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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "common/config.h"
- #include "common/math.h"
- #include "common/Vector.h"
- #include "Graphics.h"
- #include "font/Font.h"
- #include "Polyline.h"
- #include "math/MathModule.h"
- // C++
- #include <vector>
- #include <sstream>
- #include <algorithm>
- #include <iterator>
- // C
- #include <cmath>
- #include <cstdio>
- #ifdef LOVE_IOS
- #include <SDL_syswm.h>
- #endif
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Graphics::Graphics()
- : currentWindow(Module::getInstance<love::window::Window>(Module::M_WINDOW))
- , quadIndices(nullptr)
- , width(0)
- , height(0)
- , created(false)
- , active(true)
- , writingToStencil(false)
- {
- gl = OpenGL();
- states.reserve(10);
- states.push_back(DisplayState());
- if (currentWindow.get())
- {
- int w, h;
- love::window::WindowSettings wsettings;
- currentWindow->getWindow(w, h, wsettings);
- if (currentWindow->isOpen())
- setMode(w, h);
- }
- }
- Graphics::~Graphics()
- {
- // We do this manually so the graphics objects are released before the window.
- states.clear();
- defaultFont.set(nullptr);
- if (Shader::defaultShader)
- {
- Shader::defaultShader->release();
- Shader::defaultShader = nullptr;
- }
- if (Shader::defaultVideoShader)
- {
- Shader::defaultVideoShader->release();
- Shader::defaultVideoShader = nullptr;
- }
- if (quadIndices)
- delete quadIndices;
- }
- const char *Graphics::getName() const
- {
- return "love.graphics.opengl";
- }
- void Graphics::restoreState(const DisplayState &s)
- {
- setColor(s.color);
- setBackgroundColor(s.backgroundColor);
- setBlendMode(s.blendMode, s.blendAlphaMode);
- setLineWidth(s.lineWidth);
- setLineStyle(s.lineStyle);
- setLineJoin(s.lineJoin);
- setPointSize(s.pointSize);
- if (s.scissor)
- setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
- else
- setScissor();
- setStencilTest(s.stencilCompare, s.stencilTestValue);
- setFont(s.font.get());
- setShader(s.shader.get());
- setCanvas(s.canvases);
- setColorMask(s.colorMask);
- setWireframe(s.wireframe);
- setDefaultFilter(s.defaultFilter);
- setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
- }
- void Graphics::restoreStateChecked(const DisplayState &s)
- {
- const DisplayState &cur = states.back();
- if (s.color != cur.color)
- setColor(s.color);
- setBackgroundColor(s.backgroundColor);
- if (s.blendMode != cur.blendMode || s.blendAlphaMode != cur.blendAlphaMode)
- setBlendMode(s.blendMode, s.blendAlphaMode);
- // These are just simple assignments.
- setLineWidth(s.lineWidth);
- setLineStyle(s.lineStyle);
- setLineJoin(s.lineJoin);
- if (s.pointSize != cur.pointSize)
- setPointSize(s.pointSize);
- if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
- {
- if (s.scissor)
- setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
- else
- setScissor();
- }
- if (s.stencilCompare != cur.stencilCompare || s.stencilTestValue != cur.stencilTestValue)
- setStencilTest(s.stencilCompare, s.stencilTestValue);
- setFont(s.font.get());
- setShader(s.shader.get());
- bool canvaseschanged = s.canvases.size() != cur.canvases.size();
- for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
- {
- if (s.canvases[i].get() != cur.canvases[i].get())
- {
- canvaseschanged = true;
- break;
- }
- }
- if (canvaseschanged)
- setCanvas(s.canvases);
- if (s.colorMask != cur.colorMask)
- setColorMask(s.colorMask);
- if (s.wireframe != cur.wireframe)
- setWireframe(s.wireframe);
- setDefaultFilter(s.defaultFilter);
- setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
- }
- void Graphics::checkSetDefaultFont()
- {
- // We don't create or set the default Font if an existing font is in use.
- if (states.back().font.get() != nullptr)
- return;
- // Create a new default font if we don't have one yet.
- if (!defaultFont.get())
- {
- auto fontmodule = Module::getInstance<font::Font>(M_FONT);
- if (!fontmodule)
- throw love::Exception("Font module has not been loaded.");
- auto hinting = font::TrueTypeRasterizer::HINTING_NORMAL;
- StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(12, hinting), Acquire::NORETAIN);
- defaultFont.set(newFont(r.get()), Acquire::NORETAIN);
- }
- states.back().font.set(defaultFont.get());
- }
- void Graphics::setViewportSize(int width, int height)
- {
- this->width = width;
- this->height = height;
- if (!isCreated())
- return;
- // We want to affect the main screen, not any Canvas that's currently active
- // (not that any *should* be active when this is called.)
- std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
- setCanvas();
- // Set the viewport to top-left corner.
- gl.setViewport({0, 0, width, height});
- // If a canvas was bound before this function was called, it needs to be
- // made aware of the new system viewport size.
- Canvas::systemViewport = gl.getViewport();
- // Set up the projection matrix
- gl.matrices.projection.back() = Matrix4::ortho(0.0, (float) width, (float) height, 0.0);
- // Restore the previously active Canvas.
- setCanvas(canvases);
- }
- bool Graphics::setMode(int width, int height)
- {
- currentWindow.set(Module::getInstance<love::window::Window>(Module::M_WINDOW));
- this->width = width;
- this->height = height;
- // Okay, setup OpenGL.
- gl.initContext();
- gl.setupContext();
- created = true;
- // Enable blending
- glEnable(GL_BLEND);
- // Auto-generated mipmaps should be the best quality possible
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- if (!GLAD_ES_VERSION_2_0)
- {
- // Make sure antialiasing works when set elsewhere
- glEnable(GL_MULTISAMPLE);
- // Enable texturing
- glEnable(GL_TEXTURE_2D);
- }
- gl.setTextureUnit(0);
- // Set pixel row alignment
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // Set whether drawing converts input from linear -> sRGB colorspace.
- if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
- || GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)
- {
- if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
- gl.setFramebufferSRGB(isGammaCorrect());
- }
- else
- setGammaCorrect(false);
- Canvas::screenHasSRGB = isGammaCorrect();
- bool enabledebug = false;
- if (GLAD_VERSION_3_0)
- {
- // Enable OpenGL's debug output if a debug context has been created.
- GLint flags = 0;
- glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
- enabledebug = (flags & GL_CONTEXT_FLAG_DEBUG_BIT) != 0;
- }
- setDebug(enabledebug);
- // Reload all volatile objects.
- if (!Volatile::loadAll())
- ::printf("Could not reload all volatile objects.\n");
- // Create a quad indices object owned by love.graphics, so at least one
- // QuadIndices object is alive at all times while love.graphics is alive.
- // This makes sure there aren't too many expensive destruction/creations of
- // index buffer objects, since the shared index buffer used by QuadIndices
- // objects is destroyed when the last object is destroyed.
- if (quadIndices == nullptr)
- quadIndices = new QuadIndices(20);
- setViewportSize(width, height);
- // Restore the graphics state.
- restoreState(states.back());
- pixelSizeStack.clear();
- pixelSizeStack.reserve(5);
- pixelSizeStack.push_back(1);
- int gammacorrect = isGammaCorrect() ? 1 : 0;
- // We always need a default shader.
- if (!Shader::defaultShader)
- {
- Renderer renderer = GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
- Shader::defaultShader = newShader(Shader::defaultCode[renderer][gammacorrect]);
- }
- // and a default video shader.
- if (!Shader::defaultVideoShader)
- {
- Renderer renderer = GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
- Shader::defaultVideoShader = newShader(Shader::defaultVideoCode[renderer][gammacorrect]);
- }
- // A shader should always be active, but the default shader shouldn't be
- // returned by getShader(), so we don't do setShader(defaultShader).
- if (!Shader::current)
- Shader::defaultShader->attach();
- return true;
- }
- void Graphics::unSetMode()
- {
- if (!isCreated())
- return;
- // Unload all volatile objects. These must be reloaded after the display
- // mode change.
- Volatile::unloadAll();
- gl.deInitContext();
- created = false;
- }
- void Graphics::setActive(bool enable)
- {
- // Make sure all pending OpenGL commands have fully executed before
- // returning, when going from active to inactive. This is required on iOS.
- if (isCreated() && this->active && !enable)
- glFinish();
- active = enable;
- }
- bool Graphics::isActive() const
- {
- // The graphics module is only completely 'active' if there's a window, a
- // context, and the active variable is set.
- return active && isCreated() && currentWindow.get() && currentWindow->isOpen();
- }
- static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/)
- {
- // Human-readable strings for the debug info.
- const char *sourceStr = OpenGL::debugSourceString(source);
- const char *typeStr = OpenGL::debugTypeString(type);
- const char *severityStr = OpenGL::debugSeverityString(severity);
- const char *fmt = "OpenGL: %s [source=%s, type=%s, severity=%s, id=%d]\n";
- printf(fmt, msg, sourceStr, typeStr, severityStr, id);
- }
- void Graphics::setDebug(bool enable)
- {
- // Make sure debug output is supported. The AMD ext. is a bit different
- // so we don't make use of it, since AMD drivers now support KHR_debug.
- if (!(GLAD_VERSION_4_3 || GLAD_KHR_debug || GLAD_ARB_debug_output))
- return;
- // TODO: We don't support GL_KHR_debug in GLES yet.
- if (GLAD_ES_VERSION_2_0)
- return;
- // Ugly hack to reduce code duplication.
- if (GLAD_ARB_debug_output && !(GLAD_VERSION_4_3 || GLAD_KHR_debug))
- {
- fp_glDebugMessageCallback = (pfn_glDebugMessageCallback) fp_glDebugMessageCallbackARB;
- fp_glDebugMessageControl = (pfn_glDebugMessageControl) fp_glDebugMessageControlARB;
- }
- if (!enable)
- {
- // Disable the debug callback function.
- glDebugMessageCallback(nullptr, nullptr);
- // We can disable debug output entirely with KHR_debug.
- if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
- glDisable(GL_DEBUG_OUTPUT);
- return;
- }
- // We don't want asynchronous debug output.
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback(debugCB, nullptr);
- // Initially, enable everything.
- glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
- // Disable messages about deprecated OpenGL functionality.
- glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
- glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
- if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
- glEnable(GL_DEBUG_OUTPUT);
- ::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
- }
- void Graphics::reset()
- {
- DisplayState s;
- stopDrawToStencilBuffer();
- restoreState(s);
- origin();
- }
- void Graphics::clear(Colorf c)
- {
- gammaCorrectColor(c);
- glClearColor(c.r, c.g, c.b, c.a);
- glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- if (gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current)
- {
- // This seems to be enough to fix the bug for me. Other methods I've
- // tried (e.g. dummy draws) don't work in all cases.
- gl.useProgram(0);
- gl.useProgram(Shader::current->getProgram());
- }
- }
- void Graphics::clear(const std::vector<OptionalColorf> &colors)
- {
- if (colors.size() == 0)
- return;
- size_t numcanvases = states.back().canvases.size();
- if (numcanvases > 0 && colors.size() != numcanvases)
- throw love::Exception("Number of clear colors must match the number of active canvases (%ld)", states.back().canvases.size());
- // We want to take the single-color codepath if there's no active Canvas, or
- // if there's only one active Canvas. The multi-color codepath (in the loop
- // below) assumes MRT functions are available, and also may call more
- // expensive GL functions which are unnecessary if only one Canvas is active.
- if (numcanvases <= 1)
- {
- if (colors[0].enabled)
- clear(colors[0].toColor());
- return;
- }
- bool drawbuffermodified = false;
- for (int i = 0; i < (int) colors.size(); i++)
- {
- if (!colors[i].enabled)
- continue;
- GLfloat c[] = {colors[i].r, colors[i].g, colors[i].b, colors[i].a};
- // TODO: Investigate a potential bug on AMD drivers in Windows/Linux
- // which apparently causes the clear color to be incorrect when mixed
- // sRGB and linear render targets are active.
- if (isGammaCorrect())
- {
- for (int i = 0; i < 3; i++)
- c[i] = math::gammaToLinear(c[i]);
- }
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
- glClearBufferfv(GL_COLOR, i, c);
- else
- {
- glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
- glClearColor(c[0], c[1], c[2], c[3]);
- glClear(GL_COLOR_BUFFER_BIT);
- drawbuffermodified = true;
- }
- }
- glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // Revert to the expected draw buffers once we're done, if glClearBuffer
- // wasn't supported.
- if (drawbuffermodified)
- {
- std::vector<GLenum> bufs;
- for (int i = 0; i < (int) states.back().canvases.size(); i++)
- bufs.push_back(GL_COLOR_ATTACHMENT0 + i);
- if (bufs.size() > 1)
- glDrawBuffers((int) bufs.size(), &bufs[0]);
- else
- glDrawBuffer(GL_COLOR_ATTACHMENT0);
- }
- if (gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current)
- {
- // This seems to be enough to fix the bug for me. Other methods I've
- // tried (e.g. dummy draws) don't work in all cases.
- gl.useProgram(0);
- gl.useProgram(Shader::current->getProgram());
- }
- }
- void Graphics::discard(const std::vector<bool> &colorbuffers, bool stencil)
- {
- if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
- return;
- std::vector<GLenum> attachments;
- attachments.reserve(colorbuffers.size());
- // glDiscardFramebuffer uses different attachment enums for the default FBO.
- if (!Canvas::current && gl.getDefaultFBO() == 0)
- {
- if (colorbuffers.size() > 0 && colorbuffers[0])
- attachments.push_back(GL_COLOR);
- if (stencil)
- {
- attachments.push_back(GL_STENCIL);
- attachments.push_back(GL_DEPTH);
- }
- }
- else
- {
- int rendertargetcount = 1;
- if (Canvas::current)
- rendertargetcount = (int) states.back().canvases.size();
- for (int i = 0; i < (int) colorbuffers.size(); i++)
- {
- if (colorbuffers[i] && i < rendertargetcount)
- attachments.push_back(GL_COLOR_ATTACHMENT0 + i);
- }
- if (stencil)
- {
- attachments.push_back(GL_STENCIL_ATTACHMENT);
- attachments.push_back(GL_DEPTH_ATTACHMENT);
- }
- }
- // Hint for the driver that it doesn't need to save these buffers.
- if (GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0)
- glInvalidateFramebuffer(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
- else if (GLAD_EXT_discard_framebuffer)
- glDiscardFramebufferEXT(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
- }
- void Graphics::present()
- {
- if (!isActive())
- return;
- // Make sure we don't have a canvas active.
- std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
- setCanvas();
- // Discard the stencil buffer before swapping.
- discard({}, true);
- #ifdef LOVE_IOS
- // Hack: SDL's color renderbuffer must be bound when swapBuffers is called.
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
- #endif
- if (currentWindow.get())
- currentWindow->swapBuffers();
- // Restore the currently active canvas, if there is one.
- setCanvas(canvases);
- // Reset the per-frame stat counts.
- gl.stats.drawCalls = 0;
- gl.stats.framebufferBinds = 0;
- gl.stats.shaderSwitches = 0;
- }
- int Graphics::getWidth() const
- {
- return width;
- }
- int Graphics::getHeight() const
- {
- return height;
- }
- bool Graphics::isCreated() const
- {
- return created;
- }
- void Graphics::setScissor(int x, int y, int width, int height)
- {
- ScissorRect rect = {x, y, width, height};
- glEnable(GL_SCISSOR_TEST);
- // OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
- gl.setScissor({rect.x, rect.y, rect.w, rect.h});
- states.back().scissor = true;
- states.back().scissorRect = rect;
- }
- void Graphics::intersectScissor(int x, int y, int width, int height)
- {
- ScissorRect rect = states.back().scissorRect;
- if (!states.back().scissor)
- {
- rect.x = 0;
- rect.y = 0;
- rect.w = std::numeric_limits<int>::max();
- rect.h = std::numeric_limits<int>::max();
- }
- int x1 = std::max(rect.x, x);
- int y1 = std::max(rect.y, y);
- int x2 = std::min(rect.x + rect.w, x + width);
- int y2 = std::min(rect.y + rect.h, y + height);
- setScissor(x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1));
- }
- void Graphics::setScissor()
- {
- states.back().scissor = false;
- glDisable(GL_SCISSOR_TEST);
- }
- bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
- {
- const DisplayState &state = states.back();
- x = state.scissorRect.x;
- y = state.scissorRect.y;
- width = state.scissorRect.w;
- height = state.scissorRect.h;
- return state.scissor;
- }
- void Graphics::drawToStencilBuffer(StencilAction action, int value)
- {
- writingToStencil = true;
- // Make sure the active canvas has a stencil buffer.
- if (Canvas::current)
- Canvas::current->checkCreateStencil();
- // Disable color writes but don't save the state for it.
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- GLenum glaction = GL_REPLACE;
- switch (action)
- {
- case STENCIL_REPLACE:
- default:
- glaction = GL_REPLACE;
- break;
- case STENCIL_INCREMENT:
- glaction = GL_INCR;
- break;
- case STENCIL_DECREMENT:
- glaction = GL_DECR;
- break;
- case STENCIL_INCREMENT_WRAP:
- glaction = GL_INCR_WRAP;
- break;
- case STENCIL_DECREMENT_WRAP:
- glaction = GL_DECR_WRAP;
- break;
- case STENCIL_INVERT:
- glaction = GL_INVERT;
- break;
- }
- // The stencil test must be enabled in order to write to the stencil buffer.
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, value, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, glaction);
- }
- void Graphics::stopDrawToStencilBuffer()
- {
- if (!writingToStencil)
- return;
- writingToStencil = false;
- const DisplayState &state = states.back();
- // Revert the color write mask.
- setColorMask(state.colorMask);
- // Use the user-set stencil test state when writes are disabled.
- setStencilTest(state.stencilCompare, state.stencilTestValue);
- }
- void Graphics::setStencilTest(CompareMode compare, int value)
- {
- DisplayState &state = states.back();
- state.stencilCompare = compare;
- state.stencilTestValue = value;
- if (writingToStencil)
- return;
- if (compare == COMPARE_ALWAYS)
- {
- glDisable(GL_STENCIL_TEST);
- return;
- }
- // Make sure the active canvas has a stencil buffer.
- if (Canvas::current)
- Canvas::current->checkCreateStencil();
- GLenum glcompare = GL_EQUAL;
- /**
- * Q: Why are some of the compare modes inverted (e.g. COMPARE_LESS becomes
- * GL_GREATER)?
- *
- * A: OpenGL / GPUs do the comparison in the opposite way that makes sense
- * for this API. For example, if the compare function is GL_GREATER then the
- * stencil test will pass if the reference value is greater than the value
- * in the stencil buffer. With our API it's more intuitive to assume that
- * setStencilTest(COMPARE_GREATER, 4) will make it pass if the stencil
- * buffer has a value greater than 4.
- **/
- switch (compare)
- {
- case COMPARE_LESS:
- glcompare = GL_GREATER;
- break;
- case COMPARE_LEQUAL:
- glcompare = GL_GEQUAL;
- break;
- case COMPARE_EQUAL:
- default:
- glcompare = GL_EQUAL;
- break;
- case COMPARE_GEQUAL:
- glcompare = GL_LEQUAL;
- break;
- case COMPARE_GREATER:
- glcompare = GL_LESS;
- break;
- case COMPARE_NOTEQUAL:
- glcompare = GL_NOTEQUAL;
- break;
- case COMPARE_ALWAYS:
- glcompare = GL_ALWAYS;
- break;
- }
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(glcompare, value, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
- void Graphics::setStencilTest()
- {
- setStencilTest(COMPARE_ALWAYS, 0);
- }
- void Graphics::getStencilTest(CompareMode &compare, int &value)
- {
- const DisplayState &state = states.back();
- compare = state.stencilCompare;
- value = state.stencilTestValue;
- }
- void Graphics::clearStencil()
- {
- glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
- Image *Graphics::newImage(const std::vector<love::image::ImageData *> &data, const Image::Flags &flags)
- {
- return new Image(data, flags);
- }
- Image *Graphics::newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Flags &flags)
- {
- return new Image(cdata, flags);
- }
- Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
- {
- return new Quad(v, sw, sh);
- }
- Font *Graphics::newFont(love::font::Rasterizer *r, const Texture::Filter &filter)
- {
- return new Font(r, filter);
- }
- SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, Mesh::Usage usage)
- {
- return new SpriteBatch(texture, size, usage);
- }
- ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
- {
- return new ParticleSystem(texture, size);
- }
- Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
- {
- if (!Canvas::isSupported())
- throw love::Exception("Canvases are not supported by your OpenGL drivers!");
- if (!Canvas::isFormatSupported(format))
- {
- const char *fstr = "rgba8";
- Canvas::getConstant(Canvas::getSizedFormat(format), fstr);
- throw love::Exception("The %s canvas format is not supported by your OpenGL drivers.", fstr);
- }
- if (width > gl.getMaxTextureSize())
- throw Exception("Cannot create canvas: width of %d pixels is too large for this system.", width);
- else if (height > gl.getMaxTextureSize())
- throw Exception("Cannot create canvas: height of %d pixels is too large for this system.", height);
- while (GL_NO_ERROR != glGetError())
- /* clear opengl error flag */;
- Canvas *canvas = new Canvas(width, height, format, msaa);
- GLenum err = canvas->getStatus();
- // everything ok, return canvas (early out)
- if (err == GL_FRAMEBUFFER_COMPLETE)
- return canvas;
- // create error message
- std::stringstream error_string;
- error_string << "Cannot create canvas: ";
- switch (err)
- {
- case GL_FRAMEBUFFER_UNSUPPORTED:
- error_string << "Not supported by your OpenGL drivers.";
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- error_string << "Texture format cannot be rendered to on this system.";
- break;
- // remaining error codes are highly unlikely:
- case GL_FRAMEBUFFER_UNDEFINED:
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- error_string << "Error in graphics driver.";
- break;
- default:
- // my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
- // no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
- // knows.
- if (glGetError() == GL_NO_ERROR)
- error_string << "May not be supported by your OpenGL drivers.";
- // the remaining error is an indication of a serious fuckup since it should
- // only be returned if glCheckFramebufferStatus() was called with the wrong
- // arguments.
- else
- error_string << "Cannot create canvas: Aliens did it (OpenGL error code: " << glGetError() << ")";
- }
- canvas->release();
- throw Exception("%s", error_string.str().c_str());
- return nullptr; // never reached
- }
- Shader *Graphics::newShader(const Shader::ShaderSource &source)
- {
- return new Shader(source);
- }
- Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertices, drawmode, usage);
- }
- Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertexcount, drawmode, usage);
- }
- Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertexformat, vertexcount, drawmode, usage);
- }
- Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertexformat, data, datasize, drawmode, usage);
- }
- Text *Graphics::newText(Font *font, const std::vector<Font::ColoredString> &text)
- {
- return new Text(font, text);
- }
- Video *Graphics::newVideo(love::video::VideoStream *stream)
- {
- return new Video(stream);
- }
- bool Graphics::isGammaCorrect() const
- {
- return love::graphics::isGammaCorrect();
- }
- void Graphics::setColor(Colorf c)
- {
- Colorf nc = c;
- gammaCorrectColor(nc);
- glVertexAttrib4f(ATTRIB_CONSTANTCOLOR, nc.r, nc.g, nc.b, nc.a);
- states.back().color = c;
- }
- Colorf Graphics::getColor() const
- {
- return states.back().color;
- }
- void Graphics::setBackgroundColor(Colorf c)
- {
- states.back().backgroundColor = c;
- }
- Colorf Graphics::getBackgroundColor() const
- {
- return states.back().backgroundColor;
- }
- void Graphics::setFont(Font *font)
- {
- // We don't need to set a default font here if null is passed in, since we
- // only care about the default font in getFont and print.
- DisplayState &state = states.back();
- state.font.set(font);
- }
- Font *Graphics::getFont()
- {
- checkSetDefaultFont();
- return states.back().font.get();
- }
- void Graphics::setShader(Shader *shader)
- {
- if (shader == nullptr)
- return setShader();
- DisplayState &state = states.back();
- shader->attach();
- state.shader.set(shader);
- }
- void Graphics::setShader()
- {
- DisplayState &state = states.back();
- // This will activate the default shader.
- Shader::detach();
- state.shader.set(nullptr);
- }
- Shader *Graphics::getShader() const
- {
- return states.back().shader.get();
- }
- void Graphics::setCanvas(Canvas *canvas)
- {
- if (canvas == nullptr)
- return setCanvas();
- DisplayState &state = states.back();
- canvas->startGrab();
- std::vector<StrongRef<Canvas>> canvasref;
- canvasref.push_back(canvas);
- std::swap(state.canvases, canvasref);
- }
- void Graphics::setCanvas(const std::vector<Canvas *> &canvases)
- {
- if (canvases.size() == 0)
- return setCanvas();
- else if (canvases.size() == 1)
- return setCanvas(canvases[0]);
- DisplayState &state = states.back();
- auto attachments = std::vector<Canvas *>(canvases.begin() + 1, canvases.end());
- canvases[0]->startGrab(attachments);
- std::vector<StrongRef<Canvas>> canvasrefs;
- canvasrefs.reserve(canvases.size());
- for (Canvas *c : canvases)
- canvasrefs.push_back(c);
- std::swap(state.canvases, canvasrefs);
- }
- void Graphics::setCanvas(const std::vector<StrongRef<Canvas>> &canvases)
- {
- std::vector<Canvas *> canvaslist;
- canvaslist.reserve(canvases.size());
- for (const StrongRef<Canvas> &c : canvases)
- canvaslist.push_back(c.get());
- return setCanvas(canvaslist);
- }
- void Graphics::setCanvas()
- {
- DisplayState &state = states.back();
- if (Canvas::current != nullptr)
- Canvas::current->stopGrab();
- state.canvases.clear();
- }
- std::vector<Canvas *> Graphics::getCanvas() const
- {
- std::vector<Canvas *> canvases;
- canvases.reserve(states.back().canvases.size());
- for (const StrongRef<Canvas> &c : states.back().canvases)
- canvases.push_back(c.get());
- return canvases;
- }
- void Graphics::setColorMask(ColorMask mask)
- {
- glColorMask(mask.r, mask.g, mask.b, mask.a);
- states.back().colorMask = mask;
- }
- Graphics::ColorMask Graphics::getColorMask() const
- {
- return states.back().colorMask;
- }
- void Graphics::setBlendMode(BlendMode mode, BlendAlpha alphamode)
- {
- GLenum func = GL_FUNC_ADD;
- GLenum srcRGB = GL_ONE;
- GLenum srcA = GL_ONE;
- GLenum dstRGB = GL_ZERO;
- GLenum dstA = GL_ZERO;
- if (mode == BLEND_LIGHTEN || mode == BLEND_DARKEN)
- {
- if (!isSupported(FEATURE_LIGHTEN))
- throw love::Exception("The 'lighten' and 'darken' blend modes are not supported on this system.");
- }
- if (alphamode != BLENDALPHA_PREMULTIPLIED)
- {
- const char *modestr = "unknown";
- switch (mode)
- {
- case BLEND_LIGHTEN:
- case BLEND_DARKEN:
- case BLEND_MULTIPLY:
- getConstant(mode, modestr);
- throw love::Exception("The '%s' blend mode must be used with premultiplied alpha.", modestr);
- break;
- default:
- break;
- }
- }
- switch (mode)
- {
- case BLEND_ALPHA:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case BLEND_MULTIPLY:
- srcRGB = srcA = GL_DST_COLOR;
- dstRGB = dstA = GL_ZERO;
- break;
- case BLEND_SUBTRACT:
- func = GL_FUNC_REVERSE_SUBTRACT;
- case BLEND_ADD:
- srcRGB = GL_ONE;
- srcA = GL_ZERO;
- dstRGB = dstA = GL_ONE;
- break;
- case BLEND_LIGHTEN:
- func = GL_MAX;
- break;
- case BLEND_DARKEN:
- func = GL_MIN;
- break;
- case BLEND_SCREEN:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_COLOR;
- break;
- case BLEND_REPLACE:
- default:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ZERO;
- break;
- }
- // We can only do alpha-multiplication when srcRGB would have been unmodified.
- if (srcRGB == GL_ONE && alphamode == BLENDALPHA_MULTIPLY)
- srcRGB = GL_SRC_ALPHA;
- glBlendEquation(func);
- glBlendFuncSeparate(srcRGB, dstRGB, srcA, dstA);
- states.back().blendMode = mode;
- states.back().blendAlphaMode = alphamode;
- }
- Graphics::BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
- {
- alphamode = states.back().blendAlphaMode;
- return states.back().blendMode;
- }
- void Graphics::setDefaultFilter(const Texture::Filter &f)
- {
- Texture::setDefaultFilter(f);
- states.back().defaultFilter = f;
- }
- const Texture::Filter &Graphics::getDefaultFilter() const
- {
- return Texture::getDefaultFilter();
- }
- void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
- {
- Image::setDefaultMipmapFilter(filter);
- Image::setDefaultMipmapSharpness(sharpness);
- states.back().defaultMipmapFilter = filter;
- states.back().defaultMipmapSharpness = sharpness;
- }
- void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
- {
- *filter = Image::getDefaultMipmapFilter();
- *sharpness = Image::getDefaultMipmapSharpness();
- }
- void Graphics::setLineWidth(float width)
- {
- states.back().lineWidth = width;
- }
- void Graphics::setLineStyle(Graphics::LineStyle style)
- {
- states.back().lineStyle = style;
- }
- void Graphics::setLineJoin(Graphics::LineJoin join)
- {
- states.back().lineJoin = join;
- }
- float Graphics::getLineWidth() const
- {
- return states.back().lineWidth;
- }
- Graphics::LineStyle Graphics::getLineStyle() const
- {
- return states.back().lineStyle;
- }
- Graphics::LineJoin Graphics::getLineJoin() const
- {
- return states.back().lineJoin;
- }
- void Graphics::setPointSize(float size)
- {
- gl.setPointSize(size);
- states.back().pointSize = size;
- }
- float Graphics::getPointSize() const
- {
- return states.back().pointSize;
- }
- void Graphics::setWireframe(bool enable)
- {
- // Not supported in OpenGL ES.
- if (GLAD_ES_VERSION_2_0)
- return;
- glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
- states.back().wireframe = enable;
- }
- bool Graphics::isWireframe() const
- {
- return states.back().wireframe;
- }
- void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4 &m)
- {
- checkSetDefaultFont();
- DisplayState &state = states.back();
- if (state.font.get() != nullptr)
- state.font->print(str, m);
- }
- void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
- {
- checkSetDefaultFont();
- DisplayState &state = states.back();
- if (state.font.get() != nullptr)
- state.font->printf(str, wrap, align, m);
- }
- /**
- * Primitives
- **/
- void Graphics::points(const float *coords, const uint8 *colors, size_t numpoints)
- {
- OpenGL::TempDebugGroup debuggroup("Graphics points draw");
- gl.prepareDraw();
- gl.bindTextureToUnit(gl.getDefaultTexture(), 0, false);
- gl.bindBuffer(BUFFER_VERTEX, 0);
- uint32 attribflags = ATTRIBFLAG_POS;
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coords);
- if (colors)
- {
- attribflags |= ATTRIBFLAG_COLOR;
- glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors);
- }
- gl.useVertexAttribArrays(attribflags);
- gl.drawArrays(GL_POINTS, 0, (GLsizei) numpoints);
- }
- void Graphics::polyline(const float *coords, size_t count)
- {
- const DisplayState &state = states.back();
- if (state.lineJoin == LINE_JOIN_NONE)
- {
- NoneJoinPolyline line;
- line.render(coords, count, state.lineWidth * .5f, float(pixelSizeStack.back()), state.lineStyle == LINE_SMOOTH);
- line.draw();
- }
- else if (state.lineJoin == LINE_JOIN_BEVEL)
- {
- BevelJoinPolyline line;
- line.render(coords, count, state.lineWidth * .5f, float(pixelSizeStack.back()), state.lineStyle == LINE_SMOOTH);
- line.draw();
- }
- else // LINE_JOIN_MITER
- {
- MiterJoinPolyline line;
- line.render(coords, count, state.lineWidth * .5f, float(pixelSizeStack.back()), state.lineStyle == LINE_SMOOTH);
- line.draw();
- }
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
- {
- float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
- polygon(mode, coords, 5 * 2);
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
- {
- if (rx == 0 || ry == 0)
- {
- rectangle(mode, x, y, w, h);
- return;
- }
- // Radius values that are more than half the rectangle's size aren't handled
- // correctly (for now)...
- if (w >= 0.02f)
- rx = std::min(rx, w / 2.0f - 0.01f);
- if (h >= 0.02f)
- ry = std::min(ry, h / 2.0f - 0.01f);
- points = std::max(points / 4, 1);
- const float half_pi = static_cast<float>(LOVE_M_PI / 2);
- float angle_shift = half_pi / ((float) points + 1.0f);
- int num_coords = (points + 2) * 8;
- float *coords = new float[num_coords + 2];
- float phi = .0f;
- for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + rx * (1 - cosf(phi));
- coords[2 * i + 1] = y + ry * (1 - sinf(phi));
- }
- phi = half_pi;
- for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
- coords[2 * i + 1] = y + ry * (1 - sinf(phi));
- }
- phi = 2 * half_pi;
- for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
- coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
- }
- phi = 3 * half_pi;
- for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + rx * (1 - cosf(phi));
- coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
- }
- coords[num_coords + 0] = coords[0];
- coords[num_coords + 1] = coords[1];
- polygon(mode, coords, num_coords + 2);
- delete[] coords;
- }
- int Graphics::calculateEllipsePoints(float rx, float ry) const
- {
- float pixelScale = 1.0f / std::max((float) pixelSizeStack.back(), 0.00001f);
- int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * pixelScale);
- return std::max(points, 8);
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
- {
- rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
- }
- void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
- {
- ellipse(mode, x, y, radius, radius, points);
- }
- void Graphics::circle(DrawMode mode, float x, float y, float radius)
- {
- ellipse(mode, x, y, radius, radius);
- }
- void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
- {
- float two_pi = static_cast<float>(LOVE_M_PI * 2);
- if (points <= 0) points = 1;
- float angle_shift = (two_pi / points);
- float phi = .0f;
- float *coords = new float[2 * (points + 1)];
- for (int i = 0; i < points; ++i, phi += angle_shift)
- {
- coords[2*i+0] = x + a * cosf(phi);
- coords[2*i+1] = y + b * sinf(phi);
- }
- coords[2*points+0] = coords[0];
- coords[2*points+1] = coords[1];
- polygon(mode, coords, (points + 1) * 2);
- delete[] coords;
- }
- void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
- {
- ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
- }
- void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
- {
- // Nothing to display with no points or equal angles. (Or is there with line mode?)
- if (points <= 0 || angle1 == angle2)
- return;
- // Oh, you want to draw a circle?
- if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
- {
- circle(drawmode, x, y, radius, points);
- return;
- }
- float angle_shift = (angle2 - angle1) / points;
- // Bail on precision issues.
- if (angle_shift == 0.0)
- return;
- // Prevent the connecting line from being drawn if a closed line arc has a
- // small angle. Avoids some visual issues when connected lines are at sharp
- // angles, due to the miter line join drawing code.
- if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
- arcmode = ARC_OPEN;
- // Quick fix for the last part of a filled open arc not being drawn (because
- // polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
- if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
- arcmode = ARC_CLOSED;
- float phi = angle1;
- float *coords = nullptr;
- int num_coords = 0;
- const auto createPoints = [&](float *coordinates)
- {
- for (int i = 0; i <= points; ++i, phi += angle_shift)
- {
- coordinates[2 * i + 0] = x + radius * cosf(phi);
- coordinates[2 * i + 1] = y + radius * sinf(phi);
- }
- };
- if (arcmode == ARC_PIE)
- {
- num_coords = (points + 3) * 2;
- coords = new float[num_coords];
- coords[0] = coords[num_coords - 2] = x;
- coords[1] = coords[num_coords - 1] = y;
- createPoints(coords + 2);
- }
- else if (arcmode == ARC_OPEN)
- {
- num_coords = (points + 1) * 2;
- coords = new float[num_coords];
- createPoints(coords);
- }
- else // ARC_CLOSED
- {
- num_coords = (points + 2) * 2;
- coords = new float[num_coords];
- createPoints(coords);
- // Connect the ends of the arc.
- coords[num_coords - 2] = coords[0];
- coords[num_coords - 1] = coords[1];
- }
- // NOTE: We rely on polygon() using GL_TRIANGLE_FAN, when fill mode is used.
- polygon(drawmode, coords, num_coords);
- delete[] coords;
- }
- void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
- {
- float points = (float) calculateEllipsePoints(radius, radius);
- // The amount of points is based on the fraction of the circle created by the arc.
- float angle = fabsf(angle1 - angle2);
- if (angle < 2.0f * (float) LOVE_M_PI)
- points *= angle / (2.0f * (float) LOVE_M_PI);
- arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
- }
- /// @param mode the draw mode
- /// @param coords the coordinate array
- /// @param count the number of coordinates/size of the array
- void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
- {
- // coords is an array of a closed loop of vertices, i.e.
- // coords[count-2] = coords[0], coords[count-1] = coords[1]
- if (mode == DRAW_LINE)
- {
- polyline(coords, count);
- }
- else
- {
- OpenGL::TempDebugGroup debuggroup("Filled polygon draw");
- gl.prepareDraw();
- gl.bindTextureToUnit(gl.getDefaultTexture(), 0, false);
- gl.bindBuffer(BUFFER_VERTEX, 0);
- gl.useVertexAttribArrays(ATTRIBFLAG_POS);
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coords);
- gl.drawArrays(GL_TRIANGLE_FAN, 0, (int)count/2-1); // opengl will close the polygon for us
- }
- }
- love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool copyAlpha)
- {
- // Temporarily unbind the currently active canvas (glReadPixels reads the
- // active framebuffer, not the main one.)
- std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
- setCanvas();
- int w = getWidth();
- int h = getHeight();
- int row = 4 * w;
- int size = row * h;
- GLubyte *pixels = nullptr;
- GLubyte *screenshot = nullptr;
- try
- {
- pixels = new GLubyte[size];
- screenshot = new GLubyte[size];
- }
- catch (std::exception &)
- {
- delete[] pixels;
- delete[] screenshot;
- setCanvas(canvases);
- throw love::Exception("Out of memory.");
- }
- #ifdef LOVE_IOS
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- if (info.info.uikit.resolveFramebuffer != 0)
- {
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, info.info.uikit.resolveFramebuffer);
- // We need to do an explicit MSAA resolve on iOS, because it uses GLES
- // FBOs rather than a system framebuffer.
- if (GLAD_ES_VERSION_3_0)
- glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- else if (GLAD_APPLE_framebuffer_multisample)
- glResolveMultisampleFramebufferAPPLE();
- glBindFramebuffer(GL_READ_FRAMEBUFFER, info.info.uikit.resolveFramebuffer);
- }
- #endif
- glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- #ifdef LOVE_IOS
- // Restore the previous binding for the main framebuffer.
- if (info.info.uikit.resolveFramebuffer != 0)
- glBindFramebuffer(GL_FRAMEBUFFER, gl.getDefaultFBO());
- #endif
- if (!copyAlpha)
- {
- // Replace alpha values with full opacity.
- for (int i = 3; i < size; i += 4)
- pixels[i] = 255;
- }
- // OpenGL sucks and reads pixels from the lower-left. Let's fix that.
- GLubyte *src = pixels - row;
- GLubyte *dst = screenshot + size;
- for (int i = 0; i < h; ++i)
- memcpy(dst-=row, src+=row, row);
- delete[] pixels;
- love::image::ImageData *img = nullptr;
- try
- {
- // Tell the new ImageData that it owns the screenshot data, so we don't
- // need to delete it here.
- img = image->newImageData(w, h, image::ImageData::FORMAT_RGBA8, screenshot, true);
- }
- catch (love::Exception &)
- {
- delete[] screenshot;
- setCanvas(canvases);
- throw;
- }
- // Re-bind the active canvas, if necessary.
- setCanvas(canvases);
- return img;
- }
- Graphics::RendererInfo Graphics::getRendererInfo() const
- {
- RendererInfo info;
- if (GLAD_ES_VERSION_2_0)
- info.name = "OpenGL ES";
- else
- info.name = "OpenGL";
- const char *str = (const char *) glGetString(GL_VERSION);
- if (str)
- info.version = str;
- else
- throw love::Exception("Cannot retrieve renderer version information.");
- str = (const char *) glGetString(GL_VENDOR);
- if (str)
- info.vendor = str;
- else
- throw love::Exception("Cannot retrieve renderer vendor information.");
- str = (const char *) glGetString(GL_RENDERER);
- if (str)
- info.device = str;
- else
- throw love::Exception("Cannot retrieve renderer device information.");
- return info;
- }
- Graphics::Stats Graphics::getStats() const
- {
- Stats stats;
- stats.drawCalls = gl.stats.drawCalls;
- stats.canvasSwitches = gl.stats.framebufferBinds;
- stats.shaderSwitches = gl.stats.shaderSwitches;
- stats.canvases = Canvas::canvasCount;
- stats.images = Image::imageCount;
- stats.fonts = Font::fontCount;
- stats.textureMemory = gl.stats.textureMemory;
- return stats;
- }
- double Graphics::getSystemLimit(SystemLimit limittype) const
- {
- switch (limittype)
- {
- case Graphics::LIMIT_POINT_SIZE:
- return (double) gl.getMaxPointSize();
- case Graphics::LIMIT_TEXTURE_SIZE:
- return (double) gl.getMaxTextureSize();
- case Graphics::LIMIT_MULTI_CANVAS:
- return (double) gl.getMaxRenderTargets();
- case Graphics::LIMIT_CANVAS_MSAA:
- return (double) gl.getMaxRenderbufferSamples();
- default:
- return 0.0;
- }
- }
- bool Graphics::isSupported(Feature feature) const
- {
- switch (feature)
- {
- case FEATURE_MULTI_CANVAS_FORMATS:
- return Canvas::isMultiFormatMultiCanvasSupported();
- case FEATURE_CLAMP_ZERO:
- return gl.isClampZeroTextureWrapSupported();
- case FEATURE_LIGHTEN:
- return GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
- default:
- return false;
- }
- }
- void Graphics::push(StackType type)
- {
- if (stackTypes.size() == MAX_USER_STACK_DEPTH)
- throw Exception("Maximum stack depth reached (more pushes than pops?)");
- gl.pushTransform();
- pixelSizeStack.push_back(pixelSizeStack.back());
- if (type == STACK_ALL)
- states.push_back(states.back());
- stackTypes.push_back(type);
- }
- void Graphics::pop()
- {
- if (stackTypes.size() < 1)
- throw Exception("Minimum stack depth reached (more pops than pushes?)");
- gl.popTransform();
- pixelSizeStack.pop_back();
- if (stackTypes.back() == STACK_ALL)
- {
- DisplayState &newstate = states[states.size() - 2];
- restoreStateChecked(newstate);
- // The last two states in the stack should be equal now.
- states.pop_back();
- }
- stackTypes.pop_back();
- }
- void Graphics::rotate(float r)
- {
- gl.getTransform().rotate(r);
- }
- void Graphics::scale(float x, float y)
- {
- gl.getTransform().scale(x, y);
- pixelSizeStack.back() *= 2. / (fabs(x) + fabs(y));
- }
- void Graphics::translate(float x, float y)
- {
- gl.getTransform().translate(x, y);
- }
- void Graphics::shear(float kx, float ky)
- {
- gl.getTransform().shear(kx, ky);
- }
- void Graphics::origin()
- {
- gl.getTransform().setIdentity();
- pixelSizeStack.back() = 1;
- }
- Vector Graphics::transformPoint(Vector point)
- {
- Vector p;
- gl.getTransform().transform(&p, &point, 1);
- return p;
- }
- Vector Graphics::inverseTransformPoint(Vector point)
- {
- Vector p;
- // TODO: We should probably cache the inverse transform so we don't have to
- // re-calculate it every time this is called.
- gl.getTransform().inverse().transform(&p, &point, 1);
- return p;
- }
- } // opengl
- } // graphics
- } // love
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