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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Source.h"
- // STD
- #include <iostream>
- namespace love
- {
- namespace audio
- {
- namespace openal
- {
- Source::Source(Pool * pool)
- : pool(pool), source(0), pitch(1.0f), volume(1.0f)
- {
- }
- Source::Source(Pool * pool, Audible * audible)
- : pool(pool), source(0), pitch(1.0f), volume(1.0f)
- {
- setAudible(audible);
- }
- Source::~Source()
- {
- stop();
- }
- void Source::play()
- {
- if(source != 0)
- return; // Already playing.
- if(pool->isAvailable())
- source = pool->claim(this);
- if(source != 0)
- {
- audible->play(this);
- // Set these properties. These may have changed while we've
- // been without an AL source.
- alSourcef(source, AL_PITCH, pitch);
- alSourcef(source, AL_GAIN, volume);
- alSourcePlay(source);
- }
- }
- void Source::stop()
- {
- if(source)
- {
- alSourceStop(source);
- audible->stop(this);
- source = 0;
- }
- }
- void Source::pause()
- {
- if(source)
- {
- alSourcePause(source);
- }
- }
- void Source::resume()
- {
- if(source)
- {
- alSourcePlay(source);
- }
- }
- void Source::rewind()
- {
- if(audible != 0)
- audible->rewind(this);
- }
- bool Source::isStopped() const
- {
- if(source)
- {
- ALenum state;
- alGetSourcei(source, AL_SOURCE_STATE, &state);
- return (state == AL_STOPPED);
- }
- return true;
- }
- void Source::update()
- {
- if(audible != 0)
- audible->update(this);
- }
- void Source::setPitch(float pitch)
- {
- if(source)
- {
- alSourcef(source, AL_PITCH, pitch);
- }
- this->pitch = pitch;
- }
- float Source::getPitch() const
- {
- if(source)
- {
- ALfloat f;
- alGetSourcef(source, AL_PITCH, &f);
- return f;
- }
- // In case the Source isn't playing.
- return pitch;
- }
- void Source::setVolume(float volume)
- {
- if(source)
- {
- alSourcef(source, AL_GAIN, volume);
- }
- this->volume = volume;
- }
- float Source::getVolume() const
- {
- if(source)
- {
- ALfloat f;
- alGetSourcef(source, AL_GAIN, &f);
- return f;
- }
- // In case the Source isn't playing.
- return volume;
- }
- void Source::setPosition(float * v)
- {
- if(source)
- alSourcefv(source, AL_POSITION, v);
- }
- void Source::getPosition(float * v) const
- {
- if(source)
- alGetSourcefv(source, AL_POSITION, v);
- }
- void Source::setVelocity(float * v)
- {
- if(source)
- alSourcefv(source, AL_VELOCITY, v);
- }
- void Source::getVelocity(float * v) const
- {
- if(source)
- alGetSourcefv(source, AL_VELOCITY, v);
- }
- void Source::setDirection(float * v)
- {
- if(source)
- alSourcefv(source, AL_DIRECTION, v);
- }
- void Source::getDirection(float * v) const
- {
- if(source)
- alGetSourcefv(source, AL_DIRECTION, v);
- }
- } // openal
- } // audio
- } // love
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