon(lua_State *L)
- {
- int args = lua_gettop(L) - 1;
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- bool is_table = false;
- if (args == 1 && lua_istable(L, 2))
- {
- args = (int) luax_objlen(L, 2);
- is_table = true;
- }
- if (args % 2 != 0)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- else if (args < 6)
- return luaL_error(L, "Need at least three vertices to draw a polygon");
- // fetch coords
- float *coords = instance()->getScratchBuffer<float>(args + 2);
- if (is_table)
- {
- for (int i = 0; i < args; ++i)
- {
- lua_rawgeti(L, 2, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < args; ++i)
- coords[i] = luax_tofloat(L, i + 2);
- }
- // make a closed loop
- coords[args] = coords[0];
- coords[args+1] = coords[1];
- luax_catchexcept(L, [&](){ instance()->polygon(mode, coords, args+2); });
- return 0;
- }
- int w_flushBatch(lua_State *)
- {
- instance()->flushStreamDraws();
- return 0;
- }
- int w_push(lua_State *L)
- {
- Graphics::StackType stype = Graphics::STACK_TRANSFORM;
- const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
- if (sname && !Graphics::getConstant(sname, stype))
- return luaL_error(L, "Invalid graphics stack type: %s", sname);
- luax_catchexcept(L, [&](){ instance()->push(stype); });
- if (luax_istype(L, 2, math::Transform::type))
- {
- math::Transform *t = luax_totype<math::Transform>(L, 2);
- instance()->applyTransform(t);
- }
- return 0;
- }
- int w_pop(lua_State *L)
- {
- luax_catchexcept(L, [&](){ instance()->pop(); });
- return 0;
- }
- int w_rotate(lua_State *L)
- {
- float angle = (float)luaL_checknumber(L, 1);
- instance()->rotate(angle);
- return 0;
- }
- int w_scale(lua_State *L)
- {
- float sx = (float)luaL_optnumber(L, 1, 1.0f);
- float sy = (float)luaL_optnumber(L, 2, sx);
- instance()->scale(sx, sy);
- return 0;
- }
- int w_translate(lua_State *L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- instance()->translate(x, y);
- return 0;
- }
- int w_shear(lua_State *L)
- {
- float kx = (float)luaL_checknumber(L, 1);
- float ky = (float)luaL_checknumber(L, 2);
- instance()->shear(kx, ky);
- return 0;
- }
- int w_origin(lua_State * /*L*/)
- {
- instance()->origin();
- return 0;
- }
- int w_applyTransform(lua_State *L)
- {
- math::Transform *t = math::luax_checktransform(L, 1);
- instance()->applyTransform(t);
- return 0;
- }
- int w_replaceTransform(lua_State *L)
- {
- math::Transform *t = math::luax_checktransform(L, 1);
- instance()->replaceTransform(t);
- return 0;
- }
- int w_transformPoint(lua_State *L)
- {
- Vector p;
- p.x = (float) luaL_checknumber(L, 1);
- p.y = (float) luaL_checknumber(L, 2);
- p = instance()->transformPoint(p);
- lua_pushnumber(L, p.x);
- lua_pushnumber(L, p.y);
- return 2;
- }
- int w_inverseTransformPoint(lua_State *L)
- {
- Vector p;
- p.x = (float) luaL_checknumber(L, 1);
- p.y = (float) luaL_checknumber(L, 2);
- p = instance()->inverseTransformPoint(p);
- lua_pushnumber(L, p.x);
- lua_pushnumber(L, p.y);
- return 2;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] =
- {
- { "reset", w_reset },
- { "clear", w_clear },
- { "discard", w_discard },
- { "present", w_present },
- { "newImage", w_newImage },
- { "newArrayImage", w_newArrayImage },
- { "newVolumeImage", w_newVolumeImage },
- { "newCubeImage", w_newCubeImage },
- { "newQuad", w_newQuad },
- { "newFont", w_newFont },
- { "newImageFont", w_newImageFont },
- { "newSpriteBatch", w_newSpriteBatch },
- { "newParticleSystem", w_newParticleSystem },
- { "newCanvas", w_newCanvas },
- { "newShader", w_newShader },
- { "newMesh", w_newMesh },
- { "newText", w_newText },
- { "_newVideo", w_newVideo },
- { "validateShader", w_validateShader },
- { "setCanvas", w_setCanvas },
- { "getCanvas", w_getCanvas },
- { "setColor", w_setColor },
- { "getColor", w_getColor },
- { "setBackgroundColor", w_setBackgroundColor },
- { "getBackgroundColor", w_getBackgroundColor },
- { "setNewFont", w_setNewFont },
- { "setFont", w_setFont },
- { "getFont", w_getFont },
- { "setColorMask", w_setColorMask },
- { "getColorMask", w_getColorMask },
- { "setBlendMode", w_setBlendMode },
- { "getBlendMode", w_getBlendMode },
- { "setDefaultFilter", w_setDefaultFilter },
- { "getDefaultFilter", w_getDefaultFilter },
- { "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
- { "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
- { "setLineWidth", w_setLineWidth },
- { "setLineStyle", w_setLineStyle },
- { "setLineJoin", w_setLineJoin },
- { "getLineWidth", w_getLineWidth },
- { "getLineStyle", w_getLineStyle },
- { "getLineJoin", w_getLineJoin },
- { "setPointSize", w_setPointSize },
- { "getPointSize", w_getPointSize },
- { "setWireframe", w_setWireframe },
- { "isWireframe", w_isWireframe },
- { "setShader", w_setShader },
- { "getShader", w_getShader },
- { "_setDefaultShaderCode", w_setDefaultShaderCode },
- { "getSupported", w_getSupported },
- { "getCanvasFormats", w_getCanvasFormats },
- { "getImageFormats", w_getImageFormats },
- { "getRendererInfo", w_getRendererInfo },
- { "getSystemLimits", w_getSystemLimits },
- { "getStats", w_getStats },
- { "captureScreenshot", w_captureScreenshot },
- { "draw", w_draw },
- { "drawLayer", w_drawLayer },
- { "drawInstanced", w_drawInstanced },
- { "print", w_print },
- { "printf", w_printf },
- { "isCreated", w_isCreated },
- { "isActive", w_isActive },
- { "isGammaCorrect", w_isGammaCorrect },
- { "getWidth", w_getWidth },
- { "getHeight", w_getHeight },
- { "getDimensions", w_getDimensions },
- { "getPixelWidth", w_getPixelWidth },
- { "getPixelHeight", w_getPixelHeight },
- { "getPixelDimensions", w_getPixelDimensions },
- { "getPixelDensity", w_getPixelDensity },
- { "setScissor", w_setScissor },
- { "intersectScissor", w_intersectScissor },
- { "getScissor", w_getScissor },
- { "stencil", w_stencil },
- { "setStencilTest", w_setStencilTest },
- { "getStencilTest", w_getStencilTest },
- { "points", w_points },
- { "line", w_line },
- { "rectangle", w_rectangle },
- { "circle", w_circle },
- { "ellipse", w_ellipse },
- { "arc", w_arc },
- { "polygon", w_polygon },
- { "flushBatch", w_flushBatch },
- { "push", w_push },
- { "pop", w_pop },
- { "rotate", w_rotate },
- { "scale", w_scale },
- { "translate", w_translate },
- { "shear", w_shear },
- { "origin", w_origin },
- { "applyTransform", w_applyTransform },
- { "replaceTransform", w_replaceTransform },
- { "transformPoint", w_transformPoint },
- { "inverseTransformPoint", w_inverseTransformPoint },
- { 0, 0 }
- };
- static int luaopen_drawable(lua_State *L)
- {
- return luax_register_type(L, &Drawable::type, nullptr);
- }
- // Types for this module.
- static const lua_CFunction types[] =
- {
- luaopen_drawable,
- luaopen_texture,
- luaopen_font,
- luaopen_image,
- luaopen_quad,
- luaopen_spritebatch,
- luaopen_particlesystem,
- luaopen_canvas,
- luaopen_shader,
- luaopen_mesh,
- luaopen_text,
- luaopen_video,
- 0
- };
- extern "C" int luaopen_love_graphics(lua_State *L)
- {
- Graphics *instance = instance();
- if (instance == nullptr)
- {
- luax_catchexcept(L, [&](){ instance = new love::graphics::opengl::Graphics(); });
- }
- else
- instance->retain();
- WrappedModule w;
- w.module = instance;
- w.name = "graphics";
- w.type = &Graphics::type;
- w.functions = functions;
- w.types = types;
- int n = luax_register_module(L, w);
- if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "wrap_Graphics.lua") == 0)
- lua_call(L, 0, 0);
- else
- lua_error(L);
- return n;
- }
- } // graphics
- } // love
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