wrap_BezierCurve.cpp 6.2 KB

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  1. /**
  2. * Copyright (c) 2006-2023 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. #include "common/Exception.h"
  21. #include "wrap_BezierCurve.h"
  22. #include <cmath>
  23. namespace love
  24. {
  25. namespace math
  26. {
  27. BezierCurve *luax_checkbeziercurve(lua_State *L, int idx)
  28. {
  29. return luax_checktype<BezierCurve>(L, idx);
  30. }
  31. int w_BezierCurve_getDegree(lua_State *L)
  32. {
  33. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  34. lua_pushnumber(L, curve->getDegree());
  35. return 1;
  36. }
  37. int w_BezierCurve_getDerivative(lua_State *L)
  38. {
  39. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  40. BezierCurve *deriv = new BezierCurve(curve->getDerivative());
  41. luax_pushtype(L, deriv);
  42. deriv->release();
  43. return 1;
  44. }
  45. int w_BezierCurve_getControlPoint(lua_State *L)
  46. {
  47. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  48. int idx = (int) luaL_checkinteger(L, 2);
  49. if (idx > 0) // 1-indexing
  50. idx--;
  51. luax_catchexcept(L, [&]() {
  52. Vector2 v = curve->getControlPoint(idx);
  53. lua_pushnumber(L, v.x);
  54. lua_pushnumber(L, v.y);
  55. });
  56. return 2;
  57. }
  58. int w_BezierCurve_setControlPoint(lua_State *L)
  59. {
  60. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  61. int idx = (int) luaL_checkinteger(L, 2);
  62. float vx = (float) luaL_checknumber(L, 3);
  63. float vy = (float) luaL_checknumber(L, 4);
  64. if (idx > 0) // 1-indexing
  65. idx--;
  66. luax_catchexcept(L, [&](){ curve->setControlPoint(idx, Vector2(vx,vy)); });
  67. return 0;
  68. }
  69. int w_BezierCurve_insertControlPoint(lua_State *L)
  70. {
  71. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  72. float vx = (float) luaL_checknumber(L, 2);
  73. float vy = (float) luaL_checknumber(L, 3);
  74. int idx = (int) luaL_optinteger(L, 4, -1);
  75. if (idx > 0) // 1-indexing
  76. idx--;
  77. luax_catchexcept(L, [&](){ curve->insertControlPoint(Vector2(vx,vy), idx); });
  78. return 0;
  79. }
  80. int w_BezierCurve_removeControlPoint(lua_State *L)
  81. {
  82. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  83. int idx = (int) luaL_checkinteger(L, 2);
  84. if (idx > 0) // 1-indexing
  85. idx--;
  86. luax_catchexcept(L, [&](){ curve->removeControlPoint(idx); });
  87. return 0;
  88. }
  89. int w_BezierCurve_getControlPointCount(lua_State *L)
  90. {
  91. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  92. lua_pushinteger(L, curve->getControlPointCount());
  93. return 1;
  94. }
  95. int w_BezierCurve_translate(lua_State *L)
  96. {
  97. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  98. float dx = (float) luaL_checknumber(L, 2);
  99. float dy = (float) luaL_checknumber(L, 3);
  100. curve->translate(Vector2(dx,dy));
  101. return 0;
  102. }
  103. int w_BezierCurve_rotate(lua_State *L)
  104. {
  105. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  106. double phi = luaL_checknumber(L, 2);
  107. float ox = (float) luaL_optnumber(L, 3, 0);
  108. float oy = (float) luaL_optnumber(L, 4, 0);
  109. curve->rotate(phi, Vector2(ox,oy));
  110. return 0;
  111. }
  112. int w_BezierCurve_scale(lua_State *L)
  113. {
  114. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  115. double s = luaL_checknumber(L, 2);
  116. float ox = (float) luaL_optnumber(L, 3, 0);
  117. float oy = (float) luaL_optnumber(L, 4, 0);
  118. curve->scale(s, Vector2(ox,oy));
  119. return 0;
  120. }
  121. int w_BezierCurve_evaluate(lua_State *L)
  122. {
  123. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  124. double t = luaL_checknumber(L, 2);
  125. luax_catchexcept(L, [&]() {
  126. Vector2 v = curve->evaluate(t);
  127. lua_pushnumber(L, v.x);
  128. lua_pushnumber(L, v.y);
  129. });
  130. return 2;
  131. }
  132. int w_BezierCurve_getSegment(lua_State *L)
  133. {
  134. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  135. double t1 = luaL_checknumber(L, 2);
  136. double t2 = luaL_checknumber(L, 3);
  137. BezierCurve *segment;
  138. luax_catchexcept(L, [&](){ segment = curve->getSegment(t1, t2); });
  139. luax_pushtype(L, segment);
  140. segment->release();
  141. return 1;
  142. }
  143. int w_BezierCurve_render(lua_State *L)
  144. {
  145. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  146. int accuracy = (int) luaL_optinteger(L, 2, 5);
  147. std::vector<Vector2> points;
  148. luax_catchexcept(L, [&](){ points = curve->render(accuracy); });
  149. lua_createtable(L, (int) points.size() * 2, 0);
  150. for (int i = 0; i < (int) points.size(); ++i)
  151. {
  152. lua_pushnumber(L, points[i].x);
  153. lua_rawseti(L, -2, 2*i+1);
  154. lua_pushnumber(L, points[i].y);
  155. lua_rawseti(L, -2, 2*i+2);
  156. }
  157. return 1;
  158. }
  159. int w_BezierCurve_renderSegment(lua_State *L)
  160. {
  161. BezierCurve *curve = luax_checkbeziercurve(L, 1);
  162. double start = luaL_checknumber(L, 2);
  163. double end = luaL_checknumber(L, 3);
  164. int accuracy = (int) luaL_optinteger(L, 4, 5);
  165. std::vector<Vector2> points;
  166. luax_catchexcept(L, [&](){ points = curve->renderSegment(start, end, accuracy); });
  167. lua_createtable(L, (int) points.size() * 2, 0);
  168. for (int i = 0; i < (int) points.size(); ++i)
  169. {
  170. lua_pushnumber(L, points[i].x);
  171. lua_rawseti(L, -2, 2*i+1);
  172. lua_pushnumber(L, points[i].y);
  173. lua_rawseti(L, -2, 2*i+2);
  174. }
  175. return 1;
  176. }
  177. static const luaL_Reg w_BezierCurve_functions[] =
  178. {
  179. {"getDegree", w_BezierCurve_getDegree},
  180. {"getDerivative", w_BezierCurve_getDerivative},
  181. {"getControlPoint", w_BezierCurve_getControlPoint},
  182. {"setControlPoint", w_BezierCurve_setControlPoint},
  183. {"insertControlPoint", w_BezierCurve_insertControlPoint},
  184. {"removeControlPoint", w_BezierCurve_removeControlPoint},
  185. {"getControlPointCount", w_BezierCurve_getControlPointCount},
  186. {"translate", w_BezierCurve_translate},
  187. {"rotate", w_BezierCurve_rotate},
  188. {"scale", w_BezierCurve_scale},
  189. {"evaluate", w_BezierCurve_evaluate},
  190. {"getSegment", w_BezierCurve_getSegment},
  191. {"render", w_BezierCurve_render},
  192. {"renderSegment", w_BezierCurve_renderSegment},
  193. { 0, 0 }
  194. };
  195. extern "C" int luaopen_beziercurve(lua_State *L)
  196. {
  197. return luax_register_type(L, &BezierCurve::type, w_BezierCurve_functions, nullptr);
  198. }
  199. } // math
  200. } // love